@ToeTips afaik the distance between the CoL and control surface doesn't matter
Generally, the further away the wing or control surface is from the CoM, the more rotation is produced. Even though the lift is the same, the rotation moment/torque around the CoM is greater.
@ToeTips abs converts negative numbers to positive. It's not a condition statement
Just find some good values that you can replace 90 with at different speeds, try to fit a curve to it, and write it in FT
I mean that if your plane has this kind of issue, trying to fix it with FT should be the last thing you try
But if you want to make a roll by funky tree, you can try to reduce the multiplier as speed increases, since the oscillation only happens at high speed.
@KyonIndustries I can't help you to build the instrument panel, but I might be able to help if you need FT or labels.
If you are making a 340B, this or this can help you line up the instruments. You can't see what's what from the pictures there, so maybe look at flight sim videos for that.
There is also a probably illegal website that you can find quickly if you search "saab 340 cockpit", it has flight manuals but I didn't find any instrument panel diagram.
Also instrument sizes, can't remember the correct scale % so you should try it out
example
Example SETTER EngineInput:
smooth(VTOL, EngineInput<VTOL?0.2:10)
Engine throttleResponse must be greater than or equal to the maximum smooth value, in this case 10. added to my funky trees list
Innermost weapons always fire first iirc, you can't change it (unless you make the player choose the missile to launch, or try programming in the game)
aight if you really want to know
High rankers usually have more followers, that's it. With jet stream, followers can view your post regardless of where it is on the airplanes pages. This has two effects:
1. New posts, before appearing on hottest, get a boost so they end up on hottest, and
2. Posts continue to get more upvotes from jet stream and stay on hottest for longer.
But that's not to say good posts from new players can't appear on page 1 of hottest, because only a few pages of planes get posted in a day.
Also, your last build has some notable factors:
1. It is a dark machine on a dark background. The machine's features are unclear and the image does not stand out. People are less likely to click on this kind of thumbnail. (Use the search function to find thumbnail guides)
2. It is a successor of a well-known post by a well-known user. I can't say for everyone, but this has a negative psychological effect that makes me feel that less has been done, and hence view the post with more scrutiny. It can discourage people from upvoting even if it is very different. On your build, the original frame is visible, so it adds to this issue.
tl;dr
- Normal social networking site effect
- Use a more attractive thumbnail. But keep it ethical, no clickbait
- Use lighter plane colors if appropriate
- Maybe don't make successors, or don't expect too much when making one
@Stuktherandomdude ok, i understand. Here's an easy way to make any auto control, not just flaps:
- find flaps angle required for many different speeds
- use a curve fitting software (e.g. microsoft office graphs) to convert your data into a smooth curve
Open controls menu (settings --> controls)
Check that your HOTAS is detected and supported by the game. If it is, the controller name should appear. If not, you can't use it without some computer work, and you may need to search online for help specific to your device.
Go to the Throttle row (not increase/decrease throttle), click on the box in the controller column and follow the instructions
Build knob with range 0 to 2. Use a variable for the knob position. In this case 0 is stop, 1 is idle/start, 2 is normal. Make sure that as the knob turns, the value changes.
Optionally, you can use a setter to round the knob position value when the knob is not moving. This will provide a notching effect to your knob (I have code for this).
Add a setter for each variable you want to get out of the knob position. You should use the round function in the comparison. Example setters (your variable names may be different:
No, you cannot set variables inside of an input, including label { } inputs. The = operator in FT compares two values. If LeftEngineMode is currently 1, then LeftEngineMode=1 becomes true.
.
If you want to convert a single numeric variable to multiple true/false variables, you must use one variable setter for each new variable. For example:
Setter of LEngIdle is LeftEngineMode=1
Currently, you can't make string variables, but you can make enumerators by choosing a set of values for your variable, like normal is 1, idle is 2, and stop is 3. You can check against each value in the ternary structure like: EngineMode=1 ? ... : (EngineMode=2 ? ... : ...)
Yeah funky
I use an angle = INPUT/GS curve. Try to figure out what the output is at different values of GS.
INPUT / lerp(1,DIVISOR,inverselerp(MAX_STEER_SPEED,MIN_STEER_SPEED,GS))
Example use:
Roll / lerp(1,15,inverselerp(10,90,GS))
@TylerWildDog steps to make any simple sfx:
1. Get sound file
2. Use a program that can do a fourier transform of it
3. Implement in SP using VA blocks, and get it sounding right first
4. Implement switches or volume control with funky trees
You can use the transform part tool to rotate large sections of connected parts, which allows you to switch between one rotation angle for easy building and one for flying/release.
If you really need to use a rotator for this, put a constant value into the input controller
I can't see the pic, but:
For 2D target box:
- Ensure the labels are aligned. Use the HUD artificial horizon or crosshairs match with your cockpit crosshairs.
- Ensure the label scale is correct for your camera-HUD distance.
For physical rotating target box:
- Ensure the center of rotation is on your camera position.
@LITVYAK013INDUSTRIES just upload your images on your server, then get the link. The link should end in whatever file format you used, like .jpg or .png
On DESKTOP APP: Tap on image, click on view original, and copy the URL.
Use a search engine to get information specific to your device.
Body and animations are very nice
Not sure if I'm doing something wrong (no control list) but engine curve feels extremely peaky, so it's impossible to drive normally. For example, you can't do a second gear start. Also, negative stability on straights.
Finally, needs control list. Like what does UI Slider 2 do?
@LITVYAK013INDUSTRIES you need to use an image hosting service to get your image on the internet first, before you can put an image link
I use a private discord server to host my images
@ToeTips afaik the distance between the CoL and control surface doesn't matter
+1Generally, the further away the wing or control surface is from the CoM, the more rotation is produced. Even though the lift is the same, the rotation moment/torque around the CoM is greater.
@ToeTips abs converts negative numbers to positive. It's not a condition statement
+1Just find some good values that you can replace 90 with at different speeds, try to fit a curve to it, and write it in FT
@ToeTips since you divide instead of multiply, you must increase 90 when fast
I mean that if your plane has this kind of issue, trying to fix it with FT should be the last thing you try
But if you want to make a roll by funky tree, you can try to reduce the multiplier as speed increases, since the oscillation only happens at high speed.
You may have a colliding/loose part, or your elevators are not equal
snek game :troll:
@KyonIndustries I can't help you to build the instrument panel, but I might be able to help if you need FT or labels.
If you are making a 340B, this or this can help you line up the instruments. You can't see what's what from the pictures there, so maybe look at flight sim videos for that.
There is also a probably illegal website that you can find quickly if you search "saab 340 cockpit", it has flight manuals but I didn't find any instrument panel diagram.
Also instrument sizes, can't remember the correct scale % so you should try it out
@LunarEclipseSP interesting, maybe i should read it
+1no anime version sadge
@CR929thenewSPplayer the front references AE86 but is curved like AW11, and the rear brake lights are based on R30
+1illegal stealth ping, even was on an unfinished plane smh my head
example
Example SETTER EngineInput:
smooth(VTOL, EngineInput<VTOL?0.2:10)
Engine throttleResponse must be greater than or equal to the maximum smooth value, in this case 10.
added to my funky trees list
Innermost weapons always fire first iirc, you can't change it (unless you make the player choose the missile to launch, or try programming in the game)
didn't request but ok, kinda nice, i would likely have seen it
@Stuktherandomdude if you just want linear control
mitsubishi colt with a massive wing on the back, since i saw one today
aight if you really want to know
+16High rankers usually have more followers, that's it. With jet stream, followers can view your post regardless of where it is on the airplanes pages. This has two effects:
1. New posts, before appearing on hottest, get a boost so they end up on hottest, and
2. Posts continue to get more upvotes from jet stream and stay on hottest for longer.
But that's not to say good posts from new players can't appear on page 1 of hottest, because only a few pages of planes get posted in a day.
Also, your last build has some notable factors:
1. It is a dark machine on a dark background. The machine's features are unclear and the image does not stand out. People are less likely to click on this kind of thumbnail. (Use the search function to find thumbnail guides)
2. It is a successor of a well-known post by a well-known user. I can't say for everyone, but this has a negative psychological effect that makes me feel that less has been done, and hence view the post with more scrutiny. It can discourage people from upvoting even if it is very different. On your build, the original frame is visible, so it adds to this issue.
tl;dr
- Normal social networking site effect
- Use a more attractive thumbnail. But keep it ethical, no clickbait
- Use lighter plane colors if appropriate
- Maybe don't make successors, or don't expect too much when making one
sp chan my beloved
Also, how much RAM do you have? That's a big canvas setting
@Stuktherandomdude ok, i understand. Here's an easy way to make any auto control, not just flaps:
- find flaps angle required for many different speeds
- use a curve fitting software (e.g. microsoft office graphs) to convert your data into a smooth curve
If your turn radius is big at any speed, your plane either has too small wings and/or too small control surfaces
Open controls menu (settings --> controls)
Check that your HOTAS is detected and supported by the game. If it is, the controller name should appear. If not, you can't use it without some computer work, and you may need to search online for help specific to your device.
Go to the Throttle row (not increase/decrease throttle), click on the box in the controller column and follow the instructions
Set the throttle axis and not the increase/decrease throttle controls
Idk, try it yourself
If it doesn't work, there is software to change joystick axes
can't see it, i get err_invalid_response
nvm it works for me now, browser acting up
Try to make a feature one step at a time:
LeftEngStop
isround(LeftEngSelect)=0
LeftEngStartIdle
isround(LeftEngSelect)=1
No, you cannot set variables inside of an input, including label { } inputs. The = operator in FT compares two values. If LeftEngineMode is currently 1, then LeftEngineMode=1 becomes true.
+1.
If you want to convert a single numeric variable to multiple true/false variables, you must use one variable setter for each new variable. For example:
Setter of LEngIdle is LeftEngineMode=1
Currently, you can't make string variables, but you can make enumerators by choosing a set of values for your variable, like normal is 1, idle is 2, and stop is 3. You can check against each value in the ternary structure like:
+1EngineMode=1 ? ... : (EngineMode=2 ? ... : ...)
Use rotators with AngleOfAttack and AngleOfSlip inputs
man got that minecraft body shape
@Yourlocalhuman set emission from the subassembly xml file
You can use the sp default models or make your own
Yeah funky
I use an angle = INPUT/GS curve. Try to figure out what the output is at different values of GS.
INPUT / lerp(1,DIVISOR,inverselerp(MAX_STEER_SPEED,MIN_STEER_SPEED,GS))
Example use:
Roll / lerp(1,15,inverselerp(10,90,GS))
Stick because yoke looks too much like steering wheel
When it can only produce strange reaction memes
googleusercontent user skull emoji
google photos images are private, so only you may be able to see them
You can only passively balance a plane for a certain speed. Below that speed you will pitch down, above it you will pitch up. That's why trim exists
+3Every frame, it sets the value of the variable you choose. Then you can use that value by using the same variable
@poenix it has the XR folder so it should
@TylerWildDog steps to make any simple sfx:
+61. Get sound file
2. Use a program that can do a fourier transform of it
3. Implement in SP using VA blocks, and get it sounding right first
4. Implement switches or volume control with funky trees
@ChallengerHellcat probably. On most vehicles, the CoM is on or slightly above the frame level when unloaded
You can use the transform part tool to rotate large sections of connected parts, which allows you to switch between one rotation angle for easy building and one for flying/release.
If you really need to use a rotator for this, put a constant value into the input controller
@IDNSatyaSlebew yes
@ChallengerHellcat no
I can't see the pic, but:
For 2D target box:
- Ensure the labels are aligned. Use the HUD artificial horizon or crosshairs match with your cockpit crosshairs.
- Ensure the label scale is correct for your camera-HUD distance.
For physical rotating target box:
- Ensure the center of rotation is on your camera position.
@alexJgameYTukraine000000 it's not possible to convert this model, but I can make an extremely potato version
+3@LITVYAK013INDUSTRIES please search online for more information
You can get the link on mobile as well, I don't know specifics for each platform
I listen to whatever livestream is on at the time
also new "study with miku" dropped earlier this week
@LITVYAK013INDUSTRIES just upload your images on your server, then get the link. The link should end in whatever file format you used, like .jpg or .png
On DESKTOP APP: Tap on image, click on view original, and copy the URL.
Use a search engine to get information specific to your device.
Body and animations are very nice
+1Not sure if I'm doing something wrong (no control list) but engine curve feels extremely peaky, so it's impossible to drive normally. For example, you can't do a second gear start. Also, negative stability on straights.
Finally, needs control list. Like what does UI Slider 2 do?
@LITVYAK013INDUSTRIES make your own
@LITVYAK013INDUSTRIES you need to use an image hosting service to get your image on the internet first, before you can put an image link
I use a private discord server to host my images