@small1324 yes, this update is adding a load of new tankers (kindly made by DestinyAviation) and also the ability to spawn your own tankers from your builds list. I have a custom UI in-level for this. I'm not sure if the mission is broken but I think the actual refueling parts have been broken since far before 1.8, just nobody noticed because it's so tricky.
yes, it does produce gyro stabilisation but not really self-righting. The Gator does self-right, because it has a gyro on it. You can check some of the XML options, for the gyro settings.
@PhilipTarpley robust auto-tuning would be the holy grail, but having presets for different type (ie airliner, fighter, light aircraft) would be pretty cool too. I mostly got carried away on SimplePilot trying to get it to do aerial refuelling.
@PhilipTarpley I'm familiar with PIDs, I've a quadcopter (wasn't your old name lipoly? ;) ) I've used them in SP on multiple occasions (unreleased though: SimplePilot the autopilot that required someone to be there tuning the PIDs as it worked but was other wise good, SPLua the discontinued in game scripting mod when I wrote a PID controlled quad in game, and more recently AirFlow which replaced it with a visual UI). Anyway, yes, thanks.
Just in case, save your most important stuff as unlisteds. And yes, it is causing major problems for whoever is driving the convoy trucks that keep getting abducted.
@jAmEsPlAnEsIi you got the control descriptions mixed up. governor is what you put on throttle, VTOL is collective. I'd recommend having VTOL as engine throttles and throttle as collective.
@Brields95 I definitely need to re-visit that at some point. Last time I checked it was actually broken, and lags the game to pieces when you successfully refuel. Nobody has noticed yet though, because it's so hard.
@Lahoski107 no, it's procedural, which means that the terrain data itself is not included in the mod but just a set of instructions for how to make the terrain. It's essentially an infinite "pattern" (but it never repeats itself, all areas are unique).
Not sure how it works in NZ but there is likely a way to progress through a glider pilot's licence to a self-launching motor glider and go from there as an easier way into power. It's a thing to research. Also, do some really good looking for flying scholarships and bursaries in your area. I don't know if there is a NZ equivalent for the Air League, but have a look around.
I wouldn't exactly call this new... Everything after the id in the URL is ignored. Also, have you tried pressing ctrl+L in the designer with the code copied? Amazing I know. Yes it also does it with the full URL
@PlayingSimple yeah, that's a pretty good idea actually but I guess I'd have to constantly update it. Like I said, I went off and started my own PID-based AP project but got distracted by other ones.
@Tekwarrior which way are you trying to install them, just opening the files or copying them into the mods directory? If you're not, try copying them into the mods folder directly (if you can't find the mods folder see here)
It occurred in the early versions of the underwater camera mod where I had cloned the original camera, and changed parameters on the clone, so I could deactivate and reactivate when leaving and entering water. Removing the clone and using the game's camera, overriding it's settings, fixed it. I wouldn't be surprised if FreeCam or Screenshot mod used their own camera which is causing this glitch.
@AnoniMosu the developer of that game has created their own "C-Like" scripting language and manually integrated into the game. There is a lot of work put into keeping it separate from the game's core logic. (ref)
@AnoniMosu which other games? Chances are, the code reqiured for the "mods" (using quotations here) is actually already in the game from the start, and they are just data - not code.
@GeneralPatrick2 yes, if you re-download the mod you should get a 1.8-compatible version
@small1324 yes, this update is adding a load of new tankers (kindly made by DestinyAviation) and also the ability to spawn your own tankers from your builds list. I have a custom UI in-level for this. I'm not sure if the mission is broken but I think the actual refueling parts have been broken since far before 1.8, just nobody noticed because it's so tricky.
@BionicDragonYT unfortunately that would be annoying as everyone that downloads it would have to have the mod too.
@TheEpicMOONHAWK yes, you already have got an update.
...was he executed?
@weebabyseamus ah, right. Didn't check that.
@cat88055 do you have version 1.8, and did you download it recently?
@THEAIRCRAFTCRAFTER well I'm going to need a little more information than that.
@QingyuZhou no, gyros are not needed. I'm not really sure why they put one on the gator.
yes, it does produce gyro stabilisation but not really self-righting. The Gator does self-right, because it has a gyro on it. You can check some of the XML options, for the gyro settings.
@RasucitNemilos That will come eventually, I am updating all my mods during the beta and will update the post when the final release comes.
@PhilipTarpley robust auto-tuning would be the holy grail, but having presets for different type (ie airliner, fighter, light aircraft) would be pretty cool too. I mostly got carried away on SimplePilot trying to get it to do aerial refuelling.
@sheepsblood welcome as always.
@sheepsblood no but this is not the place to ask.
@PhilipTarpley I'm familiar with PIDs, I've a quadcopter (wasn't your old name lipoly? ;) ) I've used them in SP on multiple occasions (unreleased though: SimplePilot the autopilot that required someone to be there tuning the PIDs as it worked but was other wise good, SPLua the discontinued in game scripting mod when I wrote a PID controlled quad in game, and more recently AirFlow which replaced it with a visual UI). Anyway, yes, thanks.
@MakarnaliMussolini
1 is probably caused by mods that have extra cameras (do you have free cam installed?)
I also have these two extra keybinds:
which binds ctrl+. to reinstate the border, and ctrl+, to stretch it borderless across both my primary monitor and the one to the left.
I use an autohotkey script to remove the border.
I set the game to windowed mode, then use this script:
which binds Ctrl+/ to put the window filling the first 1920x1080 monitor with no border. There's probably an easier way but this is good for me.
Just in case, save your most important stuff as unlisteds. And yes, it is causing major problems for whoever is driving the convoy trucks that keep getting abducted.
@Minecraftpoweer the physics engine will likely not allow it and simply assume anything negative is 0, and you will have no bounce.
@Minecraftpoweer was a mod
@avataxel well, mod creators can actually specify that the plugin should only be loaded on the default map, but obviously these ones haven't bothered.
@Rsouissi 2 to 6 blades.
@jAmEsPlAnEsIi you got the control descriptions mixed up. governor is what you put on throttle, VTOL is collective. I'd recommend having VTOL as engine throttles and throttle as collective.
@Brields95 that's great, I always meant to have a way for users to add their own tankers. It will be done, but not instantly, by any means.
@Brields95 I definitely need to re-visit that at some point. Last time I checked it was actually broken, and lags the game to pieces when you successfully refuel. Nobody has noticed yet though, because it's so hard.
@Lahoski107 well, Minecraft's terrain is also procedural, yes.
@Lahoski107 no, it's procedural, which means that the terrain data itself is not included in the mod but just a set of instructions for how to make the terrain. It's essentially an infinite "pattern" (but it never repeats itself, all areas are unique).
@morgantreeman
SetSeaLevel 10
would set the sea level to 10m above it's normal value.Not sure how it works in NZ but there is likely a way to progress through a glider pilot's licence to a self-launching motor glider and go from there as an easier way into power. It's a thing to research. Also, do some really good looking for flying scholarships and bursaries in your area. I don't know if there is a NZ equivalent for the Air League, but have a look around.
@WarHawk95 no
The mod tools have not been released for 2018.3.2 yet and I am well aware of the issues
@jamesPLANESii how many times that's clearly RSS
@MrAspy open the dev console and run
ToggleFPS
@MrAspy textures are not the issue here, it's the shaders that were in the old version of unity have been upgraded and are no longer present.
So are we going up to .net 4.x at the same time? Or will that just break every single mod in existence..
I wouldn't exactly call this new... Everything after the id in the URL is ignored. Also, have you tried pressing ctrl+L in the designer with the code copied? Amazing I know. Yes it also does it with the full URL
@robloxweponco how extraordinarily interesting
@Egorka2001 I don't think there are any particular ones, I believe they are essentially descendants of bombs, so should inherit those properties
@38460 see the note at the top. Fine Tuner by hellfirekoder - select scale tool, disable "scale only selected part" and scale.
@38460 fine tuner by hellfirekoder does that.
@BACconcordepilot you know what's also against the rules? Upvoting your main account with your alt.
@PlayingSimple yeah, that's a pretty good idea actually but I guess I'd have to constantly update it. Like I said, I went off and started my own PID-based AP project but got distracted by other ones.
@Tekwarrior which way are you trying to install them, just opening the files or copying them into the mods directory? If you're not, try copying them into the mods folder directly (if you can't find the mods folder see here)
It occurred in the early versions of the underwater camera mod where I had cloned the original camera, and changed parameters on the clone, so I could deactivate and reactivate when leaving and entering water. Removing the clone and using the game's camera, overriding it's settings, fixed it. I wouldn't be surprised if FreeCam or Screenshot mod used their own camera which is causing this glitch.
@RamboJutter I've seen this glitch before. What mods do you have installed? I suspect it could be FreeCam, or the screenshot mod.
@Stormfur I did post the code, here
@AnoniMosu exactly - user content, not scripts. So that would eliminate the vast majority of popular mods. Not overly worth it.
@AnoniMosu the developer of that game has created their own "C-Like" scripting language and manually integrated into the game. There is a lot of work put into keeping it separate from the game's core logic. (ref)
@AnoniMosu which other games? Chances are, the code reqiured for the "mods" (using quotations here) is actually already in the game from the start, and they are just data - not code.
Bottom image is the cooling vents. Go just under the windscreen, you can open them to let air in. Not that we ever use them at this time of year xD