@GermanWarMachine odd... ok then
Even if the missile spazzes, its safe to rotate the barrel. It usually corrects any shaking.
Remember to activate AG8 before rotating barrel.
I have no idea what happened, you can send a video if you really want
Being able to write a program for our builds would be useful
Since SP is written in C# i would think you would write in C# too
(rip i only know javascript and AYA5/YAYA)
I made a post about advanced inputs a long time ago, its kind of similar
@Dzeta8
Engine: not easy. Like I said earlier, the color you put in is mixed with another color, If you want green exhaust, I have some in here (you can save the nozzles as sub-assembly or copy the RGB code and paste it in another engine)
Gun: use a website or program with a RGB color picker. When you find a color you like, copy the hex code and paste it into the gun's code
Increase spring travel:
- Spring traverse range is about half its height (default rotation)
- Scale the springs Y value. This is stronger, more convenient to install and looks more realistic than stacking springs
Impact absorption:
- Tweak the strength and damper.
- Strength is spring stiffness.
- Damper affects the compression speed
Tank suspension summary:
- Tank suspension is strong and stiff.
- Remember that tanks do not have springy suspension: the traverse of tank suspension is fairly low
Also i heard the devs are
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
There is a bulletproof system, cover your vehicle with parachute items
Also if you want an explosion-proof part use wheels, they are shockproof (wont explode from rockets or crashes)
Note you can only have one
granny is back with another blast from the past, it's been (more than) 84 years
wanted to replicate c1gp handling, got this instead (high slip honda nsx on the c1 is peak gaming)
test for a method to tune front/rear grip balance with more precision
the theory is that by making the grip distribution neutral at low slip for responsiveness, and understeery at high slip to help hold a slide, you can make a very good slip-angle racer
@Nahidwin172 since the clouds are made with normal unity particles, it lags a lot when flying in clouds
The other clouds mod performs better, maybe it has better settings
@DARZAVIATION the 1st and 3rd still look fairly obviously simpleplanes, since the colors are retained. The 2nd one is definitely going too far, i think it's enough for mods to remove.
32's example is also enough to remove
Jokes on you, my exams end next monday
+1@GermanWarMachine
+1odd... ok then
Even if the missile spazzes, its safe to rotate the barrel. It usually corrects any shaking.
Remember to activate AG8 before rotating barrel.
I have no idea what happened, you can send a video if you really want
Edit the
+1tipPosition
parameter, it should be in x,y,z when rotation is 0,0,0Y E S
+1Finally, i can take pics of tall things without the smoke in the bg
I think you should add a mobile friendly version (700 w/ wings will lag most devices)
+1@Vayloz its on this (warning lots of parts)
+1Finetuner, overload and a calculator for trigonometry (or just edit blocks by eye)
+1r/titlegore
+1Lol rip
+1I get worse performances all the time right below my apartment, count yourself lucky
but y tho
+1Probably 2^32
+1Being able to write a program for our builds would be useful
Since SP is written in C# i would think you would write in C# too
(rip i only know javascript and AYA5/YAYA)
I made a post about advanced inputs a long time ago, its kind of similar
+1Maybe like 30min
+1Wright to Snowstone
Could use controls
+1@blueshirtandjeans
+1
@Dzeta8
+1Engine: not easy. Like I said earlier, the color you put in is mixed with another color, If you want green exhaust, I have some in here (you can save the nozzles as sub-assembly or copy the RGB code and paste it in another engine)
Gun: use a website or program with a RGB color picker. When you find a color you like, copy the hex code and paste it into the gun's code
The lock on range comes from the cockpit, so you cant lock on to stuff without it. You cant use LaunchWeapon on it either, but detachers still work
+1No
+1Or you could try the subassembly tool
@marcox43 i can do it through modification. Its easier than making the part from scratch
+1You cant... its quite sad that custom pictures are not allowed, but it helps prevent fake screenshots
+1imagine a number beside every comment
+1Missiles:
1. Primary cockpits only
2. Between 900 and 1200 mph
3. Seems to be yes
Guns:
1. A lot
2. Yes. Like the ships, the bridge uses a similar health system
3. Doesn't matter
Bombs:
1. Infinite (check out bomb launchers)
USS Beast:
+11. Untested
Increase spring travel:
- Spring traverse range is about half its height (default rotation)
- Scale the springs Y value. This is stronger, more convenient to install and looks more realistic than stacking springs
Impact absorption:
- Tweak the strength and damper.
- Strength is spring stiffness.
- Damper affects the compression speed
Tank suspension summary:
+1- Tank suspension is strong and stiff.
- Remember that tanks do not have springy suspension: the traverse of tank suspension is fairly low
It appears as ANYTHING weighing like 200000 lbs will have floppy rotators
+1Also i heard the devs are
+1Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
There is a bulletproof system, cover your vehicle with parachute items
+1Also if you want an explosion-proof part use wheels, they are shockproof (wont explode from rockets or crashes)
Note you can only have one
Beamng mode lol
+1Fuselage lights anyone? We need rectangular lights too
+1I found out that visual quality doesnt affect my phone much, for testing bigger builds i lower only the physics
+1@PyroManiac if you go to tracer color setting in the xml file you can choose the color in RGB format
+1No lol
+1Nice to see what you did with mine
+1Age: 69
+1Gender: both (???)
I did it with an xml modded engine. All i had to do is throttle and the plane teleports
+1Dat description lol
+1You can do this by hacking / nudging cockpits inside fuselage blocks but only that fuselage is invisible in cockpit view. I have used it before.
+1I think MrMecha has a very tiny wheel
+1(Sorry if im wrong)
@KingDeadshot what is this south runway? Yeager Bandit or Wright Airport? Or the short runway close to Wright Isles?
+1They should just remove the building platform. My parts keep going under it and i have to hunt for it
+1@Nettspend know what
@karameji real
@YarisHatchback no worries, i haven't checked sp wplace like since the first 2 days lmao
granny is back with another blast from the past, it's been (more than) 84 years
wanted to replicate c1gp handling, got this instead (high slip honda nsx on the c1 is peak gaming)
test for a method to tune front/rear grip balance with more precision
the theory is that by making the grip distribution neutral at low slip for responsiveness, and understeery at high slip to help hold a slide, you can make a very good slip-angle racer
the build
wheel grip planner with the settings used in this build
very nice for majiaroring
edit: apparently it's rawe ceek too
is this the one where the front wheels can detach
@Nahidwin172 since the clouds are made with normal unity particles, it lags a lot when flying in clouds
The other clouds mod performs better, maybe it has better settings
@Nahidwin172 chrome browser yes, chromebook likely (but good luck running simpleplanes at all)
@DARZAVIATION the 1st and 3rd still look fairly obviously simpleplanes, since the colors are retained. The 2nd one is definitely going too far, i think it's enough for mods to remove.
32's example is also enough to remove
It is a feature that allows you to achieve any funny follower count for a bit longer
as soft as possible, but without bottoming out on a hard landing
this is what we're up against 😭😭😭🥀🥀🥀🥀☠️☠️