116k hpgbproductions Comments

  • [SimpleArt] Sea Vixen-Chan Concept (Rough Sketch) 1.6 years ago

    More anime art on sp nice
    Also she is l o n g rn, I think the main thing right now is to get the body proportions

    +1
  • gimme the most questionable, obscurest, weird, or all three at once ship you can think of 1.6 years ago

    ark royal (azur lane) is definitely questionable

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 1.6 years ago

    @Mousewithamachinegun123 @ARMAGEDONGeneral
    SPLC actually gets updated sometimes, so just go to PlanariaLab's account page to find the latest one. I just updated the link to ver 2
    11qazxc links to their program on their forum post

    +1
  • Flashing Text question - XML / Funky Trees / variables 1.7 years ago

    Try to use the repeat function and compare the result against a constant

    +1
  • How is everyone and what are you building rn in SP 1.7 years ago

    I am building a train using a forbidden propulsion system, fortunately for everyone the project is going very slowly

    +1
  • Vietnam War English class project ideas? 1.7 years ago

    record some acting or voice lines above the sp footage or something idk

    +1
  • i post this on emulated 3DS at S22 ultra 1.7 years ago

    emulated 3DS

    the nintendo assassination squad is rapidly approaching your location

    +1
  • The Colonel’s Kung Poa “Wow!” Chicken 1.7 years ago

    what side dishes does it pair with?

    +1
  • Thoughts On Kei Cars/Kei Trucks? 1.7 years ago

    (non-american pov)
    I like kei cars, unfortunately there is literally no reason to get one in most places outside of japan because you can get a normal compact car/truck for about the same price
    if you live in the usa you can also blame the corruption- uhh, lobbying

    +1
  • How SimplePlanes.com Works 1.7 years ago

    @Crums that's the problem, you made a mid plane and not a crappy one

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 1.7 years ago

    @BARREND what do you mean
    also, i'm probably not going to update this program anymore, use 11qazxc's or PlanariaLab's generators instead

    +1
  • Can you change the trim on a wing 1.8 years ago

    adjust weight balance or add a small value to elevators

    +1
  • Need help with a FT function that does not work and won't let me finish my build 1.8 years ago

    Comparison operators return true or false, which are converted to +1 or -1 respectively. Iirc beacon lights turn on if the input is nonzero

    +1
  • (DISCONTINUED) BIG Simple RIGS - The Collection 1.8 years ago

    Nikola trucks 💀
    (it already exists and has exactly zero power)

    +1
  • Teki no Kichi 1.8 years ago

    @ToeTips i don't know what is synced in mp. If all ships and enemy missiles can be synced, it should be possible to play any ground attack mission in mp

    +1
  • Happy new year! 1.8 years ago

    Imagine still being stuck in 2023, couldn't be me

    +1
  • Variable outputs for orbit camera? 1.8 years ago

    They don't work, probably just a sp spaghetti code moment or devs forgor

    +1
  • Winston FF3/097 KA 1.8 years ago

    @Fshd1103 i didn't
    you can tune accel and top speed by adjusting thrust and drag multipliers, works for planes as well

    +1
  • ntnc_dry_valley 1.8 years ago

    @PowerRanger9604 yes but only the trunks of trees

    +1
  • Winston FF3/097 KA 1.8 years ago

    @idk201011323 use the variable setters menu and change the controls, it's very easy to do

    +1
  • Winston FF3/097 KA 1.8 years ago

    @Ownedpilot sure, you can post it
    There is no auto pitch control, except for pitch adjustment when steering to reduce unwanted pitch, which is just made through trial and error. The ground effect is disabled on the rotor. The ground following feature comes from jets, see the VerticalEngine variable.

    +1
  • Winston FF3/097 KA 1.9 years ago

    @ZER0G but you really only just need to change material 0 and 1
    I added one color variation (but that one also changes the label colors)

    +1
  • Winston FF3/097 KA 1.9 years ago

    @Ownedpilot yeah it's quite hard to copy the handling, so i just made sure it had the same controls
    Also the custom chase camera is probably quite jank

    +1
  • mario kart for drug abusers 1.9 years ago

    @kaokaoo if that's true then the mod tools i'm using is older

    +1
  • mario kart for drug abusers 1.9 years ago

    @DCSplanepro12 unity is free bruh

    +1
  • Modding question 1.9 years ago

    To handle FT, you can use input controller, but it's not a good solution since mod parts can only have one input controller (i think)

    +1
  • Anti Missile Ball 1.9 years ago

    @CrestelAeronautics2 no

    +1
  • What do you upload pictures with? 2.0 years ago

    twitter if posted previously
    discord is going to block images from being accessible outside discord soon
    can try github but there is a significant chance of getting banned from there

    +1
  • Some help how to brake automatically when going in edges, curves in a car track? 2.0 years ago

    @Rjenteissussy subtract the engine throttle input by the turning input, but this will only slow down the powered wheels
    if you want to slow down the other wheels, you must assign another engine to them

    +1
  • make it so blueprints can be seen without orthographic veiw 2.0 years ago

    @Majakalona i haven't played juno on pc yet xdd

    +1
  • make it so blueprints can be seen without orthographic veiw 2.0 years ago

    How would you do it, remembering that the blueprint is still a 3d object rendered behind the plane? I can't imagine how it would work without orthographic and axis-aligned cameras

    +1
  • A question on wheel physics 2.0 years ago

    @ToeTips the small turbojet engines make basically no sound at low inputs. You can run it at low input and increase the thrust multiplier as needed
    An open diff doesn't apply any torque, while a limited slip diff applies torque to balance the speeds of both wheels on an axle. This torque is just added to the engine torque.

    +1
  • g limiter help 2.0 years ago

    idk how to make a good one either
    One way i just thought of is to find the pull up input for your g limit at a bunch of speeds and altitudes, then you multiply the player's input by that value

    +1
  • IVE HAD ENOUGH WITH PEOPLE CHANGING THEIR NAMES! 2.0 years ago

    IA cat
    singing robot cat real

    +1
  • custom airbrakes problem 2.0 years ago

    Whatever you put into input controllers is called FT (funky trees), real and official terminology

    +1
  • Flight data streaming 2.0 years ago

    if for simpleplanes, you need to start by writing a mod for that
    You can base your communication protocol on Link2fs, which is made for MS flight sim

    +1
  • FunkyTrees Strings 2.0 years ago

    No. Labels have some number formatting options and that's about it. String addition works in labels and the debug tool, and string comparisons work everywhere.

    +1
  • is there a funky tree code when you fire a cannon.. 2.1 years ago

    You can take the time from the last shot and run it through some kind of animation curve. You need variables to do this:
    OnShot setter: rate(ammo("Cannon"))<0
    TimeSinceLastShot setter: smooth(OnShot?0:1, OnShot?999999:1)
    Note: In semi-auto mode, OnShot is true for 2 frames, but in full auto mode, it is true for 1 frame. If you are only using it for a visual animation, it's fine.
    Use this for parabolic animation curve. I set it up quickly. Make sure to clamp piston output if you set the min value to something other than 0.

    +1
  • How do i find the 3D Models for the USS Carriers? 2.1 years ago

    @Majakalona they see your post xdd

    +1
  • How do i find the 3D Models for the USS Carriers? 2.1 years ago

    Using it outside of sp might be illegal

    +1
  • BogdanX build preservation project: hub 2.1 years ago

    :crab:

    +1
  • Dragoranos exposed 2.1 years ago

    Literally revived an account that was inactive for 1.8 years to (re)start beef

    +1
  • What happened to BogdanX?? 2.1 years ago

    @Graingy due to being top rank for too long, there was probably a risk that he would become a false god of andrewism

    +1
  • What happened to BogdanX?? 2.1 years ago

    Unpersoned and banished for being at the top for too long, literally 1984 (jk)

    +1
  • The crew moterfest 2.2 years ago

    @INeedANewName
    Consumer reason: in case the game is bad, you don't lose money. You can always wait until it's good before you buy it.
    Economy reason: the companies get money even if the game is bad at launch --> companies make more games that are bad at launch
    Exceptions are if you really trust the devs and publishers, or if you are a content creator

    +1
  • How do you cap out sum()? 2.2 years ago

    Use the smooth alternative
    smooth(sum(1)<0.1 ? START_VALUE : (INPUT<0 ? MIN_VALUE : MAX_VALUE), abs(INPUT))

    • float START_VALUE: Value to initialize the function with, usually 0.
    • float MIN_VALUE: Minimum output value.
    • float MAX_VALUE: Maximum output value.
    • float INPUT: Input that corresponds to the argument of sum(...).
      .
      Added to ft list

    +1
  • Why Does SimplePlanes Make Everything Hard?! 2.2 years ago

    @LoneSpaceGaming you need the curly braces { }, the labels under the heli rotors do not have it. The { } tells the game that whatever inside is FT and should be evaluated. Without it, the game treats it as normal text.
    In addition, the first line has a normal braces ( ) mismatch, and the first : should be ?. I am assuming that the n is the name of the variable. If you have used { } but the FT is not replaced with a value, it's because there is a syntax error. The dev console can sometimes tell you what is wrong.
    The following is text copied from the label. If this isn't the area of concern, tell me.
    n(Time*800)/2 : 0) : 0

    WALK_X_inc (Pitch*sin(FPS_YAW)+Roll*cos(FPS_YAW))*(abs(Pitch)&amp;abs(Roll)?FPS_Speed/2:FPS_Speed)

    WALK_Z_inc (Pitch*cos(FPS_YAW)-Roll*sin(FPS_YAW))*(abs(Pitch)&amp;abs(Roll)?FPS_Speed/2:FPS_Speed)

    Offset_X clamp01(WALK)*WALK_Start_X

    Offset_Y clamp01(WALK)*WALK_Start_Y

    Offset_Z clamp01(WALK)*WALK_Start_Z
    .
    The physics is the same, or very similar, across platforms, as long as the physics quality is the same. It's possible that the builds you downloaded do not support low physics, which have very soft connections when rotators and pistons are used.

    +1
  • On what basis do SP players judge an aircraft? 2.2 years ago

    thumbnail :troll:
    Edit: I also check the plan views, since there are a lot of planes that look nice in the thumbnails but fall apart completely when you look directly at the front or side. There are also planes with an interior, but their digital instruments are made so messily that a blank screen would be better. I haven't seen people talk about these areas, so I think they are under-appreciated, or maybe I'm nitpicking.

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 2.2 years ago

    @ToeTips this software is windows only due to the use of a windows-specific library. You can try to see if wine can run the exe. Or use the following:
    PlanariaLab SPLC py source code version probably works on linux
    11qazxc HTML port, there is a link to their webpage

    +1