5,874 Wiz Comments

  • T-80BV [FCS](Full) 11 hours ago

    If y'all need like a guide for this or how to use it, tell me.

  • T-80BV [FCS](Full) 13 hours ago

    @MizeaO I'll uh... DM you on discord.

  • T-80BV [FCS](Full) 13 hours ago

    @MizeaO an attempt to recreate an actual Russian FCS using purely on board data aside from range.

  • T-80BV [FCS](Full) 13 hours ago

    Tag list:
    @KPLBall
    @MigFoxhound31BSM26

  • T-80BV [FCS](Full) 14 hours ago

    @MizeaO It doesn't use any target data other than TargetDistance... I think.

  • [Wiz] T-80BV Mod.mz 14 hours ago

    Dang. I was wrong. Got it confused with the T-62 bruh.

  • [Wiz] T-80BV Mod.mz 14 hours ago

    Was it the night sight that went up with the gun?

  • [Wiz] T-80BV Mod.mz 14 hours ago

    @MizeaO I might be wrong, I'mma go back and recheck my facts.

  • [Wiz] T-80BV Mod.mz 15 hours ago

    The T-80BV uses the same 1G42 sight on the T-64BV. They are mechanically linked to the main gun. However the T-80U gets the 1G46 Gunner's primary sight which isn't.

  • T-80BV yesterday

    @Su27Ilyushin I think I fixed it with an update.

  • T-80BV yesterday

    Tag list:
    @KPLBall
    @MigFoxhound31BSM26

  • SP2 | Fuselages Part 2 yesterday

    I could only think about how much easier it would be to recreate cast hull shapes.

    +1
  • Westland Whirlwind (zhu yuan skin version) 2 days ago

    Not the WT gooner skins 😭

  • T-64BV [UKR] 4 days ago

    Tag list:
    @KPLBall
    @MigFoxhound31BSM26

  • T-64BV 4 days ago

    @Yuoko also by old style, wdym old style? Please elaborate further.

  • T-64BV 4 days ago

    @Yuoko sure but I'm busy until December 10th, so... You'll have to wait.

  • T-64BV 5 days ago

    Tag list:
    @KPLBall
    @MigFoxhound31BSM26

  • T-64B (1984) 5 days ago

    @Yuoko glad you still have them, great work btw.

    +1
  • T-64B (1984) 5 days ago

    @Yuoko I think I fixed it with an update.

  • T-64B (1984) 6 days ago

    Tag list:
    @KPLBall
    @MigFoxhound31BSM26

  • The Tribe's War Behemoth!!!—CAVE Heavy Tank 8 days ago

    I believe it's missing track tensioners, the tracks are a tad bit too loose in my opinion.

  • Topeka Tri-Angel IF-12 12 days ago

    The likely reason on why it's slow would be how SimplePlanes measures drag. Even with 1.446 TWR it struggles to push beyond the sound barrier.
    _
    The only design flaw I'm seeing is the fact that the front gear would disrupt the clean air flow into the inlet causing a compressor stall when deploying the landing gears while landing.
    (But everything I said doesn't matter because it's SP.)

  • Topeka Tri-Angel IF-12 12 days ago

    Три ангела, три-а-три ангела!

  • MZT-2 Belinda 13 days ago

    Interesting... Reminds me of the CyberPanzer from CTS in a way.

  • I'm making tank? (WIP) 18 days ago

    Passenger-1 part comes in handy whenever I want low part crew members.

  • FH-1 TRITON 18 days ago

    Too lazy to tag people.

  • So, how's SP2? one month ago

    @32 I just hope that the minimal graphics could be run by most SP mobile player's potato phones.

  • So, how's SP2? one month ago

    @32 looking at the graphics and water, it's frying potato phones if SP2 Mobile ever comes out. Which if so, I definitely won't move there.

  • Theta-2A one month ago

    Θ

    +1
  • [OTW] The Otesk War (Part II) one month ago

    @KPLBall are early Fox-3s allowed in 1967?

  • GPF1 Series: 2026 car Concept one month ago

    @CloverAerospaceDivision Ik.

  • SimplePlanes 2 | Wings Part 3 one month ago

    Hmm, I wonder how they'll tackle wing vapor.

    +3
  • HSTV-L one month ago

    @dekanii the "amp" only appeared when I added the code bracket.

  • HSTV-L one month ago

    @dekanii idk I just copied your turret traverse code.
    ( ͡° ʖ̯ ͡°)

  • HSTV-L one month ago

    @dekanii just noticed that the roof top HMG is supposed to be controlled by the commander sight that's calibrated for the hull while the MG isn't. A simple solution is to directly plug the turret aiming code into the roof MG's traverse rotator to cancel it out
    For example : yw/180 - (TargetSelected & -Activate5 ? (Activate4 ? trt2 : trt) : (Activate3 & sight=true ? yw/180 : 0) + (Activate3 & sight=true ? 0 : sum(Roll*(Activate2=true ? .02 : .3)) + -Heading/180)) and remember to give that rotator shortestAngle = True too if that's what you want.

    Update :
    You could also set each Mg to only fire while the camera is active with the variable setters so that when you're firing the main coaxial mg, the roof mg wouldn't randomly shoot at nothing, vice versa.
    roofTop Mg : activationgroup = sight ? 1 : 0
    coaxial Mg : activationgroup = sight ? Activate3 : 1
    also set it to the same speed as the turret traverse

    +1
  • HSTV-L one month ago

    The turret jointRotator is missing shortestAngle = True if added, the turret will take the shortest angle to the desired input ignoring the Rotator's limit.

    +1
  • GPF1 Series: 2026 car Concept one month ago

    Reading about Novara... idk if it's nostalgia or PTSD.

  • GPF1 car V.0.1 (fictional, Ford Aerokit.) one month ago

    The car likes to fly, sometimes when I corner the car spontaneously blows up (maybe something to do with the prop engine idk). Overall a great car 👍. I like how you put the parts on pistons so that they'd break away realistically.

  • GPF1 car V.0.1 (fictional, Ford Aerokit.) one month ago

    I'm not sure if this'll add anything to the conversation but anyway...
    F1 cars are shaped to be low drag, their down force comes from mostly from ground effect generated from venturi tunnels combined with rear diffuser designs while the Wings only generates about 25%-35% (very rough estimation). Slicks are grippier than semi slicks because they have more surface contact area to the ground because they don't have grooves, which also causes hydro/water/aquaplaning when the surface is wet since there aren't any grooves for the water to move aside and allow contact.

  • Dang 2 months ago

    I guess I'll do remasters and a few new things here and there, but won't be active much during the next couple of months.

  • WE ARE SO BACK 2 months ago

    ( ͡° ʖ̯ ͡°)

  • [PEA]Formula-Car 4 months ago

    @BOSSentinel sure, I don't mind, don't need any credit.

    +1
  • [REDACTED] 6 months ago

    @RestlessGalaxies then I'll take my time to give you something worth looking at.

  • [REDACTED] 6 months ago

    @RestlessGalaxies it's not that i don't want to it's just that I'm busy and tired. It's still early here and I'm already basically dead. I don't think I have time for SP anymore. Maybe I'll try to do it during the holidays, just maybe.

  • [REDACTED] 6 months ago

    Probably gonna disappear now

  • [REDACTED] 6 months ago

    @RestlessGalaxies yeah uhh.... I ain't making it, thought I had more time but I got busy. My bad

  • Need some photography, description tips. 6 months ago

    @TheMouse ye, there is a mobile mod map version

    +1
  • [REDACTED] 6 months ago

    @TheMouse like this? (It's only the skeleton for now)

  • [REDACTED] 6 months ago

    @RestlessGalaxies