It's really good, i can't do isometric views xdd
Also extra tip, not about drawing, but the car is very short and maybe narrow, so be careful about that
Settings: Set JointRotator.speed to a large number
FT: Some hints:
- Use the sum function - sum(speed) to control the rotator
- Argument speed: Use the magnitude of wheel rpm multiplied by some constant (you will need to find this yourself as it is build-specific)
- It is the same FT as custom wheel rims
Fortunately for you (unfortunately for them), people with animal features don't have rights, as they are genetically non-human
Sources: oozora police, and that one game series
The video might be made in response to recent events, but it's about a problem about the community that has been around since early SP, so it doesn't have a strong feeling of making fun of an incident too soon. However, it's not clear if tcg is on either side (I don't know them). It is also a common meme format.
If the build is targeting your aircraft, yes. The FT deltaangle(Heading,TargetHeading) and deltaangle(PitchAngle,TargetElevation) gets the angle an aircraft needs to rotate to face the target.
@ShirakamiShimada yep it's based on a special 103 train set
According to the website i'm using, Sa only means unpowered/trailer car.
I think pantographs tend to be on motorized cars but in theory they could be on any car
@DDVC i never had builds spawn clipping into the tracks before, so i don't know about that issue
My trains don't have any dummy parts. Just make sure the wheels are low enough from the fuselage blocks on the bogies. But the spawn could be controlled by my wheels, which have a size of 1 but are scaled down to 0.3x. This is changed slightly from winterro's Brighton Class example build for SPR.
The stop markers have dummy parts to center the build in the designer and simulator. I think AI aircraft always spawn with the cockpit block in the same place.
@ComradeSandman the question says wallpaper, so i assume it's my desktop wallpaper (funny eldritch being)
i would die to the girl in my pfp (human impostor made by mad scientists)
the girl on my phone wallpaper (flying shrine maiden) can "only" throw pieces of paper but i would still lose
Might be a mismatch in the fill values of fuselage blocks that are connected front to back. Since the blocks are close enough together and using the front/back attach points, the game will try to match the normals, which is impossible due to the fill differences. Try to change attach points.
At the same time, idk since i haven't seen any bug this bad before
check the version of the software, the old versions have a bug in certain locales (especially euro ones)
anyways, there is no reason to use it, since there are better alternatives
Fun tip, sometimes you don't want them all on or all off, but mixed together, usually if you're not building normal planes. (Maybe i should write a post about how smoothing works, and some tricks)
It's the same for non-animated pics
I used ezgif for converting videos to gif before, maybe it still exists
Btw be careful when converting videos to gif, or everyone's wifi router and data plan will cry
Nice
Anyways, I just call it animation-style, there's no such term for it. Not exactly the same as your code though, here's an example I digged up from one of my planes
.
Wheel assembly: lerp(0, 1, inverselerp(0, 9, smooth(GearDown?0:10,1))
.
Main door: lerp(1, 0, inverselerp(5, 10, smooth(GearDown?0:10,1))
.
I'm using a code structure I call a linear map
I use an animation software style of funky trees for most timed animations. It is based around a timer variable, e.g., smooth(GearDown?0:10, 1).
Each rotator will have an input which is basically in the form x(t), or x varies with the timer above.
If your animation is the same (but reversed obviously) on activation and deactivation, this method is very easy to write and edit
Since the first argument of your smooth functions are constants, each smooth function will only perform one movement each, as soon as it is chosen by the ternary operator. You need a way to reset the smooth functions.
Also, clamp(val,min,max) clamps val between min and max. Since min=max, val=min=max
No unless the taste is good enough
The funny gravy that the bri'ish put all around asia is usually pretty good
It's really good, i can't do isometric views xdd
Also extra tip, not about drawing, but the car is very short and maybe narrow, so be careful about that
Settings: Set JointRotator.speed to a large number
FT: Some hints:
- Use the sum function -
sum(speed)
to control the rotator- Argument
speed
: Use the magnitude of wheel rpm multiplied by some constant (you will need to find this yourself as it is build-specific)- It is the same FT as custom wheel rims
i have some houses made in sp, but it's obj and unity prefabs
+1Fortunately for you (unfortunately for them), people with animal features don't have rights, as they are genetically non-human
+1Sources: oozora police, and that one game series
@Graingy just craft it
AngleOfAttack is negative compared to what is expected, very weird but that's how it is
+1The idea of the code is solid, but check the actual output of the variable, it might not be what you expect
Diamond pickaxe
@ComradeSandman barren wasteland fan💀
Mountains or lakes
I stopped providing extra images for the most part, if i need to i post on twitter first :troll:
+1I think they are cool but not great as transport, they are slow and infrequent. They are only good when it's too rural to build bridges/tunnels
+1skukuy
+1GIMP or the builtin Photos programs
+1The video might be made in response to recent events, but it's about a problem about the community that has been around since early SP, so it doesn't have a strong feeling of making fun of an incident too soon. However, it's not clear if tcg is on either side (I don't know them). It is also a common meme format.
If the build is targeting your aircraft, yes. The FT
deltaangle(Heading,TargetHeading)
anddeltaangle(PitchAngle,TargetElevation)
gets the angle an aircraft needs to rotate to face the target.garlic
+2@ShirakamiShimada yep it's based on a special 103 train set
+1According to the website i'm using, Sa only means unpowered/trailer car.
I think pantographs tend to be on motorized cars but in theory they could be on any car
@Zhixunlin23 yes, it's SPR
+2@Windows2000 sure, you may use it
@DDVC so cockpit switches can break spawns?
@DDVC i never had builds spawn clipping into the tracks before, so i don't know about that issue
My trains don't have any dummy parts. Just make sure the wheels are low enough from the fuselage blocks on the bogies. But the spawn could be controlled by my wheels, which have a size of 1 but are scaled down to 0.3x. This is changed slightly from winterro's Brighton Class example build for SPR.
The stop markers have dummy parts to center the build in the designer and simulator. I think AI aircraft always spawn with the cockpit block in the same place.
train released
tested in sp 1.12.203.0 with spr 1.0 (9/23/2021) on low and high physics, the spawning seems consistent enough
east acw
east cw
west acw
west cw
@ComradeSandman the question says wallpaper, so i assume it's my desktop wallpaper (funny eldritch being)
+1i would die to the girl in my pfp (human impostor made by mad scientists)
the girl on my phone wallpaper (flying shrine maiden) can "only" throw pieces of paper but i would still lose
it will turn me into a cute small octopus (or maybe i will just be oneshot by a crowbar)
+2@AbdulRivai not yet, also the joke is now less obvious since the image links are dead
Perpendicular to its axis of symmetry, so i get both the yolk and white
+3sannis livisa 180rs
me when an f1 sponsor finally becomes socially relevant (it was for knocking out critical infrastructure)
+2Whomst
+1@Kerbango one side is correct, the other is mirrored, and it's like that on the car in gt4
+1Glassgy time
No but it is slightly cringe
+3Might be a mismatch in the fill values of fuselage blocks that are connected front to back. Since the blocks are close enough together and using the front/back attach points, the game will try to match the normals, which is impossible due to the fill differences. Try to change attach points.
At the same time, idk since i haven't seen any bug this bad before
Mostly, but maybe not exactly, upvote to age ratio
+1Good for updating xml too
+1@ComradeSandman i could go for good onion rings rn, local burger king killed their old recipe and their new ones are kinda trash
Onions are best fried, whether of the pan or the deep variety
check the version of the software, the old versions have a bug in certain locales (especially euro ones)
anyways, there is no reason to use it, since there are better alternatives
Fun tip, sometimes you don't want them all on or all off, but mixed together, usually if you're not building normal planes. (Maybe i should write a post about how smoothing works, and some tricks)
literally just use your sp profile page, otherwise you have no reason to use hits
+1the irl weeb planes (Su-47 and F-15S/MTD), and the soviet turbo brick because funny
+1weirdge detail
it could have been good, but bro decided to throw it away
It's the same for non-animated pics
I used ezgif for converting videos to gif before, maybe it still exists
Btw be careful when converting videos to gif, or everyone's wifi router and data plan will cry
Nice
Anyways, I just call it animation-style, there's no such term for it. Not exactly the same as your code though, here's an example I digged up from one of my planes
.
Wheel assembly: lerp(0, 1, inverselerp(0, 9, smooth(GearDown?0:10,1))
.
Main door: lerp(1, 0, inverselerp(5, 10, smooth(GearDown?0:10,1))
.
I'm using a code structure I call a linear map
I use an animation software style of funky trees for most timed animations. It is based around a timer variable, e.g., smooth(GearDown?0:10, 1).
Each rotator will have an input which is basically in the form x(t), or x varies with the timer above.
If your animation is the same (but reversed obviously) on activation and deactivation, this method is very easy to write and edit
Since the first argument of your smooth functions are constants, each smooth function will only perform one movement each, as soon as it is chosen by the ternary operator. You need a way to reset the smooth functions.
Also, clamp(val,min,max) clamps val between min and max. Since min=max, val=min=max
You can but usually they don't attach correctly
you know explosive, tube-shaped machines that can swim like penguins exist right?
+2