114k hpgbproductions Comments

  • How much parts are considered "low parts"? 1.7 years ago

    For me, 1000 is currently my "normal parts" so low parts might be 500
    Devs also used to take 5000 cost as vr friendly, but still can be quite heavy. That can be 1000-2000 parts to hit it, depending on number of gizmos

    +3
  • 1 part PFD problems. 1.7 years ago

    Yeah it's almost impossible to edit 1 part PFDs. Try to contact the author (but it's likely they already forgot how they made it lol)

  • 1 part PFD problems. 1.7 years ago

    That's just a limitation of all label artificial horizons. If possible, make a cutout in the main wall of the panel, so that you can place the label deeper than the panel

  • ... 1.7 years ago

    。。。

  • Funky Trees Hover using Jets 1.7 years ago

    @ToeTips sure, you can add of rate(Altitude) as well. Precalculate a constant value that roughly counteracts the weight, and then have a PID for rate(Altitude)

  • Funky Trees Hover using Jets 1.7 years ago

    @ToeTips the realistic method would be to make one engine produce more thrust than the other to produce rotation. Try PID with the monitored value PitchRate, and target value proportional to Pitch input.

  • FunkyTrees Strings 1.7 years ago

    No. Labels have some number formatting options and that's about it. String addition works in labels and the debug tool, and string comparisons work everywhere.

    +1
  • Funky Trees Hover using Jets 1.7 years ago

    @ToeTips are you using gyros? Those can help.
    If your hover jet applies thrust in line with the CoM, your aircraft should not tilt.

  • How to aim automatically? Online, etc. 1.7 years ago

    Just git gud, you will start aiming automatically

  • Parallax-free sights 1.7 years ago

    You can move reticles like what people do with helmet displays, except the movement is just along a vertical plane
    The problem is that the label will not disappear outside of the gun sight

  • Flight Recorder 1.8 years ago

    @Mahoots unfortunately no
    I may or may not make a different recorder in the future that uses input controllers. (if other modders see this, you can do it too)

  • is there a funky tree code when you fire a cannon.. 1.8 years ago

    You can take the time from the last shot and run it through some kind of animation curve. You need variables to do this:
    OnShot setter: rate(ammo("Cannon"))<0
    TimeSinceLastShot setter: smooth(OnShot?0:1, OnShot?999999:1)
    Note: In semi-auto mode, OnShot is true for 2 frames, but in full auto mode, it is true for 1 frame. If you are only using it for a visual animation, it's fine.
    Use this for parabolic animation curve. I set it up quickly. Make sure to clamp piston output if you set the min value to something other than 0.

    +1
  • is there a funky tree code when you fire a cannon.. 1.8 years ago

    1. Not enough info. For example, what does the piston do?
    2. You can make a semi auto weapon by using the armed group !FireWeapons. Therefore, try Activate1 ? true : !FireWeapons

    +2
  • How Tall Are you? 1.8 years ago

    Real lore, i'm 10'2", but i split my form into two people who are 5'1" each to blend in with the humans

  • Elliptical grip model 1.8 years ago

    @ShinyGemsBro drift, sure, but to drift properly you probably want to add funky trees

  • Elliptical grip model 1.8 years ago

    @StockPlanesRemastered you don't need to know all that to use this mod. Like with the vanilla tire model, just set traction until it feels right

  • Elliptical grip model 1.8 years ago

    @Nerfaddict somewhat yeah. If the asymptote is too close to the extremum, the wheel will lose grip too quickly. Usually street tires lose grip slowly compared to racing tires.

  • Elliptical grip model 1.8 years ago

    @Heneepr it cannot detect the weight on the wheel as there is no built-in functionality for that to begin with. (also see comment below)

  • Elliptical grip model 1.8 years ago

    @FlyingPatriot i can only make adjustments to the ResizableWheelCollider component, which itself is based on the WheelCollider component. That feature needs a completely new wheel part

  • Better Next Target 1.8 years ago

    @ToeTips lol

  • How do i find the 3D Models for the USS Carriers? 1.8 years ago

    @Majakalona they see your post xdd

    +1
  • How do i find the 3D Models for the USS Carriers? 1.8 years ago

    Using it outside of sp might be illegal

    +1
  • Airfoil or Solid? 1.8 years ago

    It doesn't matter unless your wing opens up or something

  • Idea for @ollielebananiaCFSP @hpgbproductions And @realSavageMan 1.8 years ago

    I don't build replicas (unless funny)

  • BogdanX build preservation project: hub 1.8 years ago

    :crab:

    +1
  • Dragoranos exposed 1.8 years ago

    Literally revived an account that was inactive for 1.8 years to (re)start beef

    +1
  • What happened to BogdanX?? 1.8 years ago

    @Graingy due to being top rank for too long, there was probably a risk that he would become a false god of andrewism

    +1
  • What happened to BogdanX?? 1.8 years ago

    Unpersoned and banished for being at the top for too long, literally 1984 (jk)

    +1
  • Variable system Question? 1.8 years ago

    1. Make switch that writes to Switch13

      • If the switch does not respond to some clicks, ensure that interactionType is Toggle.

    2. You can use the beacon light. Try and see what happens when the input is Switch13.

      • Check out the funky trees resources to find which operator inverts your switch signal.

    3. The easiest way to make an idling engine is to set a minimum input. Try using the ternary operators ? and : to make an if-else statement, using whether the engine is on as a condition.

      • The input controller should be 0 when the engine is off.

      • When the engine is on, the input should be at least a certain small number. The easiest way is to use the min function.

    4. You can change the input of the simple throttle to Brake. The further you push it, the more the wheels will brake. Scroll through the list of controls that you can set from cockpit parts.

  • So I want to write lore around my builds but I’m not good at storytelling… any advice, tips, or tricks? 1.8 years ago

    As a starting point, most things are usually designed to improve/replace an existing product or enter a new market.
    You can copy wikipedia's standard format of development, design, and lastly service history.

  • Racing Challenge 1.8 years ago

    @KtaAviation users should not just use the steering code as-is, the front wheel code should be tuned for the car

  • MRC FLEX-V (M50C) 1.8 years ago

    @MrCOPTY sure but why are you telling me this

  • Is there a way to layer text over each other? 1.8 years ago

    To add to BaconEgg's comment, if you use a single label, later characters will always appear over earlier characters. You can define the white text first, followed by the black text.

  • How do i put logos in my aircraft photos? 1.8 years ago

    @Transair56 gimp or powerpoint for pc/mac
    I don't edit on phone

  • I need XML help! 1.8 years ago

    @V my implementation doesn't use variables, and smooth(anything,0) is constant. However, I would support using your method as it is easier to use variables.

  • I need XML help! 1.8 years ago

    @CrestelAeronautics wing input in overload menu
    Also stealth ping moment

  • How to make ships not sink 1.8 years ago

    • Buoyant force in the game depends on the mass of the part. If you add more dead weight, or increase massScale, a fuselage can float more. If massScale is 0, the fuselage will not provide any buoyant forces. This is the opposite of real life.
    • Buoyant force applies from a single point. Each force is like a thin table leg. You need many to keep level.

    +2
  • I need XML help! 1.8 years ago

    Use V's code if you want the control surface to be at the zero position when Activate5 is TRUE.
    If you want the control surfaces to stop moving, retaining their previous position:
    smooth(INPUT, Activate5?0:CONST_POSITIVE_LARGE
    INPUT: control surface input
    CONST_POSITIVE_LARGE: constant (try 999999)

  • Grammar in comments or posts 1.8 years ago

    I use essay-level grammar for posts, but I shorten comments

  • (RECOVERY) Why is my car keeps turning on its own? 1.8 years ago

    Usually if you make the rear sideways traction more than the front, you can prevent spinning

  • How do i put logos in my aircraft photos? 1.9 years ago

    @Transair56 there are apps to edit screenshots just to add logos. If you can't find a suitable app, or prefer a PC app, you can transfer images.
    To upload with custom screenshots, you use the blueprint tool to add a blueprint with all your thumbnails. You can pan the camera using two finger dragging to show each thumbnail.
    All the details are available through the website search function: airplanes > search

  • How do i put logos in my aircraft photos? 1.9 years ago

    You need an image editing software
    After you got your edited screenshots, look up how to upload planes with custom screenshots

  • Opinions on the RAF? 1.9 years ago

    the bri'ish when they realize jet fuel is just dinosaur tea:

    +3
  • Gyroscopes that hold roll and pitch angle? 1.9 years ago

    @ToeTips no, it controls pitch only. You can try to control AoA by putting the whole plane on a rotator, with the gyro on that rotated section.

  • Couple of website suggestions 1.9 years ago

    I like the idea of downvoting comments and adding reactions to comments.
    .
    For commenting with pictures, i think the current method of using links is good enough. Embedding images increases loadtimes and data usage. If the sp website hosts images, then the server data will grow much faster than it already does. Some sp users, both low and high ranks, don't consider the size of images and will push tens of HD screenshots into a single plane description or forum post, and adding to comments will worsen the load times.

    +2
  • Gyroscopes that hold roll and pitch angle? 1.9 years ago

    @ToeTips sure, but be careful as you can get controls that are unnatural, or unexpected by users

  • The crew moterfest 1.9 years ago

    @INeedANewName
    Consumer reason: in case the game is bad, you don't lose money. You can always wait until it's good before you buy it.
    Economy reason: the companies get money even if the game is bad at launch --> companies make more games that are bad at launch
    Exceptions are if you really trust the devs and publishers, or if you are a content creator

    +1
  • The crew moterfest 1.9 years ago

    preorder 💀
    better to wait at least a week first

  • How would i check an aircraft's turn rate? 1.9 years ago

    Ez method
    1. Take label and put it on your plane
    2. Enter in the text field: {PitchRate} or {rate(Yaw)}
    3. Fly your plane
    4. Read the label. The value is in degrees per second.
    5. Congratulations, you have made a label with funky tree output
    There is also a method using the dev console. It gives you the same info.