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M.Corp ACV-1 Bullfrog

242k EternalDarkness  4.8 years ago

ACV-1 Bullfrog is a multirole hovercraft developed by M.Corp for its various services and for export. It is currently in use with anti-terrorist units, coast guard, border police, and M.Corp marines for tasks including interception of suspicious shipping, counter-piracy in coastal waters, anti-smuggling operations, search and rescue, and others.

Design:

ACV-1 is a relatively small hovercraft powered by a 1500hp turbine spinning a single shrouded propeller. Its three rudders mounted immediately behind the propeller duct vector the thrust of the propeller, making the vehicle very maneuverable.

Bullfrog has two to three crew members, depending on configuration, crew consisting of a captain, second officer (both at the controls) and a gunner if there is a weapon installed. It seats up to twelve fully armed soldiers in the back in the personnel transport configuration.

ACV-1 can be customized to respond to the needs of the customer. It can mount 7.62mm, 12.7, or 20mm manually or remotely controlled guns, carry varying amounts of armor up to STANAG III standard, have different interior layouts including personnel transport (hover-APC), ambulance, passenger,...

Features:

  • Realistic (as far as I can tell) hovercraft handling.
  • Ability to traverse both land and water.
  • Low part count (260 parts).
  • Lots of edited parts for iOS people to take.

Controls:

  • Throttle - go forward.
  • Brake - reverse.
  • Yaw - turn.
  • Pitch - elevate the gun.
  • Roll - traverse the gun.
  • Ag8 - lights.
  • Camera 1 - gun sight.

Enjoy.

General Characteristics

  • Successors 4 airplane(s) +28 bonus
  • Created On Windows
  • Wingspan 13.9ft (4.2m)
  • Length 31.5ft (9.6m)
  • Height 13.1ft (4.0m)
  • Empty Weight 2,232lbs (1,012kg)
  • Loaded Weight 12,863lbs (5,834kg)

Performance

  • Power/Weight Ratio 1.31
  • Horse Power/Weight Ratio 0.005
  • Wing Loading 172.3lbs/ft2 (841.1kg/m2)
  • Wing Area 74.7ft2 (6.9m2)
  • Drag Points 12454

Parts

  • Number of Parts 260
  • Control Surfaces 0
  • Performance Cost 2,395
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  • Profile image
    19.3k TTHHSSSS

    Pretty funny coincidence how you and bogdan both released hovercraft on the same day that use similar mechanisms

    4.8 years ago
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    One thing I have noticed is the ground-effect hovercrafts (not this one) in sp dont work on the bridges...

    4.8 years ago
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    8,198 D0M1N420R

    Because we need to spread the word. All planes should have custom control surfaces @EternalDarkness

    +3 4.8 years ago
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    120k belugasub

    @EternalDarkness hey man, you left me out!

    +4 4.8 years ago
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    @edensk @IStoleYourMeme @D0M1N420R @SodiumChloride @X4JB why is my comment section spammed with my publically accessible tutorial?

    4.8 years ago
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    8,198 D0M1N420R

    Is this one of those wwi biplanes?

    +3 4.8 years ago
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    8,198 D0M1N420R

    I really like the vertical stabiliser but I think the wings need work

    +5 4.8 years ago
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    16.4k edensk

    How to create this kind of wing:

    Have the leading edge block taper towards the tip;

    Adjust the triangle block so that its front side is as tall as the wing should be thick at root and be zero units wide. Rear side should be as tall as the wing tip is thick and as wide as the wing is long;

    Place front end of the triangle block onto the leading edge block so that it points forward, and align the point with the root;

    Adjust "run" and "length" of the triangle block to fit the leading edge block;

    Add custom control surfaces to the rear of the triangle block on rotators;

    Profit.

    I have added another block to the rear of the triangle block to get a smoother airfoil. That is recommended but not mandatory. Fuselage inlets flipped onto their sides are recommended for custom surfaces in order to give you trailing edge sweep by editing inlet angle.

    +7 4.8 years ago
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    8,198 D0M1N420R

    "
    The plane looks nice, but control surfaces covered by fuselage and corners of wings sticking out are just too much for me to upvote. You should invest time into custom control surfaces."

    +6 4.8 years ago
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    8,198 D0M1N420R

    https://www.simpleplanes.com/a/rKcn40/Example-Tapered-wing-with-custom-surfaces

    +4 4.8 years ago
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    How to create this kind of wing:

    Have the leading edge block taper towards the tip;

    Adjust the triangle block so that its front side is as tall as the wing should be thick at root and be zero units wide. Rear side should be as tall as the wing tip is thick and as wide as the wing is long;

    Place front end of the triangle block onto the leading edge block so that it points forward, and align the point with the root;

    Adjust "run" and "length" of the triangle block to fit the leading edge block;

    Add custom control surfaces to the rear of the triangle block on rotators;

    Profit.

    I have added another block to the rear of the triangle block to get a smoother airfoil. That is recommended but not mandatory. Fuselage inlets flipped onto their sides are recommended for custom surfaces in order to give you trailing edge sweep by editing inlet angle.

    +5 4.8 years ago
  • Profile image
    8,198 D0M1N420R

    How to create this kind of wing:

    Have the leading edge block taper towards the tip;

    Adjust the triangle block so that its front side is as tall as the wing should be thick at root and be zero units wide. Rear side should be as tall as the wing tip is thick and as wide as the wing is long;

    Place front end of the triangle block onto the leading edge block so that it points forward, and align the point with the root;

    Adjust "run" and "length" of the triangle block to fit the leading edge block;

    Add custom control surfaces to the rear of the triangle block on rotators;

    Profit.

    I have added another block to the rear of the triangle block to get a smoother airfoil. That is recommended but not mandatory. Fuselage inlets flipped onto their sides are recommended for custom surfaces in order to give you trailing edge sweep by editing inlet angle.

    +5 4.8 years ago
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    120k belugasub
    +4 4.8 years ago
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    @EternalDarkness the one used on Pegasus? That would have looked better

    4.8 years ago
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    @EternalDarkness
    @BogdanX
    Oh, that makes more sense, lol.

    4.8 years ago
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    @BogdanX it was your idea to post at the same time. I decided to accept it.

    4.8 years ago
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    @BlazeInfinity alternative was winter camo.

    4.8 years ago
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    32.3k CRJ900Pilot

    True, thanks for the insight @EternalDarkness

    4.8 years ago
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    So lame colour, should have gone for more aggressive colour

    4.8 years ago
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    @AWESOMENESS360 this is a different design, and it is even more part efficient than Bogdan's. We have used pretty much the same technique to get them to work, so we decided to post them on the same day.

    4.8 years ago
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    Wasn't this BogDanX's design? If not, cool build!

    4.8 years ago
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    @Roswell helicopter engine technique is better for ekranoplan, I think. It requires a gyroscope to be stable at low speed, which would make the hovercraft useless on land.

    4.8 years ago
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    7,256 Roswell

    @EternalDarkness I'd like to ask you a question about the hovering for this craft. no pun intended
    Why did you this method of "hovering" instead of like using helicopter engine like shown here
    I'm just curious to use one over another.

    4.8 years ago
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    @CRJ900Pilot offensive ships are the ones with the range to assault smaller nations. While a flotilla of corvettes would do a great job, it takes a 150m destroyer to cross the ocean. Aircraft carriers are also offensive kind of ship, as their role is to provide air cover where you don't have a stationary airbase, which is in enemy waters. Most of my ship builds are meant to destroy such ships, and building such ships would be very tasking on my device. However, with my recent explorations of part efficiency, it just might be possible.
    Still, smaller, more maneuverable and versatile ships are more fun to design, build, and, most importantly, use than large ones.

    4.8 years ago
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    32.3k CRJ900Pilot

    Neat! Sorta eavesdropping here, but in response to your most recent comment about defense ships, I think it would be cool to see at least one offensive ship. I don’t have any examples or suggestions because I’m not that knowledgeable with ships, but I think it would be a great build none the less

    4.8 years ago
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