To quote a wise person on an old r/AskReddit post: "if you're going to look at the avatar for hours, it might as well be something you like"
...
My/Short answer: cause kawaii
All parts have mass, CoM is the resultant (where the mass appears to act when all the mass is added up)
CoM will move if your parts move, like with rotator
@ThomasRoderick radar is supposed to be in the head, though it won't work beyond 10 miles because sp
The feet is just for looks (no physics in game) but should act as some kind of wing/stabilizer
Include information and maybe a story, and of course controls.
I use a wikipedia-ish description for the most part, where production and uses information is given
@AgentWash1 you can try this method:
1. Place a very long fuselage block on your build, where you want to attach this
2. Do the same on this build.
3. Attach both builds. They should now be connected by a long rod
4. Shorten the linkage fuselage blocks using the in-game menus. Dont use overload for this
If you have SP on PC, see if you can extract the code for flak from the game, and use with the missile launcher rotation proxy (?) not sure if it works like that
@Awsomur @Oski
- sci-fi stuff: new structure parts not required, but new engines and guns (sfx) yes
- fuel is so the devs dont need to add a new power system
Engine:
Under the Engine section, change the overrideExhaustColor parameter. It uses the alpha-RGB format, but the color you put is not the actual resultant color, as it is mixed with another color first. Gun:
Under Gun, change the tracerColor parameter. This uses a normal RGB format. The color of the projectiles will be directly changed if you edit the tracerColor parameter.
XML TIP: setting input of RCN:
1. Open the .xml file or Overload
2. Under ReactionControlNozzle, set autoAssignType to false
3. Edit type. This is the input that will activate it.
4. Edit reverse. This is whether a positive or negative input will activate the RCN
5. Profit
Note: there is little use in changing the input type of RCN
@Graingy all the divisions here have clean integer results, i am using the multiplication table in my memory to backsolve them
(but i am reading the questions from the projected views instead of downloading the plane, so there is a chance i read them wrongly)
simulate a mass-spring-damper system to be extra funky
.
constants: k (spring constant), c (damping constant)
deltaTime is the time difference between this frame and the previous frame, you can assume it to be 0.01 but this will make it act wrongly for low physics
.
SETTER v: v + deltaTime * (k*(x_tgt - x) - c*v)
SETTER x: x + deltaTime * v
@Yoloooooo
- There is some quote about making a deterministic computer doing random things being a crazy task
- One such example is the input counter in one of the extremely old pokemon games (i can't remember which). The point is that differences in each play session causes rng to be different
- Timing is also hard for players to control. But be careful of using a frame counter or timer with small windows, due to polling rate differences between the input handler and funky trees
@DeeganWithABazooka
the virgin mustard:
- sharp, unpleasant existence
- needs to be team carried by other ingredients
- often finds itself in a jar
- name tarnished by war crimes
(j)
The shape is nice, but I'd suggest making the rear fenders bigger at the top, since it's awkward rn
Also handles oddly (sharp response then chundersteer) but could be my skill issue
(Big edit to delete a lot of stuff) I read the thing a few times and tried to write it, but I don't understand it fully xdd
.
I think that the jet itself has low pressure as it is fast. And due to fluid viscosity and flow/pressure effects, surrounding air speeds up and decreases in pressure as well. Far away, the air maintains atmospheric pressure. This makes an axial pressure gradient with higher pressure on the outsides and lower pressure in the middle.
.
If one side is then blocked, it will always be at low pressure since there is no air there to form the usual pressure gradient. The new pressure gradient has lower pressure near the surface, and higher pressure at the free side. The pressure difference means that the jet experiences more force on the free side, and will tend to move towards the surface. This is much stronger than any passive airflow effect, and you can push the jet around sharp curves.
.
The simple does not have coanda effect. The wings only consider angle of attack afaik
Wait i'm surprised you're only 16 xdd, i feel like you have been on the simple for quite long
Your dad should actually get a car but only because bumpy roads in a moped sound like a bad idea
@NotRob119 the tires just apply a force depending on the amount of slip they have. Engines and brakes change how fast the wheels rotate and the slip difference does the rest. Also, wheel load does not affect wheel force, it's just an on or off thing. That's about it
Try a PD controller on the elevator input to directly achieve the altitude. Alternatively, a 2-step system where you calculate a target pitch angle and use it as the target value of the PD controller.
.
Throttle/speed should be a separate automated system, unless you are replicating some weirdness
I'm surprised it doesn't work, maybe throttle doesn't update every frame
+2Probably (and normally) coded like
rate = (newValue - oldValue) / Time.deltaTime
@Wi1dSk7 thanks lol
+2To quote a wise person on an old r/AskReddit post: "if you're going to look at the avatar for hours, it might as well be something you like"
+2...
My/Short answer: cause kawaii
Forums ruined
+2Upvote for nice forum name
+2For me if i hold down the nudge button it's slow, but normal nudging is fine
+2All parts have mass, CoM is the resultant (where the mass appears to act when all the mass is added up)
+2CoM will move if your parts move, like with rotator
@ThomasRoderick radar is supposed to be in the head, though it won't work beyond 10 miles because sp
+2The feet is just for looks (no physics in game) but should act as some kind of wing/stabilizer
Murder because it is separate
+2Human master race
+2@ThomasRoderick yes
+2Pink is the no texture color, i think
+2FYI: you can reduce the chance of part doubling if you only press undo when the previous undo is complete
Include information and maybe a story, and of course controls.
+2I use a wikipedia-ish description for the most part, where production and uses information is given
Because of people that steal more server space than me
Dont worry, if you try to add more detail to your builds, you will eventually never see that message again
+2@AgentWash1 you can try this method:
+21. Place a very long fuselage block on your build, where you want to attach this
2. Do the same on this build.
3. Attach both builds. They should now be connected by a long rod
4. Shorten the linkage fuselage blocks using the in-game menus. Dont use overload for this
If you have SP on PC, see if you can extract the code for flak from the game, and use with the missile launcher rotation proxy (?) not sure if it works like that
+2@Awsomur @Oski
+2- sci-fi stuff: new structure parts not required, but new engines and guns (sfx) yes
- fuel is so the devs dont need to add a new power system
Engine:
+2Under the
Engine
section, change theoverrideExhaustColor
parameter. It uses the alpha-RGB format, but the color you put is not the actual resultant color, as it is mixed with another color first.Gun:
Under
Gun
, change thetracerColor
parameter. This uses a normal RGB format. The color of the projectiles will be directly changed if you edit thetracerColor
parameter.XML TIP: setting input of RCN:
1. Open the .xml file or Overload
2. Under
ReactionControlNozzle
, setautoAssignType
tofalse
3. Edit
type
. This is the input that will activate it.4. Edit
reverse
. This is whether a positive or negative input will activate the RCN5. Profit
Note: there is little use in changing the input type of RCN
+2@MrMecha nope took less than 20 min, i write more in my plane descriptions which can take over 30 min
+2And the entire story is based off the video
What about the big black text that are in some peoples bios?
+2My attempt
+1wikipetan my beloved
+1engineering enjoyer
+1also am i cooked or this warrior has really short legs
@Graingy all the divisions here have clean integer results, i am using the multiplication table in my memory to backsolve them
+1(but i am reading the questions from the projected views instead of downloading the plane, so there is a chance i read them wrongly)
Since there are cities now, there should be air to ground guerilla warfare
+1Car stuff is goofy since realistic car performance is hard in sp
simulate a mass-spring-damper system to be extra funky
+1.
constants: k (spring constant), c (damping constant)
deltaTime is the time difference between this frame and the previous frame, you can assume it to be 0.01 but this will make it act wrongly for low physics
.
SETTER v:
v + deltaTime * (k*(x_tgt - x) - c*v)
SETTER x:
x + deltaTime * v
drawing a girl there rn
+1edit: got trolled overnight smh, gonna turn it into something else later
@Yoloooooo
+1- There is some quote about making a deterministic computer doing random things being a crazy task
- One such example is the input counter in one of the extremely old pokemon games (i can't remember which). The point is that differences in each play session causes rng to be different
- Timing is also hard for players to control. But be careful of using a frame counter or timer with small windows, due to polling rate differences between the input handler and funky trees
lm1984 :pensive: (idk what happened)
+1@DeeganWithABazooka
+1the virgin mustard:
- sharp, unpleasant existence
- needs to be team carried by other ingredients
- often finds itself in a jar
- name tarnished by war crimes
(j)
Fuselage wings are "just" a few lines of circular and rotated straight fuselage blocks
+1But i haven't built a plane in years so idk i forgor
Basic cockpit and blasto j90 mentioned
+1The shape is nice, but I'd suggest making the rear fenders bigger at the top, since it's awkward rn
+1Also handles oddly (sharp response then chundersteer) but could be my skill issue
Mmmmm sausage bomber
+1How does the landing gear fit in the engine?
If you have custom landing gear, try to increase maxAngularVelocity
+1@RepublicofWrightIsles freemen... morgan freeman reference??
+1Imagine not closing tabs you don't need smh
+1(Big edit to delete a lot of stuff) I read the thing a few times and tried to write it, but I don't understand it fully xdd
+1.
I think that the jet itself has low pressure as it is fast. And due to fluid viscosity and flow/pressure effects, surrounding air speeds up and decreases in pressure as well. Far away, the air maintains atmospheric pressure. This makes an axial pressure gradient with higher pressure on the outsides and lower pressure in the middle.
.
If one side is then blocked, it will always be at low pressure since there is no air there to form the usual pressure gradient. The new pressure gradient has lower pressure near the surface, and higher pressure at the free side. The pressure difference means that the jet experiences more force on the free side, and will tend to move towards the surface. This is much stronger than any passive airflow effect, and you can push the jet around sharp curves.
.
The simple does not have coanda effect. The wings only consider angle of attack afaik
Wait i'm surprised you're only 16 xdd, i feel like you have been on the simple for quite long
+1Your dad should actually get a car but only because bumpy roads in a moped sound like a bad idea
@Boeing727200F just switch to an all liquid diet like a boeing, it's literally that easy
+1@NotRob119 the tires just apply a force depending on the amount of slip they have. Engines and brakes change how fast the wheels rotate and the slip difference does the rest. Also, wheel load does not affect wheel force, it's just an on or off thing. That's about it
+1I also choose the FD lmao
+1Honorable mention: 180E evo II
Try a PD controller on the elevator input to directly achieve the altitude. Alternatively, a 2-step system where you calculate a target pitch angle and use it as the target value of the PD controller.
+1.
Throttle/speed should be a separate automated system, unless you are replicating some weirdness
Nice tubes
+1Give in
+1Make your offering to andrew
@PhantomBoltSP good luck for that project :>
+1@SuperSuperTheSylph actually (🤓) this is slower than my other kei truck, which has the same amount of power. This thing is much heavier
+1Oversized indoor pool and random megastructure pog
+1The front section is very nice
+1