@FRIGGLES it's the best aiming system currently available for artillery. Camera is very accurate, especially with zoom. And you get to look at the fancy build while shooting stuff.
I see that you like making boats. If you'd like to cooperate with other ship builders, I suggest joining PortSP Discord server. It's a dedicated shipbuilding SimplePlanes text server.
I can't test it right now so I don't know what doesn't work on it, but you can join PortSP, dedicated shipbuilding server on Discord, to get help. You can find it in Discord links.
@SimplyPlain you can make each turret aimed by a different camera. I could show you how if you want. Just find me on Discord, site is a bit clumsy for a conversation. I run PortSP, you can find it in Discord server list.
While it could use a bit of refinement, it's really good for its part count. Pilot view is great. Might be a bit too agile for a medium bomber, and acceleration is too quick. I advise reducing engine power and reducing drag so it can get to the same max speed slower.
Overall, nice build. I enjoyed playing with it.
I have a little suggestion. Since we can (and often do) use camera movement for aiming turreted weapons, camera should have the option to retain the stock reticle when moved. That would save us some effort of making a custom reticle for the more exotic system, like the first person camera orbiting the build on a hidden rig to aim all of the weapons.
The rest of the stuff I have tried out is great, though a warning perhaps should be added that first person camera zoom doesn't work with the old zoom mod active.
Given the limitations of your device, this is an excellent build. Proportion is good, everything is in its place, it really feels right. Bow technique is a bit outdated, but it's not a big problem for this build.
I had a very long break with detailed builds, made a few failed builds, and now I'm working on a masterpiece to put all my previous builds to shame, having finally fully mastered the new stuff. I don't see why you wouldn't come back.
I advise removing this post and uploading with a picture from the game. Otherwise, moderators will remove it because it's against the rules. Other than that, very nice build.
It's a decent build, but not great. Improvements to it shouldn't be particularly difficult.
First thing, and the biggest problem I've noticed is the engine power. Engine should be only 4% as powerful. It gives perfect performance at 4% throttle.
Next thing is extreme pitch authority. While good for STOL, it's a bit too much for cruising. Not necessarily a problem though.
I also advise investing a bit more work into wings. With slicing, airfoils are now very easy to make. Here's my method. Wing should also be considerably thicker.
Main landing gear is a bit tall. Also, on planes like this, doors are usually only on one side, and rear doors are usually smaller and open towards the back, with no column between them. That leaves a lot of space for both pilot and passenger to enter while minimizing complexity and reducing disruption of airframe structural elements.
My friend LaSoul correctly labeled it as "Dieselpunk". Steampunk is Victorian and WW1 style. Wood, canvas, and brass. Steel and machine guns are dieselpunk.
No. You can download any build on any device. Only limiting factor are performance of your device. If your phone is of a newer generation, you should ignore the part count warning. It's for low-end devices.
If you are trying to build a hydrofoil ship that will work across platforms without a PID controller stabilization, my advice is to use "V" shaped hydrofoils. They are self-stabilizing, and you won't even need a gyro if you do it right.
@Chillybaconface it's a HUD. Why should we bother? I trust Juan enough to believe the pictures he provided, knowing his previous builds, and I have nothing to put it on. Still, I find it a good part, cleverly put together in decent or better quality, making it worth the upvote.
@FRIGGLES little know fact: Jackhammer is also originally my build (:
+1@FRIGGLES it's the best aiming system currently available for artillery. Camera is very accurate, especially with zoom. And you get to look at the fancy build while shooting stuff.
+2Click here
+5@PorterTM if you have a good PC, go for it. It's not that much of a monster. My medium end PC can't.
+2Very impressive build, though a bit heavy on the part count. I can't run it, but from what I can see, details on it are amazing. Good work.
+1@Sobolllo I'm glad you like it.
@Firdu12 this build is very old, and I probably won't be upgrading it. Sorry.
Can it hook a tank?
+12@FRIGGLES nope. Try replicating this wing part by part, that should help.
+1@BeastHunter don't do the propaganda on the site buddy. Mods don't like it.
+5@AnderWorks very nice for 500 parts.
@IzzyIA thanks.
Does the script render empty space in pictures as invisible characters, or leaves empty space?
It looks very nice. I suppose it's meant to work as ekranoplan at low altitude with the high altitude option?
+1That's better.
+1I see that you like making boats. If you'd like to cooperate with other ship builders, I suggest joining PortSP Discord server. It's a dedicated shipbuilding SimplePlanes text server.
This one looks very nice.
You don't think you've went a bit overboard with propellers?
@Hedero no, you'll need a moderator for that.
I can't test it right now so I don't know what doesn't work on it, but you can join PortSP, dedicated shipbuilding server on Discord, to get help. You can find it in Discord links.
@SimplyPlain you can make each turret aimed by a different camera. I could show you how if you want. Just find me on Discord, site is a bit clumsy for a conversation. I run PortSP, you can find it in Discord server list.
+1@SimplyPlain excellent. Ping me when you do.
Mate, you're crazy...
+4Beautiful build, too bad I can't run it. Maybe post a few more interior shots if there's more to see?
@MajorFreischmidt you're welcome.
While it could use a bit of refinement, it's really good for its part count. Pilot view is great. Might be a bit too agile for a medium bomber, and acceleration is too quick. I advise reducing engine power and reducing drag so it can get to the same max speed slower.
+2Overall, nice build. I enjoyed playing with it.
@llusernamell you can edit the description on the site. There's a menu next to the tags. Description window ingame is nearly useless.
+1You should give it some description. The build looks quite interesting.
+7I have a little suggestion. Since we can (and often do) use camera movement for aiming turreted weapons, camera should have the option to retain the stock reticle when moved. That would save us some effort of making a custom reticle for the more exotic system, like the first person camera orbiting the build on a hidden rig to aim all of the weapons.
+4The rest of the stuff I have tried out is great, though a warning perhaps should be added that first person camera zoom doesn't work with the old zoom mod active.
Technically, it's not a bull either. You weren't spending a moment working on the alternate set of ventrally mounted equipment.
+7Given the limitations of your device, this is an excellent build. Proportion is good, everything is in its place, it really feels right. Bow technique is a bit outdated, but it's not a big problem for this build.
+4I had a very long break with detailed builds, made a few failed builds, and now I'm working on a masterpiece to put all my previous builds to shame, having finally fully mastered the new stuff. I don't see why you wouldn't come back.
+3It's quite pleasant to fly, ignoring the pitch-down tendency. I think you should have done the full wing structure to capitalize on the glass trick.
@Guest384662 I'm glad you've enjoyed it.
Not too simple. Looks amazing.
You should have just updated the XML file. You didn't have to make a new post.
+13I advise removing this post and uploading with a picture from the game. Otherwise, moderators will remove it because it's against the rules. Other than that, very nice build.
@CaptFoxworth19 you need to adjust "rise" so they meet. Trailing edge might not match 100% due to the bug with fuselage mesh.
@Noob2020 I don't mind that. I'm just commenting on the title.
@LoveSomePlanes knowing that you like it is worth more than an upvote. Thanks for the feedback (:
It's a decent build, but not great. Improvements to it shouldn't be particularly difficult.
+1First thing, and the biggest problem I've noticed is the engine power. Engine should be only 4% as powerful. It gives perfect performance at 4% throttle.
Next thing is extreme pitch authority. While good for STOL, it's a bit too much for cruising. Not necessarily a problem though.
I also advise investing a bit more work into wings. With slicing, airfoils are now very easy to make. Here's my method. Wing should also be considerably thicker.
Main landing gear is a bit tall. Also, on planes like this, doors are usually only on one side, and rear doors are usually smaller and open towards the back, with no column between them. That leaves a lot of space for both pilot and passenger to enter while minimizing complexity and reducing disruption of airframe structural elements.
A cockpitless build! A relic from the past <3
+4Very nice low part build.
My friend LaSoul correctly labeled it as "Dieselpunk". Steampunk is Victorian and WW1 style. Wood, canvas, and brass. Steel and machine guns are dieselpunk.
+1@Grroro eh, I'm happier without that stuff.
+2@JoshuaW I don't know if that'll count, as it's not done in VR, but it's quite impressive.
Can it run on Samsung smart washing machine?
+8No. You can download any build on any device. Only limiting factor are performance of your device. If your phone is of a newer generation, you should ignore the part count warning. It's for low-end devices.
+1If you are trying to build a hydrofoil ship that will work across platforms without a PID controller stabilization, my advice is to use "V" shaped hydrofoils. They are self-stabilizing, and you won't even need a gyro if you do it right.
@Chickendude that's possible. Mobile and PC physics seem to differ a bit, and finely balanced builds might only work on one.
I can't even get it to reach that speed. It bounces a lot. I even used slow motion to accurately compensate for pitching.
@Bellcat for self-defence, for strafing and for suppressing the target so it has hard time shooting back.
+1@Chillybaconface it's a HUD. Why should we bother? I trust Juan enough to believe the pictures he provided, knowing his previous builds, and I have nothing to put it on. Still, I find it a good part, cleverly put together in decent or better quality, making it worth the upvote.
+2