@XiaoPiao141 it works for me, try re-downloading the program
also that pic is way too big to use on a plane, at 565 KB
and you should use the dithering mode that doesn't generate patterns (just updated the quick guide to say this)
@LarryTad the stackoverflow answer i linked literally says it...
You can download the Jundroo folder from the mod repo using this method. Copy it into your mod folder
@LarryTad if you have SP on PC, you can find it in the game folder (the one where the EXE is in)
On steam it's .../Steam/steamapps/common/SimplePlanes
or you can download the /Assets/Jundroo/ModTools folder from my source code
@DieLoaf test
- Reference image 1
- Select the decal part with free select tool, delete everything else, and unselect. Try to keep the selection sides in line with the aircraft lines, which will help in the next step
- Use handle transform tool, select each corner of the remaining image contents. Transform until it looks right, the result should be a rectangle. I did this by eye, using a side view blueprint of the cub on internet for reference
- Crop to contents and further resize image to what it is now
- I used posterize to 16 colors
Note:
- I expected distortions that can cause the decal to flatten towards the right, but didn't see them, so I didn't account for them
@XiaoPiao141 the image is still produced correctly regardless of the output messages, move the xml from the desktop into the game and see
The line count message is just an easy way to show that the code is running and not frozen
@XiaoPiao141
- Intel i7-9750H at 2.60GHz
- 16 GB RAM
- GTX 1650
- in laptop package so it makes jet engine sounds every time
.
Don't open the label settings page, only use Overload to change label settings. But I understand it's easy to open the settings accidentally
I also haven't used image labels in any builds yet, but I've downloaded planes that have a few
@SnoWFLakE0s autosaves can't have timestamps because it's still on the in-game editor.xml function
backups have them in the file name, but using a numbers-only format
@WolfHunter9111 it loaded perfectly for me
You can't change the size of the label (Label.width and Label.height) after it is generated. Use font size or scale tool to change label size. Use an image editor to remove empty edges.
@vonhubert if your aircraft is damaged, enters water, or "structure is changed", the mission can immediately fail
Your aircraft may have loose parts (not attached to the aircraft) or parts that detach on spawn. Try to spawn with default aircraft (e.g. bush plane)
If the aircraft has none of those issues, check the dev console for errors
@factorization20 reference
Set color mode to linear so what you see in unity is what you get in SP
.
For EasyRoads, I found that you must store road models in assets folder. It's the terrain tab in the road network component.
- Before building the mod, go and click the button.
- Be careful if you delete roads because the model won't be deleted from the assets folder or the mod saved assets. You can clean up the mod saved assets by resetting the mod builder.
@Skykid028 have you tried downloading the program on PC yourself? You don't need SP on PC if your android still has file access to the aircraft folder info
Good news, there's an easy built-in way to call the designer function, which writes to __editor__.xml, so guess I'll make it
If on Android, the game also autosaves to __editor__.xml every time the screen keyboard is opened or closed, which is very nice and won't need a mod
@AndrewGarrison @WNP78 thank you for VR-testing this build
I don't have a VR headset, so I can't test VR.
Also, the new part modifiers are still not completely explained.
.
I want to control Steering with the Control Base so it looks more realistic. I changed Steering priority to -1
For the glass, I have no excuse and just didn't go and check what the trim colors do
. VR test revision (not on the PC now, can't get XML file)
@XiaoPiao141 it works for me, try re-downloading the program
also that pic is way too big to use on a plane, at 565 KB
and you should use the dithering mode that doesn't generate patterns (just updated the quick guide to say this)
@poenix unfortunately that's not possible, you have to reduce colors yourself
@LarryTad the stackoverflow answer i linked literally says it...
+1You can download the Jundroo folder from the mod repo using this method. Copy it into your mod folder
@LarryTad i also noticed there's no direct way on github, but this seems good
@LarryTad if you have SP on PC, you can find it in the game folder (the one where the EXE is in)
On steam it's .../Steam/steamapps/common/SimplePlanes
or you can download the /Assets/Jundroo/ModTools folder from my source code
@LarryTad what kind of mods are you making and what issues do you face? reddit guide (very old)
Preparation:
For map mods:
@Micmekox not yet, gründer industries hire me pls
+2@XiaoPiao141 idk what's happening, link a screenshot or exported aircraft
@MrShenanigansSP I made the front and rear sketches on paper, then noticed that I can't use them without accidentally making a Morgan
+1@DieLoaf test
- Reference image 1
- Select the decal part with free select tool, delete everything else, and unselect. Try to keep the selection sides in line with the aircraft lines, which will help in the next step
- Use handle transform tool, select each corner of the remaining image contents. Transform until it looks right, the result should be a rectangle. I did this by eye, using a side view blueprint of the cub on internet for reference
- Crop to contents and further resize image to what it is now
- I used posterize to 16 colors
Note:
- I expected distortions that can cause the decal to flatten towards the right, but didn't see them, so I didn't account for them
@XiaoPiao141 the image is still produced correctly regardless of the output messages, move the xml from the desktop into the game and see
The line count message is just an easy way to show that the code is running and not frozen
@XiaoPiao141
- Intel i7-9750H at 2.60GHz
- 16 GB RAM
- GTX 1650
- in laptop package so it makes jet engine sounds every time
.
Don't open the label settings page, only use Overload to change label settings. But I understand it's easy to open the settings accidentally
I also haven't used image labels in any builds yet, but I've downloaded planes that have a few
Could be because memory functions like smooth() aren't evaluated if the ternary function doesn't reach it
Maybe try using smooth() in a variable
Make your own images (or edit them from photos) and convert it to a label yourself
Reference 1 image 9
Reference 2 image 4
Nice watermelon
@SnoWFLakE0s autosaves can't have timestamps because it's still on the in-game editor.xml function
backups have them in the file name, but using a numbers-only format
@WolfHunter9111 it loaded perfectly for me
You can't change the size of the label (
Label.width
andLabel.height
) after it is generated. Use font size or scale tool to change label size. Use an image editor to remove empty edges.@WolfHunter9111 your image path seems to be half combined with another path, C:\Users... appeared twice
@Stinkypinky looks like BMP, GIF, PNG, JPEG, TIFF ( info )
It also worked with a random ICO file I have lying around
@Upv0te it's joke, because andrew is the most powerful being
+4@Stinkypinky drag the image from the file explorer to the command window
@Upv0te ok, I changed the guide at the top to link to the releases page, so hopefully more people can find it
This is too much power for any mortal to wield, maybe i should seal this black magic away once and for all
+5@xNotDumb there is 1.12
@Upv0te ikr (isn't the release version executable)
@xNotDumb it will, but why are you still on 1.11
Also, if the cannon is non-explosive, it often harmlessly bounces off enemy aircraft
If disableAircraftCollisions="true", cannons won't hit other aircraft. Set it on the parts around and in front of the cannons on your plane
+2@vonhubert if your aircraft is damaged, enters water, or "structure is changed", the mission can immediately fail
Your aircraft may have loose parts (not attached to the aircraft) or parts that detach on spawn. Try to spawn with default aircraft (e.g. bush plane)
If the aircraft has none of those issues, check the dev console for errors
@Skykid028 please don't lol
@Skykid028 here
@factorization20 reference
Set color mode to linear so what you see in unity is what you get in SP
.
For EasyRoads, I found that you must store road models in assets folder. It's the terrain tab in the road network component.
- Before building the mod, go and click the button.
- Be careful if you delete roads because the model won't be deleted from the assets folder or the mod saved assets. You can clean up the mod saved assets by resetting the mod builder.
So AoA and AoS incorrectly handle wind? Or does it just mean that the AoA/AoS method provides numbers relative to wind?
+1@Skykid028 what image do you want to convert?
@Skykid028 have you tried downloading the program on PC yourself? You don't need SP on PC if your android still has file access to the aircraft folder
info
(software) engineer gaming
+4FT should work, try using feedback for smoothing
First-order
smooth( TARGET, abs(TARGET - CURRENT) + CONSTANT )
Second-order
smooth( TARGET, smooth(abs(TARGET - CURRENT), CONST2) + CONST1 )
Yes
The play store version updates automatically and sometimes you can even try upcoming versions, ain't that great
(Buy it)
@Korzalerke increase 0.001 to 0.1
+2@Formula350 no thanks, i kind of make mods for fun/myself
+1Also i don't have paypal
@Juanfly154 you can't, unfortunately
it doesn't appear for me, sadge
+4sp has 69 on metacritic btw
Good news, there's an easy built-in way to call the designer function, which writes to
+1__editor__.xml
, so guess I'll make itIf on Android, the game also autosaves to
__editor__.xml
every time the screen keyboard is opened or closed, which is very nice and won't need a modEditing comments and bio is also very slow and sometimes gets errors
@Mechdude1397 this is specifically a hover design, I never intended to add legs
@AndrewGarrison @WNP78 thank you for VR-testing this build
I don't have a VR headset, so I can't test VR.
Also, the new part modifiers are still not completely explained.
.
I want to control Steering with the Control Base so it looks more realistic. I changed Steering priority to -1
For the glass, I have no excuse and just didn't go and check what the trim colors do
.
VR test revision (not on the PC now, can't get XML file)
@Abiansai first pic is on tracks and roads, second one is the default map