would prefer if there were aim7s paired with the sidewinders on the wing pylons but other than that this shit is damn near perfect
my favorite tomcat build on the site next to tig's
@dekanii the fume extractor is still that of the m68 105mm, and hesh is only fireable from rifled guns such as the 105mm m68 because it has no fins
and the sponson thingies is the little flat boxes inside the bustle rack, on M1 and M1IP, they were short like in the build, from the M1A1 onwards they were extended to cover most of the side bustle
(also fun little fact, the M1A1 got its sponson things extended probably last minute, as the M1E1 proto has the shorter ones)
@SupremeDorian someone wanted to help me with changing the ejection system (canopy wouldnt blow on the original build, tried to make it so but i didnt), the person who wanted to help couldnt download the xml i sent him so i put this up but forgot to make it unlisted, sry
are you still active?
when launched at bvr (say, 30nmi) and the target flares, the missile goes dumb, which is normal, but it ALSO decides to spaz out and spin around and do cobra manuevers in itself which devolves into just going around in circles until it runs out of fuel
if you have discord, i can show you
@SkyboardAviation if you eject it keeps flying as normal if its not connected to it
also since the ejection uses jet engines i believe this also causes the plane to keep flying even regardless if you connect the fcomputer to the seat
@JSTQ and the ai fires it right as the map loads, giving you no time to react whatsoever, also im pretty sure the missile has an instant turn, not to mention the M-WAR manual said to try not to make the weapons too overpowered
dogfighting this plane is fucking bullshit, it fires before the map even loads in, and the missile already appears at your goddamn fuselage by the time the map loads, no way this is within regs
OOOOH
+1@TheUltimatePlaneLover i think the FA18H and FA18I can do it just fine (literal 30g turns with aoa and glim off)
+1@JSTQ will u label the ft barrage under M-WAR
+1(also sorry for being an ass i was kinda crashing out tryna dogfight this thing)
would prefer if there were aim7s paired with the sidewinders on the wing pylons but other than that this shit is damn near perfect
+1my favorite tomcat build on the site next to tig's
"simple"
+1@dekanii the fume extractor is still that of the m68 105mm, and hesh is only fireable from rifled guns such as the 105mm m68 because it has no fins
and the sponson thingies is the little flat boxes inside the bustle rack, on M1 and M1IP, they were short like in the build, from the M1A1 onwards they were extended to cover most of the side bustle
(also fun little fact, the M1A1 got its sponson things extended probably last minute, as the M1E1 proto has the shorter ones)
@cay7809 and the sponson thingie is still the short style found on M1/M1IP
cannon is still 105mm
@SumateraIndustries disrespectful advertising because?
gg my laptop not runnin ts
block 3 hornet with 9L and sparrow???
can u make more american plens ples
comically large droptanks
@SumateraIndustries aim7s have been phased out for years
wb
why are there aim7s on other versions
@SupremeDorian someone wanted to help me with changing the ejection system (canopy wouldnt blow on the original build, tried to make it so but i didnt), the person who wanted to help couldnt download the xml i sent him so i put this up but forgot to make it unlisted, sry
the right wingtip shifts position when maneuvering and causes roll
how do u make it smokeless and how do i turn it off
are you still active?
when launched at bvr (say, 30nmi) and the target flares, the missile goes dumb, which is normal, but it ALSO decides to spaz out and spin around and do cobra manuevers in itself which devolves into just going around in circles until it runs out of fuel
if you have discord, i can show you
tf with the name
@SkyboardAviation if you eject it keeps flying as normal if its not connected to it
also since the ejection uses jet engines i believe this also causes the plane to keep flying even regardless if you connect the fcomputer to the seat
why is the flight computer not connected to the seat
dogfighting this fucking thing is a pain in the ass
how tf u make this on ur phoen
@MonsNotTheMonster i was talking abt fighting the fander not the missiles falling off
i can live with the missiles falling off
@MonsNotTheMonster also doesnt really help if it has a fucking shitload of cms
@MonsNotTheMonster also, unrelated but if you roll too much the aim174 on the left side underwing store will literally fall off
nvm doesnt need a morgan to get splashed i splashed it with an eagle
@MonsNotTheMonster it just spams flares
BUT CAN IT KILL MORGAN
@MonsNotTheMonster https://www.simpleplanes.com/a/10HSQy/M-War-II-Mu-19-Flamestay-Fander
@JSTQ ok
@JSTQ will you label it under mwar
how do i kill a fander with this
@JSTQ and the ai fires it right as the map loads, giving you no time to react whatsoever, also im pretty sure the missile has an instant turn, not to mention the M-WAR manual said to try not to make the weapons too overpowered
dogfighting this plane is fucking bullshit, it fires before the map even loads in, and the missile already appears at your goddamn fuselage by the time the map loads, no way this is within regs
probably a stupid question but do i have to make a build to join (in which case i have loadout edits i guess)
i cant see the picture
i dont mean to bug you but how is the tomcat coming along
can you do vf 84 ver-
this shit goes so hard
would like a version with custom aim9x doe
goes hard
MY PC!!!
hi can u do f15 next :)
u should do more cars this is really good
has chance to go into flat spin if cobra button used
ehheehehehehehe solo wing
how do you make it go to 0 fuel when eject
can you make the air superiority version (the one with amraams and sh)