114k hpgbproductions Comments

  • Are you allowed to link a YouTube video on your aircraft post? 2.1 years ago

    yeah as long as it's family friendly

    +1
  • Angle of Attack air break 2.2 years ago

    Makes a step increase in input
    AngleOfAttack > TRIGGER_VALUE ? 1 : 0
    .
    AngleOfAttack<LOW | AngleOfAttack>HIGH ? 1 : 0

    +1
  • Angle of Attack air break 2.2 years ago

    Only if you have a formula for it
    If you can express the airbrake input as a formula, it's easy to convert to FT

    +1
  • Storing data 2.2 years ago

    I have this method that doesn't need storing data
    .
    Target XYZ world coordinates
    Longitude + TargetDistance * sin(TargetHeading)
    Altitude + TargetDistance * sin(TargetElevation)
    Latitude + TargetDistance * cos(TargetHeading)
    .
    Target GS (use above FT without the player coordinates components)
    sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))
    .
    Also "storing data" is not descriptive enough to get FT help

    +1
  • HMDS and HUDS 2.2 years ago

    Look at the TextMeshPro reference, try to find those useful functions that can move text around

    +1
  • Car Races 2.2 years ago

    @Quercon i think there are no more races

    +1
  • Car Races 2.2 years ago

    There is the one on the funny racetrack island

    +1
  • AI Plane Replacer 2.2 years ago

    @Graingy it's either ww2 dogfight enemy, or i made a mistake and downloaded someone's repaint of the p-51

    +1
  • SOLVED: how make a simplified Horizontal-Target Indicator ? 2.2 years ago

    @SilverStar TargetHeading gives you world space bearing, but not relative to your nose. Instead, use deltaangle(Heading, TargetHeading) to get the angle from Heading to TargetHeading

    +1
  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.2 years ago

    @Blueshift it's possible to make a mod that replaces the file automatically after the game starts

    +1
  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.2 years ago

    I poked around the tanker spawn stuff

    • Tanker spawning is done with the SpawnTankerDialogScript
    • A field called TankerId stores the file name without file extension. It is a constant and cannot be changed.
    • The tanker file __aiRefuelTanker__.xml is always refreshed when you start the game
    • The solution is to replace that file after the game has started
    • You want to look in the tanker file to see how it works, so you can make your tanker compatible. It has some funky trees for engine code and flaps
    • magenta tanker magenta tanker

    +1
  • "guerilla" "art" "stream" 2.3 years ago

    @TheTomatoLover ikr

    +1
  • How to carpet bomb 2.3 years ago

    Set firingDelay of all bombs to a suitable number

    +1
  • Tu-154B2 Aeroflot USSR old Livery 2.3 years ago

    Thumbnail sussy

    +1
  • Text that displays fuel speed and altitude? 2.3 years ago

    Add variables and an optional C# format specifier in { } like:
    {Fuel ;P1} or {IAS ;F3}
    You cannot have a space between the ; and format code. Also, the decimal and hex format codes don't work.

    +1
  • FT for pitch and roll 2.3 years ago

    Delta time system (put at top of variable list)
    DELTA_TIME = Time - PREV_TIME
    PREV_TIME = Time
    .
    Fixed point integrator with clamp. The variable inside clamp(...) MUST match the setter name.
    PITCH_IN = clamp(PITCH_IN + Pitch * DELTA_TIME * MUL, MIN, MAX)
    MUL: change per second when Pitch=1
    MIN, MAX: clamp limits

    +1
  • Hey sp what is the normal field of view in sp's settings 2.3 years ago

    60 degrees vertical fov

    +1
  • Would you like python or funkytrees 2.3 years ago

    No C# option smh
    FT is good enough tho

    +1
  • Custom lights need help 2.3 years ago

    Brake > 0.01 ? 1 : 0

    +1
  • ALOUETTE (NJE32) 2.4 years ago

    @SimpleStudent a laptop or phone that's not too old can run it

    +1
  • Atlas Air B747-400 2.4 years ago

    @Brololxd @MAPA the website isn't by me, from the url i believe it's by 11qazxc

    +1
  • ALOUETTE (NJE32) 2.4 years ago

    @Falkenwut ok, you can rebuild it
    Usually, you don't have to ask unless you're using others' parts, or making a copy

    +1
  • SimplePlanes Train Simulator 2.4 years ago

    Nice
    densha de go but passengers won't fall over

    +1
  • 10 HOURS OF WORK RUNINED BY A BUTTON 2.4 years ago

    yeah, they should give an option to remove it

    +1
  • gamf-01 phoebe and gamf-02 camille fanart 2.5 years ago

    @phrongus perhaps
    Someday i will draw things using simpleplanes as 3d reference

    +1
  • Gear Up in Editor? 2.5 years ago

    No you can't
    But if the gear design supports it, you may be able to fine nudge/rotate connected parts manually. Very few custom landing gear is built in a way that allows it.

    +1
  • What image uploading service do you use? 2.5 years ago

    I use a private discord server
    Or if the picture is previously uploaded to social media, i take the image link from there

    +1
  • Is Rotor Brakes available? 2.5 years ago

    There's no real rotor brake other than using prop pitch/collective

    +1
  • How make mech cockpit 2.5 years ago

    @AltheimManufactorum try to toggle a label's visibility without animations first. Then add an animation timer and multiple levels of opacity. This should help you learn how it's made

    +1
  • gamf-01 phoebe and gamf-02 camille fanart 2.5 years ago

    @IceCraftGaming @32 i only (want to) draw anime gril so uhhh

    +1
  • Control surface funky trees 2.5 years ago

    Pitch + Roll + (IAS>0.3 ? AngleOfAttack/35 : 0)

    +1
  • Ground AI Help 2.5 years ago

    if you have ground AI enabled, convoys will spawn on krakabloa and maywar

    +1
  • how to change to dark mode? 2.6 years ago

    There is a tampermonkey userscript for it
    If your browser has a builtin dark mode script, you can use it. You might also be able to find a dark mode browser addon.

    +1
  • Custom Blink Light Pattern Tutorial 2.6 years ago

    @Sterben214
    You can use 0.5,0.5 and 0,0.5,0.5,0
    Or use funky trees:
    repeat(Time,1)<0.5 and repeat(Time,1)>0.5

    +1
  • How to make timer of loading for a cannon 2.6 years ago

    I managed to make one

    • PreviousAmmo: Set the previous ammo value to the current ammo at the start or when the activator state changed, so the timer isn't restarted in those scenarios.
    • CannonActivator: Cannon activation variable. Remember to set the cannon activation group to this variable.
    • CannonActivatorChanged: 1 if the activator state changed, else 0.
    • AmmoChanged: 0 if the activator state changed. This prevents the timer from restarting. Else, 1 if the ammo changed. Else 0.
    • PreviousAmmo: Update the "previous" value for the next frame
    • PreviousCannonActivator: Update the "previous" value for the next frame
    • TimeSinceAmmoChanged: The variable you can use in a label

    +1
  • Digital Painting Tool 2.6 years ago

    @Harder258 nice
    Somehow I haven't really noticed it before but titanfall 2 mech anatomy is quite cartoonish (?)

    +1
  • Engine Power Variable 2.6 years ago

    @Birdman9301 you can't change wheel grip

    +1
  • Digital Painting Tool 2.6 years ago

    @AegisOP lol
    Wait until it loads, then click new aircraft

    +1
  • Engine Power Variable 2.6 years ago

    Multiply the engine input by some function of AngleOfSlip
    If you just want a step increase:
    Throttle * (abs(AngleOfSlip)>THRESHOLD ? MULTIPLIER : 1)

    +1
  • How do you widen an angle on activate 2.6 years ago

    Use ternary operators ? and :
    Activate3 ? (Roll*1.1) : Roll

    +1
  • Interlocked auto aim rotators? 2.6 years ago

    For turret traverse rotators
    - Make sure rotators on port and starboard sides have the same invert setting (both true or false)
    - Don't invert min and max values, they should be the values required by your FT of choice
    - The only difference should be the clamp values in the FT

    +1
  • Sukhoi prefix (Su-) pronunciation 2.7 years ago

    I know it's B but i'm used to A

    +1
  • I am once again asking for your **coding** help 2.7 years ago

    There is no FT function or variable for detecting a lock
    .
    Roll controller code from one of my builds, can be modified for pitch
    clamp(deltaangle(TARGET_ROLLANGLE, RollAngle) / SENSITIVITY, -1, 1) * MULTIPLIER
    TARGET_ROLLANGLE: 0 degrees for wings level.
    SENSITIVITY: The roll angle difference that causes the maximum input. In my build, it ranges from 15 to 30 degrees depending on speed.
    MULTIPLIER: Optional value scale.

    +1
  • Aeromorphs in simpleplanes 2.7 years ago

    Build it for the memes

    +1
  • How can I change the tanker plane? 2.8 years ago

    The game resets the AI aircraft XML on startup, which will undo your changes

    +1
  • Program Window Display 2.8 years ago

    @CRAZYDENVER why would i [ __ ] on people who watch vtubers, im not a kid

    +1
  • Delaying Missile Detach 2.8 years ago

    You can add delay to detachers, but it only works if the detacher AG is used, not FireWeapons
    Try adding disableAircraftCollisions = true to your missiles, which won't delay the launch, but will prevent exploding your plane

    +1
  • Simple Batch Programming 2.8 years ago

    @OrderlyHippo for fun and to experience the pain of assembly programming

    +1
  • Autosave and Backup 2.8 years ago

    @Harder258 somewhat yeah
    You can reduce how much work you lose in the case of bad undos

    +1
  • All View Monitor (Cam&Displaymod update) 2.8 years ago

    Maybe increase the camera draw distance?
    Edit: just noticed it's increased in 2nd gif

    +1