BEHOLD! SOMETHING NO ONE ON SP HAS EVER MADE BEFORE!


NO MODS!
LOW PERFORMANCE COST!
EASY TO USE!
AND LOOKS STUNNING!
There have been a lot of things made within this game by many lovely members of this wonderful community, from a Single-Part HUD by PlanariaLabs, to different radars, to many other special effects. However, as I delved deeper into the search bar that this website has to offer, I discovered something that everyone else missed.
Seriously, I did not find ANYONE who made a 1-part afterburner effect!
So given this- and the fact that the alternative methods of making afterburners are either hideous or too complicated- I decided to do it myself!
How Does It Work?
I've programmed it so that it's activated through an input titled, "Afterburner". You can find this input via Variables Setters when you download this craft.
I currently have it set so that the afterburner flames are only visible, if the throttle is at 100%, and if VTOL is above 0; similar to how I've programmed afterburners on my builds in the past.
If you'd like to change this, all you have to do is change the conditions for this activation. Maintain this format:
smooth(clamp01(X),0.5)
X = Your own input.
How to Customize the Colors?
I've organized the FT codes of this afterburner in a way that you can very easily customize the colors of the afterburners to your liking, whether you want them to be orange, blue, green, etc! Each color is determined by 6 points of the label's code, so you can decide if you want a violet tint to your fiery red-orange, for instance. All are set to this format:
<color=#XXXXXX>
X = 1-9 or A-F.
Other than that, enjoy and be sure to let me know how you customized your own afterburners!
Thank you to @PlaneFlightX for helping me code this via Discord!
Specifications
Spotlights
- PlaneFlightX an hour ago
- ollielebanania 11 hours ago
- Graingy 6 hours ago
- DrakonDynamics 1 hours ago
- PlanariaLab 1 hours ago
- P0LARIS 3 hours ago
- nwa 10 hours ago
- WinsWings 7 hours ago
- Pakdaaircraftindustries 9 hours ago
- KatBapa20 10 hours ago
General Characteristics
- Predecessor 1-Part Jet Afterburner Visual Effect
- Created On Windows
- Wingspan 8.0ft (2.4m)
- Length 31.3ft (9.6m)
- Height 4.7ft (1.4m)
- Empty Weight 4,678lbs (2,122kg)
- Loaded Weight 4,678lbs (2,122kg)
Performance
- Power/Weight Ratio 7.205
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 1106
Parts
- Number of Parts 5
- Control Surfaces 0
- Performance Cost 96
@NavalGunnery why are YOU here??
@SkyJayTheFirst It looks interesting. I'm not one to use others' subassemblies if I can help it (what worth does a feature reflect if I didn't create it?), so this is of little value to me, but it's an interesting development nonetheless.
@Graingy sooooo... you don't like it?
Label-based afterburner? How queer. I must notify the developers posthaste!
and this looks awesome
@SkyJayTheFirst Thank You so much, I will credit you if I get a chance to use it, I was not active for a while.
@PlanariaLab I'm shocked you never made this one!
@Winswings @VinFage @FatPilotOne
*
You guys think you can use this in your next builds?
@NavalGunnery why are you here
Mah bro is looking to revolutionize SP at the end of it's life cycle...
.
.
.
and it's working.
I'm going to use this on my next build
@TitanVector you sure can! Just don't forget to give me a shoutout!
This looks so cool! , the performance cost is so low, it's simply beautiful!
Incredible! This is a Life Saver!
Can I use it on My Next Fighters?
@DoctorNowhere you need the variable setter from this build. Instructions are on this post.
why when i putted in my aircraft it just dosent work
@BoredDeffy ayo why are you here
That's a very cool build, looks wonderful !
Shout at him
@BoredDeffy Ayyyyy!
Shoutout pls /j