I'm glad that I wasn't the only one hoping for a Fox 2.
Added Suggestion(s):
The ability to be rear aspect or all aspect. Rear aspect will always target the enemy's engines' position.
The ability to be completely invisible to the HUD and the Radar. Kinda like how the missile works right now, but it doesn't make any warning tones.
Missile reworks:
Opinion:
Personally, I feel like it doesn't need that much of a rework. The XML editing is already quite simple enough. If anything, I just want a little behaviour tweak.
Added Suggestion(s):
TWS Mode for Fox 3s.
Limited fuel, would still track after running out.
Laser guided weaponry.
Proxy Detonation as default for AtA missiles.
RWR:
Opinion:
RWR is a great suggestion, if I'm being honest. Generally increase situational awareness.
Added Suggestion(s):
Able to track a missile's position.
Radar part:
Opinion:
Radar increases the immersion of the game. Even a simple radar like the Ace Combat style Radar would be very nice. Problem with Radar displays with text is that the targets needs to be selected first, then you can see where they are.
Added Suggestion(s):
None.
HUD:
Opinion:
We kinda don't need a separate part for HUD. PlanariaLab already made a working 1 part HUD. But when you really think about it, the non-ft users will have a hard time navigating the HUD, let alone editing it.
Added Suggestion(s):
None.
Misc:
Hollow Nose Cone:
Opinion:
Would be nice if the nose cone doesn't act like the way it is... I think they should redo the Rise and Run model for the nose cone first. It looks weird.
Fuselage Wings:
Opinion:
No objections, I fully agree with this.
Sound Redesign:
Opinion:
Yes please!
Added Suggestion(s):
Sonic Booms. It gets kinda boring when you hear a missile/aircraft fly by at Mach 1 and all you hear is the rocket booster/jet engine noise for 0.4 seconds.
UI changes:
Opinion:
The UI is as good as it is, to be honest. I don't feel the need to change it.
New locations:
Opinion:
Yes please! It feels as if there's 0% activities on these islands.
@ReinMcDeer
I definitely would for the experts.
For intermediate, maybe just a little bit strict.
For the beginners, I wouldn't put the rules strictly.
Oh, and uh, by competition I mean judges. Speaking of judges, would you be interested in becoming one?
@TheFlightGuySP
Technically speaking, unlimited.
Practically speaking, probably as much as around 1800 tags... You can only tag 3 dudes per message though.
Kind of more of an invisible rule.
You can't get into massive troubles with it, but you know you will be sort of called out, I dunno how to word it out.
Spam tagging randos though is a different case, that's just outright annoying and troublesome.
@GriseoCattus
step 1: detach plane from cockpit and make it subassembly
step 2: reattach cockpit and add the subassembly to your plane, don't attach it
step 3: add a cockpit part that is the same with the main plane and fill almost all the variable outputs, position it quite carefully so it matches a little bit with the main plane's cockpit pos
step 4: add custom autopilot with activation group as an activator to main plane, add one too with the 2nd one but use the variable output you set this time
step 5: make engine deactivate when autopilot ag is active without zeroOnDeactivation on
step 6: profit
I don't even recall the rules allowing for replicas
Even if it did, this is a blatant repost with a cockpit redesign. Legally, this wouldn't be removed. But at this point it's just bullshit.
I would say the exact opposite to be honest.
From what I've seen, there are much more customizations in SR2, they got actual canopy part before we do. Hell, they've got customizable engine and landing gears! That's just crazy!
As I said earlier, it already has. Just, overexaggerated.
Wingflex already kind of exists in the game, it's just that it's too exaggerated.
+2As for the lighting, yeah, no. They need to fix that.
WWII:
I dunno much about WWII aircrafts tbh.
"Modern":
F-15C Eagle.
"connected to the same target" maksudnya apa dah
+1Added suggestion and opinions personally from me:
I'm glad that I wasn't the only one hoping for a Fox 2.
Personally, I feel like it doesn't need that much of a rework. The XML editing is already quite simple enough. If anything, I just want a little behaviour tweak.
RWR is a great suggestion, if I'm being honest. Generally increase situational awareness.
Radar increases the immersion of the game. Even a simple radar like the Ace Combat style Radar would be very nice. Problem with Radar displays with text is that the targets needs to be selected first, then you can see where they are.
None.
HUD:
We kinda don't need a separate part for HUD. PlanariaLab already made a working 1 part HUD. But when you really think about it, the non-ft users will have a hard time navigating the HUD, let alone editing it.
None.
Misc:
Would be nice if the nose cone doesn't act like the way it is... I think they should redo the Rise and Run model for the nose cone first. It looks weird.
No objections, I fully agree with this.
Yes please!
The UI is as good as it is, to be honest. I don't feel the need to change it.
Yes please! It feels as if there's 0% activities on these islands.
@WormWithLegs
I would disagree tbh
that is definitely opinion based
@ReinMcDeer
DOOD
I didn't know you were an F-15 guy as well :D
Ayooo, new challenge for me!
+1I want to make the F-14 again anyway.
@Kangy
+1I'll just make a different categories for experimental/prototype
@Kangy
+1Ok
@ReinMcDeer
I definitely would for the experts.
For intermediate, maybe just a little bit strict.
For the beginners, I wouldn't put the rules strictly.
Oh, and uh, by competition I mean judges. Speaking of judges, would you be interested in becoming one?
@Phoebe
The building.
My solution:
Put ternary operators on every single <alpha> text format. That's what I plan on doing.
you should be because it fuckin is
although, obviously intended cringe jokes can't be cringe, dunno why
asal lu tau ya dek
+3ini situs penuh dengan karya menakjubkan
3rd Prototype here.
Goddayum
+2@GildedCroissant
+1Agreed.
Did you hear a little explosion noise when the pistons detach? If yes, your piston has preventBreaking on false.
Stealth fighters seems to be a bit popular now.
+1@LowDeadDiper
No problem.
@TheFlightGuySP
Technically speaking, unlimited.
Practically speaking, probably as much as around 1800 tags... You can only tag 3 dudes per message though.
@LowDeadDiper
Absolutely.
Panelling? Huh.
+2Kind of more of an invisible rule.
You can't get into massive troubles with it, but you know you will be sort of called out, I dunno how to word it out.
Spam tagging randos though is a different case, that's just outright annoying and troublesome.
So... Select a certain weapon, it activates the thing?
I mean just, clamp01(SelectedWeapon="weapon name").
@TRD6932
nah, it wouldn't have the model
senko pfp
Same here.
+1@Wolfgang8261YT
read below
@RomanianAirforce
That doesn't contradict with anything I said.
Oh, by the way, @GorillaGuerrilla ping me if you've posted more aircrafts. You still have I think 9 upvotes left for you.
+1@GorillaGuerrilla @GriseoCattus
+1Alright, cool.
@RomanianAirforce
Maybe that's because you're too used to turning 40° a second.
@GorillaGuerrilla
+1@GriseoCattus
You both completely destroyed the competition. You feel happy?
what about
clamp(Throttle + VTOL, -1, 1)
?@Phox
ah
more excuse for me then cuz I have not even started the thing
I will, I promise
bruh it's extended
is it because there's not enough contestants?
@GriseoCattus
step 1: detach plane from cockpit and make it subassembly
step 2: reattach cockpit and add the subassembly to your plane, don't attach it
step 3: add a cockpit part that is the same with the main plane and fill almost all the variable outputs, position it quite carefully so it matches a little bit with the main plane's cockpit pos
step 4: add custom autopilot with activation group as an activator to main plane, add one too with the 2nd one but use the variable output you set this time
step 5: make engine deactivate when autopilot ag is active without zeroOnDeactivation on
step 6: profit
So... Pretty much a half kulbit with a prop engine?
Depends on the aircraft the AI is flying, what the aircraft you're using, how fast is the AI's aircraft, and how fast is your aircraft.
I am just going to pretend that weaponized Су-27 prototype never in fact have existed.
This is just... The Wasp.
The fuselage is too recognizable.
@ReinMcDeer
+1Huh. I guess I need to read more.
@MrCarrot
Yeah, I know.
I don't even recall the rules allowing for replicas
+1Even if it did, this is a blatant repost with a cockpit redesign. Legally, this wouldn't be removed. But at this point it's just bullshit.
I said I'd like to join again... But this will be truly a challenge! Especially since I'm not that good at designing fictional aircrafts.
+2I would say the exact opposite to be honest.
+3From what I've seen, there are much more customizations in SR2, they got actual canopy part before we do. Hell, they've got customizable engine and landing gears! That's just crazy!
Revvin' up your engine, listen to her howlin' roar
+1Is it the Su-33 mod?