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How realistic do you want the flight model on my 180 to be?

228k jamesPLANESii  4.2 years ago

Do you want it less less realistic where the plane flies in a straight line, there’s no sideways prop wash over the tail and gyroscopic effects from the prop? Or do you want it to be hard core simulation with everything being simulated?
Here’s how it’s going so far BTW:

This is not a teaser. You will not be tagged if you say T on this post.

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    here @Mikey101234

    3.9 years ago
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    4,869 Mikey101234

    Tttttttttttttttttttttttttttt

    3.9 years ago
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    It’s up @Mikey101234

    3.9 years ago
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    4,869 Mikey101234

    T

    3.9 years ago
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    35.4k V

    Jk
    I
    I
    V

    4.2 years ago
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    35.4k V

    T

    4.2 years ago
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    4,536 Bman01

    Veerrrryyyyy! Ok now -TTTTTTTTTTT-

    4.2 years ago
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    48.8k Wogchamp

    T ( ͡° ͜ʖ ͡°)

    4.2 years ago
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    Oh wait I’m an idiot. My brain put a 2, like 182! Lol @jamesPLANESii

    4.2 years ago
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    😑 @ForeverPie

    4.2 years ago
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    W8 but all 180s are taildraggers @ACEPILOT109

    4.2 years ago
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    Idk, but I have to say, that looks cool! Ive never seen a tail dragger 180...

    +1 4.2 years ago
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    101k Wallaby

    T

    4.2 years ago
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    Completely unrealistic, turns faster than a fighter and accelerates faster than an SR-71.
    JK, do it less realistic

    +2 4.2 years ago
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    It’d just be like flying in X Plane :D @WarHawk95

    4.2 years ago
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    34.8k WarHawk95

    @jamesPLANESii I have an idea... Make both versions. One for pilots like you with hardcore simulation and one for amateurs like me 😁😭

    4.2 years ago
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    As realistic as a Biplane

    +1 4.2 years ago
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    You might want to check the dihedral of your wings @TheKraken3

    4.2 years ago
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    2,376 TheKraken3

    @jamesPLANESii Wheel traction really sucks, my landing gear are always wack because of it the main thing that pisses me off though is when a light touch on the rudder rolls the plane like crazy for no reason

    4.2 years ago
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    I think the main downside to SP’s physics is the inertia physics and wheel traction. With the help of jet engines, you can make the flight physics amazing @Mattangi2

    +1 4.2 years ago
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    28.8k Mattangi2

    @SnoWFLakE0s ye, its good but not great

    4.2 years ago
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    66.7k SnoWFLakE0s

    @Mattangi2
    .
    SP's physics are surprisingly well done.

    4.2 years ago
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    The fact that the plane has about 2000 parts and it’s going to be pretty laggy anyways as well as the fact that you’re gonna have like a 2 second delay between your control input and the input actually doing it’s thing, it’ll make taking off hell with lag lol @vcharng

    4.2 years ago
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    9,428 vcharng

    "sideways prop wash over the tail"
    =>"Spiral slipstream"
    Also there's a third thing called P-factor, but I wonder how you're gonna make it happen in the game...

    Does these realism affect playability for mobile players?

    4.2 years ago
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    28.8k Mattangi2

    i think in a game where realistic physics is just nonexistant u should try and make up for that by making urs hardcore realistic

    +3 4.2 years ago
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