Profile image

Where do you start building

31.2k SemedianIndustries  4.1 years ago

I'm experimenting with different building styles and then I noticed I did something very odd for me with the last build. I usually start building from the middle section, add the nose, add the wings, complete the tail, decide if I make it a T-Tail or not, then I add the engines and undercarriage. With this last build I started with the nose and it felt ~really~ off.

  • Log in to leave a comment
  • Profile image

    Of course, the nose

    4.1 years ago
  • Profile image

    @Rub3n213 He's too dangerous to be kept alive

    4.1 years ago
  • Profile image

    Near-front to back for most long things like planes and vehicles. For panelling I start with a rib part and then add the panels to it

    4.1 years ago
  • Profile image

    Yo how does that even work @Rub3n213

    +4 4.1 years ago
  • Profile image

    @jamesPLANESii finally a worthy opponent.

    Our battle shall be legendary.

    4.1 years ago
  • Profile image
    10.9k Rub3n213

    I start with the landing gear

    +3 4.1 years ago
  • Profile image

    Start at cockpits rear, go forward. Then go finish fuse then tail and wings. Details come after

    +2 4.1 years ago
  • Profile image

    With cars I start with the floor pan

    +2 4.1 years ago
  • Profile image

    With planes, I start with the belly

    +2 4.1 years ago
  • Profile image

    For my light aircraft and majority of my builds I start with the engine and engine cowling then make a outline of what I want off of that then start building the fuselage off the engine cowling

    4.1 years ago
  • Profile image

    I see I'm the odd one here :')

    4.1 years ago
  • Profile image

    Depends on the build. With ships, it's simple. Hull usually needs to be paneled, so you start with a deck to give you a reference to panel around, and then you do the rest of the hull. Sometimes elements of the superstructure can be paneled together with the hull so you do them together. On planes, I usually start from the tail, get the fuselage shape in two or three layers depending on complexity, then move onto the wings. Vehicles are a bit more challenging as the hull is pretty much the entire build, and you have to nail it from the start. That also makes them quick and part efficient though

    +3 4.1 years ago
  • Profile image
    11.3k DOX

    i start with the nose since it helps me visualise the rest of the aircraft (plus i use ms paint to draw blueprints)

    4.1 years ago
  • Profile image
    29.4k Nerfaddict

    @edensk you are the same as me

    +1 4.1 years ago
  • Profile image
    29.4k Nerfaddict

    I Start at the very top of the nose and work my way back

    4.1 years ago
  • Profile image
    25.4k Mustang51

    I will usually first make a rough build which will be the general shape of the aircraft I am making. This way when I start the real thing, I know how it’s going to look and be shaped. I tend to start with making a fuselage tube of parts being between 0.5-0.1 in size. I add these until it’s the length that I wish for the aircraft to be and then I start shaping it usually starting at the nose. After I go for the wings but the way I do that changes with every plane I make

    4.1 years ago
  • Profile image
    16.4k edensk

    Normally I start with the nose and then I finish the fuselage, make the wings (and tail), landing gear, and finally the flight model.

    4.1 years ago