11.4k iwannabeelected Comments

  • 1Part HUD 3.0 years ago

    To everyone who doesn't understand what to do: you add the label part to sub-assemblies and then put it on your own build. You can make it smaller by changing part scale in XML propeties. THERE ARE VARIABLES however, that the HUD label uses, and they are NOT ATTACHED to it. So you open THIS build, open Variables section using the button at the bottom of the screen, and copy everything from there. Then you go to YOUR build, put the label part in place, and then open Variables section, and PASTE everything you copied previously.

    If your TD Box (the square that shows the target) is off place, you should adjust HudDistance.

    +8
  • T-72B2 ''Rogatka'' MBT 1.7 years ago

    Does the turret fly high in the sky?

    +4
  • Clocks that show in-game time 3.0 years ago

    @PlaneFlightX @Scratchoza @HerrOberst thank you guys!

    +4
  • BF-109 G Ghosts 3.0 years ago

    @ASBE from what I can tell the German cockpits are not exactly rich for captions. But if you want to have something there, you can take a look at English planes. For example this warning about lack of certification is pretty funny to me: https://ibb.co/KXy9T2y

    This is something about Flaps from the early Bf-109: https://ibb.co/HpVGTmT

    Or, since this is an overhead model, you could write something like "This is an experimental gunsight blah blah blah" or just whatever you feel would be suitable there :)

    +3
  • Electromagnetic Airplane! 6.3 years ago

    Niiiice. I think you can take away the flywheel thing and reduce the magnet strength since it doesn't have any load, it will make the whole thing lighter.

    AFAIR, each cylinder on the rotor has 1000 lbs of dead weight - I think you might be able to remove that too

    +3
  • So I've Been Working On The SWL 120's Interior... 2.9 years ago

    Incredible detailing!

    +2
  • Clocks that show in-game time 3.0 years ago

    @Lake well the digital clock already does that: after 12 it shows 13, 14 and so on until 23:59.

    +2
  • Clocks that show in-game time 3.0 years ago

    @SheriffHackdogMCPE @DISHWASHER2005 @DDVC thank you!

    +2
  • Clocks that show in-game time 3.0 years ago

    @Farofa25 @Bryan5 @OkaNieba thank you!

    +2
  • BF-109 G Ghosts 3.0 years ago

    It's built very nice, but what the hell is going on with the German captions in the cockpit? You spent so much time on all other things but couldn't afford a spare minute to type (copy-paste) the actual text? It's really beyond me

    +2
  • Kani island updated ver 3.0 years ago

    This is absolutely awesome, great work!

    +2
  • The Shortest Plane Challenge (Thank You for 10k!) (CLOSED!) 6.2 years ago

    @Chancey21 get off, fly and eventually land, all in one run. It doesn't have to look like an airplane, but it has to behave like one.

    +2
  • Alternative Steering (with Variable Diameter Wheels) 6.3 years ago

    @Hayhayjam664 @randomusername @EliteArsenals24 @Avro683Lancaster @ThomasRoderick @TitanIncorporated thank you, guys!

    +2
  • Marine Piston Engines v1.0 6.3 years ago

    This looks awesome! What I learned from making engines is they work better when loaded if they have some sort of heavy flywheel. Unfotunately it makes the whole thing much heavier. To predetermine the direction of rotation you can set pistons slightly off center

    +2
  • Electromagnetic Motor (Actually working) 6.3 years ago

    @ChisP I was experimenting with "overdrive" gear when I was making my "real cars", but it didn't work. I don't know exactly why, but now when I think about it I guess it could be because there is a limit to how fast things can spin in this game. There is also a mod that cancels this limit, so you know what, I think I'll give it a try one more time :). Thanks!

    +2
  • Celestial Time 2.6 years ago

    @Gestour neat, thank you!

    +1
  • FPS_Camera 2.6 years ago

    So, um, can you walk around an entire island?

    +1
  • Black Juju 2.9 years ago

    @ASBE thank you for upvote!

    +1
  • Black Juju 2.9 years ago

    Hey @PlanariaLab, @IzzyIA, @ASBE I used your parts in this plane :)

    +1
  • Wright to Yeager in a Pain amount of minutes 2.9 years ago

    Is there any way to get the mod without steam?

    +1
  • Clocks that show in-game time 3.0 years ago

    @BattleShipHatePlane thank you!

    +1
  • Clocks that show in-game time 3.0 years ago

    @Lake could you elaborate please. The digital one is 24-hour format, should I just remove two dots? Or make an analog face show 24 hours instead of 12?

    +1
  • Clocks that show in-game time 3.0 years ago

    @MrShenanigansSP heeey thank you so much for spotlight! And an upvote of course :)

    +1
  • Clocks that show in-game time 3.0 years ago

    @Chickendude definitely. One thing that came to my mind is mission planning in multiplayer. Not sure if it will actually work though :)

    +1
  • Clocks that show in-game time 3.0 years ago

    Thank you @Chickendude!

    +1
  • Clocks that show in-game time 3.0 years ago

    @SimpleplanesJP11 thank you!

    +1
  • Clocks that show in-game time 3.0 years ago

    Thank you @IzzyIA!

    +1
  • Clocks that show in-game time 3.0 years ago

    @PlaneGuy01 thank you!

    +1
  • IA Raycasting Demo 3.0 years ago

    HOLY CRAP

    +1
  • Output current Targeting Mode to a label (or whatever you want) 3.0 years ago

    Okay, what the fuck is going on with the formatting

    +1
  • How to create a Label that lets me know which Targeting Mode I’m in? 3.0 years ago

    Me again! You can output it to a label, it tuned out to be pretty simple actually. Unfortunately if you don't have weapon, it won't show that the targeting mode is active. I wonder if there are other methods aside from using weapon names

    +1
  • 1Part HUD 3.0 years ago

    Very useful, thank you!

    +1
  • How to create a Label that lets me know which Targeting Mode I’m in? 3.0 years ago

    So yeah, you can output the info to the beacons that light up when a certain targeting mode is selected. Not sure it is possible to display it as a text on a label, but you can always go old-school and use labels attached to pistons

    +1
  • How to create a Label that lets me know which Targeting Mode I’m in? 3.0 years ago

    Hey, not sure if you found a solution to this, but it is possible to check which weapon is selected, maybe the targeting mode can be identified and displayed this way

    +1
  • BF-109 G Ghosts 3.0 years ago

    @ASBE I see. Well in that case it would have been better to have no captions at all. All this DFDFDFDFF just in front of you really breaks the realism. I've taken a look at the photos and some games and I didn't find the BF-109 with this kind of gunsight platform you used. In fact, the ones I saw don't have text at all. But this one looks similar to the British ones (like Spitfire and Hurricane), and they DO have captions. What they say though is not that interesting: storage ref number, serial number, patent number etc

    +1
  • Joystick Base Activation Group? (Solved) 3.0 years ago

    @Grob0s0VBRa ah, I see now. It does work this way. Thanks a lot!

    +1
  • Holographic projection probe 3.0 years ago

    @NothingLikeAnything oh come on

    +1
  • Holographic projection probe 3.0 years ago

    WHAT KIND OF FUCKING MAGIC IS THIS

    +1
  • The Real Car 2: Four-Wheel Drive 3.1 years ago

    @ThomasRoderick hey, no worries at all :)

    +1
  • The Real Car 2: Four-Wheel Drive 3.1 years ago

    @ThomasRoderick thank you for the upvote!

    +1
  • In-game clock concept 5.4 years ago

    @DickBrazen hey there, glad it's finally useful to someone :D. Yeah, I come here occasionally but I just don't have much time to build so I'm not really active

    +1
  • MX-57 Shreder 6.2 years ago

    @Supernovaboss504 cool, thanks!

    +1
  • Spinner-NG 6.2 years ago

    Wow!

    +1
  • Shortest Plane Challenge 6.2 years ago

    @Chancey21 okay, sorry, I will check one more time!

    +1
  • Shortest Plane Challenge 6.2 years ago

    Looks great! But unfortunately @GeneralOliverVonBismarck is right

    +1
  • SimpleSpeedometer 6.2 years ago

    @Chancey21 :D I'll be watching you!

    +1
  • The Shortest Plane Challenge (Thank You for 10k!) (CLOSED!) 6.2 years ago

    @Chancey21 hey, thank you so much for the spotlight!

    +1
  • Artificial Gravity 6.2 years ago

    @IzzyIA I think a pair of infinite rotators woud have done the trick :) Bu I'm gald you did it this way!

    +1
  • Blueprints 6.2 years ago

    Oh, and a good way to compare your model to blueprints is to upload it here and then take those greyscale top- side- front-view pictures and just overlay them on the blueprints using photoshop or any other editor. Takes time, but shows problems clearly. Not sure if it's any better than Designer Suite mod though :)

    +1