113k hpgbproductions Comments

  • hi happy new year blah blah blah 1.4 years ago

    If you roll a subject list you like, sec 3 isn't that bad

  • Variable outputs for orbit camera? 1.4 years ago

    @hisuslol stuff > submit bug report

  • Map size 1.4 years ago

    Terrain resolution also matters, more pixels on heightmap = more triangles on terrain

  • Variable outputs for orbit camera? 1.4 years ago

    They don't work, probably just a sp spaghetti code moment or devs forgor

    +1
  • Elliptical grip model 1.4 years ago

    @BaconEggs ok, settings that can be changed using commands are now saved between runs. It doesn't use the mod settings mod

  • Winston FF3/097 KA 1.4 years ago

    @Fshd1103 i didn't
    you can tune accel and top speed by adjusting thrust and drag multipliers, works for planes as well

    +1
  • ntnc_dry_valley 1.4 years ago

    @PowerRanger9604 yes but only the trunks of trees

    +1
  • Winston FF3/097 KA 1.4 years ago

    @idk201011323 use the variable setters menu and change the controls, it's very easy to do

    +1
  • Map building help 1.4 years ago

    @DCSplanepro12 i don't have a way to transfer entire projects as they are very large, even my mods on github only have assets folder
    Can you try this one from flight park kirama, though will be missing the easyroads3d stuff as those are closed source. The map has the roads around the airports

  • Winston FF3/097 KA FEISAR 1.4 years ago

    Nice, i think it flies better than mine
    Real wing parts are good

  • Winston FF3/097 KA 1.4 years ago

    231217 > Added real accel variant
    .
    Other:
    Ayo how curated, it has no cockpit
    Bot comment acted like it read the dev notes xdd

  • How to know order of missile launches? 1.4 years ago

    @Whatamievendoing if the x value is the same, i think it's undefined behavior. Maybe the smallest id missile goes first.
    Just nudge the missiles slightly to force a chosen launch order

  • Winston FF3/097 KA 1.4 years ago

    @Ownedpilot sure, you can post it
    There is no auto pitch control, except for pitch adjustment when steering to reduce unwanted pitch, which is just made through trial and error. The ground effect is disabled on the rotor. The ground following feature comes from jets, see the VerticalEngine variable.

    +1
  • How to know order of missile launches? 1.4 years ago

    Weapons always launch innermost to outermost. Also, the order is always the same as long as the plane isn't changed

  • Anti Missile Ball 1.4 years ago

    @Ihavesnowball just because it's not called "sam destruction"

    +3
  • Winston FF3/097 KA 1.4 years ago

    @ZER0G but you really only just need to change material 0 and 1
    I added one color variation (but that one also changes the label colors)

    +1
  • Winston FF3/097 KA 1.4 years ago

    @Ownedpilot yeah it's quite hard to copy the handling, so i just made sure it had the same controls
    Also the custom chase camera is probably quite jank

    +1
  • mario kart for drug abusers 1.4 years ago

    @kaokaoo if that's true then the mod tools i'm using is older

    +1
  • mario kart for drug abusers 1.4 years ago

    @DCSplanepro12 i checked again and the unity version i use is 2020.3.19f1, either andrew mistyped or the mod unity version is different from the game version

  • mario kart for drug abusers 1.4 years ago

    @DCSplanepro12 unity is free bruh

    +1
  • mario kart for drug abusers 1.4 years ago

    @DCSplanepro12 from andrew's blog post, it's 2022.3.9

  • mario kart for drug abusers 1.4 years ago

    @DCSplanepro12 currently i use whichever is the recommended version rn
    I tried to make a easyroads map recently, but scrapped it

  • mario kart for drug abusers 1.4 years ago

    @JacksEpicGamingYT i'm using a heli rotor for some rotation control, it makes the sound

  • mario kart for drug abusers 1.4 years ago

    title references a quote from some random video essay i no longer remember
    it is probably about a ps1 demo disc, but i'm not gonna check
    released

  • Anti Missile Ball 1.4 years ago

    @Hellfire3627 you cannot use source code directly, it's just so people can see how the mod works

  • Map building help 1.4 years ago

    The hierarchy should look like Map > Road Network > (roads). Currently you have the road network and roads outside the map so they won't appear in the map.
    Terrain tab is in the road network component. Idk if there are any differences between your version and mine.

  • Map building help 1.4 years ago

    You need to use the "import assets to folder" function under the terrain tab. Don't save the road as ome of the game objects, only save the map.
    Also, it seems that wheels need the built-in suspension to work with easyroads terrain

  • How many people are running the old version of Simple Planes ? 1.4 years ago

    I updated, but I think the new version is slightly more laggy. Not downgrading yet

  • Car motor questions 1.4 years ago

    All wheels receive the same torque. The amount of torque is proportional to input regardless of speed. Since power is proportional to torque * speed, power increases continuously.
    You need funky trees methods to make a gearbox. The easiest method to control power is to divide your input by the average rpm

  • Someone please explain what the commands in the dev console mean and do? 1.4 years ago

    If you're accessing unity components (game object path has >), you probably want to learn about c# programming and unity first
    There is a way to hide the ui on mobile using the dev console, but i don't remember it, can probably be found with search feature

  • VE-60SNA Stun Needle Launcher 1.4 years ago

    Amazing model and animations, unfortunately fake screenshot

    +2
  • How many people actually bought Simple Planes? 1.4 years ago

    I have it on google and steam
    I might have pirated it on android for a bit in the v1.4 days (i'm old), luckily that package only had an easy-to-remove adware on it but still stupid

  • Control guided bomb without crashing plane 1.4 years ago

    activation groups

  • Activate rotators with "FireWeapons"? 1.4 years ago

    Try clamp01 or the ternary operator if you only want the airbrakes to extend for as long as FireWeapons is held down

  • Chaparral 2J 1.4 years ago

    gt4 all american championship moment

  • video depicting driving at maximum skill and difficulty 1.4 years ago

    @PUMPKINSIDD if only i had one

  • video depicting driving at maximum skill and difficulty 1.5 years ago

    @Nerfaddict probably about 8 minutes

  • video depicting driving at maximum skill and difficulty 1.5 years ago

    low gears/ cbt mode are actually useful now
    assist prototype with ft that i may or may not use in the future
    does not need elliptical grip model to work (but the change is more obvious with the mod as it makes tires lose cornering ability with too much forward slip)
    ABS example image, you can also see TCS marks
    if the rear wheels alternate being under extreme load, that's the kinda bad funky LSD from a previous elliptical grip model demo. it only serves to remove one wheel peel and is good enough(tm) for that

  • Funky trees help 1.5 years ago

    Use a resettable timer. I have a webpage with some timers and other stuff
    rate(BOOL) is a good rising edge detector. BOOL is your variable that is true when you fire a weapon when the cannon is selected. To prevent it from being true when reloading, you need another timer

  • monitor radar screen label stickers 1.5 years ago

    @GrandPrix @Kerbango i think that now, since people haven't spammed the website like i thought would happen, i'm more ok with image packs
    Extra tip: if you want to make screens, building the bezel with fuselage makes it look better

  • Elliptical grip model 1.5 years ago

    @rexzion me too

  • A counter that counts up from 0 when a switch is activated ? 1.5 years ago

    @Zaineman don't change your variable names to match other users' code (especially one-liners). It just leads to chaos on your end.
    You also need to replace charge rate and discharge rate with your own numbers. If they are the same, you can replace the second ternary section with a constant.
    When I provide code, I put variable names in all caps so they become easier to spot, but I don't actually use those names

  • A counter that counts up from 0 when a switch is activated ? 1.5 years ago

    smooth(APU_ON?10000:0, APU_ON?CHARGE_RATE,DISCHARGE_RATE)

  • Is it possible to silence a propeller engine ? 1.5 years ago

    No, just use T1000 for the least sound
    You can try to increase power and decrease input amounts, works for jets but idk for props

    +5
  • Funky Trees Bandit Callout 1.5 years ago

    I misread and thought you wanted to find bandit airport 💀
    4 and maybe 3 still apply

  • Tone Generator 1.5 years ago

    @RaptorAerosystemsCorp despair

  • Modding question 1.5 years ago

    To handle FT, you can use input controller, but it's not a good solution since mod parts can only have one input controller (i think)

    +1
  • Anti Missile Ball 1.5 years ago

    @CrestelAeronautics2 no

    +1
  • Is there any text part guide? 1.5 years ago

    textmeshpro rich text
    There also are the "rotate" and "scale" tags which this page doesn't mention

    +4
  • Funky Trees Bandit Callout 1.5 years ago

    1. Represent the target location as longitude (x) and latitude (z), and hence find the displacement from the player to the target in each axis.
    2. Find the absolute/magnetic bearing from the player to the target. Try atan2().
    3. Find the relative bearing from the player (nose) to the target. Try deltaangle().
    4. Design a code to convert this to 1,2,3..12. You might want to use repeat() and round().