I like, the one thing I’m confused about is, is it a warhammer kind of mech where the head is a turret or a more humanoid mech with a head and the turret being elsewhere
Aircraft used (not made by myself) Su-17 by @SpetzavodHeavyIndustries BM-19 Curveball by @Planeguysexploration Charlie by @Pibex
This is a teaser for the green-gray aircraft (so T for tags), but I decided to feature some projects of mine that never got to see the light of day completed, so at some point imma make a poll for y'all to vote on which one's you want to see
edit, I forgot to mention, the lag was caused by the video editing software, I can't do anything to fix it
@AndrewGarrison it seems overly complicated, and I really liked the automatic download with the .splane file instead of having to paste the code into the game
@CloverAerospaceDivision not an aerodynamics expert so I wouldn't know, but downforce doesn't change the fact that not all the tire is on the track, because the reason why semi-slicks don't have as much grip as slicks is because not all the tire is touching the track, and that combined with downforce means that it still is more grippy than a slick on a lower downforce car, the same car with slicks will have more grip due to the amount of the tire touching the track
@CloverAerospaceDivision from my experience in sim racing, that doesn't really change much, that's mainly condition dependent, and even on a dry surface treads are just slower than slicks (I've driven a F1 car on a sim in the dry with treads)
@CloverAerospaceDivision first of all, most downforce cars use slicks, not just F1 cars, second, semi-slicks, while all weather, will still get outpaced by slicks, it's kinda just how it works, even the highest downforce cars will still be faster on a slick than a semi slick
@CloverAerospaceDivision on the matter of tires, slicks will always be faster with a car like this, downforce can't make up for it because you'd still always be faster, however if you don't want to have to change tires because of rain then it's fine
@AmanaCorp I am chill though ;-;
@AmanaCorp learn how to build it then
@Graingy ah
good. >:)
+1Haven’t heard that in a long time
+1I like, the one thing I’m confused about is, is it a warhammer kind of mech where the head is a turret or a more humanoid mech with a head and the turret being elsewhere
+2@Graingy maybe add physical descriptions of the characters
+1nice
lol, it's quite nice
+1@Graingy uhhhh
+1@TitanVector @Bigolfishboy @Mrcooldude thank you!
tsk tsk
@SuperSuperTheSylph @CrestelAeronautics danke
+1@Krakabloa
+1@supersuperthesylph
@YarisSedan
@Rb2h
@ChaseplaneKLWith1MG
@Eagleman101Sp
@theultimateplanelover
@themouse
@crestelaeronautics
@Krakabloa
@supersuperthesylph
@YarisSedan
@Rb2h
@ChaseplaneKLWith1MG
@Eagleman101Sp
@theultimateplanelover
@themouse
@crestelaeronautics
Aircraft used (not made by myself)
Su-17 by @SpetzavodHeavyIndustries
BM-19 Curveball by @Planeguysexploration
Charlie by @Pibex
This is a teaser for the green-gray aircraft (so T for tags), but I decided to feature some projects of mine that never got to see the light of day completed, so at some point imma make a poll for y'all to vote on which one's you want to see
edit, I forgot to mention, the lag was caused by the video editing software, I can't do anything to fix it
remind me to read this in like 4 hours
6 7
4
@B1BLancer Ah
what did I miss?
@AndrewGarrison I see, that makes sense, thank you for responding and listening to player feedback!
@AndrewGarrison it seems overly complicated, and I really liked the automatic download with the .splane file instead of having to paste the code into the game
@DeeganWithABazooka yeah.... it's the same one juno uses
@supremedorian this might be of interest to you
@Skykid028 @AuroraBrooke it seems to be teething problems for the new download system
@CloverAerospaceDivision not an aerodynamics expert so I wouldn't know, but downforce doesn't change the fact that not all the tire is on the track, because the reason why semi-slicks don't have as much grip as slicks is because not all the tire is touching the track, and that combined with downforce means that it still is more grippy than a slick on a lower downforce car, the same car with slicks will have more grip due to the amount of the tire touching the track
Warhawk if it was naval
+1@CloverAerospaceDivision that's fine lol
@CloverAerospaceDivision from my experience in sim racing, that doesn't really change much, that's mainly condition dependent, and even on a dry surface treads are just slower than slicks (I've driven a F1 car on a sim in the dry with treads)
@DrakonDynamics bruh
why is there a liberty ship in the background and where's the arty version
@CloverAerospaceDivision already looked at the plot, I have my issues with it
@CloverAerospaceDivision never watched it lol
@CloverAerospaceDivision first of all, most downforce cars use slicks, not just F1 cars, second, semi-slicks, while all weather, will still get outpaced by slicks, it's kinda just how it works, even the highest downforce cars will still be faster on a slick than a semi slick
I have a bit of experience in that department
+1@CloverAerospaceDivision on the matter of tires, slicks will always be faster with a car like this, downforce can't make up for it because you'd still always be faster, however if you don't want to have to change tires because of rain then it's fine
@CloverAerospaceDivision oh, I thought you were in the discord and just didn't notice/remember who you were
although one thing I did notice, why do you have tread tires instead of slicks?
@CloverAerospaceDivision wait wait wait wait wait wait wait wait wait wait wait, what's your discord username?
indycar mixed with 2010s F1 car
+1@DizzyTornado 7 Months later...
jokes aside, I'm doing good, I just got a dog
Finally, it's me
+1@IQinventory yes, what I mean is that the correct variant that my username refers to is the BSM
+1don't remind me of the trauma I got from not getting this
+1@IQinventory slightly off, the correct variant would be a BSM variant
+1