its not the amount of drag points that cause lag, rather the amount of parts that have to make those calculations. i think somewhere in this topic i heard it has to do with the fact it constantly has to calculate each parts location with their drag (and some other variables probably) and if that calculation is reduced down to, say 10 parts out of 600 it will improve performance noticeably
if you want to make a drag model properly the best way ive figured out of doing it is to only enable drag calculations on wing parts, and use an airbrake part controlled with ft to do the rest
in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world...
i've always thought the best way to do it is have user made forks of sp with tons of different versions kinda like linux, the game is end of life so it makes sense but the release of the source code is entirely up to the devs (and we shouldnt force them to)
u should make a mod settings menu that allows disabling of particles & skid marks that stuff does actually nothing and it is so annoying to disable every time i load in
@AshdenpawTG22 yes, that is the last major step for the lite version (current roadmap for development is something like flight modeling -> systems modeling & integration -> cockpit building & scripting -> polish & qa testing -> release)
@Zaineman @nordoverman the vibration, or buffet is intentional (control base that only shakes the camera) as the real aircraft has a similar effect, caused by the way low pressure air travels over the top of the fuselage and interacts with the vertical tails. very few videos exist online of this but the vertical stabs flutter as a result of the vortices, something I will model in the full detail version later. I am considering toning the vibration down as it does make reading my silly little numbers pretty hard (and is jarring to say the least) when maneuvering like that
@lemoose also btw drag calculation is a noticeable portion of lag generated from builds, id recommend only enabling calculateDrag on a select few parts (all wings and one or a few 0 aoa drag parts), or better yet simulate drag using airbrake parts & ft
handling & maneuvering is p good, probably the closest to it ive seen on the site though it cant go any faster than 440 kias on the deck (sac charts say top speed for the A is 794 kias at sea level, 792 for 4sp x 4sw loadout
you poop you!!! sclap you freep!
+1youd probably never guess
the underground vehicle of the blood god!
+1its not the amount of drag points that cause lag, rather the amount of parts that have to make those calculations. i think somewhere in this topic i heard it has to do with the fact it constantly has to calculate each parts location with their drag (and some other variables probably) and if that calculation is reduced down to, say 10 parts out of 600 it will improve performance noticeably
+2if you want to make a drag model properly the best way ive figured out of doing it is to only enable drag calculations on wing parts, and use an airbrake part controlled with ft to do the rest
in a perfect world, women like me would not exist. but this is not a perfect world...
+3in a perfect world, women like me would not exist. but this is not a perfect world...
in a perfect world, women like me would not exist. but this is not a perfect world...
in a perfect world, women like me would not exist. but this is not a perfect world...
i've always thought the best way to do it is have user made forks of sp with tons of different versions kinda like linux, the game is end of life so it makes sense but the release of the source code is entirely up to the devs (and we shouldnt force them to)
+170nm below 10000 is a pipe dream for any phoenix shot
+1make it 
+2you must be from reddit, PEE-YEW!!
+3if its floppy make the starting position (in the editor) halfway open so that the rotation limits are always fully open or fully closed
GWA GWAA
its off to poo hell for you child
@hpgbproductions oh ok thanks I dint read too far into the changelog
u should make a mod settings menu that allows disabling of particles & skid marks that stuff does actually nothing and it is so annoying to disable every time i load in
annoying LITTLE KID AUGHHHH
+1wow thats a neaat
+1nose section i wonder who made
it
THE ETERNAL WORM, THE INSECT OF THE TRIBE, THE LORD, THE WISDOM OF THE EARTH!
+2yahooo !
BaconEggs
+4bogdanx build challenge
+5your title is actually just wrong wth man,,,,,
@SteveMoneyMan 11,661.5, its a pretty good game
+2@DatMaluchGuy19 trollshield is for blocking other users from you seeing them, server owners could always ban by ip
+2(pow(TAS,2)/(VerticalG*9.806))*3.281
turn radius in ft(pow(TAS,2)/(VerticalG*9.806))
m(provided its in a 90* bank)
@AshdenpawTG22 yes, that is the last major step for the lite version (current roadmap for development is something like flight modeling -> systems modeling & integration -> cockpit building & scripting -> polish & qa testing -> release)
+1@rexzion EM SHATr
@Zaineman @nordoverman the vibration, or buffet is intentional (control base that only shakes the camera) as the real aircraft has a similar effect, caused by the way low pressure air travels over the top of the fuselage and interacts with the vertical tails. very few videos exist online of this but the vertical stabs flutter as a result of the vortices, something I will model in the full detail version later. I am considering toning the vibration down as it does make reading my silly little numbers pretty hard (and is jarring to say the least) when maneuvering like that
+2music is Down Bad by Remusuki
fm is still wip, every behavior of the aircraft you see in the video is subject to change
duuude tha'ts crazy ur gonna be famus
+1@DatMaluchGuy19 you wouldn't get it
@ColonelRelford i see
are u that weird guy from the kamcord era of sp
+1beware the pipeline
+2what what the freak
HELP HELP HELP ME HELP
+1the original builder is Toscio56 not shaan
get up[ and VOTE
+1@lemoose also btw drag calculation is a noticeable portion of lag generated from builds, id recommend only enabling
calculateDrag
on a select few parts (all wings and one or a few 0 aoa drag parts), or better yet simulate drag using airbrake parts & ftno
+1@lemoose looks like none of the parts have drag disabled, the 8600 drag points would be your issue lol
handling & maneuvering is p good, probably the closest to it ive seen on the site though it cant go any faster than 440 kias on the deck (sac charts say top speed for the A is 794 kias at sea level, 792 for 4sp x 4sw loadout
the landing i have ever seen
@ShinyGemsBro so an air to ground missile
from post
use the report function you gnarp gnap
+2@Mal0ne jes
+1yep
+1@ColonelRelford oh yeah well one mans lamp is another mans frog howbout you Think about that one mister
+2thems the breaks
+4@NAFASIRO go to a flight school and learn how to fly there (they teach you how to do that)