114k hpgbproductions Comments

  • So Jundroo accidentally added 1 part custom images to the game... 3.3 years ago

    @marcox43 C:\Users[Your User Name]\AppData\LocalLow\Jundroo\SimplePlanes\Subassemblies
    From the modding wiki, the AppData folder is hidden by default so you may have to change file explorer settings to show hidden files

    +2
  • Drag Parachute 3.3 years ago

    @MOPCKOEDNISHE 100 files at a time, so splitting a mod into 2 or more upload cycles works

  • Drag Parachute 3.3 years ago

    you can upload source code on github, infinite space

  • H e l p , I h a v e p r o b l e m w i t h t e x t 3.4 years ago

    Use alpha to hide elements you don't want to use
    <alpha=#{TargetSelected ? "FF" : "00"}>
    .
    Add leading zero
    {TargetDistance/1852 < 9.95 ? "0" : ""}
    .
    Writes the target distance with 1 d.p.
    {TargetDistance/1852 ;F1}
    .
    Good practice to close style tags when you're done with them
    </alpha>
    .
    Text after ; is for format specifiers, there should only be one letter and 1-2 digits

  • AQF-24 Type-A «AVR-Comet» 3.4 years ago

    @TRD6932 i prefer to hide references in plain sight

    +3
  • Map To Designer 3.4 years ago

    @bonng this one maybe

  • What’s y’all’s favorite thing about SP? 3.4 years ago

    It simultaneously lets you abide by and break every rule of physics

    +7
  • Map To Designer 3.4 years ago

    @bonng that's the default bomber that appears in bomber escort
    The file name is something like __bomber__.xml, remove underscores to unhide it

  • daredevil 3.4 years ago

    4:50
    it is harder than it looks

  • Plane rolling painfully slowly 3.4 years ago

    • Check that both aileron wing parts are actually rotating and they are not connected to the main wing
    • Increase the size or lift scale of the wing parts

  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @11qazxc I tried that and the behavior of the text alignment becomes offset.
    In the following code, 1 and 4 are just to the right of the vertical center line
    123&lt;pos=0em>&lt;voffset=-1em>45

  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @11qazxc @XiaoPiao141 https://www.simpleplanes.com/a/izFNR2/KomiShouko_Anime-png-565-KB

  • Somebody please explain what variables is and what it do 3.4 years ago

    You can use it to:
    - Use the same FT many times while only having to write it once. Good since most machines have more than one of the same part
    - Perform complex, multi-step calculations
    - Parts with data outputs can be used for feedback or an alternative to timing

  • AQF-24 Type-A «AVR-Comet» 3.4 years ago

    @AndrewGarrison it should be fine, but if you're worried, you can use the spare in your head!

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @XiaoPiao141 maybe:
    Image pixels: 400+ million (you won't hit it)
    String size (affects file size): 1 billion characters (probably won't hit it either)
    Labels: idk, but komi loads for me
    .
    Posterize or dithering should be high enough to look good but not too high to have gradients or sonething

  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @VenusLancer i don't know why so many people are getting this problem, it always works for me

  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @XiaoPiao141 it works for me, try re-downloading the program
    also that pic is way too big to use on a plane, at 565 KB
    and you should use the dithering mode that doesn't generate patterns (just updated the quick guide to say this)

  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @poenix unfortunately that's not possible, you have to reduce colors yourself

  • Flight Park Kirama 3.4 years ago

    @LarryTad the stackoverflow answer i linked literally says it...
    You can download the Jundroo folder from the mod repo using this method. Copy it into your mod folder

    +1
  • Flight Park Kirama 3.4 years ago

    @LarryTad i also noticed there's no direct way on github, but this seems good

  • Flight Park Kirama 3.4 years ago

    @LarryTad if you have SP on PC, you can find it in the game folder (the one where the EXE is in)
    On steam it's .../Steam/steamapps/common/SimplePlanes
    or you can download the /Assets/Jundroo/ModTools folder from my source code

  • Flight Park Kirama 3.4 years ago

    @LarryTad what kind of mods are you making and what issues do you face? reddit guide (very old)
    Preparation:

    1. project settings > player, change API compatibility level to .NET 4.x
    2. graphics, change color space to linear

    For map mods:

    1. Import mod tools package. The SimplePlanes entry will appear on the top menu.
    2. Go there and add service provider (if you want to make custom scripts, if not you can skip this)
    3. Go and add a map object. This is the root object of the map and everything you want to appear in your map must be a child of it in the hierarchy.
    4. Write the map name and description in the map script component.
    5. Create your map by adding terrains and meshes. This one you have to learn yourself
    6. Remember to add starting locations. Choose one of them as the default in the map script component.
    7. In the SimplePlanes menu, open the mod window. Fill in the map name, author, and description, and click start creating mod.
    8. Click on the map object entry on the hierarchy and click on save game object. This adds the map to the mod.
    9. Build your mod
    10. Fly around and see how it looks, then do steps 5, 8, 9 again

  • AQF-24 Type-A «AVR-Comet» 3.4 years ago

    @Micmekox not yet, gründer industries hire me pls

    +2
  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @XiaoPiao141 idk what's happening, link a screenshot or exported aircraft

  • AQF-24 Type-A «AVR-Comet» 3.4 years ago

    @MrShenanigansSP I made the front and rear sketches on paper, then noticed that I can't use them without accidentally making a Morgan

    +1
  • Bazooka charlie!!! 3.4 years ago

    @DieLoaf test
    - Reference image 1
    - Select the decal part with free select tool, delete everything else, and unselect. Try to keep the selection sides in line with the aircraft lines, which will help in the next step
    - Use handle transform tool, select each corner of the remaining image contents. Transform until it looks right, the result should be a rectangle. I did this by eye, using a side view blueprint of the cub on internet for reference
    - Crop to contents and further resize image to what it is now
    - I used posterize to 16 colors
    Note:
    - I expected distortions that can cause the decal to flatten towards the right, but didn't see them, so I didn't account for them

  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @XiaoPiao141 the image is still produced correctly regardless of the output messages, move the xml from the desktop into the game and see
    The line count message is just an easy way to show that the code is running and not frozen

  • So Jundroo accidentally added 1 part custom images to the game... 3.5 years ago

    @XiaoPiao141
    - Intel i7-9750H at 2.60GHz
    - 16 GB RAM
    - GTX 1650
    - in laptop package so it makes jet engine sounds every time
    .
    Don't open the label settings page, only use Overload to change label settings. But I understand it's easy to open the settings accidentally
    I also haven't used image labels in any builds yet, but I've downloaded planes that have a few

  • FT Stabilizer Weirdness 3.5 years ago

    Could be because memory functions like smooth() aren't evaluated if the ternary function doesn't reach it
    Maybe try using smooth() in a variable

  • Bazooka charlie!!! 3.5 years ago

    Make your own images (or edit them from photos) and convert it to a label yourself
    Reference 1 image 9
    Reference 2 image 4

  • F-14 Tomcat 3.5 years ago

    Nice watermelon

  • Autosave and Backup 3.5 years ago

    @SnoWFLakE0s autosaves can't have timestamps because it's still on the in-game editor.xml function
    backups have them in the file name, but using a numbers-only format

  • So Jundroo accidentally added 1 part custom images to the game... 3.5 years ago

    @WolfHunter9111 it loaded perfectly for me
    You can't change the size of the label (Label.width and Label.height) after it is generated. Use font size or scale tool to change label size. Use an image editor to remove empty edges.

  • So Jundroo accidentally added 1 part custom images to the game... 3.5 years ago

    @WolfHunter9111 your image path seems to be half combined with another path, C:\Users... appeared twice

  • So Jundroo accidentally added 1 part custom images to the game... 3.5 years ago

    @Stinkypinky looks like BMP, GIF, PNG, JPEG, TIFF ( info )
    It also worked with a random ICO file I have lying around

  • Andrew 3.5 years ago

    @Upv0te it's joke, because andrew is the most powerful being

    +4
  • So Jundroo accidentally added 1 part custom images to the game... 3.5 years ago

    @Stinkypinky drag the image from the file explorer to the command window

  • So Jundroo accidentally added 1 part custom images to the game... 3.5 years ago

    @Upv0te ok, I changed the guide at the top to link to the releases page, so hopefully more people can find it

  • Andrew 3.5 years ago

    This is too much power for any mortal to wield, maybe i should seal this black magic away once and for all

    +5
  • So Jundroo accidentally added 1 part custom images to the game... 3.5 years ago

    @Upv0te ikr (isn't the release version executable)

  • So Jundroo accidentally added 1 part custom images to the game... 3.5 years ago

    @xNotDumb it will, but why are you still on 1.11

  • Cannon projectiles don’t hit enemy aircraft? 3.5 years ago

    Also, if the cannon is non-explosive, it often harmlessly bounces off enemy aircraft

  • The Ultimate Feature Suggestion Post For Stuff That Will Probably Never Be Added 3.5 years ago

    • Maybe, but there are probably some premade codes for that
    • YES
    • Yes. Not in the build XML, but there should still be unique blueprints for each build
    • Yes lol
    • I heard it's faster if you use X-rays
    • YES
    • Yes (or git gud lmao)
    • Kinda exists but only for fuselage shapes

    +2
  • Cannon projectiles don’t hit enemy aircraft? 3.5 years ago

    If disableAircraftCollisions="true", cannons won't hit other aircraft. Set it on the parts around and in front of the cannons on your plane

    +2
  • Flight Park Kirama 3.5 years ago

    @vonhubert if your aircraft is damaged, enters water, or "structure is changed", the mission can immediately fail
    Your aircraft may have loose parts (not attached to the aircraft) or parts that detach on spawn. Try to spawn with default aircraft (e.g. bush plane)
    If the aircraft has none of those issues, check the dev console for errors

  • NIKE ONE 2022 3.5 years ago

    @Skykid028 please don't lol

  • NIKE ONE 2022 3.5 years ago

    @Skykid028 here

  • Flight Park Kirama 3.5 years ago

    @factorization20 reference
    Set color mode to linear so what you see in unity is what you get in SP
    .
    For EasyRoads, I found that you must store road models in assets folder. It's the terrain tab in the road network component.
    - Before building the mod, go and click the button.
    - Be careful if you delete roads because the model won't be deleted from the assets folder or the mod saved assets. You can clean up the mod saved assets by resetting the mod builder.