@VanNick2309 did you build this from scratch? If so, or if you are interested in building ships on SP, you should join PortSP, a Discord server I run with some friends that focuses on building ships.
As for the community, most of of the people here are happy to help as long as you're polite and follow the rules.
When transferring the build from one device to another or making an online backup, upload as unlisted. You can select to upload as unlisted in your upload window in the game. To do that, click on the blue button that says "Public" so it turns into "Unlisted". Only you can see your unlisted posts.
@asteroidbook345 the usual rule is that a 120mm gun can be reloaded by hand using the casing (shell and propellant as one unit). 130mm is a stretch. 152mm either requires a two-piece payload (separate shell and propellant) or an ammo hoist. Keep in mind that mass increases cubically. Shell for a 122mm gun is around 20kg, shell for a 152mm is around 40kg, up to a bit over 50kg.
@asteroidbook345 this is not a low velocity gun you see om ISU-152 or KV-2. This is a 6t high velocity naval gun.
The biggest gun fitted to a tank during WW2 and in the late 40s was a 130mm high velocity gun, and even that showed significant drawbacks. It has a fairly low rate of fire, even though is was a later gun, it has too much recoil, too much weight, ammunition is way too big and heavy, it needs too many people to operate...
Technically, you can fit this gun to an armored chassis, but you won't achieve anything with it. It's a naval gun.
James, this game relies heavily on the community. We are all sharing our skills and techniques with each other, mostly on Discord. Check out the servers list (pinned post). Funky Trees Lab is the one you need for this specific issue. That server specializes in developing inputs, helping people find the right input, and teaching you how to make your own. You can get some basic help with FT in most other servers, and pretty much anyone who has used variables on builds can explain how they work.
On the other hand, I did try to push for a more comprehensive guide for new players. Last I checked, tutorial still only shows how to use old blocks. New tutorial should make the player use fuselage cutting, and the game should contain a link to the useful guides and information.
@GabrielFangster70 yeah, I have slowed down quite a bit lately. I have some better builds under construction, this was supposed to be just a detail for one I gave up on.
@FRIGGLES it's the best aiming system currently available for artillery. Camera is very accurate, especially with zoom. And you get to look at the fancy build while shooting stuff.
I see that you like making boats. If you'd like to cooperate with other ship builders, I suggest joining PortSP Discord server. It's a dedicated shipbuilding SimplePlanes text server.
I can't test it right now so I don't know what doesn't work on it, but you can join PortSP, dedicated shipbuilding server on Discord, to get help. You can find it in Discord links.
@SimplyPlain you can make each turret aimed by a different camera. I could show you how if you want. Just find me on Discord, site is a bit clumsy for a conversation. I run PortSP, you can find it in Discord server list.
While it could use a bit of refinement, it's really good for its part count. Pilot view is great. Might be a bit too agile for a medium bomber, and acceleration is too quick. I advise reducing engine power and reducing drag so it can get to the same max speed slower.
Overall, nice build. I enjoyed playing with it.
@FRIGGLES I'm glad to hear that.
+1@FRIGGLES you can download this and check. One good way to learn could be literally making a copy next to this original.
+1@RaendyLeBeau thanks.
@Cope sort of, depending on what you consider Yugoslavia. I was born in 1995.
Another little piece of advice, give your ships names, maybe a bit of a story, and try to show them well in screenshots.
@VanNick2309 did you build this from scratch? If so, or if you are interested in building ships on SP, you should join PortSP, a Discord server I run with some friends that focuses on building ships.
As for the community, most of of the people here are happy to help as long as you're polite and follow the rules.
@VanNick2309 it's not really a problem, and I'm only the former management of the site. Only here to help.
When transferring the build from one device to another or making an online backup, upload as unlisted. You can select to upload as unlisted in your upload window in the game. To do that, click on the blue button that says "Public" so it turns into "Unlisted". Only you can see your unlisted posts.
+1@asteroidbook345 the usual rule is that a 120mm gun can be reloaded by hand using the casing (shell and propellant as one unit). 130mm is a stretch. 152mm either requires a two-piece payload (separate shell and propellant) or an ammo hoist. Keep in mind that mass increases cubically. Shell for a 122mm gun is around 20kg, shell for a 152mm is around 40kg, up to a bit over 50kg.
@asteroidbook345 this is not a low velocity gun you see om ISU-152 or KV-2. This is a 6t high velocity naval gun.
The biggest gun fitted to a tank during WW2 and in the late 40s was a 130mm high velocity gun, and even that showed significant drawbacks. It has a fairly low rate of fire, even though is was a later gun, it has too much recoil, too much weight, ammunition is way too big and heavy, it needs too many people to operate...
Technically, you can fit this gun to an armored chassis, but you won't achieve anything with it. It's a naval gun.
@asteroidbook345 just because it happened in Japan doesn't mean it happened in real life (:
Besides, that's a 12cm gun. This is 15.2cm gun.
James, this game relies heavily on the community. We are all sharing our skills and techniques with each other, mostly on Discord. Check out the servers list (pinned post). Funky Trees Lab is the one you need for this specific issue. That server specializes in developing inputs, helping people find the right input, and teaching you how to make your own. You can get some basic help with FT in most other servers, and pretty much anyone who has used variables on builds can explain how they work.
+14On the other hand, I did try to push for a more comprehensive guide for new players. Last I checked, tutorial still only shows how to use old blocks. New tutorial should make the player use fuselage cutting, and the game should contain a link to the useful guides and information.
@GabrielFangster70 yeah, I have slowed down quite a bit lately. I have some better builds under construction, this was supposed to be just a detail for one I gave up on.
That's a very detailed detail.
+3@Ihavesnowball considering that it was meant for a ship that would carry twelve of them plus assorted smaller artillery, this is a lot of parts.
@ChrisPy thanks.
@Kingmjm0000 you did credit in description. That's good enough for this.
+1@asteroidbook345 this gun is far too big for a tank. Heavy SPGs started using 150mm only much later, when metallurgy allowed big guns to be lighter.
@KerlonceauxIndustries @Kangy thanks.
+2@FRIGGLES I don't know. I don't count that. Fifty-ish, I guess.
+1@FRIGGLES nice.
+2@FRIGGLES sure.
@FRIGGLES thanks.
+1@FRIGGLES yes, I was asked to develop a stock build with a gun on it when cannon was first released, as cannon part was mostly my idea.
+1I'm not sure you want the gun to elevate with the sight, especially on a mortar. You can't see where you're shooting at greater distances.
+3@FRIGGLES little know fact: Jackhammer is also originally my build (:
+1@FRIGGLES it's the best aiming system currently available for artillery. Camera is very accurate, especially with zoom. And you get to look at the fancy build while shooting stuff.
+2Click here
+5@PorterTM if you have a good PC, go for it. It's not that much of a monster. My medium end PC can't.
+2Very impressive build, though a bit heavy on the part count. I can't run it, but from what I can see, details on it are amazing. Good work.
+1@Sobolllo I'm glad you like it.
@Firdu12 this build is very old, and I probably won't be upgrading it. Sorry.
Can it hook a tank?
+12@FRIGGLES nope. Try replicating this wing part by part, that should help.
+1@BeastHunter don't do the propaganda on the site buddy. Mods don't like it.
+5@AnderWorks very nice for 500 parts.
@IzzyIA thanks.
Does the script render empty space in pictures as invisible characters, or leaves empty space?
It looks very nice. I suppose it's meant to work as ekranoplan at low altitude with the high altitude option?
+1That's better.
+1I see that you like making boats. If you'd like to cooperate with other ship builders, I suggest joining PortSP Discord server. It's a dedicated shipbuilding SimplePlanes text server.
This one looks very nice.
You don't think you've went a bit overboard with propellers?
@Hedero no, you'll need a moderator for that.
I can't test it right now so I don't know what doesn't work on it, but you can join PortSP, dedicated shipbuilding server on Discord, to get help. You can find it in Discord links.
@SimplyPlain you can make each turret aimed by a different camera. I could show you how if you want. Just find me on Discord, site is a bit clumsy for a conversation. I run PortSP, you can find it in Discord server list.
+1@SimplyPlain excellent. Ping me when you do.
Mate, you're crazy...
+4Beautiful build, too bad I can't run it. Maybe post a few more interior shots if there's more to see?
@MajorFreischmidt you're welcome.
While it could use a bit of refinement, it's really good for its part count. Pilot view is great. Might be a bit too agile for a medium bomber, and acceleration is too quick. I advise reducing engine power and reducing drag so it can get to the same max speed slower.
+2Overall, nice build. I enjoyed playing with it.
@llusernamell you can edit the description on the site. There's a menu next to the tags. Description window ingame is nearly useless.
+1