51.0k BMilan Comments

  • Selected weapon name 8 months ago

    @SnoWFLakE0s it's literally how it is in the Funky trees announcement post

  • HMS Indestructible 10 months ago

    @Nitsu and I thank you for participating with your great build! You are on a great path and looking back on your earlier builds, you are imrpoving quickly. Good luck on your future builds!

  • USS Pennsylvania BB38 10 months ago

    @PapaKernels Yea, device limitation is a pain (hence why I put the 2500 limit in the beginning, to give low-end users a chance)
    Still, it's not a bad entry and you can be very proud of yourself for being able to do this much even with your device limitations.
    Thanks for participating! o7

    +1
  • Dreadnought Challenge Winners 10 months ago

    @MentallyDistorted

    +1
  • Dreadnought Challenge Winners 10 months ago

    @natemomog
    @LocalDealer
    @ShiroNeko

    +2
  • Agamemnon class Battleship 10 months ago

    Official evaluation

    - First Impression (5/5):

    The ship has a sleek and speedy design while still retaining the typical dreadnought features, giving off a quite aggressive and fearsome vibe.


    - Design/Accuracy (12/15):

    The design seems a tiny bit mixed, the superstructure being somewhat underdeveloped (reminiscent of early dreadnoughts) while features some newer tech such a catapult launched seaplane, but the latter seems to be the result of a refit (along with other things)
    The ship seems to take a lot of inspiration from the Japanese fast dreadnoughts of the era with its design and especially the max speed of 27 knots.
    Adding the ship's motto below the name at the stern was a bit strange to me but not problematic. The ship's bottom being so curvy and quite shallow is also quite unusual for a dreadnought, I imagine it would roll a lot in heavy seas.
    The motor launch design is a bit weird to me, they kind of look like little yachts rather than military boats.


    - Details (14/15):

    The ship features reasonable details, not going over the top but still working out a lot of parts. Things like chairs, speaking tubes, binoculars, even signs warning not to use naked flames near ammunition really stood out to me.
    Individual weapons like the open top AA guns have some quite okay detailing on them.
    Overall, the whole ship has a nice balance of details and part count, trying to bring the most out while staying within the limitations


    - Features (17/20):

    The build features a long list of features, from usable, camera-aimed main guns and secondaries, auto-aimed anti air weaponry, torpedoes, a bridge interior and even a movable crane.
    Having gyro control for steering and jet engines for propulsion was a bit underwhelming compared to the rest of the functions.
    The half finished plane launching system is such a shame, the system seems to be well thought out (although I'm personally not a fan of using a missile as the plane's propulsion), too bad it was not finished and as a result, doesn't work.


    - Build Quality (9/10):

    There are some great part count saving methods in use, such as using a label image for the ship's emblem, or using other gizmos creatively to achieve greater detail.
    Using the vanilla propellers to save parts was a nice idea, however, the scimitar propeller style was not the best choice in terms of looks.


    - Performance (16/20):

    The ship performs well, quite easy to control and works mostly well even on the ocean mod, apart from a little bit of bounciness which could have been improved.
    The weapons are very easy to control although accurate aiming at large distances is not easy.


    - Description and Information (15/15):

    The description is very very detailed and is worth a small wikipedia page, with a full history, diagrams, many many screenshots, specifications and much more. While overall it might be a bit long, the amount of content is has very well compesates for it.


    Additional Points (-0, +6):

    +6 for the extra description effort (lengthy lore, diagrams, blueprints, even a battle map)

    Total: 94

    Congratulations for your first place!

  • SMS Bayern 10 months ago

    Official evaluation

    - First Impression (5/5):

    Upon first look the ship look marvellous! Smooth and clean design while perfectly representing the original ship. The first test run went well although I had to use faster time because the turrets are very very slow.


    - Design/Accuracy (15/15):

    To my knowledge, the build represents the original ship perfectly well, I didnt find any innacuracy.


    - Details (12/15):

    The ship is very nicely detailed although I feel like more could have been added such as railings, stairs etc. but things like the windows are nice additions.


    - Features (15/20):

    The ship has all of its weaponry being usable, all being auto-aimed and some nice rudder+custom prop based movement


    - Build Quality (9/10):

    The hull is just beautifully smooth and the gun aiming system is insanely sophisticated with each gun only being active if the selected target is within their firing arcs.
    The build itself is super efficient, with fuselage slicing used all over the place to reduce parts and the builder also uses other parts very creatively, such as the wheels on the cranes. Label parts are also used a lot and the way the fuselage inlets are used on places like the funnels or searchlights is just ingenious.


    - Performance (17/20):

    The ship behaves excellently with the ocean mod, it sails smoothly even at some massive waves.
    I'm personally not a fan of auto-aim only weapons but they are perfectly valid and get the job done. I feel like the main turrets are a tiny bit too slow, it's realisitc, but could be a bit faster to be more enjoyable. The aiming system itself works flawlessly however.
    The use of custom propellers and actual rudder based steering is also great and works very nicely.


    - Description and Information (14/15):

    The description is awesome, with a great balance of text and screenshots and nice formatting. It includes a history section as well as the controls, and I really like the additional effort of building a whole new ship just for the screenshots.


    Additional Points (-0, +3):

    +3 for the effort of building a König class from scratch just to show it next to Bayern on the screenshots

    Total: 90

    Congratulations for your second place!

    +2
  • Vanitatum-class Dreadnaught, Vanitatum 10 months ago

    Official evaluation

    - First Impression (5/5):

    The ship appears elegant, mighty and fearsome. The detail work immediately struck me and the design was overall pleasant to look at with the camo giving a great first impression.


    - Design/Accuracy (13/15):

    The design matches a refitted dreadnought from the second half of the interwar period/early ww2 with cataputls and dual purpose anti air weaponry, although a ship from this era would probably have a bigger, more developed superstructure.
    The width of the ship is just slightly too thick in my opinion, the torpedo bulge could be reduced a bit.


    - Details (15/15):

    The detail work is astonishing. Even some very small details are worked out and they use some very creative solutions (more about this in the Build Quality segment).
    The addition of things like rails around the catapult area, a small table with chairs, waving flags really stood out to me. The rigging is insanely worked out too with the adition of some nice signal flags too.
    Additional detail work also put into things like the secondary and AA weaponry and some nice deck details.
    The camouflage is simply incredible, very detailed (not to mention it's different on each side) and very pleasant to look at. It also somewhat achieves the goal of breaking up the ship's silhouette.


    - Features (16/20):

    The ship has quite a list of features: apart from the main guns, the secondary and AA guns are also usable, down to the small 50 cal machine guns scattered around the ships. The addition of usable fixed aim torpedoes is also a great touch.
    The addition of a catapult is great too, such a shame that it lacks an airplane to launch


    - Build Quality (9/10):

    The overall quality of the build is great, such as not lagging my device too much, despite the large part count.
    The build uses many creative solutions to reduce somewhat that part count though, including creative part usage for extra detail without extra parts (magnests, airbrakes, rotator backs etc.), a lot of fuselage slicing and even utilizes creative use of labels such as for making ladders.
    I especially liked the efficient way the signal flags were made.
    Using the vanilla propellers to save parts was a nice idea, although I personally feel like that about 50 parts (my personal estimate to recreate all 4 props) for a custom built propellers wouldnt have made too big a difference.
    despite all the part saving efforts, the build still passed the 2500 part count limit.


    - Performance (15/20):

    The ship's speed is fine, however the rudder shift is very slow to point that it was slightly running the experience: swinging out to one direction was fine, going back to 0 was very slow.
    The main weaponry had a similar problem: while I would have been fine with the turrets turning at a realistic speed, the fact that the camera aim was equally slow. I feel like if the camera had faster turning speed, having to "wait up" for the turrets, would have made the experience much better.
    The secondary weapon aim was also quite slow but mostly tolerable.
    The ship work quite well with the ocean mode though, and the system to dampen the waves is super clever.


    - Description and Information (12/15):

    The description is very long and detailed with some very neat additions. The explanatory pdf is great and the commissioned shipgirl is also a nice little addition although it could have been displayed in the description itself, instead of through a clickable link.
    I find the amount of screenshots a bit too much. I'm also a not a fan of leaving specific details like the years to the player to decide, it's your ship, you should specify these.
    The nickname is also a nice addition to the lore


    Additional Points (-5, +9):

    -5 for passing the 2500 line 1 time
    +6 for the camouflage
    +3 for the extra description effort

    Total: 89

    Congratulations for your third place!

  • Hida class Battleship [Dreadnought Challenge (1906-1920)] 10 months ago

    Official evaluation

    - First Impression (5/5):

    Upon first look, the ship very well captures the look and feel of japanese dreadnoughts and could probably pass for a real design as well. Taking it out to the sea was pretty good as well, spawning on the ocean mod is a bit bouncy at first, but once it settles, it performs quite well then. The controls were also quite easy to use.


    - Design/Accuracy (15/15):

    As mentioned above, the ship's design is really great, and if it were a real life design, it would fit perfectly into the IJN fleet of the time.


    - Details (13/15):

    The ship has some pretty nice detail work. Not too much, but still has some, quite balanced. Little things like the speaking tubes were nice additions.
    While the turrets have some railings on their tops but there are no railings anywhere else on the ship, which I feel like should have been added.
    The rigging is also a great addition as well as the ladders on the turrets and the little ammo boxes next to the AA guns.


    - Features (15/20):

    The ship has all of its weaponry being usable, from the main battery (which has centralized aiming) through the secondaries and the AA guns (which are auto aimed).
    One thing I feel like could have been better is the separation of the port and starboard side secondaries either by AGs or by simply renaming them, because currently both sides fire all the time.
    Making even the searchlights movable was a nice little addition. They dont really do anything just turn, but it's still a nice little aesthetic touch.
    The build uses an interesting mix of jet engines and wings for turning, and jet engines only for movement (though it has custom built propellers that turn but they are only for decoration)


    - Build Quality (6/10):

    The build uses a few part saving methods but I feel like more could have been done, for example using slicing for the rigging instead of making each cable a separate part. The railings on the turrets are also slightly wasteful. Despite these, the ship is still quite beautifully constructed.
    One thing I especially liked is the use of a magnet for the chrysanthemum flower on the bow, a very creative solution.
    What I feel like is a missed opportunity is the rudder and propellers: the builder took the time to make a rotating custom propeller and then didn't place any wings in it and used jets for movement, even though they could have made the propulsion using the propellers.
    The same applies to the steering: there is a working rudder and it even has a wing in it to provide actual steering power, but the builder also added steering jetd too.


    - Performance (10/20):

    The ship starts a bit rough when being spawned on the ocean mod and needs some time before it stops bouncing and settles down, however after that, it performs mostly well on the waves (larger ones make it bounce again though).
    The mixed movement and steering system is a bit strange to me. It gets the job done but the opportunity to make it realistic using actual propellers and rudder was there. Nonetheless, it works well.
    The ship lacks any kind of limitiation for speed so it can exceed the designed max speed by a lot.


    - Description and Information (12/15):

    The description is very nice with a great mix of text and screenshots, all nicely formatted. It includes a brief history section, specifications, controls, and an arry of screenshots that is just enough to present the ship without being too much.


    Additional Points (-0, +0):

    Total: 76

  • Bretagne class Dreadnought 10 months ago

    Official evaluation

    - First Impression (5/5):

    Upon first look, the ship appears to be a very faithful representation of Bretagne in her post-refit form, with an awesome balance of details and part count. What immediately struk me after spawning in is the funnel smoke and the flags, very nice details.


    - Design/Accuracy (15/15):

    The builds seems to very accurately reflect Bretagne in her later years, including such hardly noticeable but important details as her aft 4 casemate guns being removed following a modernization (I did find some sources claiming the forwardmost 4 was removed too but even wikipedia only mentions the aft 4 so I'll take it).
    Overall, the ship looks great and as far as I can tell, very accurate to the original.


    - Details (12/15):

    The ship's deatiling is minimalistic in some places but most of the major details are there albeit simplified a bit. I feel like part count could have allowed the addition of railings which would have increased her score but I'm guessing the builder's device had reached its limits.
    The addition of flags on the bow and stern of the ship (which even wave although only at their bases) is a nice touch as well. Things like AA guns, searchlights, lifeboats and so on all have this nice minimalistic approach where they are not too detailed but convey the look and feel of the real thing.
    The usage of rockets for funnel smoke is an amazing detail and very well executed
    The addition of a range clock is also nice, too bad it's not functional.
    Unfortunately, some detail parts are not properly attached ans fall off upon spawning which is such a shame.


    - Features (11/20):

    The builds allows the use of every type of weaponry onboard including the main and secondary guns, and the AA weaponry, the latter being auto-aimed (although not all AA guns are usable, some are just decorations). The main and secondary cannons are also synced up which is a nice feature.
    The ship uses hidden propellers and a jet engine for propulsion and steering and it is made in a way to be mostly immersive although it is possible to steer the ship even when it's stopped.
    Starting in reverse is also kind of strange but not a big problem.
    The starting/out of limit position of the secindaries is also not too nice as they literally just clip into the ship.


    - Build Quality (6/10):

    The build uses slicing to some extent however, I feel like it could have been used even more at many placed where currently it is slighty wasteful with parts (e.g. making each rigging cable a part on its own instead of making two at once with sliced fuselage)
    The un-attached parts are also somewhat disappointing.
    The secondaries could have been solved to not clip into the ship by default but instead were left like that.


    - Performance (14/20):

    Although a bit bouncy (especially at the beginning after spawn), the ship works mostly well with the ocean mod. I could not reach the ship's actual max speed but was only very slightly short of it so I'm willing to accpet it as accurate.
    Steering is quite nice, not actual rudder based but replicates the effect fairly well which is a nice feat.
    The weapons are quite easy to use although the main guns turn way too quickly and some actual aiming system would have been nice.


    - Description and Information (7/15):

    The description is a bit barebones. There is a brief history part which is great, then there are two screenshots and that is it. The controls are included in the in-game instructions but I feel like they could have been added to the description too. There could have been a few more screenshots as well.


    Additional Points (-0, +2):

    +2 for the funnel smoke

    Total: 72

  • IJN Fusou 10 months ago

    Official evaluation

    - First Impression (5/5):

    The ship appears very nice and captures the essence of the original vessel very well. The first test run was mostly pleasant with the exception of not being able to bring the ship to a halt.


    - Design/Accuracy (15/15):

    The build to my knowledge accurately represent Fusō in her later years. Most of the details appear to be in order, even her insanely complicated pagoda mast, kudos for making that.


    - Details (12/15):

    The ship features some very nice detail work with railings, extensive rigging, a lot of deck equipment, even the rails around the catapuls and a sort of railing around the top of the funnel and so on, all very well made.
    The detail that some of the rooms on the mast are hollow and have see through windows is also very nice, the only thing that would have made them even better if they weren't empty, but they are still quite nice.
    One thing I noticed right away is the lack of anchors, which I feel like a ship with this level of detail should have included.


    - Features (12/20):

    The builds allows the use of every type of weaponry onboard including the main and secondary guns, and the AA weaponry, the latter being auto-aimed.
    The main and secondary cannons have an interesting system (borrowed from another builder) in place where the ship enters a port or starboard firing mode, in which the main guns are synced up with either side's secondaries. This system worked very well for me and I rather enjoyed it as it gave a sort of realism to it (given that dreadnoughts usually engaged with broadsides)


    - Build Quality (7/10):

    The build makes great use of the fuselages slicing althoug I noticed a missed opportunity with the rigging, but other details like the beams of the elevated platforms around the funnels, the hollow rooms and the railings are well made with it.
    The build uses vanilla propellers to save on parts but they dont work too well (in fact, the innermost two doesnt work at all) and they are not too aesthetically pleasing either.


    - Performance (10/20):

    The ship performs quite well with the ocean mod, and the use of actual propellers and rudder based steering is a nice feature, too bad the former has a little mistake in the form of the two inner propellers not working. The lack of reverse or even just stopping the ship is a bit disappointing though.
    The ship is slightly faster than the real one but the difference is not too large so it's acceptable
    The way the main and secondary weapons are solved is quite unusual but works very well and is very easy to use.


    - Description and Information (11/15):

    The description very fair, not too long, not too short, has a balanced mix of text and images, good formatting, nothing special but gets the job done. I gave it one additional point because I felt it has an almost perfect balance of text, length and images.


    Additional Points (-0, +0):

    Total: 72

    +1
  • HIVNS Sun yu 10 months ago

    Official evaluation

    - First Impression (3/5):

    At first the ship could easily be mistaken for a battlecruiser than a dreadnought, but the added torpedo bulge somewhat compensates for it. The ship handles nicely, even taking the ocean mod mostly well, aiming is not easy however.


    - Design/Accuracy (10/15):

    The ship's design appears to be heavily inspired by the battlecruiser HMS Hood, and while the builder did add a large torpedo bulge, the slim and sleek hull shape of a battlecruiser hull is still apparent.
    Other than this the rest of the design seems to reflect that of a refitted dreadnought/battlecruiser, with increased AA weaponry and aviation facilities amidships.


    - Details (9/15):

    The build has moderate details with things like rigging, a ship's emblem on the funnel and even a flag on the main mast, but the decks lack any kind of small detailing.
    The ship features a simple but nice camouflage as well.


    - Features (12/20):

    The build includes usable main battery and AA guns, as well as a usable AA rocket system which is unique among the entries. The rudder not moving (even if it's just cosmetic) is slightly disappointing


    - Build Quality (7/10):

    The build use some great solutions to reduce part count such as fuselage slicing and also makes extensive use of the label part. Some individual parts such as each AA gun are highly detailed but it seems to me it's done at the expense of other details. For this part count, there could have been more details at other parts of the ship, although the camo does somewhat justify it.


    - Performance (11/20):

    The ship performs quite well on the ocean mod (only a little bit bouncy), the steering is a bit too fast however and is solved using a gyro which takes a bit away from the immersion.
    The 25 knot max speed of the ship is authentic however, sort of compensating the battlecruiser look.
    The turret turning is slightly fast too, although it makes a bit easier aim (some proper aiming camera or something would have been nice though) but takes away from the immersion: should they have been just slightly slower, it would have been a good middle ground between realistically slow but fast enough to be fun.


    - Description and Information (10/15):

    The description is quite nice. It includes a great history section, technical details, a good amount of screenshots (lthough I felt like a one or two more could have been added showing the ship in action) and the controls are lister here too and the whole thing is formatted well.
    Nothing too fancy, it gets the job done well


    Additional Points (-0, +2):

    +2 for the quite detailed ship's badge

    Total: 64

  • SMS Konig 10 months ago

    Official evaluation

    - First Impression (3/5):

    The ship's upper hull and superstructure appears to be squashed at first, definitely not as tall as it should be. The non-smooth lower hull is also not so pleasing to look at but the many deck details, windows and other things somewhat compensate.


    - Design/Accuracy (9/15):

    The ship's superstructure appear to be much shorter than it should be, especially the funnels. Another inaccuracy worth mentioning is the inside of the secondary barrels is for aome reason painted in purple.
    Other than these, the rest of the detail work seem to match the real ship.


    - Details (10/15):

    The ship has a nice array of details from deck equipment, to vents, rigging and even some nice swinging hooks on the cranes.
    The searchlights having actual glass on them was a nice touch as well. The flag is also nice too, it could have been even better if it was waving.
    The bridge being hollow was also nice addition even if it's completely empty, maybe some windows could have made it even better.


    - Features (12/20):

    The ship features usable main and secondary guns, and even hull mounted torpedo tubes which is great additional feature.
    The main and secondary cannons have an interesting system in place where the ship enters a port or starboard firing mode, in which the main guns are synced up with either side's secondaries. This system worked very well for me and I rather enjoyed it as it gave a sort of realism to it (given that dreadnoughts usually engaged with broadsides)
    The ship uses vanilla propellers to move and the builder was even able to make them okay looking for a ship propeller which is a great feat (but also nice of the builder to include additional jet engines in case the vanilla propellers fail in the ocean mod). Not being able to reverse however is a bit disappointing
    The ship also uses a gyro for steering which also somehwat takes away from the immersion.
    The many cameras placed around the ship are also great too although I noticed the one labeled "Bridge" probably didn't have its offset zeroes, so it's actually above the bridge.


    - Build Quality (4/10):

    The build is rather wasteful with parts, for example, the vent in front of the no.4 turret could have had both sides made with one set of parts, halving the amount of parts needed for that detail.
    One thing that also really stood out to me was the lack of smoothing on the vertical parts of the hull, a rather unpleasant thing. What's even more strange is the builder buing inconsistent with this, because the lifeboats for example are all smoothed.
    I can't decide if the insides of the secondary barrels being purple was left like that by accident or if it was done on purpose


    - Performance (10/20):

    The ship performs well with the oean mod (larger waves cause the vanilla props to stop but that's why the backup jet engines are added. They do work well in normal conditions though), has rather okay steering and even seems to match the maximum speed of the original.
    The weapons were also quite easy and fun to use.


    - Description and Information (10/15):

    The description was quite okay, with a history section (split in two halves), some technival data and specifications and some cool screenshots with great formatting.


    Additional Points (-0, +2):

    +2 for using vanilla props and still making them look like normal ship propellers

    Total: 60

    +1
  • Sms Wilhelmshaven 10 months ago

    Official evaluation

    - First Impression (4/5):

    The ship's look is great, albeit the layout slightly going off course from the typical dreadnought layout (only three turrets, reminscent of later fast battleships). The ship not being too compatible with the ocean mod gave a bit of negative first impression and the wobbly turrets were also quite strange.


    - Design/Accuracy (10/15):

    As mentioned earlier, the ship went with an unusual approach to main battery layout with the three turrets and the fact that they house 18 inch main cannons (to my knowledge, unseen on any dreadnought of the era), but other than that seems to tick off the usual desin features of WWI German battleships and overall feel authentic.


    - Details (10/15):

    The ship takes a nice approach of detail-to-part count balance, not overdoing the the detailing in order to save parts.
    Details include all sort of on deck equipment, riggings, many windows, torpedo netting and so on.
    However, I did notice a few strange thins, such as binoculars being larger than entire windows, seemingly inconsistend deck heights (one deck being the height of two others) and lifeboats being insanely large.


    - Features (10/20):

    In terms of features, the ship seems to aim for firepower: the main features include every single weaponry on the ship being usable plus the searchlights can be switched on too.
    I found the aiming of the guns to be slightly difficult at first and the aft main turret seems to turning much faster than the forward ones.
    Having gyro control for steering and jet engines for propulsion was a bit disappointing.
    Adding detatchers under every turret is a bit weird to me, I feel like there was a scrapped feature there but now they do nothing but make every turret a bit wobbly (unless that was the intent)


    - Build Quality (7/10):

    The build uses some pretty clever solutions to add more details while saving parts such as using labels for windows and also using slicing extensively. I feel like more could have been done to increase details with some other creative part usage but overall it's very solid.
    I did notice some building mistakes, such as the aforementioned deck height inconsistency, and more noticeably two different colour fuselages clipping on the top of the turrets.


    - Performance (8/20):

    Unfortunately, the ship does not perform well with the ocean mod, being very bouncy (especially after spawning but also when underway). The ship does have limitations in place to keep a realistic max speed, and while the gyro turns a bit fast, it's still within acceptable limits.
    I also found the weaponry to be a bit hard to use.


    - Description and Information (9/15):

    The description very fair, not too long, not too short, has a balanced mix of text and images, gets the job done. Some formatting (other than using capital letters and spaces) would have been nice but not bad overall


    Additional Points (-0, +0):

    Total: 58

  • BB-1890 10 months ago

    Official evaluation

    - First Impression (3/5):

    On first look, the ship appears quite nice although a tiny bit lacking in details here and there. The first test run was kind of meh, I'm personally not a fan of auto-aim only weapons but it's a valid system nonetheless. The lack of reverse is kind of a problem and the main guns turn painfully slowly.


    - Design/Accuracy (9/15):

    The ship appears to be based off of the Normandie and Lyon class battleship concepts with some personal design added to it and has a quite nice overall design. The secondary and AA guns being in turrets makes it look like it's actually a post-war refit.
    The design of the AA turrets (and to some extent the secondaries too) is a bit out of place to me, looks a bit a too modern (the usage of miniguns that arent even hidden also doesn't help)


    - Details (9/15):

    The decks lack most detail apart from a few vents and boats added here and there.
    Things like the rigging (especially the topmost cable which has a nice sagging effect), the pipes in the funnel or the lifeboats are nice details, althought the lifeboat color being orange takes away from the immersion a bit.
    The little custom flag on the bow is neat though!


    - Features (13/20):

    The main features include every single weaponry on the ship being usable (everything being auto-aimed) plus the searchlights can be switched on too.
    There is also a simple rangefinder which turns towards the target but does not give any distance information or anything else, still a nice little feature
    The ship uses custom built propellers and actual rudder based steering which are both great features.
    Not being able to reverse is feature I really miss though (especiall because the custom built propellers would have easily allowed it)


    - Build Quality (6/10):

    The build uses a few creative solutions such as using rotators for vents or halved hollow fuselages for the lifeboats but it could have gone further.


    - Performance (12/20):

    The ship is a bit bouncy on the ocean mod but takes it relatively well. The steering about right and the speed seems to be good too, although once again, not being able to reverse takes away from the experience.
    The main turrets are painfully slow, they are kind of realistic but I feel like they could have been a bit faster to turn.
    I'm not really a fan of the weapons being auto-aim only as it limits the functionality a lot although it's good that I'm at least able to somewhat adjust the aiming.


    - Description and Information (4/15):

    The description is very barebones with the ship not even having a name just a number. There is no history section or any screenshots, only a tutorial for the controls and some builder's notes and thats it.


    Additional Points (-1, +2):

    -1 for the lack of name
    +2 for the ship being able to take some beating from the vanilla destroyers

    Total: 57

  • HMS Indestructible 10 months ago

    Official evaluation

    - First Impression (3/5):

    The ship looks like a pretty solid attempt at a dreadnought. It has its flaws but its not bad by any means and it's clear that the builder put quite a lot of effort into it. The first sailing went rather smoothly with the ship handling the ocean mod quite well.


    - Design/Accuracy (7/15):

    Despite claiming to be a british ship, the design seems to be somewhat influenced by the refitted New York class dreadnoughts with some resemblance to the Orion class dreadnoughts.
    According to the description, the build represents the ship in her original configuration, meaning the addition of the torpedo netting is authentic.
    I feel like the lack of tall masts is what makes the ship appear somewhat too modern, but other than that, it seems to mostly follow the dreadnought design principles.
    What I think could also have been improved is the shape of the hull, it should have been a bit more oval shape.


    - Details (8/15):

    The decks of the ship are a bit barren with not even anchors added, however, things like the railings, and the stairs are a nice touch. I also like the swung out lifeboats which were placed on the winches to actuall swing around a little.
    The torpedo netting is also a neat little detail on thw side of the ship.


    - Features (9/20):

    The ship only has the main and secondary guns usable, all of which use centrailzed aiming which is a neat addition as many entries didnt seem to centraileze the secondaries with the main turrets.
    However, other than this, the ship doesnt have any other features.


    - Build Quality (5/10):

    The ship doesnt seem to use any creative part saving methods (the only thin I could mention is the smokestack using a fuselage inlet). Despite this, the builder still brought the most out of the traditional building methods and there also some neat new methods used, such as slicing used for the neat bow flare.
    The exposed rotators below the top secondaries is not too nice either. Im guessing the builder might have left them exposed on ourpose, for some additional detail, but I think it would have looked better without.
    There was also a lifeboat that was accidentally painted partially black, I believe it must have been a mistake due to the rushed nature of the building.


    - Performance (9/20):

    The ship performs very well on the ocean mod, apart from some bounciness initially, after which it sails insanely smoothly even on large waves. One thing I think should be improved is the fact that the ship sits so low in the water: the black boot stripe is way below the waterline even though it should be at the waterline (or slightly above it)
    The guns turn a tiny bit slow for my taste, should they have beem a bit faster, it could have been a good middle ground between realistic and arcadey fun.
    The ship uses jet engines for steering and movement alike, with propellers and a rudder placed only as decoration. It's a pretty standard, traditional way of solving ship movement, I recommend trying out other solutions such as actual rudder steering or custom built propellers next time.
    Max speed is a tiny bit slow (at least the max I could reach, was 18 knots, whereas even the original HMS Dreadnought could reach 21).


    - Description and Information (9/15):

    The description is fair. It includes a quite detailed history section, controls and a neat gallery of screenshots, presenting the ship as historical potos with even things like an photo of the disabled turret to make it look like it was photohraphed after the battle.
    There is also a lengthy builder's note at the end which I feel like was dragged out a bit long but was fine.


    Additional Points (-0, +1):

    +1 for the very smooth sailing on the ocean mod

    Total: 51

  • USS Pennsylvania BB38 10 months ago

    Official evaluation

    - First Impression (2/5):

    At first sight the ship comes off as a sort of intermediate level build, not a begeinner level but could have been better and mostly captures Pennsylvania's vibe.


    - Design/Accuracy (5/15):

    The build seems to go for an interesting hybrid approach, representing Pennsylvania with her pre-refit superstructure but post-refit tripod masts which is of course, not the most accurate but it creates a unique look for the ship.
    The ship lacks key design elements such as the secondary cannons from the hull. It's also interesting the the observation posts on the tripods are rectangular (whereas the real ones had curved fronts and backs)


    - Details (3/15):

    The ship is very lacking in the details department, the decks are almost completely barren, the only noatble details are the rigging and the flags


    - Features (4/20):

    The ship only has minimal features, movement and turret control with the turrets not being syncronized.


    - Build Quality (3/10):

    Most of the ship is pretty straightforward without using too many creative techniques to save on parts, but the usage of labels for the stars on the US flag is a nice touch (that one is a bit wasteful too though)
    Some of the building is a bit lacking too, with decks clipping over the superstructure, the strange way the lower hull corves at the aft end or the way the main deck just drops down amidships like a slide (irl there were stairs there)


    - Performance (6/20):

    The ships performance is okay, it used a gyro for steering and hidden propellers for movement. The hidden airbrake to limit the speed is a nice touch but it doesn't seem to be too effective and still allows the ship to go over the real life max speed after a while.


    - Description and Information (10/15):

    The description very fair, not too long, not too short, has a balanced mix of text and images, good formatting, nothing special but gets the job done


    Additional Points (-0, +3):

    +3 for being a very solid first attempt at building a ship

    Total: 35

  • RNVS Vengeance 10 months ago

    Official evaluation

    - First Impression (5/5):

    The ship's appearance shows strength and fearsomeness, very well captures the essence of a dreadnought. However, the partcount made made fearful.


    - Design/Accuracy (11/15):

    The design looks to be that of an interwar dreadnought refit, with some heavy creative liberty taken for some for some design choices. The choice to give her 8 turrets (making her have a total of 16 main cannons) makes her slightly inaccurate, as the largest number of main turrets ever fitted to a dreadnought was 7, but I have to give it to them that there were designs with 16 cannons that even started cinstruction. The number of guns is also slightly justified by them being only 12 inch cannons.
    The layout of the ship seems to be alright, and the overall look of certain elements such as the superstructure or turret houses looks pretty authentic to the era. The torpedo bulge might be a bit too wide for my taste.
    The camouflage is nothings special, seems to be directly taken from the British home fleet colors, which is perfectly alright and authentic.
    I could not test the maximum speed due to lag, but the description says it's 22 knots which is perfectly authentic for a ship like this. The ship's size is


    - Details (15/15):

    The details go above and beyond in every sense. Every centimeter of the ship is primely detailed down to smallest and most hardly noticeable parts. Some of the individual components, such the secondary cannons, searchlights or lifeboats could be fully fledged builds on their own. The model is almost if not completely on par with ship models from other videogames like World of Warships or War Thunder.


    - Features (6/20):

    The ship has very minimal features, basically just movement and the main weaponry, the main selling point of the ship being the static details rather than the interactive features. The turrets are not synced which I find disappointing. I also noticed the usage of jet engines and the propellers being cosmetic only (being driven by VTOL engines, a rather outdated solution) which I once again, find disappointing.
    The use of a wing based rudder is nice touch though.


    - Build Quality (5/10):

    While the detail work is astonishing, it is mostly very wasteful. I did notice some creative part usage such the use of magnets and refuel drogues for extra details, or sliced fuselages for the railings to save parts, but I feel like more could have been done.


    - Performance (6/20):

    The ship was not possible to properly test due to the insane part count lagging my laptop. I did try though but I can't make a full evaluation. From what I could gather, it seems to be average. The wings based rudder seems to make a mostly realistic turning and the speed seems to be about fine (although I could not test the max speed because of the lag)


    - Description and Information (10/15):

    The description is great, giving a nice little lore about the ship, as well as some specifications of her design. Normally I'd find the amount of screenshots excessive, however in this case they are necassary as most players would have no other way to marvel at the ship's details.
    I would have appreciated some more formatting though, to make the overall presentation a bit nicer.


    Additional Points (-40, +6):

    -40 for passing the 2500 line 8 times
    +6 additional points for the insane detail work

    Total: 24

  • USS Good morning USA Freedom class Dreadnought 10 months ago

    Official evaluation

    - First Impression (2/5):

    The ship appears as a pretty okay beginner build with the name being a bit over the top. The first test run was pretty okay as well, nothing special.


    - Design/Accuracy (4/15):

    The ship seems to take inspiration from the late US standard battleship classes (in terms of hull and turret design) but with a twist as this one has 5 turrets instead of 4, and based on the very modern looking tower-like superstructure, I'm guessing it is meant to be a refit. I have no idea what the black object on the top is supposed to be but my guess is that it is a tripod mast with an observation post.
    The ship goes pretty overkill with 15 guns but appears to have no secondaries or AA armament. The funnel sticking out from the back of the superstructure is also an interesting design choice.
    I also have no idea what purpose those tanks on each side of the hull serve.
    The ship also appears to be not 1:1 scale and a bit too small.


    - Details (3/15):

    The ship has very minimal detailing, the decks are mostly barren with the only major detail being the US flag on the stern.


    - Features (3/20):

    The ship only features basic movement and the usable main battery, the latter of which having some difficulties as the aft 2 turrets hit each other when turning.


    - Build Quality (3/10):

    Most of the ship is pretty straightforward without using too many creative techniques to save on parts. I do appreciate the way the US flag was made, which was kind of creative to use only one part for the red stripes.
    The aft two turrets hitting each other leads be to believe it was either not properly tested or it was a known mistake and was not fixed on prupose, either way, it could have been better.
    It also appears the builder forgot his own controls as the description says turning is with Roll, despite the build actually using Yaw. The rudders (which are cosmetic only) also appear to be inverted, turning to the wrong way.


    - Performance (5/20):

    The ship keeps bouncing on the ocean mod but stays afloat and even the bouncing is relatively manageable so it's acceptable.
    The guns are not all syncronized but can all be easily trained to port or starboard for a nice broadside.


    - Description and Information (3/15):

    The name is definitely not something that a ship's name would be (just USS Freedom would have been better, or if you really want a long name then perhaps USS Fourth of July could have been used as there were real ships in history named after dates)
    The description itself is very barebones with basically a short builder's note and the controls (which are wrong) but without any kind of formatting.


    Additional Points (-0, +0):

    Total: 23

  • HMS Incomparable 1915 10 months ago

    Official evaluation

    - First Impression (2/5):

    On first look, the ship is definitely a very simple build althought that doesn't immediately mean it's bad. The almost completely empty description doest not give a good firt impression for it though.
    Even by the builder's own words, the build is quick and low effort, which made me question why did they enter the challenge in the first place if they were not interested in building a dreadnought but rather a battlecruiser, and then didn't put much effort into that either.


    - Design/Accuracy (3/15):

    The build replicates the projected design of Incomparable very loosely, with not much effort put into accurately replicating even the larger features of the ship (such as the tripod mast being way too short, the superstructure not looking like the actual design, nor are the turrets and so on)
    If vieweved from afar, then the silhouette slghtly reminds of the actual design, but only slightly


    - Details (2/15):

    The ship is almost completely lacking in small detail work with as mentioned above, even large details are inaccurate or missing.


    - Features (3/20):

    Since the full list of features is not listed anywhere, I could only guess what the features are which is usable main guns, and usable auto-aimed AA weaponry.


    - Build Quality (2/10):

    The guns are not limited in their movement at all, which can make them collide with the superstructure and explode. The auto aimed AA weaponry is a nice touch however.
    The builder didnt even do as much as hiding the gyroscope part and there is not even a cosmetic propeller and rudder added.
    The ship doesn't have the controls listed anywhere, not in the description, nor in the craft istructions.


    - Performance (6/20):

    The ship is much slower than the projected max speed of its real life counterpart. Steering speed is fairly okay though. The ship handles the ocean mod rather well. The turrets turn a bit too fast, should they have been just slightly slower, it would have been a good middle ground between realistically slow but fast enough to be fun.


    - Description and Information (0/15):

    The description is almost completely empty. 4 words and a wikipedia link, with not even a list of controls.


    Additional Points (-5, +0):

    -1 for making a battlecruiser
    -2 for not being 1:1 scale
    -2 for the empty description and no controls

    Total: 13

  • Camouflage and Stealth 10 months ago

    T

  • Bojler Eladó! 10 months ago

    Bocsi a pingekért, csupán arra lennék kíváncsi, hogy mekkora érdeklődés lenne egy esetleges magyar-only discord szerverre? :)
    Ha a többségeteket érdekli akkor szívesen összedobok egyet. Nem lennénk túl sokán bár a jövőben még csatlakozhatnak (kirakatnám a hivatalos szerver listára) és lenne egy kis magyar SP közösségünk

    +1
  • Bojler Eladó! 10 months ago

    @szeged6724

  • Bojler Eladó! 10 months ago

    @XAircraftManufacturer
    @HungarianTanker
    @JeskoGoesVROOM

    +3
  • Bojler Eladó! 10 months ago

    @TakicraftCorporation
    @RedIndustries
    @SanyiHun

    +1
  • Dreadnought Challenge (1906-1920) [CLOSED] 10 months ago

    @Nitsu I'm hoping to finish the evaluation by the end of the week but I dont want to make any promises, although my next week is fully free so if I cant finish it by the end of this week, I think I'll surely be able to by the end of the next one.
    As for upvotes, no, they don't influence the scoring at all

  • Dreadnought Challenge (1906-1920) [CLOSED] 10 months ago

    @Yeetthehen The evaluation of the entries is still in progress, I purposefully haven't tested any of them until the challenge was over to not be biased.

  • HMS Incomparable 1915 11 months ago

    Incomparable was a battlecruiser proposal and not a dreadnought, so as per the rules of the challenge, it's not disqualified and will be rated the same way as any other entry, however, it cannot make it to the top three.
    Great build though!

  • Dreadnought Challenge (1906-1920) [CLOSED] 11 months ago

    @Samflugzeugpanzer No worries, thanks for letting me know

  • Dreadnought Challenge (1906-1920) [CLOSED] 11 months ago

    @ThatIsKrazyMan Is there a chance you could finish it if you were given a little extension to the deadline? (lets say a week maybe?)

  • Dreadnought Challenge (1906-1920) [CLOSED] 11 months ago

    Attention!
    I made a slight rule change: entries that have more than 2500 parts will NOT be disqualified anymore. Instead, they will simply lose points in the final scoring. This will be done in the following way:
    For each time the part count passes 2500, five points will be deducted from the score. Here are a few examples;
    - partcount 2501-5000 = -5 points
    - partcount 5001-7500 = -10 points
    - partcount 7501-10000 = -15 points
    And so on.

  • Dreadnought Challenge (1906-1920) [CLOSED] 11 months ago

    @Seredamia oh I just realized you are Kayoko lol

  • Dreadnought Challenge (1906-1920) [CLOSED] 11 months ago

    @Seredamia Of course! but you gotta hurry, there is only 16 days left. Good luck!

  • Dreadnought Challenge (1906-1920) [CLOSED] 11 months ago

    @LocalDealer Of course, sorry I forgot to add you to the list, my mistake

  • Dreadnought Challenge (1906-1920) [CLOSED] 11 months ago

    @Yeetthehen added to the list

  • RNVS Vengeance 11 months ago

    @UnmanagedReservoir You mixed them up: text goes in rectangular brackets, url goes in normal brackets, and the ! is not needed here

    +1
  • Dreadnought Challenge (1906-1920) [CLOSED] one year ago

    @PapaKernels I'd say try Vincent or BaconAircraft, I tried them last time and one of them helped (not sure which one of them as they didn't reply just silently set the successor)

    +1
  • Dreadnought Challenge (1906-1920) [CLOSED] one year ago

    Dear participants! Please make sure that your entry is built upon the challenge cockpit so that it will be a successor. If it's not, you can fix it by saving your already built ship as a subassembly, and then load up the challenge cockpit, and place the subassembly on it.
    Alternatively, you could try asking a moderator after you uploaded the build to set your post as a successor to the challenge post.

  • Dreadnought Challenge (1906-1920) [CLOSED] one year ago

    @PapaKernels Can you please ask a mod to set it as a successor (it was one of the challenge requirements). It looks great btw, Im looking forward to test it! :D

    +1
  • Sturmtiger 38cm RW61 one year ago

    @GovernorG I recommend giving credit to the people whose work you use in the future, it's just common courtesy. It doesn't have to be much, just something like "credit to realSavageMan for the hull and to BMilan for the gun" at the end of the description would work imo.

    +2
  • Dreadnought Challenge (1906-1920) [CLOSED] one year ago

    @PapaKernels I'm sure it will be great, can't wait to see it! :D

    +1
  • Sturmtiger 38cm RW61 one year ago

    that gun barrel looks very familiar

    +1
  • Simple Coupé 1.9 one year ago

    T

  • Blind planes one year ago

    The orthographic view gives it away tho @Pilotgoose

  • Powerslide Simulation one year ago

    T

  • HMS Tribal Class Destroyer Cossack(1941) one year ago

    Wow, that looks pretty good! And your other ship builds too!
    May I interest you with the Port SP discord server? It's a server dedicated to ship building in Simpleplanes. We share screenshots of our builds, help each other with questions and improvements, and overall chat about ships and boats (and have other activites like movie nights), it's place for SP ship builders to get even better. If you are interested I'll leave an invite here:
    https://discord.gg/ftMUAtK7Ka

    (P.s. I hope you dont mind this little server advertisement here, I always try to share our server with promising ship builders, but if you mind, feel free to delete this comment)

  • Airship Challenge CLOSED one year ago

    Count me in!

    +1
  • AI aircraft images 1.1 years ago

    ngl "Russian Air force Next Gen Air superiority Fighter 1." looks kinda cool. Stupid, but also cool. I might try to build it just for fun

  • RMS Titanic 1.1 years ago

    @Littletrooper06 Nice! Thanks :)