Yeah, it was a bit borderline on the "used for historical reasons" thing. It was really funny though (and pretty obvious that you meant it in good humor and weren't trying to offend people), so don't feel bad.
@LordGardevoirX No, basically they're going to be offering a new free version of the game with optional purchases for... some reason (people who don't want to just buy the game, I guess). The existing version has been rebranded to the "Complete Edition" on the app store and will continue to be supported and all that. For anyone who has already bought the game, nothing will change.
Do not post or comment about a player who blocked you, about a specific player who blocked a friend of yours, or about a specific incident about specific people involved in blocking one another.
Probably 99.999% of the planes you see on this site are built exclusively using the in-game tools and part selection. There's a few that aren't (using the methods that @PlaneFlightX and @BeastHunter listed), but the overwhelming majority of planes are exclusively made using the in-game builder. It's not the most intuitive system, but it can be pushed really far.
@PZLAerospacesAgency
The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices. This has been the case for several years now, and is quite unlikely to change.
(Actually, I don't remember if iOS even ever supported modding in the first place.)
Okay but seriously if I didn't know that those maps existed I would be 100% convinced that this was some low-poly shooter game that someone greenscreened the SP hud over and added some sound effects.
Y'all, I'm not a moderator but I'm saying this anyway since it apparently needs to be said.
A FEATURE REQUEST IS NOT A BUG. An intended gameplay feature that you don't like (i.e. the Ice Base lasers) is also not a bug.
A bug is a behavior that is both unintentional and causes something about the game to work incorrectly.
Please don't fill up the list of bug reports with things that are not bugs. This is not the appropriate place for feature requests, and all you're doing is making it more difficult for the devs to actually find things that need to be fixed.
Honestly the main thing I'd love to see is a fix for the bug that causes on-screen messages ("Group 1 Activated", "Retracting Landing Gear", etc.) to stop being displayed after the autopilot is enabled. That's been around for years and it's really annoying despite how minor it is.
I mean, honestly that sounds really fun! It'll be a lot of work, but I'm sure a lot of people (myself included) would enjoy something like that.
If you don't want to have a "skip" button, I would recommend maybe having an alternative version of the plane without at least the engine management part, for those who are less interested in the more simulation-side of things and just want to fly a cool plane.
@MrLionel and anyone else who is still having trouble starting the engines, videos demonstrating both the quick and full startup procedures are now downloadable from the pinned comment.
(I promise they're not viruses or anything silly like that. They're just direct links to MP4 video files, meaning you have to download them because Discord is like that apparently. Don't worry if you don't have Discord, you will still be able to access them just fine.)
The Krakabloa bridges will regenerate if you go far enough away, though the debris from the original ones will still be there. I haven't tried seeing what happens if I just keep piling the debris up...
Plus the "sorry I won't be able to post more planes for x hours" ones.
Like dude there are people who don't post planes for months on end and nobody cares.
Edit: Also the "what should I build" posts. Build what you want to build.
Alternatively, violate Newton's 3rd law quickly and easily by setting the mass of everything connected to the detacher (everything that will be "detached") to 0!
A fantastic and intriguing brief look at your upcoming creation, fellow user! If you would be so kind, would you remember to mention my username in the comments section of this creation (once it is posted), that I may receive a notification and access it more quickly?
Much obliged,
- HuskyDynamics
Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?
Pros:
- Looks fabulous and works great (like seriously, your builds somehow keep getting even better)
- Ocelot gets a fun box to play with
- Ocelot do be driftin tho
Cons:
- Lacks effective anti-ocelot defensive measures
- I'm a little creeped out by the walking animation
- RIP Horse
No, the 10 mile limit is hard-coded into the game for ground targets. Air targets have an unlimited detection range, but ships, tanks, and trucks can only be detected from 10 miles or less.
@FlyOnTheWall As we've all learned in the last several years, calling people Nazis because they don't behave how you want them to is a fantastic way of convincing them to agree with you. Good move.
Uhh... no. Not even slightly. First off, that seems to be Javascript-adjacent, which is not similar to Funky Trees, and second, even if it was, you can't just say stuff like part("rudder") and expect SP to know what you're talking about. That's not how it works.
Here's a tip: Don't use AI for Funky Trees. Just don't. Learning to do it yourself is way more satisfying (and really not all that complicated once you get the hang of it), and you can actually say that you know what your code does instead of relying on an AI that doesn't know what Funky Trees even is. There's plenty of guides, references, and people who'd be willing to help.
To be honest I don't think you even can. The search feature is quite literally an integrated Google search (see the thing that says "Enhanced by Google" at the bottom?) that is limited to just this website. You can sort it by date (most recent first) or however Google defines "relevance" to your search, but beyond that neither you nor anyone else affiliated with the site or the game actually has any control over what order things are displayed in.
Fun fact: Most planes are actually between 100 and 900 kilobytes. The 6-byte .splane files you download from the website are nothing more than the six-character aircraft ID that the game then uses to actually download the plane into the editor. It's basically a link to the aircraft page that the game uses to get the actual aircraft.
Your actual saved aircraft location is AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns; the Downloads folder just holds the downloaded links to planes and you can safely delete them.
Yeah, it was a bit borderline on the "used for historical reasons" thing. It was really funny though (and pretty obvious that you meant it in good humor and weren't trying to offend people), so don't feel bad.
+4@LordGardevoirX No, basically they're going to be offering a new free version of the game with optional purchases for... some reason (people who don't want to just buy the game, I guess). The existing version has been rebranded to the "Complete Edition" on the app store and will continue to be supported and all that. For anyone who has already bought the game, nothing will change.
+4As per the rules page:
Blocking players is okay
Do not post or comment about a player who blocked you, about a specific player who blocked a friend of yours, or about a specific incident about specific people involved in blocking one another.
+4Ban evasion.
+4Probably 99.999% of the planes you see on this site are built exclusively using the in-game tools and part selection. There's a few that aren't (using the methods that @PlaneFlightX and @BeastHunter listed), but the overwhelming majority of planes are exclusively made using the in-game builder. It's not the most intuitive system, but it can be pushed really far.
+4@PZLAerospacesAgency
The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices. This has been the case for several years now, and is quite unlikely to change.
(Actually, I don't remember if iOS even ever supported modding in the first place.)
+4
+4The mitochondria is the powerhouse of the cell
Okay but seriously if I didn't know that those maps existed I would be 100% convinced that this was some low-poly shooter game that someone greenscreened the SP hud over and added some sound effects.
In a word,
HOW
+4now Andrew can finally follow his heart and move with Kevin to Sri Lanka and train Komodo dragons to perform Hamlet
+4Y'all, I'm not a moderator but I'm saying this anyway since it apparently needs to be said.
A FEATURE REQUEST IS NOT A BUG. An intended gameplay feature that you don't like (i.e. the Ice Base lasers) is also not a bug.
A bug is a behavior that is both unintentional and causes something about the game to work incorrectly.
Please don't fill up the list of bug reports with things that are not bugs. This is not the appropriate place for feature requests, and all you're doing is making it more difficult for the devs to actually find things that need to be fixed.
+4Honestly the main thing I'd love to see is a fix for the bug that causes on-screen messages ("Group 1 Activated", "Retracting Landing Gear", etc.) to stop being displayed after the autopilot is enabled. That's been around for years and it's really annoying despite how minor it is.
+4Alternatively, imagine caring enough about points to complain about other people caring about points
+4There have been 20 new forum posts in the last 24 hours. That's... possibly above average, actually.
+4Like half of the point of following people is to see what they spotlight. That's literally why the feature exists.
People are only able to spotlight three things a day. If your jetstream is too full despite this, perhaps consider un-following some people?
+4well that's a new view on it
+4"pineapple should be on pizza but I just take it off to eat it anyway"
Oooooooo me likey
+4I mean, honestly that sounds really fun! It'll be a lot of work, but I'm sure a lot of people (myself included) would enjoy something like that.
If you don't want to have a "skip" button, I would recommend maybe having an alternative version of the plane without at least the engine management part, for those who are less interested in the more simulation-side of things and just want to fly a cool plane.
+4@MrLionel and anyone else who is still having trouble starting the engines, videos demonstrating both the quick and full startup procedures are now downloadable from the pinned comment.
(I promise they're not viruses or anything silly like that. They're just direct links to MP4 video files, meaning you have to download them because Discord is like that apparently. Don't worry if you don't have Discord, you will still be able to access them just fine.)
+4The Krakabloa bridges will regenerate if you go far enough away, though the debris from the original ones will still be there. I haven't tried seeing what happens if I just keep piling the debris up...
+4Percussive maintenance.
+4Plus the "sorry I won't be able to post more planes for x hours" ones.
Like dude there are people who don't post planes for months on end and nobody cares.
Edit: Also the "what should I build" posts. Build what you want to build.
+4This is legitimately the best Corsair I've ever seen for SimplePlanes. Outstanding!
+4Ryanair
+4Should be able to use something like this:
+4{Activate1? "<alpha=#80>" : "<alpha=#00>"}
text goes here
It seems you have answered your own question there.
+4Here's a map
+4Alternatively, violate Newton's 3rd law quickly and easily by setting the mass of everything connected to the detacher (everything that will be "detached") to 0!
+4A fantastic and intriguing brief look at your upcoming creation, fellow user! If you would be so kind, would you remember to mention my username in the comments section of this creation (once it is posted), that I may receive a notification and access it more quickly?
+4Much obliged,
- HuskyDynamics
Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?
+4Why does a squished Boom 25 actually make a decent-looking propane tank
+4Ok, I had no idea that you could put helicopter blades on propeller engines. That's pretty cool!
+4Pros:
- Looks fabulous and works great (like seriously, your builds somehow keep getting even better)
- Ocelot gets a fun box to play with
- Ocelot do be driftin tho
Cons:
+4- Lacks effective anti-ocelot defensive measures
- I'm a little creeped out by the walking animation
- RIP Horse
Anyone else remember the year and a half between 1.7 and 1.8?
+45-6-7-8 I prob'ly shouldn't participate
+4@X99STRIKER haha fake internet points go whee
+4You don't need the A key if you want to roll 45 degrees to the left. Just roll 315 degrees to the right! It's m a t h
+4Actually I find #1 to be even worse when it's the entire plane that's slightly offset
+4No, the 10 mile limit is hard-coded into the game for ground targets. Air targets have an unlimited detection range, but ships, tanks, and trucks can only be detected from 10 miles or less.
+4Installing rheostatic brakes on sled dogs I guess
+3I can't steal your lug nuts without getting closer
+3Agreed
+3@FlyOnTheWall As we've all learned in the last several years, calling people Nazis because they don't behave how you want them to is a fantastic way of convincing them to agree with you. Good move.
+3super hornet after thanksgiving at grandma's
+3Mass hysteria
+3Ah, to go back to the days when worrying about getting booted from a website was akin to the end of the world.
+3...maybe I am old.
Uhh... no. Not even slightly. First off, that seems to be Javascript-adjacent, which is not similar to Funky Trees, and second, even if it was, you can't just say stuff like part("rudder") and expect SP to know what you're talking about. That's not how it works.
+3Here's a tip: Don't use AI for Funky Trees. Just don't. Learning to do it yourself is way more satisfying (and really not all that complicated once you get the hang of it), and you can actually say that you know what your code does instead of relying on an AI that doesn't know what Funky Trees even is. There's plenty of guides, references, and people who'd be willing to help.
To be honest I don't think you even can. The search feature is quite literally an integrated Google search (see the thing that says "Enhanced by Google" at the bottom?) that is limited to just this website. You can sort it by date (most recent first) or however Google defines "relevance" to your search, but beyond that neither you nor anyone else affiliated with the site or the game actually has any control over what order things are displayed in.
+3Fun fact: Most planes are actually between 100 and 900 kilobytes. The 6-byte .splane files you download from the website are nothing more than the six-character aircraft ID that the game then uses to actually download the plane into the editor. It's basically a link to the aircraft page that the game uses to get the actual aircraft.
Your actual saved aircraft location is
+3AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
; the Downloads folder just holds the downloaded links to planes and you can safely delete them.Well that stinks. Absolutely phenomenal painting though, amazing work! You've got a lot of talent for this.
+3