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Parameters of XML attributes and FT which I would like to see in SP.

37.6k SILVERPANZER  9 months ago
FT:

1) GameTimeHour and GameTimeMin. (Indicates and triggers the time in the game itself, can be used for labels and for triggering mechanisms at certain game times).
2) GameWeather"WeatherType". (Allows you to trigger on certain weather conditions in the game, such as fog or storm.
3) WindSpeed. Allows to display or works on a certain wind speed m/s.
4) LockDetected Activates when an enemy Missile locking.
XML:

Weapons:

1) Almost all weapons. This is the ability to turn on and off the green line for aiming (like a bomb). As well as changing the color of this aiming line.
2) Safe Bombs and Missiles. When you receive critical damage from an explosion or hit, your bombs and missile do not detonate, but simply evaporate like normal blocks when destroyed.
3) Ability to change the type of explosion animation.

Cannon:

1) Projectile Size. (Ability to adjust the size of the gun projectile, in parameters: 1,1,1).
2) The mass of the projectile or the Force of impact. (Allows you to change the impact force of the projectile like a WingGun or Minigun, the default is always 1).
3) The ballistic of the projectile. (Ability to change projectile ballistics. Default set to 9.81).
4) The ability to turn off the "KillSwitch" from the explosion when your craft shatters into small parts (breaks the connection points of the parts) after being hit by an explosive projectile, despite the strength and durability of the parts.

Missile:

1) Ability to change noise from Missile. The default is 1.
2) Ability to change the size and color of the exhaust.
3) Ability to change the type of explosion animation.

Rocket and Rocket Pod:

1) ExplosionScale
2) MaxSpeed
3) MaxForwardTrustForce
4) FuseInput

CMD:

1) Possibility to set the time of action of CHAFF and FLARE.
2) Changes in the size of CHAFF and FLARE. Parameter: 1,1,1.

Bomb:

FuseInput

For engines:

The ability to adjust the oxygen consumption for engine operation. The default is 1.

Cockpit Variables:

Information on the position of the target by Heading, Elevation and Distance.

Label:

An attribute to set the luminosity of the text, for example: <emission=0.5>Tank</emission>

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    7,772 Pilotgoose

    @togam12231 REPORT THESE COMMENTS, IT IS A BOT

    +1 9 months ago
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    92.7k MisterT

    The quick brown fox jumps over 13 lazy dogs.

    9 months ago
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    125k BaconEggs

    also allow variables & ft to work to enable parts like the default canopies, cm dispenser, parachute & a few others

    +1 9 months ago
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    37.6k SILVERPANZER
    73 32 104 111 112 101 32 73 32 100 111 110 39 116 32 109 97 107 101 32 116 104 101 32 100 101 118 101 108 111 112 101 114 115 32 97 110 103 114 121 32 119 105 116 104 32 109 101 46 32 73 32 100 111 110 39 116 32 116 104 105 110 107 32 116 104 101 121 32 119 105 108 108 32 98 101 32 118 101 114 121 32 104 97 112 112 121 46
    9 months ago