30.4k ChiChiWerx Comments

  • Antonov Supersonic Fighter (Fighter Jet Challenge) 6.8 years ago

    Nice, simple. Probably flies about as well as the real thing would have (high takeoff speed, fast and not the quickest turn rate, but realistic nonetheless).

  • North American F-100D Super Sabre 6.8 years ago

    @TulIy2001 as soon as I saw you had upvoted it, I knew it had passed the century mark, very appropriate as this is the first jet of the “Century Series”...and it’s the F-100...but it’s really great for me personally because I really like this build, thanks!

  • T-61N Sparrowhawk II 6.8 years ago

    Easy to land on the carrier, easy to stop on the carrier, tends to throw the airplane into high powered reverse, so you have to deactivate AG5 as soon as possible!

  • I CAN NOT GO ON ANY LONGER WITH THIS BUG 6.8 years ago

    This is the reason I’ve stayed with my PC with Fine Tuner and Overload, though I started on iOS. I thought the update adding the rotation and nudging back to iOS was a great idea, but quickly realized I couldn’t really control the rotation angles, they would always be...off, even if it was a tiny amount. However the nudge and ability to type in size values while working with resizeable shapes are fantastic and I actually use those features from the basic editor more than I open the FT or Overload dialogue boxes. The ability to type in the rotation values would be the fix and I sure wish Jundroo would just hurry up and release SR2 and fix a few of the nagging issues with SP which have been around for months.

  • Ka-919 (FG) 6.8 years ago

    Really, really good. I mean, absolutely superior. I don’t build helis, but it’s obvious you nailed it here...10/10.

  • Boeing 747-400 6.8 years ago

    Beautiful build, you got all the shapes right—wings, fuse, cockpit, tail.

  • Boeing 777-9 6.8 years ago

    And...? Upcoming, teaser pic...? What? I’d like to see it...

  • Cessna 172 Skyhawk 6.8 years ago

    Nice work, looks good, flies very well.

  • BF 109 6.8 years ago

    Nice job on the cockpit and it generally looks like a Bf-109, recommend you keep at it, good job!

  • Yokosuka D4Y4 Model 43 "Suisei" 6.8 years ago

    @AdlerSteiner really? That’s odd, have you mentioned it to @WNP78?

  • Wings Need to be Improved 6.8 years ago

    You can fix the flutter issue by using a structural wing, then XML it to enable control surfaces...but, you’re correct, you shouldn’t have to XML to do any of those things and they should also be available to iOS users. I don’t think all of these ideas will be incorporated into SP, but at least some of the easier things ought to be.

  • Flugzeugbau DG-1000S 6.8 years ago

    Wow, the winch is impressive, but the spoiler lever is my favorite, reminds me of my flights in the Schweitzer 233!

  • SB-28 Strategic Bomber 6.8 years ago

    This thing is pretty awe inspiring and a lot of fun to fly and blow stuff up with. It doesn’t really need the gyros, but they do make hands off flying a little easier.

  • AH-1W super cobra 6.9 years ago

    Awesome build, so much work and effort!

  • Working Attitude Indicators 6.9 years ago

    @LordGardevoirX not sure what’s funny about it, but, yes, this is an attitude indicator, not an altitude indicator. An attitude indicator displays an aicraft’s attitude reference the horizon, while an altitude indicator displays an aircraft’s altitude above sea level. So, yeah, they’re two different things. Please look it up if you doubt it.

  • Skelaten 6.9 years ago

    Nice, lots of work here.

  • Working Attitude Indicators 6.9 years ago

    Thanks guys! @jamesPLANESii @BaconRoll

  • Bell XV-15 TRRA 6.9 years ago

    @EternalDarkness check this out.

  • Bell XV-15 TRRA 6.9 years ago

    Interesting...my plane, no modification whatsoever and no credit. Not cool. I’m happy you like it, though.

  • MIG-17 6.9 years ago

    Really nice. Part of me wants to take this and scale it up so it’s 1:1 scale!

  • Working Attitude Indicators 6.9 years ago

    @Tang0five thanks thanks, yes, the going is slow, but I do have a turn and slip indicator built for it. It’s mechanical, doesn’t actually work like a RL turn and slip, but it does simulate one.

  • R2Y2 Keiun-kai V3 6.9 years ago

    Nice. Very photo-realistic, I am also impressed that it actually accelerates realistically and that is slows down as it climbs, then accelerates when it levels off—brilliant!

  • PZL-104 Wilga 2000 "Draco" 6.9 years ago

    Excellente!

  • VX-40 6.9 years ago

    @Texasfam04 absolutely! Good thinking to combine related functions.

  • Working Attitude Indicators 6.9 years ago

    @EliteArsenals24 thanks, glad you like them.

  • Working Attitude Indicators 6.9 years ago

    @CRJ900Pilot go ahead, I made them both for my own project and for the community, enjoy!

  • It's been frustrating 6.9 years ago

    Lebowski fan, huh? Me too 😃👍, White Russian, anyone?

  • Working Attitude Indicators 6.9 years ago

    @MrSilverWolf thank you, sir!

  • Working Attitude Indicators 6.9 years ago

    @BogdanX

  • Working Attitude Indicators 6.9 years ago

    @WNP78 @EternalDarkness @MrSilverWolf

  • Working Gyro-Stabilized Artificial Horizon? 6.9 years ago

    @F104Deathtrap I just had one, now I have to rebuild it, standby, I'll tag you as a tester when I get it done...

  • Drag Points 6.9 years ago

    You, know, come to think of it, if more control deflection is required to keep the nose level or up, that does cause more drag in game, so when testing, throw that into the mix. If varying weight and the CG move forward and more elevator (or possibly trim) is required to keep the nose up, your build will probably fly slower. Mass itself doesn’t effect top speed, it’s the other effects as a result of increasing mass. So, if you want to isolate mass’s effect in game, you’ll have to make sure the CG stays in the same place on your build.

  • Drag Points 6.9 years ago

    I have no idea why mass is getting thrown around in this discussion on top speed. Mass effects acceleration, but has little effect on top speed. In RL, it may affect top speed because more weight requires more lift = higher AoA = more induced drag, but not significantly so. And I’ve never seen this effect in SP (again not RL physics, simply an emulator). You can investigate to see if I’m correct but taking the same build and varying the dead weight or the fuel and seeing if there’s a difference I top speed, but I think you’ll find little or no difference.

  • RA-5C Vigilante 6.9 years ago

    Well, it could really use trim. Try stacking two rotators on top of each other, one set to pitch, the other to trim. That would solve the issue. Looks good, though.

  • Mitsubishi A6M5 Zero/Ko 6.9 years ago

    Nice, I like the camo!

  • B-24 D [42-72843, no. 24, Strawberry Btch] 6.9 years ago

    And kudos for having the guts to use that livery.

  • B-24 D [42-72843, no. 24, Strawberry Btch] 6.9 years ago

    But it flies very well and the detail is otherwise amazing. My iPhone 8 barely handles it.

  • *FULL COCKPIT* Vickers Wellington Mk.III Coastal Command 6.9 years ago

    Gosh, this is good...for next time, would probably slow down the rotator for the tailwheel so it’s a tiny bit slower and less squirrelly on the ground.

  • *FULL COCKPIT* Vickers Wellington Mk.III Coastal Command 6.9 years ago

    Beautiful Wellie, love the subtle color palette...one thing though, AG3 plus trim to open the bomb bay also causes the aircraft to pitch up...

  • German R4M AA rocket pack 6.9 years ago

    @RamboJutter I know, right? I really wish that was something we could XML...

  • German R4M AA rocket pack 6.9 years ago

    Can they be used/activated from the air to air button?

  • Simple Paper Airplane 6.9 years ago

    @PhantomBladeCorp thanks!

  • *RELEASED 8/24* (F-14 Bomb tease, GBU-24 & Mk.83 6.9 years ago

    Are you going to also release these as a weapons pack?

  • Test chopper 6.9 years ago

    Generally, the way that setup works in RL is by changing the speed differential between the rotors, which spin in opposite directions. In SP, a tail rotor isn't required to counteract the torque from the main rotor, so it's not the counter-rotating mains that are making it difficult to rotate. However, a gyro, while not required for yaw control in SP, does stabilize yaw a bit, once introduced. Have you tried no yaw gyro to see what that does for you? That's where I would suggest you start, instead of coming at it from the other way, where you have a super strong gyro for yaw.

  • Howard H.P.W. 3400 6.9 years ago

    Wow, nice build!

  • F-55 Lammergeier 6.9 years ago

    Ok, love the Sidewinders, but what the heck does “Lammergeier” mean???

  • Supermarine Spitfire Mk.XIIc 6.9 years ago

    Wow, nice work, flies great!

  • Douglas SBD-3 Dauntless Var.9.7 6.9 years ago

    Beautiful!

  • 8? unusual planes worth knowing about #6 6.9 years ago

    @CreativeUsername that is sad...now I’m sad 😢

  • 8? unusual planes worth knowing about #6 6.9 years ago

    Oh, @CreativeUsername they weren’t turboprops, they were 6x P&W Wasp Major radial piston engines (in addition to the four jets, J47s, you mentioned). Probably the ultimate development of the piston propeller powerplant, they produced 3,800 hp each, but like all piston engines they had thousands of moving parts and were so much less reliable than a modern jet engine. Yet another reason why jets eventually replaced prop engines.