64.7k ZeroWithSlashedO Comments

  • Wing flex or floppy wings 3.2 years ago

    As I said earlier, it already has. Just, overexaggerated.

  • Ability of wing flex or bend and lighting 3.2 years ago

    Wingflex already kind of exists in the game, it's just that it's too exaggerated.
    As for the lighting, yeah, no. They need to fix that.

    +2
  • What type of planes do you guys like 3.2 years ago

    WWII:
    I dunno much about WWII aircrafts tbh.
    "Modern":
    F-15C Eagle.

  • B29 Turret 3.2 years ago

    "connected to the same target" maksudnya apa dah

    +1
  • Suggestion for an Update to the game (Some More Modular Features) 3.2 years ago

    Added suggestion and opinions personally from me:

    • Avionics:
    • IR Missile:

      • Opinion:

        I'm glad that I wasn't the only one hoping for a Fox 2.

      • Added Suggestion(s):



        • The ability to be rear aspect or all aspect. Rear aspect will always target the enemy's engines' position.


        • The ability to be completely invisible to the HUD and the Radar. Kinda like how the missile works right now, but it doesn't make any warning tones.



    • Missile reworks:

      • Opinion:

        Personally, I feel like it doesn't need that much of a rework. The XML editing is already quite simple enough. If anything, I just want a little behaviour tweak.

      • Added Suggestion(s):



        • TWS Mode for Fox 3s.


        • Limited fuel, would still track after running out.


        • Laser guided weaponry.


        • Proxy Detonation as default for AtA missiles.



    • RWR:

      • Opinion:

        RWR is a great suggestion, if I'm being honest. Generally increase situational awareness.

      • Added Suggestion(s):



        • Able to track a missile's position.



    • Radar part:

      • Opinion:

        Radar increases the immersion of the game. Even a simple radar like the Ace Combat style Radar would be very nice. Problem with Radar displays with text is that the targets needs to be selected first, then you can see where they are.

      • Added Suggestion(s):

        None.

    • HUD:

      • Opinion:
        We kinda don't need a separate part for HUD. PlanariaLab already made a working 1 part HUD. But when you really think about it, the non-ft users will have a hard time navigating the HUD, let alone editing it.
      • Added Suggestion(s):
        None.

    • Misc:

    • Hollow Nose Cone:

      • Opinion:

        Would be nice if the nose cone doesn't act like the way it is... I think they should redo the Rise and Run model for the nose cone first. It looks weird.

    • Fuselage Wings:

      • Opinion:

        No objections, I fully agree with this.

    • Sound Redesign:

      • Opinion:

        Yes please!

      • Added Suggestion(s):

      • Sonic Booms. It gets kinda boring when you hear a missile/aircraft fly by at Mach 1 and all you hear is the rocket booster/jet engine noise for 0.4 seconds.

    • UI changes:

      • Opinion:

        The UI is as good as it is, to be honest. I don't feel the need to change it.

    • New locations:

      • Opinion:

        Yes please! It feels as if there's 0% activities on these islands.

    +4
  • List of people who have a tomcat as their profile picture. 3.2 years ago

    @WormWithLegs
    I would disagree tbh
    that is definitely opinion based

  • Weapons Balancing Database and F-16C Update 3.2 years ago

    @ReinMcDeer
    DOOD
    I didn't know you were an F-15 guy as well :D

  • F-14 Challange [CLOSED] 3.2 years ago

    Ayooo, new challenge for me!
    I want to make the F-14 again anyway.

    +1
  • Would ya'll be interested in... 3.2 years ago

    @Kangy
    I'll just make a different categories for experimental/prototype

    +1
  • Would ya'll be interested in... 3.2 years ago

    @Kangy
    Ok

    +1
  • Would ya'll be interested in... 3.2 years ago

    @ReinMcDeer
    I definitely would for the experts.
    For intermediate, maybe just a little bit strict.
    For the beginners, I wouldn't put the rules strictly.

    Oh, and uh, by competition I mean judges. Speaking of judges, would you be interested in becoming one?

  • Would ya'll be interested in... 3.2 years ago

    @Phoebe
    The building.

  • [Solved]Whats the code for a HUD that can be turned off and on? 3.2 years ago

    My solution:
    Put ternary operators on every single <alpha> text format. That's what I plan on doing.

  • turi ip ip vs hi hi hi rap battle that will go down in history 3.2 years ago

    you should be because it fuckin is
    although, obviously intended cringe jokes can't be cringe, dunno why

  • Just So You Know, Kiddo 3.2 years ago

    asal lu tau ya dek



    ini situs penuh dengan karya menakjubkan

    +3
  • Sukhoi T-10-1 Flanker-A 3.2 years ago

    3rd Prototype here.

  • Su-27S Flanker-B V2.6 3.2 years ago

    Goddayum

    +2
  • Coming soon challenge 3.2 years ago

    @GildedCroissant
    Agreed.

    +1
  • Pistons act really weird on low physics 3.2 years ago

    Did you hear a little explosion noise when the pistons detach? If yes, your piston has preventBreaking on false.

  • Coming soon challenge 3.2 years ago

    Stealth fighters seems to be a bit popular now.

    +1
  • ammo("ammoname")=ammo(SelectedWeapon) as input 3.2 years ago

    @LowDeadDiper
    No problem.

  • Question Regarding User Tagging (SOLVED): 3.2 years ago

    @TheFlightGuySP
    Technically speaking, unlimited.
    Practically speaking, probably as much as around 1800 tags... You can only tag 3 dudes per message though.

  • ammo("ammoname")=ammo(SelectedWeapon) as input 3.2 years ago

    @LowDeadDiper
    Absolutely.

  • project completed 3.2 years ago

    Panelling? Huh.

    +2
  • Question Regarding User Tagging (SOLVED): 3.2 years ago

    Kind of more of an invisible rule.
    You can't get into massive troubles with it, but you know you will be sort of called out, I dunno how to word it out.

    Spam tagging randos though is a different case, that's just outright annoying and troublesome.

  • ammo("ammoname")=ammo(SelectedWeapon) as input 3.2 years ago

    So... Select a certain weapon, it activates the thing?
    I mean just, clamp01(SelectedWeapon="weapon name").

  • 2, break left. 3.2 years ago

    @TRD6932
    nah, it wouldn't have the model

  • Question for the moderator(s) 3.2 years ago

    senko pfp

  • 2, break left. 3.2 years ago

    @Wolfgang8261YT
    read below

  • General Dynamics F-16C Viper (EARLY ACCESS) 3.2 years ago

    @RomanianAirforce
    That doesn't contradict with anything I said.

  • Challenge results is finally out! 3.2 years ago

    Oh, by the way, @GorillaGuerrilla ping me if you've posted more aircrafts. You still have I think 9 upvotes left for you.

    +1
  • Challenge results is finally out! 3.2 years ago

    @GorillaGuerrilla @GriseoCattus
    Alright, cool.

    +1
  • General Dynamics F-16C Viper (EARLY ACCESS) 3.2 years ago

    @RomanianAirforce
    Maybe that's because you're too used to turning 40° a second.

  • Challenge results is finally out! 3.2 years ago

    @GorillaGuerrilla
    @GriseoCattus
    You both completely destroyed the competition. You feel happy?

    +1
  • Supermaneuvrability Challenge (Closed :() 3.2 years ago

    @Phox
    ah
    more excuse for me then cuz I have not even started the thing
    I will, I promise

  • Supermaneuvrability Challenge (Closed :() 3.2 years ago

    bruh it's extended
    is it because there's not enough contestants?

  • 2, break left. 3.2 years ago

    @GriseoCattus
    step 1: detach plane from cockpit and make it subassembly
    step 2: reattach cockpit and add the subassembly to your plane, don't attach it
    step 3: add a cockpit part that is the same with the main plane and fill almost all the variable outputs, position it quite carefully so it matches a little bit with the main plane's cockpit pos
    step 4: add custom autopilot with activation group as an activator to main plane, add one too with the 2nd one but use the variable output you set this time
    step 5: make engine deactivate when autopilot ag is active without zeroOnDeactivation on
    step 6: profit

  • New Manoeuvre? 3.2 years ago

    So... Pretty much a half kulbit with a prop engine?

  • Quick question. 3.2 years ago

    Depends on the aircraft the AI is flying, what the aircraft you're using, how fast is the AI's aircraft, and how fast is your aircraft.

  • T-10-1. 3.2 years ago

    I am just going to pretend that weaponized Су-27 prototype never in fact have existed.

  • F18 Hornet 3.2 years ago

    This is just... The Wasp.
    The fuselage is too recognizable.

  • F-16C Update and Su-27S Teaser 3.2 years ago

    @ReinMcDeer
    Huh. I guess I need to read more.

    +1
  • I guess my T-10 isn't curatable? 3.2 years ago

    @MrCarrot
    Yeah, I know.

  • F-22 Raptor 3.2 years ago

    I don't even recall the rules allowing for replicas
    Even if it did, this is a blatant repost with a cockpit redesign. Legally, this wouldn't be removed. But at this point it's just bullshit.

    +1
  • Cold War Fighter Challenge (Closed) 3.2 years ago

    I said I'd like to join again... But this will be truly a challenge! Especially since I'm not that good at designing fictional aircrafts.

    +2
  • SimplePlanes is always better than SimpleRockets 2! 3.2 years ago

    I would say the exact opposite to be honest.
    From what I've seen, there are much more customizations in SR2, they got actual canopy part before we do. Hell, they've got customizable engine and landing gears! That's just crazy!

    +3
  • Guess the movie 3.2 years ago

    Revvin' up your engine, listen to her howlin' roar

    +1
  • Looking for a mod. 3.2 years ago

    Is it the Su-33 mod?