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MCAS Argus

Mod EternalDarkness  11 months ago

MCAS Argus was a patrol airship of Giant class commissioned with M.Corp Navy from 1929 to 1940, and recommissioned as a testbed from 1946 to 1955. It is currently on permanent display as a centerpiece in the Airship Museum.

Design and development:

MCAS Argus was designed in 1928 on the navy's request. Contract called for an airship with a maximum speed of no less than 70 knots, able to stay airborne for no less than 72h at a time and capable of deploying depth charges and naval mines.
To fulfill the requirements, M.Corp design buro has opted for a semi-rigid design. Due to far lower weight of its keel over the full framework of rigid airships, Argus could be equipped with more powerful engines, more fuel, and could still carry more payload.
Keel of the airship was laid in November of 1928, and the ship took its first flight in march of 1929, being commissioned into service in June the same year. It was followed by two more Giant class airships.

Design of MCAS Argus is typical of semi-rigid airships, with a solid frame underneath the envelope. Crew quarters, engine room, and fuel tanks, helium tanks and supplies are all stored in the frame under the envelope. Frame is covered by canvas and flush with the envelope.

Service history

Having entered service in 1929, it was put on patrol duty in the coastal areas. Its main role was to look for submarines, although more often it was tasked with search and rescue and counter-smuggling work. Five years into its service, its depth charge racks were removed to lighten up the airship, allowing it to reach altitude of 3000m with full tanks and up to 3300m with its tanks empty. Its role became ferrying high ranking officials, which it fulfilled until 1940 when it was conserved in its hangar for the duration of the Second World War. It was recommissioned after the war in its pre-war role of ferrying officials, though it was more and more often used for testing new technologies, including being the first airborne early warning radar system in history. It was finally decommissioned in 1955, conserved, and placed on permanent display in its 1934 layout (without depth charge racks) in 1988.

Controls:

  • Throttle => Forward propulsion;
  • Throttle + Brake => Backwards propulsion;
  • VTOL => Forward ballonet (up => increase lift at front end);
  • TRIM => Rear ballonet (up => increase lift on the rear end);
  • VTOL + Trim => Increase/decrease buoyancy;
  • Roll => Rudder;
  • Pitch => Elecators.

Features:

  • Huge size. It's literally 100m long.
  • Realistic performance, including service ceiling and max speed.
  • Detailed gondola interior.
  • Working, readable instruments (instructions below).
  • Two furnished rooms, and office and a dining/map room.
  • Five camera views so you don't miss any detail.
  • Realistic, though not historic controls layout.
  • Swinging light fixtures.

Instructions:

For better experience,

Set a greater field of view. Paste this into the dev console: >>CameraManagerScript..SetCameraFov 80. Replace "80" with your prefered field of view. Save it for later use.

Instruments:

Gondola is fitted with working, accurate instruments. You can disable HUD (F9) while using this build.

Altimeter
Every notch is 100m. Altimeter goes to 4000m though ship cannot reach that high.

Airspeed indicator
Every notch is 10km/h.

Attitude indicator
Attitude indicator only shows pitch angle, as airships aren't supposed to roll and are too stable to roll over. Every notch is _°.

Compass
Compass is placed right behind the rudder wheel. Every notch is 10°, with marked North and South, and thicker notches for East and West. Medium thickness notches indicate SE, NE, SW, NW.

Flying:

The airship should slowly lift off on its own. If it doesn't, move VTOL and Trim up a little to add buoyancy to both ends. In flight, control attitude via elevators and trim the airship by adjusting VTOL and Trim (inflating/deflating forward and rear ballonet). You will need to add buoyancy as the altitude increases. Ballonets are large and take some time to inflate/deflate.

Gallery:










Pictures provided by Leehopard and MisterT.
For UTILITY category of the challenge due to its secondary SaR role.

Enjoy.

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 52.5ft (16.0m)
  • Length 332.8ft (101.4m)
  • Height 64.7ft (19.7m)
  • Empty Weight -82,853lbs (-37,581kg)
  • Loaded Weight 23,608lbs (10,708kg)

Performance

  • Power/Weight Ratio 0.571
  • Horse Power/Weight Ratio 0.011
  • Wing Loading 3.0lbs/ft2 (14.5kg/m2)
  • Wing Area 7,972.0ft2 (740.6m2)
  • Drag Points 1919

Parts

  • Number of Parts 872
  • Control Surfaces 0
  • Log in to leave a comment
  • Profile image
    591 THEYE

    How did he-
    Speech less

    +1 12 days ago
  • Profile image
    347 snekpilot

    @EternalDarkness you better believe I’m trying it out in game. I’m going into a phase where I’m now unexpectedly obsessed with airships and I use this all the time!

    +1 15 days ago
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    @snekpilot it took as much time to optimize the part count as it did to build the thing. I'm very proud of it. I hope you'll also try it out in the game if your device allows it. I have worked a lot on the flight model too.

    +1 15 days ago
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    347 snekpilot

    I was looking at the details thinking “oh lord what’s that part count” and I get to the bottom and my jaw straight up teleports to the other side of the planet, 800 PARTS?

    15 days ago
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    @EternalDarkness ok thanks

    2 months ago
  • Profile image

    @EternalDarkness that's a laptop. I have one but I don't have simpleplanes on it

    2 months ago
  • Profile image

    @InfamousRedSkull all high end phones should be able to run this on high settings. I built it on a second-hand laptop.

    2 months ago
  • Profile image

    @EternalDarkness dude what kindof pc do you have that part count is freaking the hell outta my phone

    +1 2 months ago
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    @xboxseriesx that's great. Enjoy flying it.

    3 months ago
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    8,410 SkyIer

    I can run it with a iPad!

    3 months ago
  • Profile image

    @AndrePlaysSP shame. However, removing anything would greatly lessen the build. It has been as optimized as possible.

    3 months ago
  • Profile image
    3,923 AndrePlaysSP

    @EternalDarkness i cant run it...
    😭 800 parts.
    Great Build!

    3 months ago
  • Profile image
    8,410 SkyIer

    Awesome! There’s a reason you have 220k points

    3 months ago
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    @LieutenantSOT Thank you. I'm glad you like it.

    3 months ago
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    This is really awesome! Great build

    3 months ago
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    wow its really good hope theres someone make an pretty good map that available in sp 1.9

    5 months ago
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    8,410 SkyIer

    EternalDarkness witch mod is drew becker

    5 months ago
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    @TCollins thanks :)

    5 months ago
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    270 TCollins

    This is by the far my favourite build of all time, the level of detail is astounding and it is so graceful in the air. i recently installed windows as well and the whole thing just looks amazing

    5 months ago
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    @EternalDarkness
    Cool

    7 months ago
  • Profile image

    @Obtheplanedestroyer that was the point. Two of my friends provided screenshots.

    7 months ago
  • Profile image

    The filters make the screen shots look like actual pictures

    7 months ago
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    @EternalDarkness I got confused typing that message. "н" is indeed "n" in both Russian and Serbian.

    8 months ago
  • Profile image

    @Chenxiang "н" is "h" in Russian, "в" is I believe "v". Hence my difficulty of understanding it. My native language is Serbian, which uses a different cyrillic alphabet.

    8 months ago
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    @Chenxiang can you translate that? Google Translate doesn't want to.

    8 months ago
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