Welcome to Part 3 of our set of blogs showing off the new wings! This one goes into some more enhancements to visuals and physics, so let's get into it, starting with...
Propeller Blur
Er... propellers are technically wings, right? I know, put away your nerd emojis, I just had nowhere else to put this. So anyway...
When something like a propeller blade spins very fast, it creates a blur effect that is rather plainly called motion blur. Propellers had motion blur in SimplePlanes 1 but it was very basic, merely being a flat rotating texture. Because of that, they had various visual shortcomings, mainly that they were infinitely thin from the side and they didn’t really interact with the lighting in a convincing way.
So for SimplePlanes 2 we “borrowed” a technique Philip had previously developed for version 1.1 of Juno: New Origins for proper 3D motion blur on propellers, giving them actual depth, better lighting, and overall much better visual fidelity. Not only that, but the blur properly adapts to the current properties of your propeller like the shape, RPM, or pitch!
GIF is a very limiting file format to work with; if you'd like to download a higher quality MP4 version of this, click on this text
This effect looks much better than the old motion blur – so much better in fact that we’ve also applied it to helicopter rotors! Additionally, it holds up much better than before in slow motion or when paused, showing the blades partially blurred but not with the full intensity seen at regular speed.
GIF is a very limiting file format to work with; if you'd like to download a higher quality MP4 version of these, click on this text
Propellers and rotors now also have new XML properties that let you customize parts of the motion blur’s behaviour, letting aesthetically-minded technical players get their hands dirty to make things look how they want if the default values aren’t cutting it.
Spanwise Flow
In the Wings Part 2 dev blog, we went over some of the physics for the new wings in SP2. This section will elaborate a bit on one aspect of those: “spanwise flow”
In real life, wings produce different amounts of lift across different parts of the wingspan, with lift gradually being reduced towards the tip of the wing. This wasn’t modeled in SP1, meaning the whole wing produced the same amount of lift, which left a lot to be desired.
SP2 on the other hand has a whole spanwise flow model developed by Nicky through blood sweat and tears, simulating it and many of the resulting characteristics it gives to your wings but in a simplified enough manner that you don’t need a supercomputer to run it.
One of the biggest differences you’ll notice here is with stalling behaviour. For the uninitiated, stalling is essentially when the angle of attack of your wing (the angle of the front edge relative to the airflow) is so high that it can no longer effectively produce lift, making the aircraft drastically less controllable. In SP1 the whole wing would abruptly stall at once, but now in SP2 wings will gradually stall from the tip to the root, resulting in generally much more gentle and realistic stalls.
“Induced drag” is also modeled now, essentially being extra drag that comes as a direct result of the lift your wings are producing. More efficient wing shapes such as those with a large wingspan will have less induced drag than less efficient shapes, creating more of a need to balance your designs than SP1 had.
As a result of these new effects, delta wings (previously a notable victim of SP1’s wing physics) are back with a vengeance, now capable of reaching the high angles of attack they were always destined to; perhaps with a bit more proficiency than they realistically should unless we make the physics even more advanced later down the line, but for now their excessive performance makes for extra fun for the player.
As this is inherently an abstract force that is hard to observe, we’ve added a nifty visualizer to see the lift and drag forces coming from your wings. This was originally a developer-only visualizer used for debugging, but our playtesters saw usefulness in it so now you too can see a flurry of benevolent green lines coming out of your wings if you so choose.
GIF is a very limiting file format to work with; if you'd like to download a higher quality MP4 version of this, click on this text
GIF is a very limiting file format to work with; if you'd like to download a higher quality MP4 version of this, click on this text
Wingtip Vortices
You know those little trails you often see coming from the wings of all sorts of planes? Those have a name, they’re called wingtip vortices. They’ve been a fairly commonly requested visual effect for both SP1 and Juno for a long time, and at long last they’re made their way into SP2.
We could have simply hardcoded some basic logic that just makes a trail come from the tip of your wing and called it a day, but we didn’t do that. Using the spanwise flow model Nicky developed, we can have wingtip vortices that actually take the physical characteristics of your wing into account like the lift it’s generating, the distribution of that lift, the shape of the wing, and more.
For a slightly more complicated explanation, wingtip vortices are, as the name might suggest, a result of a fast-rotating vortex formed behind a wing. The precise reasoning for the formation of said vortex is… complicated aerodynamics stuff that’s beyond the scope of this post, but basically there’s a lot of weird airflow happening on the wing, with sideways airflow and pressure differences causing the air near the wingtip to rotate, which becomes the vortex. Normally these vortices are invisible as they’re just air, but certain conditions such as your altitude can contribute to making water droplets in the atmosphere condense or even freeze inside the vortex due to the low pressure, which creates a visible trail in a rather similar manner to the distinct funnel cloud seen on a tornado but on a much smaller scale.
For a much more complicated explanation, Nicky recommends NASA TM X-2516, a paper published by NASA in 1972 that proved vital in his research on how to get this stuff into the game. He also wanted me to tell you he’s jealous of their huge wind tunnel.
GIF is a very limiting file format to work with; if you'd like to download a higher quality MP4 version of this, click on this text
If you like what you're seeing, please consider wishlisting SimplePlanes 2 on Steam. If you'd like to see bits of these blogs early, consider joining our Discord Server!
@Boeing727200F With how simple that aircraft is I'd honestly recommend doing it anyways. You should make something new (or remake something old) once in a while to sharpen your skills. Just recycling the same exact fuselage over and over again won't get you anywhere.
@Dagger2 apparently, it's coming out this month! And in that demo, you can only fly the in-game aircraft and you are not able to build additional ones. You will also only be restricted to one island and all other maps will be off limits. The island in question is Driftwood Island. And I'm ASUMING it's mostly full of racetrack during to the name. Don't take my word for it though because it could just be the name 😅
Correct me if I’m wrong but I heard they say a Demo would be released in October to make up for the setback.
@xXLouisPlayzXx awesome, annything about the demo the advertised?
@Dagger2 don't take my word but I'm guessing it's either December or January. I'm not 100% sure tho. The official release will be mid 2026. Mobile is late 2026 to early 2027. (Confirmed)
@MSFSPLAYER it's all good 👍 js make sure to double check an answer next time 😁
@Graingy no I only really am asking that because I don't want to bother rebuilding all of my B-53s with SP2 parts
When’s that demo coming out? We are almost 1/3 of the way through October and there is still no available Demo :(
@xXLouisPlayzXx Oh mb
@MSFSPLAYER false, it was already mentioned that the mobile version will come out late 2026 or early 2027
@Behroozi yes it will. It was said a while ago. Either late 2026 or early 2027.
@Boeing727200F This.
Assuming changing part type still works, I can't see why it would've be. Might not preserve the same dimensions, though...
@Behroozi With time. They've said this countless times.
sweet, I can experience this stuff when I stall out and crash
also will there be an easy way on turning SP1 parts into SP2 parts. like for example turning a SP1 wing into a SP2 wing without deleting and rebuilding the part?
@Behroozi prolly not
Will SP2 be on mobile as well?
@SupremeDorian I see. So they should reduce vortexes?
This has me wondering what sorts of wacky test rigs the Devs are making behind the scenes. In promotional materials they're always showing off fancy creations, but anyone who's played SP for not even very long at all can attest that every so often the polish goes away and the blocks come out for the sake of testing a mechanic or feature. That or heavily mutilated stock planes.
@Graingy
They should work as they increase the effective wingspan without affecting lift very much, but that hasn't been rigorously tested.
@Scaiency37orNusaFino upgrade ur income
@Graingy no
@Scaiency37orNusaFino damn you got free money?
Man, they sure talk a lot about wings. What is this, a plane game?
Does that include drag? Can drag be increased/reduced on a propeller by altering pitch?
I assume this means blue can be made extreme or turned off if necessary.
Seeing as the propeller in the first gif is the WWII propeller engine, I assume these changes work retroactively even with the old propeller parts. Speaking of which, I wonder if we'll get a Dev update on engines...
Don't we know it...
On one hand, realism is good because it's nice to know your plane would actually work if built. On the other hand, I hope this won't result in loads of planes suddenly becoming useless as their wings get nerfed into the ground.
Hell yes, this is soooooo necessary. So many forces were next to impossible to balance because it was impossible to figure out what they were.
As an aside, having percentages on the VTOL/TRIM/new "flaps" slider(?) is very good to have, though I'd wish there was a way to further increase precision since 1/100s aren't always enough.
Ah yes, the War Thunder aircraft equivalent of a rock band in a submarine.
Does that mean wingtip devices will work? Will they be functional (i.e. reduce drag)?
@SIMPLEPLANEStaiwaw upgrade ur phone
@Scaiency37orNusaFino 😭😭😭😭 i use a brick phone 😭😭😭😭
THING!