@FOXLOVER auto aim on the arms is by @ 232287168147825, it is edited so that it has activation conditions
Horizontal flight controller uses hidden engines and works by comparing actual and desired speed in each direction
Hovering is also hidden engine to maintain a certain height
Mech-ika's building tip of the day:
Sometimes when you're building a plane - or something else - your brain gets too fixated on a specific point... If you try so hard to make it perfect, then you'll never make any progress. Just force yourself to get something down on the designer, and tidy it up later! Another way to think about it is this: If you keep your finger in the same spot for too long, you'll just get a big puddle of sweat. So just move your hand, and go with the flow!
@CenturyAerospace hidden images: it will be tough, but yeah, there will be a few willing to go through the trouble
custom sounds has been possible with tone generator mod, if you know how to do additive synthesis
outside of funny variable names, harmful code in FT isn't possible since everything is self-contained
@jamesPLANESii maybe it's because you installed it in a User folder that isn't yours
If you had to install it there, then you probably have to build the program yourself
@Kennneth
- Any errors appear?
- Do you have the whole repository?
- This program might require .NET core runtime, which can be downloaded by itself or is bundled with visual studio
- You may even have to build it yourself, idk how installation works
@VolcanicAsh @CC1010 @WiiMini hopefully, being an external script that probably requires people to download other things to run, not many people will abuse it
There seems to be a lot (more) part shaking issues, I'm having trouble on pylons and rotators, and a lot of lag
Edit: Fixed itself on second run???
Edit2: While the flight computer auto-rotates in the designer when it is placed, it breaks navigation
Auto-roll has been a thing for years, happens when drag on both sides don't match even though they should
Remove all drag except for some main parts, it also makes planes easier for devices to run
@kpfpz70m933 "aggressive AI" already go for a random/nearest plane or something, and you can't easily set their targets
Aircraft teams - aircraft won't attack other aircraft in the same team. Allies, enemies, and neutral teams are enough.
Possible implementation: When the AI aircraft is selecting a new target, it just skips over its own teammates.
@AWESOMENESS360
Toggle at FREQUENCY times per second when ACTIVATION is True sin(360*Time*FREQUENCY) > 0 & ACTIVATION
also i think my mom is watching this now
@1918 sorry for late reply
I use uTinyRipper to extract unity assets from a very large file in the game files
You may need to change the file extension to extract it
Extracted files are of type .asset which can be opened in unity editor, haven't checked if you can just change the file type and open it
@MrTacito34
1. open dev console, by default with backtick key (`)
2. Enter AceRadar_Position 64 64. Change the numbers and see how the map is positioned
@Grob0s0VBRa i don't have the skill past AC3, but big robot cool
+1@FOXLOVER auto aim on the arms is by @ 232287168147825, it is edited so that it has activation conditions
Horizontal flight controller uses hidden engines and works by comparing actual and desired speed in each direction
Hovering is also hidden engine to maintain a certain height
We can now make floating HUD that follows the player view
Mech-ika's building tip of the day:
Sometimes when you're building a plane - or something else - your brain gets too fixated on a specific point... If you try so hard to make it perfect, then you'll never make any progress. Just force yourself to get something down on the designer, and tidy it up later! Another way to think about it is this: If you keep your finger in the same spot for too long, you'll just get a big puddle of sweat. So just move your hand, and go with the flow!
needs fuselage smoothing
@CenturyAerospace hidden images: it will be tough, but yeah, there will be a few willing to go through the trouble
+6custom sounds has been possible with tone generator mod, if you know how to do additive synthesis
outside of funny variable names, harmful code in FT isn't possible since everything is self-contained
@jamesPLANESii maybe it's because you installed it in a User folder that isn't yours
If you had to install it there, then you probably have to build the program yourself
@Kennneth
- Any errors appear?
- Do you have the whole repository?
- This program might require .NET core runtime, which can be downloaded by itself or is bundled with visual studio
- You may even have to build it yourself, idk how installation works
@VolcanicAsh @CC1010 @WiiMini hopefully, being an external script that probably requires people to download other things to run, not many people will abuse it
@JustWingIt maybe it works if you have windows phone
+1@GreenGreenz no
+1If the italic and bold works, then the rest of the Unity Rich Text should work too
There seems to be a lot (more) part shaking issues, I'm having trouble on pylons and rotators, and a lot of lag
Edit: Fixed itself on second run???
Edit2: While the flight computer auto-rotates in the designer when it is placed, it breaks navigation
@Caat2 no
@Suqingqing set sea level to null, it's one of the things in service provider
@Suqingqing you can put the script in the map plugin, but it cannot be loaded on android
Better shoulder and leg joints time
Is that a new seat part????
i alway rember happy day
"Try" to make a car and then chicken out 10 parts in
+1@ReturnOfJeffChandler thinking of moving the bomber spawns further, but 100 miles is too much
keyboard players literally shaking rn
this could end up being the most boring mod ever idk
edit: why is the bomber spawn the only thing people notice
edit 2: if i finish this, there is an actual interceptor mission
You have SP on PC, if you use steam, go to
C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\ModTools
Auto-roll has been a thing for years, happens when drag on both sides don't match even though they should
+1Remove all drag except for some main parts, it also makes planes easier for devices to run
Amazing, I hope the devs add it to 1.11
+2D A N C I N G C O W
+4@HNL47 i cannot change FT
@Inuyasha8215 bruh
New ground targets like WW2 AA tank, flak truck, AAA, tank (no/minimal AA)
+20@kpfpz70m933 "aggressive AI" already go for a random/nearest plane or something, and you can't easily set their targets
Aircraft teams - aircraft won't attack other aircraft in the same team. Allies, enemies, and neutral teams are enough.
+23Possible implementation: When the AI aircraft is selecting a new target, it just skips over its own teammates.
@AWESOMENESS360 put it on the magnet activation group, first try FREQUENCY=15 and ACTIVATION=Activate1, you can choose whatever you want
@AWESOMENESS360
Toggle at FREQUENCY times per second when ACTIVATION is True
sin(360*Time*FREQUENCY) > 0 & ACTIVATION
also i think my mom is watching this now
@yackdeculture kek
+1Note that the laser looks different on mobile low graphics and other graphics settings, the laser looks like poo on PC
@yackdeculture there's no macross link, i just wanted to give random names to allied ships
@yackdeculture ok, but i think you need to add more changes so it doesn't break the rules
@JA311M the catch is that neither japan or russia are the enemy
@JA311M doesn't fit in my l o r e
+1There is an american civil war at some point but it might hit a little too close to the rules
@KingOog000 you can use any number you want
+1@5talinslav1ndustries idk how mp handles mod parts
if it can load the mod parts, then yes
@fadbob commands reference:
FltRSet_RecordControls true true true false
@1918 DM on twitter, I'll delete the folder in a few days if I remember to
+1@1918 sorry for late reply
+1I use uTinyRipper to extract unity assets from a very large file in the game files
You may need to change the file extension to extract it
Extracted files are of type
.asset
which can be opened in unity editor, haven't checked if you can just change the file type and open itSP is so good that I got it on 1 more steam acc
+8It just happens sometimes, I find that people mainly don't like technical posts
+1@MrTacito34
1. open dev console, by default with backtick key (`)
2. Enter
AceRadar_Position 64 64
. Change the numbers and see how the map is positionedNudging method: Get a gyroscope and nudge it into the sphere. Align the lines with the pivot points of the gyroscope. This method is very precise
Found a dev console command, but it's nearest 0.1m in each direction only
/Designer(Clone)/CenterOfMass>Transform.position
Very cool (in more ways than one)
+2232287168147825:
PlanariaLab and asteroidbook345:
@Kennneth ikr