Simple MiG-21bis
Introduction
MiG-21 (NATO reporting name: Fishbed) is a supersonic jet fighter and interceptor aircraft, designed by the Mikoyan-Gurevich Design Bureau in the Soviet Union. Approximately 60 countries across the world have flown the MiG-21, and it still serves many nations six decades after its maiden flight. It is the most-produced supersonic jet aircraft in aviation history and the most-produced combat aircraft since the Korean War.
MiG-21bis is the ultimate development of the MiG-21, fitted with a more powerful engine and a great number of other advances over previous types.
Features
- Mobile friendly design with only 322 parts.
- Custom HUD + Detailed VR Cockpit according to the real aircraft.
- 1:1 size and realistic performance.
- Adjustable nose cone and detailed landing gear.
- Realistic flight model optimized for AI dogfight.
- Easy to edit weapons to fit your needs for every mission.
- Cockpit camera G shaking effect.
- And you can see the pitot tube shaking when you fly at a high G load or high speed! (thanks to funky trees)
Instructions
AG1: Canopy
AG2: Airbrake
AG3: Flaps Full Down
AG4: Lights
AG5: Drogue Parachute
AG6: Drop Tank
AG7: Jettison Weapons
AG8: HUD
Afterburners will be activated when the throttle is above 95%.
VTOL down: Flaps
VTOL up: Manual Nose Cone Adjustment
Trim: Pitch Trim
The rear airbrake can be deployed once the central drop tank is cleared (Activate 6).
In order to achieve high speed, the MiG-21 is a plane with poor maneuverability, so don't expect it would fly like a modern fighter jet!
Gallery
Links
MiG-21 in Wikipedia
MiG-21bis DCS manual by Chuck
My other works
You can support me with a donation here
Enjoy your flight!
Specifications
Spotlights
- This craft has been featured
- This craft is curated
- MrSilverWolf 1.2 years ago
- ChiChiWerx 1.2 years ago
- Sgtk 1.2 years ago
- Ownedpilot 1.2 years ago
- belugasub 1.2 years ago
- SyntheticL 1.2 years ago
- Falkenwut 1.2 years ago
- VinFage 1.2 years ago
- Tookan 1.2 years ago
- LieutenantSOT 1.2 years ago
- Grob0s0VBRa 1.2 years ago
- IceCraftGaming 1.2 years ago
- BSKPlays2009 1.2 years ago
- Bryan5 1.2 years ago
- VeroViper 1.2 years ago
- Erc90F4RU 1.2 years ago
- Otana 1.2 years ago
- Sergio666 1.2 years ago
- NARGII 1.2 years ago
- L1nus 1.2 years ago
- Dragoranos 1.2 years ago
- sKyCoS 1.2 years ago
- CL125 1.2 years ago
- FatPilotOne 1.2 years ago
- AnomalyYeet 1.2 years ago
- HuskyDynamics01 1.2 years ago
- MrCOPTY 1.2 years ago
- AntonWings 1.2 years ago
- SonsoftheMoth 1.2 years ago
General Characteristics
- Successors 12 airplane(s) +118 bonus
- Created On Windows
- Wingspan 23.0ft (7.0m)
- Length 51.8ft (15.8m)
- Height 14.4ft (4.4m)
- Empty Weight 13,148lbs (5,963kg)
- Loaded Weight 19,441lbs (8,818kg)
Performance
- Power/Weight Ratio 0.832
- Wing Loading 74.4lbs/ft2 (363.5kg/m2)
- Wing Area 261.1ft2 (24.3m2)
- Drag Points 825
Parts
- Number of Parts 322
- Control Surfaces 5
- Performance Cost 1,717
best MiG-21 Mobile Friendly
Simple but mobile unfriendly
Could you make a Phantom?
@Whills question if your available when will you post your next aircraft?
@rorrE well, "tailplanes" is the a variable name that I defined in the variables list, you can check that list by clicking the variables button just next to the play button in the designer.
very cool plane, lots of details considering it's pretty mobile friendly..
also one question (ik it's been a year but) how did you do the horizontal tail wings??
I saw the ft codes on the rotator it just said tailplanes.. does that actually work??
Le fishe au chocolat
Absolute BANGER design, I love flying this thing so much!
beautiful plane
Nice and simplistic, love it!
Союз нерушимый республик свободных
Сплотила навеки Великая Русь
Да здравствует созданный волей народов
Единый, могучий Советский Союз!
Славься, Отечество наше свободное
Дружбы народов надёжный оплот!
Партия Ленина - сила народная
Нас к торжеству коммунизма ведёт!
Сквозь грозы сияло нам солнце свободы
И Ленин великий нам путь озарил
На правое дело он поднял народы
На труд и на подвиги нас вдохновил!
Славься, Отечество наше свободное
Дружбы народов надёжный оплот!
Партия Ленина - сила народная
Нас к торжеству коммунизма ведёт!
В победе бессмертных идей коммунизма
Мы видим грядущее нашей страны
И красному знамени славной Отчизны
Мы будем всегда беззаветно верны!
Славься, Отечество наше свободное
Дружбы народов надёжный оплот!
Партия Ленина - сила народная
Нас к торжеству коммунизма ведёт!
Watch me ruin the hell out of this plane
@Mig
Waiting For SU 27
Great 10/10
Comrade
This plane is cool btw how u can make a radar?
waiting for su27
@Sputochka Sure :-)
Hello! This is the greatest Mig-21 I've ever seen!
By the way, may I use your HUD and radar?
mmm yes, "simple"
@Whills ohhh I get what you mean. And yeah I use a calculator which just automatically tells me the mach number at a certain altitude I put in. I also have a mach calculator display that takes altitude into account. That’s why I find it annoying when people say that a planes top speed is a certain mach number but they don’t say the altitude it reaches that number at hahaha. My issue with high and low altitude though is more that if I build a transonic aircraft that can reach 0.9 mach at 5000ft, but in real life can’t break the sound barrier in level flight, in SP the plane will exceed mach 1 when at high altitude since I don’t think SP’s air model can model the issues that occur at transonic speeds. Would be nice if fuselage tapering for the area affect would be modelled on SimplePlanes but sadly such a thing isn’t possible
@Mustang51 Actually I am using this expression to get the realistic mach number, I use it in the cockpit label. For example, you can just put a text label and then copy and paste this into the text field:
Mach: {TAS/(Altitude<11000?(340.3-0.0041*Altitude):295.2);0.00}
By checking this label, we can know the plane's real Mach number.
Sadly in this game, we can't use FT to control the engine thrust multiplier. But since Jundroo already simulated the effect that the air drag and engine thrust drop as the altitude goes up, I think as long as we can get the drag point right, then the top speed at both low and high altitudes will be realistic.
I think the main reason we find it hard to balance the top speed is that we didn't calculate the Mach number correctly, I used to just divide the TAS by 340 (so does the Jundroo's official planes !), which is quite wrong. In fact, at 15,000m, you only need to get about 2,100 km/h (TAS) to reach Mach 2, but most people think they have to make the speed as high as 2,450 km/h, which is actually way too fast.
@Whills oh I never thought of using FT to control its max speed! Do you just add that to the engines and in what part would you put that in? I’m far from a pro at FT hahaha. But this would be a really nice input because at the moment, I feel like I can make my planes either only realistic at low altitude or high altitude. With a code like this, the max speed can be realistic at both
@Mustang51 That sounds a great idea, I will surely give it a try. I think increasing the drag point a little bit might also be helpful (around 1500 I think). This plane is too fast at current drag points. When the the plane is at higher attitude, it is easier to achieve high Mach number. Since the speed of sound will drop below 300m/s at 10,000 m. If the plane's GS Is 300 m/s, then that's mach 0.88 at sea level but mach 1 at 10,000m. I use this funky tree express to roughly get the local sound speed: (Altitude<11000?(340.3-0.0041*Altitude):295.2)