Man, a lot of these are not issues. Just did a quick test for some of them. No 2 works pretty sure, no 6 there’s a button bottom right (resizes screen), no. 7 is present, no. 8 just go to quality settings and turn it off (under predictor). Cannot test the other ones. Also tonnes of stuff on XML, just do a quick search and look up simple cheats (I can link if you want).
Yeah adding to what Bogdan said, lovely cockpit work, but for a plane like your collab one, a more suitable cockpit store would be from the 50-70’s, more analogue stuff. What you’ve got is low key f-16, a slight disparity.
For the wings are you using hard edged panels? If not you should try using thin circular edged and panel it similar to how you panelled the fuselage. Should get rid of hard reflection boundaries,
Yeah, lots of room for improvement now that I look back at it. I agree it got a bit repetitive, so I might shorten future vids or try a different shot. Thanks though, I really enjoyed making this, just it took quite some time. @Chancey21
Wouldn’t it be Como estás though, cause your asking how they are right now? If it was como eres wouldn’t that be more like what are you like? @TUNDERTEAM
Thanks @BogdanX for taking the time to test the build, it’s my first time making a ground vehicle so I was bit unsure on the performance, I’ll keep that in mind for next time. Glad you liked it!
Yeah, kinda ran dry of ideas for shots though. The ones in my head were either too hard to pull off or too similar to the ones before. Will work on it next time though @ThomasRoderick
I flew it round for a bit, quite a nice build. I see where you’ve encoporated the slow roll when your pitching to simulate that characteristic, but it’s not exactly realistic in the sense that the AoA is actually quite small cause the plane just ends up following the nose. But I guess you gotta sacrifice one thing for another sometimes. @Tessemi
I don’t think the entire 737 series is going to collapse, eventually when the problem is fixed airlines will overtime regain their trust in the plane. It will (and has already) impact share prices a lot and business forecasts though and it will push airlines towards other manufacturers.
You could’ve set the Luggage doors to AG2 only, then you free up the TRIM for actual trim. No need to use the trim slider if stuff is meant to simply open or close.
@Winstonlharambe
Yeah, I know your nozzles don’t effect the thrust in SP, but you should consider reversing the action because it’s more realistic that way.
@ACEPILOT109
Huh, I’ve been having this problem too. I tried to download something from the website but it just said my internet wasn’t working, but clearly it was cause the SP site was loading
Have you tried typing
~/Library/Application Support/unity.Jundroo.SimplePlanes
into go to folder?
I remember I had a lot of trouble getting it to work but I don’t remember what I had trouble with exactly
@Winstonlharambe
Nice stuff, I’m currently build one of these too! The area rear of the engines is hella difficult, tons of concave shapes and super hard to get right. You’ve done a pretty nice rendition though.
Hahaha, he’s already shown his dislike of me wasting parts on the landing door text. I’m surprised he didn’t complain about anything else
@F104Deathtrap
I ditto that, certain builds can be made less laggy by removing drag calculation on fuselages and other parts (very useful for ships and large stuff)
@DuckMint
The flight characteristics on this plane are much better now, really like the simulation of the pistons on the engine too, although some of them don’t seem to work. Nice work though!
Man, a lot of these are not issues. Just did a quick test for some of them. No 2 works pretty sure, no 6 there’s a button bottom right (resizes screen), no. 7 is present, no. 8 just go to quality settings and turn it off (under predictor). Cannot test the other ones. Also tonnes of stuff on XML, just do a quick search and look up simple cheats (I can link if you want).
+1Try:
+1abs(pitch)
@Type2volkswagen
Maybe try this?
clamp(Yaw,0,1) (rightside)
clamp(Yaw,-1,0) (leftside)
@Type2volkswagen
+1Out of interest, do the (v< or v>) values work within these functions?
+1It’s a copy of mine
+1@DaDerpachu123
Not cool bro... not cool...
+1Yeah adding to what Bogdan said, lovely cockpit work, but for a plane like your collab one, a more suitable cockpit store would be from the 50-70’s, more analogue stuff. What you’ve got is low key f-16, a slight disparity.
+1For the wings are you using hard edged panels? If not you should try using thin circular edged and panel it similar to how you panelled the fuselage. Should get rid of hard reflection boundaries,
+1Yeah I will, will probably take a long time though so we’ll see
+1@F4f879
Oh lol, most Vietnam era missiles were pretty trash anyways
+1@EngineerOtaku
Shhhhh, the Aim-7’s aren’t just stock interceptors @EngineerOtaku
+1Thanks for the spotlight
+1@Chancey21
Yeah, lots of room for improvement now that I look back at it. I agree it got a bit repetitive, so I might shorten future vids or try a different shot. Thanks though, I really enjoyed making this, just it took quite some time. @Chancey21
+1Wouldn’t it be Como estás though, cause your asking how they are right now? If it was como eres wouldn’t that be more like what are you like? @TUNDERTEAM
+1Thanks, glad you liked it
+1@OmarGArciga
Thanks @BogdanX for taking the time to test the build, it’s my first time making a ground vehicle so I was bit unsure on the performance, I’ll keep that in mind for next time. Glad you liked it!
+1See comments below
+1@Robbo36mailman
I know, I wasn’t aiming for 100% realism in this vid.
+1@Shootingstar07
Yeah, kinda ran dry of ideas for shots though. The ones in my head were either too hard to pull off or too similar to the ones before. Will work on it next time though @ThomasRoderick
+1Haha, thanks dude. It’s still got a long way to go though but glad you like it.
+1@EliteArsenals24
I flew it round for a bit, quite a nice build. I see where you’ve encoporated the slow roll when your pitching to simulate that characteristic, but it’s not exactly realistic in the sense that the AoA is actually quite small cause the plane just ends up following the nose. But I guess you gotta sacrifice one thing for another sometimes. @Tessemi
+1I made the plane, it’s not public yet
+1@Robbo36mailman @0n33
Glad you like it, a bit busier nowadays, might come back and give and give a mobile version.
+1@WarHawk95
I don’t think the entire 737 series is going to collapse, eventually when the problem is fixed airlines will overtime regain their trust in the plane. It will (and has already) impact share prices a lot and business forecasts though and it will push airlines towards other manufacturers.
+1Amazing stuff, was more than happy to help out! Hope to take some nice photos with this in a dogfight with some other planes.
+1Haha, no worries
+1@Strikefighter04
I was planning on making one ages ago, but I guess your teaser inspired me to finally get around to it
+1@Chancey21
Thanks guys
+1@CRJ900Pilot @Strikefighter04 @Phoza
Thanks, I’m really looking forward to you P-38
+1@Johndfg
I think he means off the featured creations @EternalDarkness
+1You could’ve set the Luggage doors to AG2 only, then you free up the TRIM for actual trim. No need to use the trim slider if stuff is meant to simply open or close.
+1@Winstonlharambe
Yeah, but his not the direct predecessor, so he doesn’t get anything :(
+1@Winstonlharambe
Yeah, I know your nozzles don’t effect the thrust in SP, but you should consider reversing the action because it’s more realistic that way.
+1@ACEPILOT109
Nice plane, but IIRC I’m pretty sure afterburners make the nozzles expand not contract
+1It’s a reconnaissance drone, not an
+1attack drone
@TitanIncorporated
Andrew said that that would be fixed with the server restart tonight, nice bomber by the way!
+1I’m still having issues uploading/downloading on Mac
+1@AndrewGarrison
Huh, I’ve been having this problem too. I tried to download something from the website but it just said my internet wasn’t working, but clearly it was cause the SP site was loading
+1A lot of that stuff will remain a dream forever most likely. Some of it’s just not possible/not happening.
+1I think if you increase the weight on the wheels/rotators, it doesn’t wobble as much.
+1Have you tried typing
+1~/Library/Application Support/unity.Jundroo.SimplePlanes
into go to folder?
I remember I had a lot of trouble getting it to work but I don’t remember what I had trouble with exactly
@Winstonlharambe
Nice stuff, I’m currently build one of these too! The area rear of the engines is hella difficult, tons of concave shapes and super hard to get right. You’ve done a pretty nice rendition though.
+1Hahaha, he’s already shown his dislike of me wasting parts on the landing door text. I’m surprised he didn’t complain about anything else
+1@F104Deathtrap
Is very naice, very beautiful thing
+1@DuckMint
Oh, let me fix that real quick
+1@Chancey21
That isn’t TakeYourLife’s F-16, it’s Sauce’s F-16
+1@ainanen
I ditto that, certain builds can be made less laggy by removing drag calculation on fuselages and other parts (very useful for ships and large stuff)
+1@DuckMint
Thanks man, always been a train fan, and I really enjoyed your map too. @destroyerP
+1The flight characteristics on this plane are much better now, really like the simulation of the pistons on the engine too, although some of them don’t seem to work. Nice work though!
+1That’s not true for SP
+1@Jetliner101