1,182 An2k Comments

  • Rocket Buggy Thingy 3.9 years ago

    @Chancey21 oww okay i dont know that..hehe first i tried to activate all AGs hoping the gun was AG activated ..anyways mobile users may find it strange why theres rockets on this and cant use it... hope they see what you said below

    +1
  • Rocket Buggy Thingy 3.9 years ago

    @Chancey21 strange no one mentioned theres no gun for FireGuns to activate the boosters must be the thing that fells off when loading idk ..when I put a gun on car and fireguns the boosters work..you must have forgotten it? Btw love it

    +1
  • Are people biased in sp? Or is it just my imagination? 3.9 years ago

    Meanwhile....(most likely) most can only dream of those amount of upvotes
    A single tear runs down on face

    +1
  • mojoATV 3.9 years ago

    Rare to see Quads and ATVs so i have to search and found this... this rides sweet

    +1
  • Anomalocaris 3.9 years ago

    Dang the body andulation is spot on look realistic


    about this creature clicky link

    +1
  • A note to sp car builders 3.9 years ago

    @Sinacraft im really inspired by this video maybe it do same to you video below
    Kartcross rally

    +1
  • A note to sp car builders 3.9 years ago

    @Sinacraft ohh thanks..maybe for now I'll look into chancey21's cars to know a bit and ask later for clarification

    +1
  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 3.9 years ago

    @Zoowarp hmmm probably you will
    1. attach the main detacher from this to your ejection seat and connect it also to ragdolls neck and reduce detachers power with a wayy low like 3 and put.. delay 2 seconds
    2. Connect all limb detachers to your ejection seat and hands on steering stick (btw these have 0 delay
    3. Hmm sequence make planescockpitglass detach 1st ..then ejection seat..then...dummy edit: idk if the pilot should detach from the seat in real life

    Those cannons are for forward propulsion on chute
    just VTOL wayyy to max to lock arms and hold Fireweapons to move forwards and steer chute via roll (not perfected yet )
    Owww..the ragdoll floats as well

    okay just Tag me when you submit im eager what you will do

    +1
  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 3.9 years ago

    @Zoowarp code there on both hands and detacher on the back uses FT have you checked it? Code by spefyjerbf


    Used on small chutes when AG2 is active 7 seconds delay deploy
    Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 7 : pow(10,10) ))


    Used on2nd detacher on ragdolls back deploy in 10 seconds after AG2 active
    Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 10 : pow(10,10) ))

    Is that what you needed?

    +1
  • WL-Toys 12428 RC Car 3.9 years ago

    Been using same map "canyone" as well..i find it's coastline dunes good for test but I reduced rear suspension stiffness to 2.5 ...maybe ill try to make rear solid axle trailing arms as well seems can handle jump landings much better than DoubleWishbone

    +1
  • Patok jeepney v4 3.9 years ago

    Cant even run it but will upvote ..those lights must be too distracting to others on the road hehe

    +1
  • The Rising Sun - A SimplePlanes Cinematic 3.9 years ago

    @Adityo0502 oh that code I got from spefyjerbf btw...I believe it has 7second-ish delay... im currently workin on a new version of ragdoll and make it a rider or a pilot on next project

    +1
  • The Rising Sun - A SimplePlanes Cinematic 3.9 years ago

    Somekind of a US-made euro fighter or an X-plane

    +1
  • Delayed activations? (funky trees) 3.9 years ago

    Strange..someone also ask this yesterday on forums..anyways check my build details on description on link below
    Simple ragdoll on chute

    +1
  • CR18 Suspenion Concept 3.9 years ago

    Ohh awesome ...some sort of independent "crossbones" rear suspension ...love to see something new

    +1
  • REOXS V1 3.9 years ago

    That whoooouugh sound and body articulation combined make this worrthy of a horror film.. love it

    +1
  • I just Discovered Simpleplanes Dark Mode. 3.9 years ago

    Dang surely be much easier on the eyes hope ill find a plug-in of some sort like this for my browser

    +1
  • Hammers buggy wheelie+ updates for 1st car(An2k) 3.9 years ago

    Bloody heck this is a pain in the a$$ to build for a newbie builder like me.. first veering off to left by a lot (cant even stay on runway) done suggestions and fixed it found out it not only dragglitch but weight and suspension connections to make it stiffer finally got it to almost straight veering 1 degree heading (from wright spawn point to runway end)and then troubles wth FT and about to upload then finding another issue so delay then delay ...thanks for the help manage to solve most of them
    @edensk on help on forum
    @jamesPLANESii on help on forum also on how to edit field of view yeah this view is better have to figure out devconsole
    @Bogdanx for your codes on limiting top speed
    @randomusername for your codes on limiting top speed and help on forums
    @singularmuon for that project titled almost ackermann steering
    @Armyguy1534 on forums

    +1
  • horn or siren using winch AG5(An2k) 4.0 years ago

    @TheBritishAviator sorry for the late reply just woke...made Top winch speed is 0.02 as i remmember.. so its slow and winchvolumeproperty is 10 ive tried making it 100 but seems sounds thesame. Top winch has activation group is 5 and input is Activate5...must be the combination of slow & loud winch and condition as long AG5 is on..thats my theory to be honest i really dont know. On the lower one tried ive attempt to make it undulate by rate(AngleOfSlip) < 0.001 its result on debugger is very erratic it stops and turn on but im not satisfied with result idk if adding smooth will make it undulate. Im sure maybe someone with more Funky tree knowhow can make it better....

    my wish list: hope others will make

    `•simulate undulating sound fast version like a cops siren.

    •slow for undulating sound firetruck.

    •perhaps make a STUKA DIVE BOMBER terror siren.

    `•hazard beeps sound like the ones on extremeheavyobjects moving back like in big truck & heavy machinery

    +1
  • Performance SCT V5 Blackout 4.0 years ago

    @Maximum777 oh never thought those were a part of front suspension ..very clever..i may try to use sway bar for my next car submission

    +1
  • Performance SCT V5 Blackout 4.0 years ago

    @Maximum777 Looks like a proper rockcrawler nice..btw im still studying suspension parts and im wondering what are those horizontal shockspings on the rear suspension for? Are those sways bars?

    +1
  • SSH-RM.6 Turret 4.1 years ago

    ??? Dude..Both cannon and minigun must have their "disableAircraftCollisions" setting to TRUE ...cant hit enemy craft...fired bullets ghost thru them..just in case you havent noticed

    +1
  • Free to use FT car steering aid coming up! (and how to use it) [TEASER] 1.6 years ago

    is it like ackermann / anti-ackermann... on steering FT?

  • Farm and Town 2.7 years ago

    Yaaasssss ..this is beautiful ... perfect screenshot map for ww2 type planes

  • What the best suspension system you like? 2.7 years ago

    I havent created what i planned for a long time..since no heim/ball joint,for now.. only possible adding 3-joint rotator on the floppy end of the each suspension arm adding more parts...waiting on next update..maybe i will try making a triangulated 4-link for the rear (IRS)and maybe a multilink on front (IFS)but a simple double wishbone is acceptable also.

  • Literally Infinite Fuel 2.7 years ago

    @EverettStormy thanks for sharing.. I`ll give you credit anyways if i use it

  • Literally Infinite Fuel 2.7 years ago

    ????!!! This is GREAT for those who wants infinite fuel but hates seeing those gazillions gallons on build menu..just states "infinityGAL" on build menu ..but 0% fuel on ingame U.I. the ony part that bugs me but only a bit ..even forgettable. This is usefull


    QUESTIONS.
    1.Is this free to use?
    2. Does this effect weight of craft?
    3. Any unwanted bugs this fuel setup can produce?


    Anyways ..Tested it with the most gas gazzling engine that big jet engine blasto BFE300 at full throttle..had a cig finished and returned and still going.

  • anti-gravity engine and B system 3th 2.7 years ago

    Oh ..seems you forgot to add FUEL?

  • [Teaser] Yeager air show -ish 2.7 years ago

    Nice air shots ..point of view a bit far to see when you did the control surfaces checks...anyways is the F-22 capable of Vertical landing and takeoff? And I did not expect the ending ..hmm could happen in any airshow i guess.

  • Any glass experts pls answer 2.7 years ago

    @FoxDynamicsWeapons oh no kinda a glitch with the glass..2 glass fusalage panels together... panel 1 in the back is set to zero percent opacity making it clear and transparent.. on front is set to 100 percent opacitysolid color non see-through u can see through it depends on which way your looking..works like a one way glass..kinda a usefull glitch. Click the link given and try it out if thats the way u want.

  • Any glass experts pls answer 2.7 years ago

    Im no glass expert but ..check out this..Take a look at the 1st and 2nd picture tabs on this creation ..1st one looking from back of cockpit is clearglass and 2nd looking from frontend is solidcolor maybe you can change the opacity of the 2nd...is that what you were looking for? >>>Clik here for link<<<

  • Uninstalled game(accidentally) and have a question[answered] 2.7 years ago

    Happened to me as well ...nowadays i tend to make a save/backup of this 2 folders and add OLD before the name [FOLDER]AircraftDesigns [FOLDER]SubAssemblies and the file CloudSettings.xml to save my custom spawnpoints and discoveries. Mods can always be redownloaded.

  • Only Filipinos will Know 2.7 years ago

    Ay nako. ber months na pala.

  • Ninja Ver 2022 2.7 years ago

    I like what u did with the roll must be a gyro?

  • Combat Drone A12-XV45 2.7 years ago

    Hehe... where that "forcefield" you made would fit this build well since this is a futuristic 2032 drone? Probably we will have that technology by then

  • Scout Weka Engine code Demonstration 2.7 years ago

    Dang the FTcode is longer than i imagined and looks like beamng not simple planes

  • Walker 2 2.7 years ago

    Dang I would love to build a walker maybe someday

  • Scout Weka 2.7 years ago

    Would love to try it out but cant with that part count..mostly interested on the engine FT you said..dang this looks like a real car..any chance of a low part count build car that features that FT engine?

  • Funky Trees! 2.7 years ago

    this Request STATUS:(EDIT) answered/solution found
    Provided by Liito---> floor(smooth(Brake*1.15 ,1))


    Guys can you help me..need a FT code to only activate when BRAKE button is held/hold for >= 1.5 seconds. Im building something with a 2 part brake that onepart activate on Brake on >= 0.1 & <= 0.98 brake power and another whenbrake held on 1.5 secs so i wont hit it accidentaly.I Tried on debugger something like Brake >= 0.99 to detect brake is held but i dont no what to put on if brake button is held 1.5 seconds part..idk I tried using something like sum(Brake) ..cant make it work

  • Hover bike 2.7 years ago

    Nice pod cockpit.. love that dial type throttle ..54 vote .ill make that an odd number.

  • 1 way mirror 2.7 years ago

    Someone may have done this..on it do try to change the non transparent end to shiny..Is this what your lookin for?------->>>>1 way glass<<<

  • I did a thing 2.7 years ago

    "One way" see tru glass Oh nice discovery ...this usefull bug with using 2 glass..surely some will utilize this

  • Mapping Error 2.8 years ago

    Oh nice ..Can you elaborate on (AG2): transistion engine and (AG5): space anchor ..what they do...and also can this craft can to a controlled vertical descend? If so how.

  • Brand new offroad buggy goin' zoom! 2.8 years ago

    Did you made it so it can go up n a 60° incline ? Tag me as well

  • MK2 2.8 years ago

    @Ballsosteel24 ahhh I see... you must have meant when hovering turn-OFF AG1 and then VTOL down slowly for controlled descend

  • Prorotype 55-S 2.8 years ago

    @FlyingPatriot nice ..hoping you'll add way to control AG2 jet-engine power like via TRIM for a controlled descend..for now im turning OFF/On AG2 to descend lower by increments..like it overall.its smooth than other VTOLs ive tried.

  • Prorotype 55-S 2.8 years ago

    1.Need suggestion on how to do Vertical take off then transision to normal flight
    2. Also how to do a Vertical descend to landing?


    Wish we had a way to have 360 force shield and see tru and shoot tru it. BTW your the first to implement this "force Field" thingy. would be great if we have a way to shut the gun sound as well idk if next update we can do that.

  • MK2 2.8 years ago

    Suggestion on how to land this craft? Anyways there's a noise like somethings lose when you go high speed..wonderin where it coming from.


    Overall i like the craft ..unique..but the control is getting use to espescially the 360° roll and the 360° pitch.
    ..........
    Also This must be what its like to ride that broom from harry potter forgot the name

  • Blue Cow w. AP 2.8 years ago

    I always love to see FT code applied use on crafts..thu roll can be too sensitive hard to level ..i can see why u had that auto level