116k hpgbproductions Comments

  • What if SP had a legit multiplayer [ART] 4.3 years ago

    Very cool (in more ways than one)

    +2
  • Reimu Hakurei (Touhou Project) 4.5 years ago

    @exosuit don't forget to "condemn" them, install nukes near them, and provide monetary aid to other groups to prevent more groups falling to the domino effect

    +2
  • Racisms Final form [Teaser] 4.6 years ago

    we did it boys, racism is uhhhhhhhhhhhhh

    +2
  • RuntimeInspector 4.6 years ago

    Got "TypeLoadException: Could not resolve type with token 0100008c (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)". Cannot open RI tool, no log in the install path
    Worth noting that it ran fine when I got this mod when it was released

    +2
  • I'm back! 4.8 years ago

    Congrats, you're a real sp player now

    +2
  • Gyroscopes that hold roll and pitch angle? 4.9 years ago

    kek i rigged up something
    activation group 1
    pitch: smooth(-PitchAngle/180, Activate1 ? 1000 : 0)
    roll: smooth(-RollAngle/180, Activate1 ? 1000 : 0)
    .
    The smooth() function locks a value defined in the first argument when AG1 is on
    .
    example (copy the yellow part in the middle of the plane)

    +2
  • Tone Generator 5.0 years ago

    @TrainDude the input must be in Hz. The default value of 256 produces a tone of 256 Hz
    Normal inputs only goes up to 1 Hz which is inaudible, you must use FT

    +2
  • Tone Generator 5.0 years ago

    @cnorth12
    - find it first, it may be in your downloads folder
    - select (left click) and copy (ctrl+c)
    - go to spmods folder, usually USERNAME/AppData/LocalLow/Jundroo/SimplePlanes/Mods
    - paste (ctrl+v) and run simpleplanes
    Reference

    +2
  • How To: 1.10 Custom Thumbnails 5.1 years ago

    Problem with this is it only supports 1 image and you can't change the image when taking screenshots (but you can have many pics in an image which solves this)

    +2
  • Downgrade ice base 5.2 years ago

    It's too easy, you can boom 50 it from the side and kill both missile launchers before they see you
    But yeah we should be able to disable it

    +2
  • Asking: Missile Thrust 5.3 years ago

    Ok I fired up the mod tools, cleaver thrust is 36000

    +2
  • How to hide inlets 5.5 years ago

    I'm sure fuselage inlets still work even when obstructed? Or you could make them the same color as a part and nudge them flush with the fuselage
    I like putting fuselage inlet blocks in my fake inlets
    If you have engines on rotators separate from the main body, you must add inlets on the rotated body

    +2
  • If There Was a Mascot for SP What Would it Be? 5.5 years ago

    The red plane in the sp logo but as an anine girl

    +2
  • SLASHING PRICES! 5.6 years ago

    Time to become the household that owns the most copies of jundroo games

    +2
  • Rate of change over a certain amount of time: Funky tree suggestion 5.6 years ago

    I'm surprised it doesn't work, maybe throttle doesn't update every frame
    Probably (and normally) coded like rate = (newValue - oldValue) / Time.deltaTime

    +2
  • "it walks kinda... funky" ~nacchan 5.7 years ago

    @Wi1dSk7 thanks lol

    +2
  • WHY DO PEOPLE HAVE ANIME GIRLS AS THEIR PROFILE PICTURE? 5.9 years ago

    To quote a wise person on an old r/AskReddit post: "if you're going to look at the avatar for hours, it might as well be something you like"
    ...
    My/Short answer: cause kawaii

    +2
  • I CHOOSE YOU, PEPE! 6.1 years ago

    Forums ruined

    +2
  • The NailDriver 6.2 years ago

    Upvote for nice forum name

    +2
  • Weird stability issues when nudging 6.3 years ago

    For me if i hold down the nudge button it's slow, but normal nudging is fine

    +2
  • Does weight of the craft distribute among all parts and the center of mass is just fictional point, or am I doing something wrong? 6.3 years ago

    All parts have mass, CoM is the resultant (where the mass appears to act when all the mass is added up)
    CoM will move if your parts move, like with rotator

    +2
  • AMC AZ-31-A Totem 6.4 years ago

    @ThomasRoderick radar is supposed to be in the head, though it won't work beyond 10 miles because sp
    The feet is just for looks (no physics in game) but should act as some kind of wing/stabilizer

    +2
  • Off topic questions 6.5 years ago

    Murder because it is separate

    +2
  • happy to be a android 6.7 years ago

    Human master race

    +2
  • LHI Sf-02 "Uchukei" Telescopic Crane 7.0 years ago

    @ThomasRoderick yes

    +2
  • Massively annoying bug found, ruining my build. 7.4 years ago

    Pink is the no texture color, i think
    FYI: you can reduce the chance of part doubling if you only press undo when the previous undo is complete

    +2
  • How do you make a good aircraft description? 7.5 years ago

    Include information and maybe a story, and of course controls.
    I use a wikipedia-ish description for the most part, where production and uses information is given

    +2
  • Why Do Have To Wait For 24 Hours After I Posted 3 Plane Posts? 7.6 years ago

    Because of people that steal more server space than me


    Dont worry, if you try to add more detail to your builds, you will eventually never see that message again

    +2
  • AMC "FLARE-I" Laser Module 7.8 years ago

    @AgentWash1 you can try this method:
    1. Place a very long fuselage block on your build, where you want to attach this
    2. Do the same on this build.
    3. Attach both builds. They should now be connected by a long rod
    4. Shorten the linkage fuselage blocks using the in-game menus. Dont use overload for this

    +2
  • Question about flaks. 8.1 years ago

    If you have SP on PC, see if you can extract the code for flak from the game, and use with the missile launcher rotation proxy (?) not sure if it works like that

    +2
  • Energy Shield suggestions 8.2 years ago

    @Awsomur @Oski
    - sci-fi stuff: new structure parts not required, but new engines and guns (sfx) yes
    - fuel is so the devs dont need to add a new power system

    +2
  • Engine and machine gun color 8.2 years ago

    Engine:
    Under the Engine section, change the overrideExhaustColor parameter. It uses the alpha-RGB format, but the color you put is not the actual resultant color, as it is mixed with another color first.
    Gun:
    Under Gun, change the tracerColor parameter. This uses a normal RGB format. The color of the projectiles will be directly changed if you edit the tracerColor parameter.

    +2
  • VTOL RCN SUGGESTION 8.5 years ago

    XML TIP: setting input of RCN:
    1. Open the .xml file or Overload
    2. Under ReactionControlNozzle, set autoAssignType to false
    3. Edit type. This is the input that will activate it.
    4. Edit reverse. This is whether a positive or negative input will activate the RCN
    5. Profit

    Note: there is little use in changing the input type of RCN

    +2
  • Best carrier landing ever 2.0 8.6 years ago

    @MrMecha nope took less than 20 min, i write more in my plane descriptions which can take over 30 min
    And the entire story is based off the video

    +2
  • [PINNED] Markdown Formatting 8.7 years ago

    What about the big black text that are in some peoples bios?

    +2
  • Making AI draw my cars 5 days ago

    BOX1 AI version is basically an N ONE smh

    +1
  • [Blender] F-117 Wireframe 6 days ago

    @pobondo of course you can't, it's stealth

    +1
  • Rotators/Wheels trouble 18 days ago

    Bro hit the fragile block :xddshaking:
    Add mass to the inner vertical struts. This will also affect your spring rates. The values I used:
    Front inner vertical struts (57, 58): massScale="0.2"
    Rear inner vertical struts (78, 113): massScale="0.1"

    +1
  • Rotators are idiotic one month ago

    add shortestAngle attribute to JointRotator

    +1
  • What if we can modify or replace "Chad" model with anything like other human models in SimplePlanes 2? one month ago

    @Graingy saying this like chad isn't extremely sexually attractive already smh

    +1
  • car one month ago

    @RedeemedSPer nuh uh, it may be powerful, but the builders are so dumb they put the wings upside down

    +1
  • I need (FT) HELP one month ago

    Idk how to fix sequences but:

    • APU: warning: clamp(80,0,1100) has a constant value of 80
    • Battery: error: sum DOES NOT give the sum of its arguments, terrible name i know
    • Battery: error: parenthesis mismatch, needs one more ) at the end
    • Engine charge: warning: multiplying boolean variables (ignore if you can confirm that they are 0 when false and 1 when true)

    +1
  • Nothing beats a Jet2 holiday! one month ago

    @4267MangoMustard twin mentioned

    +1
  • Suzuki Carry Futura one month ago

    Very smooth and nice body

    +1
  • SimplePlanes 2: how will you bring it to mobile one month ago

    Don't worry about it, game engines are magic

    +1
  • Who was going to tell me it's September? one month ago

    simpleplanes 2 was delayed to avoid competing with silksong

    +1
  • What happen to Republic of Indonesia now? one month ago

    This is how i found out what exactly is happening lmao (i have only heard of the riots)

    +1
  • formula 1 (granny edition) one month ago

    @ThatRandomCouchPotato how does that even work bruv
    .
    I don't and can't provide exact FT if the design requirements are vague
    An actionable request would look something like "make the prop pitch increase from 0.5 at 0 IAS, to 1 at 100 IAS, in a linear manner" or "make the prop pitch follow this math function in terms of IAS"
    Maybe i should make a yapping forum post about it :thonking:

    +1