Also you could say that spawning at the island takes a little longer to load than usual, but planes take wayyyyy longer to load and the game doesn’t crash. Also, the windmills are one of the main reasons Maywar takes so long to load is because of the windmills, which nobody really cares about anyway. If they get rid of them and maybe replace them with an airport or something, Maywar would probably run a lot better.
Also, only NZ$100 or less phones or devices older than 5 years old can’t run SP now.
Having the ocean on high and flying past the breadcrumb islands doesn’t affect the frame rate on my PC at all. Or it’s so negligible it’s completely unnoticeable... @Tully2001
Number 2 can be applied to everything. It is super useful!
And number 3 is probably the most common mistake I see on this site. People don’t bother adjusting the drag and give the plane heaps of power instead and the planes end up being able to takeoff shorter than a Cessna and climb vertical at cruising speed.
No trees = new players leaving the game because the map is so damn terrible @EliteArsenals24
Also people not recommending the game to their friends, meaning less money for Jundroo
If you go to the home page of the game and then go to mods, there’s a thing called overload. Enable that and then go to the designer and you will notice a new button at the bottom of the screen. Basically with this button you can limitlessly edit the attributes of parts, including limitlessly editing the inputs of parts.
Stabilise your approach
Come down slowly with about a 2 to 5 degree approach angle. No nosediving
Slow your rate if decent just before you touch down so that when you touch the runway, you’re rate of decent is almost 0
Make sure you’re going slow too.
But if you really want it stronger, you could try increasing the mass scale of some parts.
I agree, wobbly rotators are some of the most annoying things in SP. They drive me mad too.
Actually, I’ve got the climb rate at 0 roll angle figured out, but I’m having issues with when you’re turning because I have it counting with AOA but when you’re turn8ng you can have a high AOA but 0 pitch angle and not going up or down so the climb indicator is indicating that I’m going down when I’m not.
Is there a way I could get it so that when you’re rolled, angle of slip is the main factor and when you’re level, AOA is the main factor?
PS currently my input is:
You scale down a missile or rocket, and you make its detonation timer an extremely high number and make it’s thrust timer number 0, and you attach it to two blocks: one detacher that activates it, and another that detaches it if you want it to detach when you’re done. (If you want it to stick permanently, attach it to a normal block).
I thing the blade 1000 is about 100 gallons an hour... and I haven’t tested the others.
It’s funny because it’s the lowest power engine, and the the average low power engine consumes about 5 gallons an hour 😂
This is actually a pretty god build!
+2I thought the bomber was Gordon
+2Also you could say that spawning at the island takes a little longer to load than usual, but planes take wayyyyy longer to load and the game doesn’t crash. Also, the windmills are one of the main reasons Maywar takes so long to load is because of the windmills, which nobody really cares about anyway. If they get rid of them and maybe replace them with an airport or something, Maywar would probably run a lot better.
+2Also, only NZ$100 or less phones or devices older than 5 years old can’t run SP now.
Having the ocean on high and flying past the breadcrumb islands doesn’t affect the frame rate on my PC at all. Or it’s so negligible it’s completely unnoticeable... @Tully2001
What about Poopatron 10000
+2Another thing, it was actually a dev who co-made MP, and it runs with hardly any bugs at all!
+2The devs just need to make some lobby system and a LAN thing to the mod and it’ll be perfect for the game!
Number 2 can be applied to everything. It is super useful!
+2And number 3 is probably the most common mistake I see on this site. People don’t bother adjusting the drag and give the plane heaps of power instead and the planes end up being able to takeoff shorter than a Cessna and climb vertical at cruising speed.
Well done BTW!
+2It’d be cool if there was more support for collaborations...
+2yes
+2Yeah we kinda need a moderator in the Asia/Oceania region.
+2And a mod who can understand Chinese would be awesome
You're living this life RIGHT my dude!
+2One happened
+2Like
2 weeks ago or something
XDD
+2Nobody:
+2Rotor blades when they’re stopped:
BBBBBBBBBBBBBBBBBBBBBBB
Jundroo why you do this
Yeah. But Apple don’t allow mod support @Natedog120705
+2Snek pek
🐀🐍
+2260 upvotes ≠ almost
+2Hi changed my name, I’m James!
+2Edit: uh, that doesn’t work at all 😂 what was I thinking
No trees = new players leaving the game because the map is so damn terrible @EliteArsenals24
+2Also people not recommending the game to their friends, meaning less money for Jundroo
F
+2Grab a drincc of wet boi
This is a pretty trash plane. It looks like a car!
+2XD jk. Just playing with your username. This car is actually pretty good!
Disadvantages of COVID-19
Advantages of COVID-19
Everybody is bad before they are good :)
+2I want to unsee this
+2SimplePlanes it pretty much the only flight simulator that doesn’t have a city... @Bman01
+2Ages. Probably several months.
+2If you go to the home page of the game and then go to mods, there’s a thing called overload. Enable that and then go to the designer and you will notice a new button at the bottom of the screen. Basically with this button you can limitlessly edit the attributes of parts, including limitlessly editing the inputs of parts.
+2Stabilise your approach
+2Come down slowly with about a 2 to 5 degree approach angle. No nosediving
Slow your rate if decent just before you touch down so that when you touch the runway, you’re rate of decent is almost 0
Make sure you’re going slow too.
Welcome to the “too detail dedicated for our own good” club lol
+2Oh ok that makes sense lol. @TheKraken3
+2Bookmarked
+2W8 who is how?
+2With cars I start with the floor pan
+2With planes, I start with the belly
+2He saw it :D @WarHawk95
+2W8
+2Hold on a sec
You’re back? @randomusername
This is what my posture looks like lol
+2You agree
+2But if you really want it stronger, you could try increasing the mass scale of some parts.
+2I agree, wobbly rotators are some of the most annoying things in SP. They drive me mad too.
Hmmmmm
+2It’s a glitch in the matrix
No Randomusername started this. She didn’t need to go crazy over a Lvl. 1 obvious joke @AgentofFortune
+2Increase the mass of the wheels until they stop doing that
+2This would be epic
+2The last one is perfect
+2Actually, I’ve got the climb rate at 0 roll angle figured out, but I’m having issues with when you’re turning because I have it counting with AOA but when you’re turn8ng you can have a high AOA but 0 pitch angle and not going up or down so the climb indicator is indicating that I’m going down when I’m not.
+2Is there a way I could get it so that when you’re rolled, angle of slip is the main factor and when you’re level, AOA is the main factor?
PS currently my input is:
You scale down a missile or rocket, and you make its detonation timer an extremely high number and make it’s thrust timer number 0, and you attach it to two blocks: one detacher that activates it, and another that detaches it if you want it to detach when you’re done. (If you want it to stick permanently, attach it to a normal block).
+2Yo that’s pretty slow flight
+2Green Cybertruck
+2I thing the blade 1000 is about 100 gallons an hour... and I haven’t tested the others.
+2It’s funny because it’s the lowest power engine, and the the average low power engine consumes about 5 gallons an hour 😂
Since like 4 years ago lol. @D0M1N420R
+2