113k hpgbproductions Comments

  • SimplePlanes Train Simulator 2.2 years ago

    Nice
    densha de go but passengers won't fall over

    +1
  • 10 HOURS OF WORK RUNINED BY A BUTTON 2.2 years ago

    yeah, they should give an option to remove it

    +1
  • gamf-01 phoebe and gamf-02 camille fanart 2.3 years ago

    @phrongus perhaps
    Someday i will draw things using simpleplanes as 3d reference

    +1
  • Gear Up in Editor? 2.3 years ago

    No you can't
    But if the gear design supports it, you may be able to fine nudge/rotate connected parts manually. Very few custom landing gear is built in a way that allows it.

    +1
  • What image uploading service do you use? 2.3 years ago

    I use a private discord server
    Or if the picture is previously uploaded to social media, i take the image link from there

    +1
  • Is Rotor Brakes available? 2.3 years ago

    There's no real rotor brake other than using prop pitch/collective

    +1
  • How make mech cockpit 2.4 years ago

    @AltheimManufactorum try to toggle a label's visibility without animations first. Then add an animation timer and multiple levels of opacity. This should help you learn how it's made

    +1
  • gamf-01 phoebe and gamf-02 camille fanart 2.4 years ago

    @IceCraftGaming @32 i only (want to) draw anime gril so uhhh

    +1
  • Control surface funky trees 2.4 years ago

    Pitch + Roll + (IAS>0.3 ? AngleOfAttack/35 : 0)

    +1
  • Ground AI Help 2.4 years ago

    if you have ground AI enabled, convoys will spawn on krakabloa and maywar

    +1
  • how to change to dark mode? 2.4 years ago

    There is a tampermonkey userscript for it
    If your browser has a builtin dark mode script, you can use it. You might also be able to find a dark mode browser addon.

    +1
  • Custom Blink Light Pattern Tutorial 2.4 years ago

    @Sterben214
    You can use 0.5,0.5 and 0,0.5,0.5,0
    Or use funky trees:
    repeat(Time,1)<0.5 and repeat(Time,1)>0.5

    +1
  • How to make timer of loading for a cannon 2.4 years ago

    I managed to make one

    • PreviousAmmo: Set the previous ammo value to the current ammo at the start or when the activator state changed, so the timer isn't restarted in those scenarios.
    • CannonActivator: Cannon activation variable. Remember to set the cannon activation group to this variable.
    • CannonActivatorChanged: 1 if the activator state changed, else 0.
    • AmmoChanged: 0 if the activator state changed. This prevents the timer from restarting. Else, 1 if the ammo changed. Else 0.
    • PreviousAmmo: Update the "previous" value for the next frame
    • PreviousCannonActivator: Update the "previous" value for the next frame
    • TimeSinceAmmoChanged: The variable you can use in a label

    +1
  • Digital Painting Tool 2.5 years ago

    @Harder258 nice
    Somehow I haven't really noticed it before but titanfall 2 mech anatomy is quite cartoonish (?)

    +1
  • Engine Power Variable 2.5 years ago

    @Birdman9301 you can't change wheel grip

    +1
  • Digital Painting Tool 2.5 years ago

    @AegisOP lol
    Wait until it loads, then click new aircraft

    +1
  • Engine Power Variable 2.5 years ago

    Multiply the engine input by some function of AngleOfSlip
    If you just want a step increase:
    Throttle * (abs(AngleOfSlip)>THRESHOLD ? MULTIPLIER : 1)

    +1
  • How do you widen an angle on activate 2.5 years ago

    Use ternary operators ? and :
    Activate3 ? (Roll*1.1) : Roll

    +1
  • Interlocked auto aim rotators? 2.5 years ago

    For turret traverse rotators
    - Make sure rotators on port and starboard sides have the same invert setting (both true or false)
    - Don't invert min and max values, they should be the values required by your FT of choice
    - The only difference should be the clamp values in the FT

    +1
  • Sukhoi prefix (Su-) pronunciation 2.5 years ago

    I know it's B but i'm used to A

    +1
  • I am once again asking for your **coding** help 2.6 years ago

    There is no FT function or variable for detecting a lock
    .
    Roll controller code from one of my builds, can be modified for pitch
    clamp(deltaangle(TARGET_ROLLANGLE, RollAngle) / SENSITIVITY, -1, 1) * MULTIPLIER
    TARGET_ROLLANGLE: 0 degrees for wings level.
    SENSITIVITY: The roll angle difference that causes the maximum input. In my build, it ranges from 15 to 30 degrees depending on speed.
    MULTIPLIER: Optional value scale.

    +1
  • Aeromorphs in simpleplanes 2.6 years ago

    Build it for the memes

    +1
  • How can I change the tanker plane? 2.6 years ago

    The game resets the AI aircraft XML on startup, which will undo your changes

    +1
  • Program Window Display 2.6 years ago

    @CRAZYDENVER why would i [ __ ] on people who watch vtubers, im not a kid

    +1
  • Delaying Missile Detach 2.6 years ago

    You can add delay to detachers, but it only works if the detacher AG is used, not FireWeapons
    Try adding disableAircraftCollisions = true to your missiles, which won't delay the launch, but will prevent exploding your plane

    +1
  • Simple Batch Programming 2.6 years ago

    @OrderlyHippo for fun and to experience the pain of assembly programming

    +1
  • Autosave and Backup 2.7 years ago

    @Harder258 somewhat yeah
    You can reduce how much work you lose in the case of bad undos

    +1
  • All View Monitor (Cam&Displaymod update) 2.7 years ago

    Maybe increase the camera draw distance?
    Edit: just noticed it's increased in 2nd gif

    +1
  • Observation Equipment -Naozumi- 2.7 years ago

    @Flash0of0green maybe the arm is too far from the body? Don't know how this kind of armor/clothing should look like

    +1
  • **GOOD SCREENSHOTS GUIDE** 2.7 years ago

    dev console commands, mainly for mobile
    .
    Choose the FOV (x = FOV in degrees)
    Note that the FOV is reset when you change the camera.
    //MainCamera>Camera.set_fieldOfView x
    .
    Hide and show the UI
    //MainCamera>Camera.set_depth 99 - causes the camera that renders the world to be drawn after the camera that renders the UI.
    //MainCamera>Camera.set_depth 0 - moves the camera back to its original position in the drawing order.
    .
    Set camera roll angle (z = rotation to apply in degrees)
    The roll angle persists even after the camera is changed.
    //MainCamera>Transform.localEulerAngles 0,0,z

    +1
  • Flooded Rail 2.8 years ago

    @Leopard2a9 very long ago
    There's also some artwork with rails on water that i found on my PC when deciding to make the mod

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 2.8 years ago

    @EstevanTB no, it only gets the color of the pixel you select. Same for other drawing and editing software
    I don't know any program that lists the color of every pixel but you could easily modify the source code of this program to do that

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 2.8 years ago

    @EstevanTB if you have windows 10 you can use paint 3D to get hex colors

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 2.8 years ago

    @EstevanTB i don't think visual C++ redist works with this, .NET runtime is the one that's needed

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 2.8 years ago

    @EstevanTB only release-1.1.1 is the actual program, the other two are source code archives auto-generated by github

    +1
  • Anyone else who played SimplePlanes while turned the music/BGM off? 2.8 years ago

    I play without BGM, sometimes I play a livestream at the same time

    +1
  • [ MAP MAKING ] How collision work in SP ? 2.8 years ago

    Maybe add physics material and set object layer to "terrain"

    +1
  • Anti Missile Ball 2.8 years ago

    @Mekomara i forgot to add that feature lol

    +1
  • Anti Missile Ball 2.8 years ago

    @Bryan5 github repository
    You can see my programming skills or lack thereof

    +1
  • Custom FPS Settings 2.9 years ago

    You can set the target framerate in settings.xml (use 0 with vsync off for unlimited framerate). This file is not accessible on ios or newer android
    The fps number in the resolution doesn't do anything as the target framerate is loaded from a separate value
    Also the physics update rate is 100/s so there probably isn't any effect of having more than 100 fps

    +1
  • Program Window Display 2.9 years ago

    @UberAte
    1. Look at name of window at the top of the window
    2. Use dev console command to search for it (see COMMANDS section)
    3. Type the class name in the part. Must be exactly correct including upper/lowercase. Window title is optional, but if you happen to have multiple windows with the same class name, this will select the correct one.
    4. Set the window size larger than the window (just guess using your monitor resolution)
    5. Test it (see INFO section for FAQ)

    +1
  • What do you call this? 2.9 years ago

    A smoking pig or something idk

    +1
  • How long do Map Mods take to export from Unity? 2.9 years ago

    @ThatSUSpensionGirl yeah, never seen this bug before, don't know what causes it
    In a previous comment you said you downloaded iOS module, shouldn't you download MacOS module? The mod builder won't even build without it

    +1
  • Another plane in the making 2.9 years ago

    Cockpit is open on the sides, might be a heli of some kind idk

    +1
  • How long do Map Mods take to export from Unity? 2.9 years ago

    @ThatSUSpensionGirl idk, did you save the map gameobject in the mod tools? On the mod builder window, you can see your map and the root gameobject of the map

    +1
  • Teki No Kichi Android 2.9 years ago

    Android link
    The sp website seems to have hid the button, but the link is still in the "edit mod" page

    +1
  • How long do Map Mods take to export from Unity? 2.9 years ago

    What error do you have?

    +1
  • Quick question. 2.9 years ago

    Depends on the AI plane, bomber is around 540 km/h. (However, you can't beat bomber escort with default weapons just sitting next to the bomber)
    Throttle amount also varies with your plane. I recommend choosing a plane with airbrakes so it is easier to form up with other planes

    +1
  • SAT:Simpleplanes Assessment Test 3.0 years ago

    Cool but kinda hard to understand the questions

    +1
  • How are mods chosen? 3.0 years ago

    There is probably just some basic interview and they might check your history on the sp .com and other websites

    +1