1,182 An2k Comments

  • F-AWC concept rig 2.6 years ago

    I hope on next update they make it possible to shut engine sound on certain engines and only enable one as the main engine sound source. Hehe The FT you used on engines is very hard for my puny mind to understand wished i can unterstand more of the code.


    Anyways does this car have Ackermann or Anti-Ackermann steering? Forgot what side steers more inside/outside wheels to get ackermann

    +1
  • Funky Trees! 2.7 years ago

    @Liito at last!.. THANK YOU very much I will give you credit for the code on the craft description during submission...this is awesome ..It worked perfectly..code worked even if i edited it to activate in 3 secs.

    +1
  • warp drive: alcubierre propulsion 2.7 years ago

    Ohh this is nice..Have to spawn in mid air before hitting AG2 to stabilize. Was able to Reach 40,000+ mph and decided to stop ..possibly can go even higher?...what the top speed anyways?

    +1
  • How To make thumbnails (Full Process) 2.7 years ago

    Hello dude..BTW..Whats the exact name of the app you used? Google play has many apps named poster maker.


    Do you know how to make moving .gif for descriptions demo functions..if so can you make a vid how to.

    +1
  • Kiki's Delivery Service Ver1.1 2.7 years ago

    Wat da heck! this is has an amazing PID system..been searching for samples for PIDhover..this has all that i need to study to know how it works. But im afraid my puny brain cant see tru the FT code and understand fully.
    __
    btw i remember this anime..and that cat on her back is so cute.

    +1
  • How to get something to activate after a certain speed is reached 2.7 years ago

    @LieutenantSOT as i remember the first one ive seen did was multiple engines and pistons on each wheels to retract them when not activated ..Impractical and a mess to look at but sorta works.

    +1
  • How to get something to activate after a certain speed is reached 2.7 years ago

    @LieutenantSOT if your going for multiple engines ive remembered(i might be wrong) it was done twice..different approaches..cant remember the names ..one using Activation groups on each engine other one was FT. Ive also tried FT on 1 engine powering 4 wheels 3 speed manual...code i used i came up wth..it too amatuerish using IF-else conditions..kinda works but has issues. Will love to see the answer for a proper auto shifter

    +1
  • How to get something to activate after a certain speed is reached 2.7 years ago

    So u will have multiple wheels as well?..u mentioned multiple engines. Sound like you want an automatic shifter via triggered by speed for a FT variable powered engine. Will like to see a FT code for that as well

    +1
  • Mord Sandblaster RS 2.7 years ago

    Ah.. unique ..double springs on opposite sides on aswing half axle type suspension independent type for both front and back. Love it seeing it bob up and down on bumps. What i find strange u use that suspension also on front that it needs more clearance for movement plus the space for engines which make your front end long...what they call approach angleline from the bottom of front wheels to the front bumper will shorten. BTW Oh i wish SP update finally come with better torque on wheels and proper grippy tires..slow speed crawl mode for cars. So we all can rock crawl..all we can do now is rockbounce with out the grip.

    +1
  • The Clutch / Clutch Mode 2.7 years ago

    So far Havent seen any thing like this ..via FT and magnets are no good to completely freeze in place affect a freespinning rotator ...idk if they implement this I even suggested something like this on Small Feature Wish List for v1.11. And it got no likes

    +1
  • sarco ai 2.7 years ago

    Wow Its moves like a kaprosuchus! Maybe change name to it. Overall even this in beta preview i think its awesome already. Btw heres link.
    >>>Kapro link<<<
    Hoping you can implement this DEATHROLL>>deathrollLink<<

    +1
  • 5 inch rifle “Kroger Katcher” 2.7 years ago

    Oh this is nice..thumbs up

    +1
  • How to store and utilize memory in Funky Trees 2.8 years ago

    Can you link that craft from the picture as unlisted in here?..would like to study codes with my puny mind.

    +1
  • Simple buggy type-1 2.8 years ago

    Nice a single shock on frontsuspension..seen an RC car like that then.. forgot the name.

    +1
  • Small Feature Wish List for v1.11 Update 2.8 years ago

    Option Toggle to Stiffen floppy Rotator complely remove movement range

    Toggle Via ActivationGroup// example toggle floppy ragdoll to a controllable dummy and vice versa

    +1
  • How to make a sequential transmission 2.8 years ago

    Can you put a link here to a unlisted simple low part car that utilize this FT code to study?

    +1
  • 2 billion points in gun training (not clickbait) 2.8 years ago

    Whoah did not know u can do that on debugger..can u put /share the debugger commands used here

    +1
  • PidSattisfaction 2.8 years ago

    Nice ..ive been experimenting on PID ..i always fail to stop it while moving cuz im using simple airbrakes ..this may be the solution..ow plz do tag me when you release those usefull formula u mentioned..will like to learn more

    +1
  • Aquila CR-1 Supercar (read description) 2.8 years ago

    Hehe maybe some will find a way to make a high pitch sound on max throttle with this ..we can only dream engine sounds like this one on >>>>link<<<<

    +1
  • A gif and 2 pics 2.8 years ago

    Dang 3000? ..Hope u can make a low part version as well just the engine and chassis suspension for testing..for the longest time im stuck on engine FT's variable speed especialy crawl mode on my project update it got some kind of torque but it intruduces some bugs...interested on how you achieved this automatic transmission with torque curve.
    ..hope the developers add someday
    •a better sounding car engine( idle, accelerate, decelerate)
    •Rodball ends part (heim joints) for multilink/ 4 link
    •differential part and ability to lock (front,rear center)
    ---if not above ability to change engine input on each wheel
    •handbrake (lock front only or lock a specific wheel) or park for slopes
    •fix strange wheel collision like on those runway edges
    •a simple map for crawling , topspeed test, dirt track, monster jam ramps, stadium truck circuit

    +1
  • My Android MOD is now working! 2.9 years ago

    @Suqingqing hoping you can make a simple lagless testmap for Android...for testing land vehicles.. the less structures the better

    +1
  • citroen c3 wrc 2.9 years ago

    Hope you can make a low part version ...just to demo the engine shifting function and that handbrake..with the highpart count no chance i can test this out without crashing SP on my device

    +1
  • How to make literally anything fly. 2.9 years ago

    Nice ...i have not known that resizing wings retains it flight properties..thats amazing..thx

    +1
  • Worst car or best idk its small tactical and dump 2.9 years ago

    Its low part and fun to drive..ive forgotten one can be built to hover this way thru resized wheels like the olden days..most ive seen nowadays using PID on jet engine for hover

    +1
  • Craft review series- send me your planes (or cars, boats, helicopters, tanks, airships) 2.9 years ago

    Um im currently trying going back on SP and have vague ideas to improve upon my old crafts..can you test it? I tend to focus on innovation with new FUNCTIONs than looks and it be a great help for on going updates if you find some bugs or the controls and functions hard to use..i rarely get other players inputs to improve upon
    BTW whats your youtube so i can search it

    Crafts below


    Articulated Rider Quad/2 stageChute ExV1 (An2k)


    Hammers buggy wheelie+ updates for 1st car(An2k)


    +1
  • offroad gokart 2.9 years ago

    Good to know that code also worked with vtol

    +1
  • Hammers buggy wheelie+ updates for 1st car(An2k) 3.2 years ago

    @6aa18810 i will like to share some link..maybe these will inspire you..and im still learning myself
    CAR suspensionnible link here
    these types too complex ---->double/semi triangulated 4 link...
    inline cantilever..multilink(doublewishbone w/trailing arms)
    im still learning the squat/anti-squat..dive/anti-dive...countertorque..caster..KingPin inclination..kickup..suspension geometry
    different types explained here
    to be honest
    learned more on suspensions explained by rc guys than actual carguys on youtube

    +1
  • Hammers buggy wheelie+ updates for 1st car(An2k) 3.2 years ago

    @6aa18810 thanks...im still learning(trying) funky trees as well..if you noticed the IF else usage is excessive...and codes were long and basic..wish i can optimize it but limited in knowhow...im currently experimenting new unique features for the long overdue update

    +1
  • Rock Crawler truck (fully articulatible suspension) 3.3 years ago

    Awesome ...this solid axle suspension of yours dont rollover.. And enough grip to climb the almost vertical mountain wall beside the wright spawn point....hoping SP gives us better car/high rev bike engine sound in the future

    +1
  • Build Wheel #4 3.3 years ago

    Its Rare to get comment or even more valuable ..inputs.. on builds to learn and improve upon ..even if you ask.

    these below are simple builds with low part count but I tend to focus on functions more...till i get better on building.


    O. Quad with articulated rider with 2 stage parachute


    O. FT Buggy this one has issue with the lights not workin on the left side since 1.10 but other functions may be still be working

    +1
  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 3.3 years ago

    @JaeBeansS just fine ..whoah what a shite of a year 2020 was..anyways still not able to complete a single submission worthy project still..finished the signal lights for car but still working on new suspension and body...then..having experiments on single wheeled bike and 2 wheel bike that follows incline of a hill with promising results..another experiments on hover using PID but having issues on stopping on hovermode..then articulated pilot on a small jet project was put on hold till i can figure out make a custom chute... i got bored and somewhat a bit frustated of the results and decided to give it rest a bit.

    +1
  • Britten-Norman BN-2A-21 Islander Philippine Navy trailer Simpleplanes 3.3 years ago

    Ohh may noypi pa pala nag pi-play ng SP

    +1
  • OR-05 [Ornithopter] 3.6 years ago

    Ohh very smooth...one of the best ornithopter I've seen on SP...glides really nice as well, when turning off throttle on air

    +1
  • I'm starting to HATE THIS PLACE!! 3.6 years ago

    Hmmm Seems getting GOLD or plat is not worth it cuz of the drama.....ive been here 6 months and most likely there are others builders like me begging to get comments or input on ones creation and still gets none or barely and glossed-over. Tried to build creations with unique functions and features still nobody gives a fuck on my builds. Perhaps I should not feel bad about my points or the attention or not getting comments/input if getting those will result to DRAMA shite..seems its better to stay bronzebut still it would be a shame if I did not try

    +1
  • New Beta - v1.10.103 3.6 years ago

    Wow nice fuseInput parameter to cannons to set shell fuse on FT = with targeting equals proximity fuse kaboom

    Wished they add an option parameter for rotator's ZeroOndeactive to not remember last position when you deactive returns to neutral position and keeps it there then when reactivated rotatorstays in place and wont return to last rotator position before reactivated..will be a great help for those free rotating turrets

    +1
  • Any Sabaton Fans? 3.6 years ago

    Night witches

    +1
  • GR-MX 00 Legs 3.7 years ago

    Whoah smooth motion

    +1
  • We need a glass nose cone in the beta 3.7 years ago

    Perhaps if only the DEVS can add transparency slider in color pallete...we can already make things shiny why not add transparency?...plus doing that we get tint color as well ability paint any part to make it glass(tinted/clear), invisible or opaque....plus these part wont CRACK/BREAK

    +1
  • SimplePlanes Update Suggestions 3.7 years ago

    🔴without mods take screenshots and put them in a folder so you can edit it and retrieve when publish with the plane
    🔴actully make plane control YAW rudder work in air with no jerking back
    🔴glass or able to make any block transparent and choose its tint color
    🔴half circle fusalage with option to make it hollow
    🔴make brakes input on wheels edit-table like activate brakes wth ActionGroups
    🔴make camera zoom available
    🔴Part --->heim joints (ball rod ends) hinge that move up-down left-rght and roll side to side a bit
    🔴Make car engine turn any fusalage or part
    🔴make possible to edit engines sounds type
    🔴make fuel tanks have activation group to cut off fuel and engine sound completely

    +1
  • Finally, a heli from spefy 3.7 years ago

    Must likely I wont understand the FT
    It’s about time, Spefy

    +1
  • 00 LCD Display Packs F1L1 3.8 years ago

    Will there be issues if I scale these down?

    +1
  • Darda 600 3.8 years ago

    is this right? Can you give some coordinates like the ice base for example..TY in advance
    DebugExpression "sum(Throttle * 1000 * VTOL)"
    DebugExpression "sum(Throttle * 1000 * Trim)"

    +1
  • [PINNED] Markdown Formatting 3.8 years ago

    Test image link
    Clicky testSPlogo imagelink1


    [Clicky test SPlogo imagelink1](https://www.simpleplanes.com/Content/img/logo.png)
    

    _shows on description post idk perhaps used as bullets
    🅾 blah1
    🅾 blah2
    😺blah3
    💛blah4
    🍩 blah5
    🐙blah6
    🎈blah7
    💢blah8


    +1
  • Dev console in android 3.8 years ago

    You can put any of the variables clicky link to variable guide
    Or combine with funtionslink to functions

    Example I want a trigger for else if to activate on 13kph
    GS <= 3.5
    Which is equal to 13kph
    Test In debugger ill write type d space and "GS <= 3.5" if GS lesser or equal to 13kph result will be GS <= 3.5 = true else will be false
    Then ill try else if statement with landing gear
    On debugger "GearDown != 1 ? ((GS <= 3.5) ? 1 : 0) : 0"
    If landing gear not active and GS is 13kph or less will result to 1
    If your code is wrong it wont register to the upper left corner so usefull if you want to write your own codes...used in what i like to call slopegrips on hammerbuggy
    My hammer buggy uses many else ifs almost tempted to call it if else buggy

    +1
  • FoV code doesn't work 3.8 years ago

    @brians1209 im only using edited FoV before taking screenshots for submission only done it with my hammers buggy..after that i forget about it hehe

    +1
  • [PINNED] Markdown Formatting 3.8 years ago

    tESTBlahblah
    -bullet1 `Blahblah`__
    •one
    •two
    -bullet2
    

    Yeah seems bullet not workin on comments
    Ohhff seems i cant edit inside box..anyone know how?
    test #######Blahblah######

    +1
  • What is this? 3.8 years ago

    Hehe my build descriptions now looks colorfull be cuz of that post..idk i may have overdone it thu but its unique

    +1
  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 3.8 years ago

    @JaeBeansS ahh on that its for jumpzone.. in this with weight and all... a speed of at least above 230kph to clear the ramp on the other side as i remmember ..this one can max to 250-ish


    Thu landing can be still be an issue needs to airbrake...will rework it maybe to survive 30ft straight drop like the hammers buggy. But Idk how cuz of the springs needs to be small

    +1
  • Autogyro 3.8 years ago

    Nice.. ive tried to cut off engine completely at 1000ft and it autorotates as expected and able to land safely

    +1
  • horn or siren using winch AG5(An2k) 3.8 years ago

    @JaeBeansS oh btw see what i did on the hammers buggy? I made the winch as a steering wheel ..its not moving around since both rope end and winchbody is both attached to a non moving fusalage

    +1