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Interlocked auto aim rotators?

5,130 NavalGunnery  1.5 years ago

I'm making a custom ww2 DD and can't seem to figure out how to interlock auto aim rotators (did not include my as the codes aren't even mine) because it is just bothersome when my port Bofors can aim at targets 180 degrees in the port side but the starboard Bofors proceeds to go full 360 even after mirroring the port one and inverting max & min rotations in inputController section.

Other than that the damage sound effect when the bullets somehow still collide with a collision off superstructure is very annoying, and it just feels wrong to me seeing them 40mm aim at the superstructure firing mad on the crew inside even if it would give me a volume of fire advantage on any approaching kamikazes.

I would also like to point the anti air guns out from the ship but that too requires extra work im too lazy to bother working on. (Unless I figure something out)

I wont really need a fix to the parallax problem as im including both 40mm and 20mm on a large percentage of my ship with a decent enough spread to cover a large area.

Can anybody help?

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    For turret traverse rotators
    - Make sure rotators on port and starboard sides have the same invert setting (both true or false)
    - Don't invert min and max values, they should be the values required by your FT of choice
    - The only difference should be the clamp values in the FT

    +1 1.5 years ago