@Roswell helicopter engine technique is better for ekranoplan, I think. It requires a gyroscope to be stable at low speed, which would make the hovercraft useless on land.
@CRJ900Pilot offensive ships are the ones with the range to assault smaller nations. While a flotilla of corvettes would do a great job, it takes a 150m destroyer to cross the ocean. Aircraft carriers are also offensive kind of ship, as their role is to provide air cover where you don't have a stationary airbase, which is in enemy waters. Most of my ship builds are meant to destroy such ships, and building such ships would be very tasking on my device. However, with my recent explorations of part efficiency, it just might be possible.
Still, smaller, more maneuverable and versatile ships are more fun to design, build, and, most importantly, use than large ones.
I must have missed the St. Patrick's day post. Thanks for telling me. Valentine's day is an international holiday, and a post about it is unlikely to cause any drama. Besides, as I've said, posts like this belong in the forums. If it was a forum, I wouldn't have removed it unless there's a flame war in the comments.
I've removed your post so it won't spark any drama. Thanks for letting me know, but in the future, please be more subtle. Discord DMs and tagging on unlisted posts are options too.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed as it is a copy of this build. You claiming it as your own implies that you knowingly stole it and intentionally made it not a successor. You have been temp banned.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@toxicgamer88 no. Beside the fact that we don't feature on request, there are problems with the build itself because of which it hasn't been featured already.
The plane takes off so quickly it's nearly a VTOL.
Turns hard right on the runway.
Inner control surfaces are ailerons and outer ones elevators while it should be the opposite.
Pitch and roll authority are poor.
Turning afterburner on creates a fireball around the midsection.
Plane is downscaled, real Mirage 2000 being around 14m long, not 11.7m.
Those are just problems a very quick test revealed. You've focused too much on the cockpit and neglected the rest of the plane.
It is certainly an improvement over the previous version. There are still a few more things that can be done. Deflection of ailerons is quite extreme and there's too much pitch authority for this kind of plane. Also, flaps go in both directions. To make flaps only go down, set input of rotators to "0,1" instead of "-1,1" by using Overload. Also, you may want to experiment with this technique for smoother wings. I advise applying these tricks to the next build, as I think two versions of this one are quite enough.
As Bogdan said, you need to reduce drag a lot. For that, you can use Overload mod to set "calculateDrag" to "false". It should also help with your device's performance, as calculateDrag = false eliminates drag calculations for that part, so there's less calculating for your device to do. Excellent replica for your level.
@PotterPilot628 apology accepted. I'm 23 actually, and I'm with this community for almost four years, hence the success. Of course, time isn't everything. You need to make some good builds on your own and to make some friends in the community. I advise joining some SimplePlanes Discord servers.
@PotterPilot628 I am a moderator of this site an users who have complaints contact me. You seem to be new to the community, so I haven't issued you a strike. It is required for a successor to have a lot more changes to be considered acceptable.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Catch me on Builder's chat on Discord. You can find a link to join in my bio. Verify yourself by posting a link to your account in the appropriate channel and tag me. It's easier to communicate there.
@Diloph when you get drag to around 3500 points by applying "calculateDrag = False" on most of the parts, set powerMultiplier on hidden jet to "0" so it doesn't bother you but still makes sound, and set the prop engine power to get realistic top speed.
@Diloph use structural wing with control surfaces enabled via XML, or apply this trick with structural wings. Also, you don't need to have more speed. After reducing drag, reduce engine power too. Speed stays the same.
@Diloph yes, but accelerates like a rocket and can probably climb vertically or almost vertically. I think you'd find realistic performance quite enjoyable, and all you need to do is play with drag a little. Some 3000 to 3500 drag points would be perfect, and reduce the power accordingly. Do that and tell me if it feels better, if you've got the time.
Looks quite nice. I can't fly it now, but judging by the specs, it has more drag than an apartment building. You should decrease drag and engine power until you have realistic acceleration and climb rate.
@Roswell helicopter engine technique is better for ekranoplan, I think. It requires a gyroscope to be stable at low speed, which would make the hovercraft useless on land.
@CRJ900Pilot offensive ships are the ones with the range to assault smaller nations. While a flotilla of corvettes would do a great job, it takes a 150m destroyer to cross the ocean. Aircraft carriers are also offensive kind of ship, as their role is to provide air cover where you don't have a stationary airbase, which is in enemy waters. Most of my ship builds are meant to destroy such ships, and building such ships would be very tasking on my device. However, with my recent explorations of part efficiency, it just might be possible.
Still, smaller, more maneuverable and versatile ships are more fun to design, build, and, most importantly, use than large ones.
@Mmdben no. M.Corp doesn't currently operate ships that would necessitate such aircraft. M.Corp navy is currently mostly defensive.
@SpencerTreePuncher I have a few unposted builds in my saves. I might post one of those or make something new.
+1@SpencerTreePuncher thanks.
+1@ChiChiWerx lol
@Minecraftpoweer I've done my best to save as many parts as possible.
I must have missed the St. Patrick's day post. Thanks for telling me. Valentine's day is an international holiday, and a post about it is unlikely to cause any drama. Besides, as I've said, posts like this belong in the forums. If it was a forum, I wouldn't have removed it unless there's a flame war in the comments.
From the rules of the website: "No sympathy posts or memorial posts. Move those discussions to the forums."
From the rules of the website: "No sympathy posts or memorial posts. Move those discussions to the forums."
From the rules of the website: "No sympathy posts or memorial posts. Move those discussions to the forums."
Your post has been removed for being too far off-topic. Btw, please read the Article 13 before criticising it.
I've removed your post so it won't spark any drama. Thanks for letting me know, but in the future, please be more subtle. Discord DMs and tagging on unlisted posts are options too.
+1Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
There is no enough change for this build to be acceptable. Your post has been removed as a copy.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed as spam.
Fishing for upvotes is against the rules. Please refrain from doing it in the future.
Your post has been removed as spam.
Your post has been removed as it is a copy of this build. You claiming it as your own implies that you knowingly stole it and intentionally made it not a successor. You have been temp banned.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@toxicgamer88 I'm glad to hear that. Looking forward to some better performing builds from you.
@toxicgamer88 no. Beside the fact that we don't feature on request, there are problems with the build itself because of which it hasn't been featured already.
Those are just problems a very quick test revealed. You've focused too much on the cockpit and neglected the rest of the plane.
+9@DeVan if you need more help, feel free to ask. I'm always happy to give an advice or two.
It is certainly an improvement over the previous version. There are still a few more things that can be done. Deflection of ailerons is quite extreme and there's too much pitch authority for this kind of plane. Also, flaps go in both directions. To make flaps only go down, set input of rotators to "0,1" instead of "-1,1" by using Overload. Also, you may want to experiment with this technique for smoother wings. I advise applying these tricks to the next build, as I think two versions of this one are quite enough.
As Bogdan said, you need to reduce drag a lot. For that, you can use Overload mod to set "calculateDrag" to "false". It should also help with your device's performance, as calculateDrag = false eliminates drag calculations for that part, so there's less calculating for your device to do. Excellent replica for your level.
@PotterPilot628 apology accepted. I'm 23 actually, and I'm with this community for almost four years, hence the success. Of course, time isn't everything. You need to make some good builds on your own and to make some friends in the community. I advise joining some SimplePlanes Discord servers.
@PotterPilot628 I am a moderator of this site an users who have complaints contact me. You seem to be new to the community, so I haven't issued you a strike. It is required for a successor to have a lot more changes to be considered acceptable.
I'm not sure how I could help. Only mode I've ever made was a mediocre map.
Those clouds looks amazing. I'd have never guessed that's SP.
@Rub3n213 thanks. lol.
Excellent build. The most realistic broadside I've seen so far.
+1@Diloph perhaps you need to verify account. Check if you've received a mail or a message on your phone containing a verification code.
@Diloph to more easily chat with other members of the community. Everyone is there. Simply copy the url from the browser and paste it to the chat.
@Bacondoggie I'm glad you like it.
@BogdanX thank you.
@Diloph I just tagged you on the channel you should be able to see. Post the link to your SP account there to be verified. If that is you, of course.
This server
@Diloph once you're on the server I suggested, link your SP account in Verification channel (only channel you'll be able to see). I'll find you there.
@Diloph it's quite intuitive. You just install the app, make an account, and click the link to the builder's chat in my bio.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@CptJacobson I'm glad you do. Agreeing with people is how friendships are made. Keep up the good work.
Catch me on Builder's chat on Discord. You can find a link to join in my bio. Verify yourself by posting a link to your account in the appropriate channel and tag me. It's easier to communicate there.
Make sure you remove drag symmetrically. Otherwise you'll end up with more drag on one side, which will cause unwanted roll.
@Diloph when you get drag to around 3500 points by applying "calculateDrag = False" on most of the parts, set powerMultiplier on hidden jet to "0" so it doesn't bother you but still makes sound, and set the prop engine power to get realistic top speed.
@Diloph use structural wing with control surfaces enabled via XML, or apply this trick with structural wings. Also, you don't need to have more speed. After reducing drag, reduce engine power too. Speed stays the same.
@Diloph only if you like the changes. You don't have to do it for me. I'm just sharing my experience so you can use it in the future.
@Diloph yes, but accelerates like a rocket and can probably climb vertically or almost vertically. I think you'd find realistic performance quite enjoyable, and all you need to do is play with drag a little. Some 3000 to 3500 drag points would be perfect, and reduce the power accordingly. Do that and tell me if it feels better, if you've got the time.
Looks quite nice. I can't fly it now, but judging by the specs, it has more drag than an apartment building. You should decrease drag and engine power until you have realistic acceleration and climb rate.
@yoshicraze thanks.