@WIZARD2017 You're welcome.
I think you misunderstood me, I actually mean that you should have removed even more drag to be able to reach high speeds without having such powerful engines, which would also make the acceleration more realistic.
At least you removed the drag from details, which is already good.
.
By the way, landings are pretty fun, but I think that the canards provide a bit too much lift, to be honest.
I can see the effort you put in this plane, it looks amazing and is very detailed.
However, it would have been nice if you had also done other things like adding trim tabs or making the elevons also move with trim and removing all that drag that makes it have an insane acceleration and a very poor glide ratio.
.
Anyways, looks amazing but I kinda wish it had a better flight model.
@TeraCotaYT Fuselage block units, same as one block that is 18 units in length. There isn't a "better way", since this is the most accurate way of doing it.
@Notaleopard In that specific case, it could be: clamp(Pitch * clamp01(Activate1) + VTOL * clamp01(Activate2), -1, 1)
Note that this also allows it go up, if you don't want that use this: clamp(clamp(Pitch, -1, 0) * clamp01(Activate1) + clamp(VTOL, -1, 0) * clamp01(Activate2), -1, 1)
.
And you can take a look at this for the second question you had.
@Notaleopard
For the first one, do you want the rotator to only activate when both AGs are on, or when any of those AGs is on?
.
I'll answer to the second question soon.
There are at least 4 different "electric" propulsion methods.
All of them use gizmos like airbrakes, pistons, rotators, shocks... (One of them also uses wings).
.
It's all about pushing air back. For example, a piston moving an activated airbrake that's pointing backwards or a rotator moving wing parts like a propeller.
.
I'm pretty sure randomusername could explain it a lot better than me though.
If you still don't get what DickBrazen is saying:
- Quick Edit: an app that can be used to view/edit xml files (SP designs are in this format). You would be able to find and fix any error in the file to recover the build.
- Backing up: Just upload your craft as unlisted while you're making it, just so you don't lose everything if something like this happens.
.
Since you're on your iPad (iOS), there's nothing you can do, as you can't access your files... So sorry, but you've lost it forever.
It shouldn't.
It should work as long as you are on 1.9.202 or any newer version.
@JakeSnakeMate
First of all, are you using the latest version (still in beta)?
An example would be
sum(Pitch*2)
lol
@WIZARD2017 If you are wanting to make a version with good aerodynamics, I suggest you watch this.
@WIZARD2017 You're welcome.
I think you misunderstood me, I actually mean that you should have removed even more drag to be able to reach high speeds without having such powerful engines, which would also make the acceleration more realistic.
At least you removed the drag from details, which is already good.
.
By the way, landings are pretty fun, but I think that the canards provide a bit too much lift, to be honest.
I can see the effort you put in this plane, it looks amazing and is very detailed.
However, it would have been nice if you had also done other things like adding trim tabs or making the elevons also move with trim and removing all that drag that makes it have an insane acceleration and a very poor glide ratio.
.
Anyways, looks amazing but I kinda wish it had a better flight model.
@ArcturusAerospace The engine, there are different designs.
@yizhe Putting the main wings (scaled) on rotators that only move around 5-10 degrees should work too.
@TeraCotaYT In front. If it ascends by itself and is unstable it's definitely tail-heavy.
.
Ps: You're welcome.
@vcharng already did some landing gear stuff recently.
Just make the entire horizontal stabilizers move.
@ArcturusAerospace Which one is it?
@DPSAircraft Read the first line of her bio...
.
Maybe I could help tomorrow.
You're welcome.
@TeraCotaYT Fuselage block units, same as one block that is 18 units in length. There isn't a "better way", since this is the most accurate way of doing it.
Take a look at this.
I like how it looks.
@Minecraftpoweer Thanks :)
.
I'm not excited/happy due to something that happened this morning though...
Oh well.
@Notaleopard Any amount you want, it's just adding inputs.
@Notaleopard In that specific case, it could be:
clamp(Pitch * clamp01(Activate1) + VTOL * clamp01(Activate2), -1, 1)
Note that this also allows it go up, if you don't want that use this:
clamp(clamp(Pitch, -1, 0) * clamp01(Activate1) + clamp(VTOL, -1, 0) * clamp01(Activate2), -1, 1)
.
And you can take a look at this for the second question you had.
@JolyLoly You're welcome!
@Notaleopard
For the first one, do you want the rotator to only activate when both AGs are on, or when any of those AGs is on?
.
I'll answer to the second question soon.
@FlagsWorldwide Well, it took me less than a week, not gonna lie.
@ArcturusAerospace, I honestly prefer to do my own thing, sorry.
Nice hollow-fuselage-with-wider thickness-than-width.
They are groups of builders, but I don't know what the acronyms stand for.
Negative.
I don't have it so I won't.
Nice vortices.
@asteroidbook345 Ask Diloph, not me.
@asteroidbook345 No.
There's a mod.
@PointlessWhyshouldi Nice, you're welcome.
Collisions.
7
@AWESOMENESS360 Thanks, lol.
Set the massScale of the entire control surfaces to 0 to prevent wobbling...
Lol, another one.
I'm already on a 2 weeks long break.
Time to work on my Hornet...
By the way...
Increase the strength of the landing gear.
It also changes depending on AoA.
There are at least 4 different "electric" propulsion methods.
All of them use gizmos like airbrakes, pistons, rotators, shocks... (One of them also uses wings).
.
It's all about pushing air back. For example, a piston moving an activated airbrake that's pointing backwards or a rotator moving wing parts like a propeller.
.
I'm pretty sure randomusername could explain it a lot better than me though.
If you still don't get what DickBrazen is saying:
- Quick Edit: an app that can be used to view/edit xml files (SP designs are in this format). You would be able to find and fix any error in the file to recover the build.
- Backing up: Just upload your craft as unlisted while you're making it, just so you don't lose everything if something like this happens.
.
Since you're on your iPad (iOS), there's nothing you can do, as you can't access your files... So sorry, but you've lost it forever.
@Notaperson
Clicky 1.
Clicky 2.
@ProjectVideoGame @NFIGMT, android users with version 1.9 or higher can't use any mods other than map plugins. iOS users can't use any mods.
Thanks, @MegaFox
@asteroidbook345 Oof, okay.
@asteroidbook345 Okay, the formatting messed it up, reeeeee.
This:
clamp01(Activate3) * clamp01(GS>15.4333) * clamp01(GS<66.8778)