Profile image

!!CHALLENGE 50s JET DOGFIGHT

324k mikoyanster  3 months ago

Introduction

At the dawn of the Cold War, control of the skies became a matter of strategic survival. The veteran propeller fighters of World War II had served their purpose, but a new contender was rising: the jet fighter. These first-generation aircraft carried both promise and flaws—fast yet unstable, innovative yet still searching for technological refinement.

In this climate emerged the need for a “secret championship”: a clash between manufacturers and designers worldwide, each striving to forge the ultimate first-generation jet fighter. Not futuristic prototypes, but interceptors and close-combat machines born of the 1950s—straight or slightly swept wings, near-supersonic speeds, functional cockpits, realistic designs shaped by the rivalry of nations.

Every participant in this challenge represents a visionary engineer of 1953, tasked with presenting a prototype worthy of aerial duels. All rules, limitations, and weapons have been set to ensure a balanced battlefield, where only the designer’s ingenuity and the AI pilot’s performance can decide the outcome

Will your creation fade into obscurity as a forgotten museum piece, or rise to become the legendary fighter that once ruled the skies of the mid-20th century?

Allowed Aircraft Types


Construction Rules

  • Direct successor to THIS POST.
  • Minimum 200 parts and maximum 600 parts per aircraft.
  • Maximum 2 aircraft per player.
  • Wings and rotators provided in the post must be used (with G limit already set by Funkytree).
  • NO MODS allowed.
  • VR cockpits mandatory.
  • Detail weight and drag can be 0.
  • Description must include: year of introduction, manufacturer, options, specifications, features.
  • Infinite fuel, negative weight, or countermeasures are strictly prohibited.
  • Maximum speed: 950 mph at sea level, 1,350 mph at 34,000 feet
  • Maximum loaded weight: 19,000 kg
  • Maximum Power/Weight Ratio: 1.3
  • If cheating or out-of-limit modifications are detected, the aircraft will be disqualified.

Armament

  • Aircraft may carry up to 4 missiles and 4 cannons maximum.
  • The player MUST use exclusively the weapons provided in the POST, already balanced. Any combination of these weapons within the allowed limit is permitted.
  • Modifying or adding own armament is not allowed.

Evaluation: Phase 1 - Aircraft

The following aspects are judged with the indicated points:

  • Realistic Model - 100 pts - Historical fidelity, authentic flight behavior, and maneuverability in line with the aircraft type and era are valued. Must meet established limits and have a functional VR cockpit.
  • Realistic Weapons - 30 pts - Used armament (cannons and missiles) must be exclusively those provided and properly integrated, functioning according to challenge rules.
  • Details, Appearance, Paint - 30 pts - Level of detail, aesthetics, paint, and overall appearance are evaluated, seeking the aircraft to have visual quality typical of a real or plausible 1950s specimen.
  • Build Quality - 30 pts - Construction must be solid and logical: all control surfaces must be functional and well placed, without technical errors or poorly assembled parts.
  • Fair Play - 30 pts - Strict compliance with all rules. Any detected cheating, unauthorized modifications, or significant rule breaches will disqualify the aircraft.
  • Technical Description - 30 pts - Detailed post with year of introduction, manufacturer, options, specifications, and characteristics, enhancing understanding and immersion.

Evaluation: Phase 2 - Dogfight

  • Fights are conducted with the game AI.
  • Each matchup consists of 3 rounds.
  • For each round won, 20 points are awarded to the aircraft.
  • Total points are added to the overall score.
  • All fights will be recorded on video and published on YouTube channel

Awards

  • 1st position - 2 spotlight + 20 upvotes
  • 2nd position - 1 spotlight + 10 upvotes
  • 3rd position - 10 upvotes
  • 4th position - 7 upvotes
  • 5th position - 5 upvotes
  • Contestant - 1 upvote

Extended to December 28t

  • The deadline is December 28t. No further submissions will be accepted. After that date, the entire evaluation process will take two weeks.

Thats all, good luck.

Spotlights

General Characteristics

  • Successors 19 airplane(s) +2169 bonus
  • Created On Windows
  • Wingspan 9.9ft (3.0m)
  • Length 76.5ft (23.3m)
  • Height 10.9ft (3.3m)
  • Empty Weight 12,521lbs (5,679kg)
  • Loaded Weight 12,787lbs (5,800kg)

Performance

  • Wing Loading 792.0lbs/ft2 (3,866.9kg/m2)
  • Wing Area 16.1ft2 (1.5m2)
  • Drag Points 9372

Parts

  • Number of Parts 254
  • Control Surfaces 0
  • Performance Cost 1,836
  • Log in to leave a comment
  • Profile image

    @alexJgameYTukraine000000 i lost and failed the challenge. my goal is to get thru 3rd place but those guys fell for it

    3 hours ago
  • Profile image

    @PhantomBoltSP why you think so?

    10 hours ago
  • Profile image

    oh well, I'm screwed 🥲😞@alexJgameYTukraine000000

    yesterday
  • Profile image

    @mikoyanster oh what a luck for me. that means i can post 2 not 1 plane))) thanks broski!

    +1 15 days ago
  • Profile image

    @alexJgameYTukraine000000 You can post your plane without any problems. I'm very busy these days, so I've extended the deadline to December.

    +1 15 days ago
  • Profile image

    Can i still post my submission? or too late?)

    15 days ago
  • Profile image

    @mikoyanster yea i understand. my 300part cockpit has to be shrinked to like 50)))

    23 days ago
  • Profile image

    @alexJgameYTukraine000000 I think a pro-rata system for penalty kicks is better, so it's proportional to all players who exceed the maximum number of parts. Keep in mind that the purpose of the maximum number of parts is to prevent the game from crashing during dogfights with Simpleplanes' AI. In other words, it's a rule there for a reason: to facilitate combat and ensure the game runs smoothly. Furthermore, you don't need that many parts to build a good aircraft model. So less is more, and this also tests your ability to build the same aircraft with fewer parts and better optimization, without compromising its details.

    23 days ago
  • Profile image

    @mikoyanster yea i alread has like 700+ parts. some guys has 1000+.
    how big penalty will be for me?

    23 days ago
  • Profile image

    @alexJgameYTukraine000000 Yes, in some cases that has been the case; depending on what is fulfilled or not, there will be a penalty in the score.

    24 days ago
  • Profile image

    as i see most of the builders just ignoring 600part count limit)))

    24 days ago
  • Profile image
    2,640 Rakoval500k

    Hello again. So, i decided to abstain from the challenge, since the temptation of custom missiles and guns was too damn strong, and also i have heavily overingineered that plane so it got 2 times more parts than I wanted to.

    +1 one month ago
  • Profile image

    @mikoyanster Am i allowed to BP edit the wings to allow control surfaces? I merely need it for roll- if not, can you tell me how to make your rotators work on the roll axis?

    +1 one month ago
  • Profile image

    @mikoyanster i understand bro. so i will use the wing guns provided in this post for my main version. but i will make the cannoned version too.

    +1 one month ago
  • Profile image

    @alexJgameYTukraine000000 I completely understand. I would have liked to use the cannons too. However, when you engage in dogfights against the SimplePlanes AI, once they start firing, they keep firing until the weapon is completely empty. In other words, they don't fire in bursts and stop until the target is back in range. That's why the cannons aren't used. It's to avoid that bug in the game, which is quite unpleasant during combat.

    one month ago
  • Profile image

    @mikoyanster thanks bro for explanaton. but now i have 1 more question. can i change guns with cannons with all the same specs and caliber? because cannons has ammo count and realistic recoil but wing gun don't. i just want to make my plane more realistic without braking the main rules

    one month ago
  • Profile image

    @alexJgameYTukraine000000

    Hey friend, just so you know:

    You can only use the weapons provided in this post. You'll see a cart with the missiles and cannons you can use. This is to ensure balanced combat. Without this rule, you could cheat and create missiles that would give your opponents no chance.

    The goal is to build a functional, VR-ready aircraft with a 1950s aesthetic. The better the design, the more points it will earn.

    You can change the size of the cannons as long as it doesn't affect their combat specifications.

    one month ago
  • Profile image

    @mikoyanster

    one month ago
  • Profile image

    hi. i have 3 questions.
    1. can i use bombs? maybe just for some of modifications or like additional armament, like me 262.
    2. if i made more than 1 modification of my aircraft it will give me more points?
    3. can i resize the guns/cannons without changing any of the specs premade by you?

    i hope you understand)

    one month ago
  • Profile image
    1,344 Tanner0501

    Oh wait nvm, I'll have to make a new one if it requires parts from the post

    one month ago
  • Profile image
    1,344 Tanner0501

    Oddly enough I was making one in my spare time, might have to finish it and submit it🤣

    one month ago
  • Profile image

    @upperflat Tank??

    one month ago
  • Profile image
    6,337 upperflat

    @mikoyanster thank

    +1 one month ago
  • Profile image

    @upperflat According to the rules, you can modify the engine, as long as you do not exceed: Maximum speed: 950 mph at sea level, 1,350 mph at 34,000 feet

    one month ago
  • Profile image
    6,337 upperflat

    @mikoyanster alot of plane in this challenge not gonna pass the rule.alot of them are modified the engine.

    2 months ago
  • Log in to see more comments