For a serious answer, UK airmanship specifies that if following a road, railway, coast or other long landmark for navigation, you should keep to the right. But it's a very uncommon scenario because our roads are not very straight and we don't have much of a reason to follow them with GPS around. It stems from nautical laws, in which the right is also adhered to in the UK - it's international. It's essentially inferred from one of the simplest air rules - if there is risk of a head on collision, both aircraft should turn right.
So really your guess at (IAS + TAS) / 2 should have been TAS * sqrt(IAS / TAS) or to simplify, sqrt(IAS * TAS). It just happened to be you were at an altitude of around 30k ft.
It seems as though the square root of the density ratio is a better scalar for the speeds of the aircraft, despite the lift and drag forces just being multiplied by the density ratio itself. This doesn't make much sense but the aim was to match the IAS to how the craft behaved in game, not what it'd be in real life, so I've switched it over to the root of density.
@NAGO it was discontinued for technical reasons, because google play store policy requires a 64-bit version and the Mono backend isn't supported on 64-bit, hence neither are mods. We'd keep it on if we could, but we can't.
I know this is kind of off topic but to add:
Not all infections are going to be reported by a long way, but those severe enough to kill are far more likely to be. Basically, a death is more likely to be recorded than an infection. So the actual percentage is probably lower - but it could change as cases get older, and things could definitely get worse.
@SnoWFLakE0s no plans for variables to be added, though I can see how useful it'd be... There shouldn't be any limits as such though, is that giving any errors in the console?
@jamesPLANESii I already tagged you explaining exactly why it was that way. It's a tool for debugging and developing, it's not designed for users. If you called another user's stuff half-assed and dumb I'd be removing it for starting drama, but I'll leave it here for now.
@Jerryzhere if you have 1.9 on iOS, there is a panel in the paint settings that does what this does, essentially this mod is now useless as the feature is in the game.
@MethaManAircraft lerp(a, b, t) is a linear interpolation. It gives the value between a and b at a proportion of t
So if t was 0, the output would be a,
if t was 1, the output would be b.
Between these values, it scales linearly between a and b - for instance if t was 0.5, then the output value would be half way between a and b.
@RamboJutter To do pitch and trim you do.. Pitch + (Trim / 8). This will make the trim travel an 8th of the pitch travel. Undercarriage doors, that's a bit more complex and I'm not sure it's doable in this version, but maybe with some upcoming features I have.
It's disabled on older iOS devices because apparently the image picker doesn't work on them. That wasn't me, I haven't sold my soul away to the apple ecosystem so Andrew does the iOS specific stuff.
@DerekSP funky trees currently only works on beacons and inputcontrollers, not control surfaces. Activate1 is -1 when AG1 is disabled, so Throttle - Activate1 = 0 - (-1) = 1
@Leehopard you mean the rate of change in x, like a derivative? I'd like to as well as a sum/integration, but it's of course more complex than other functions. It would have to be integrated into the compiler, but I did make the compiler so it's possible...
I apologise for the lack of code blocks.
+1@jamesPLANESii It shouldn't be that long, at least for beta.
+2AG7 is off therefore
+4Activate7
=-1
. SoActivate7 + Brake
=0
What are you doing with pi? Trig functions are in degrees. Also, this will be a lot easier soon.
+1@jamesPLANESii presumably you're talking about an inverse sine. Also known as an arc-sine. Have another look near the trig functions.
For a serious answer, UK airmanship specifies that if following a road, railway, coast or other long landmark for navigation, you should keep to the right. But it's a very uncommon scenario because our roads are not very straight and we don't have much of a reason to follow them with GPS around. It stems from nautical laws, in which the right is also adhered to in the UK - it's international. It's essentially inferred from one of the simplest air rules - if there is risk of a head on collision, both aircraft should turn right.
+1So really your guess at
+2(IAS + TAS) / 2
should have beenTAS * sqrt(IAS / TAS)
or to simplify,sqrt(IAS * TAS)
. It just happened to be you were at an altitude of around 30k ft.It seems as though the square root of the density ratio is a better scalar for the speeds of the aircraft, despite the lift and drag forces just being multiplied by the density ratio itself. This doesn't make much sense but the aim was to match the IAS to how the craft behaved in game, not what it'd be in real life, so I've switched it over to the root of density.
+2@Brendorkus yes, by BogdanX
@RAAF no, because as I said 2.1 years ago, Apple wouldn't allow the game onto the appstore if we did that, and there'd be no game for you.
+1@NAGO it was discontinued for technical reasons, because google play store policy requires a 64-bit version and the Mono backend isn't supported on 64-bit, hence neither are mods. We'd keep it on if we could, but we can't.
Don't waste your uservoice votes, I added this about a month ago and it'll be in the next small update.
I know this is kind of off topic but to add:
+3Not all infections are going to be reported by a long way, but those severe enough to kill are far more likely to be. Basically, a death is more likely to be recorded than an infection. So the actual percentage is probably lower - but it could change as cases get older, and things could definitely get worse.
@asteroidbook345 you will only have gotten it banned if you used it to break the rules (for example, upvote your own posts...)
@DPSAircraft it's the time in seconds since the start of the level.
+2@SnoWFLakE0s no plans for variables to be added, though I can see how useful it'd be... There shouldn't be any limits as such though, is that giving any errors in the console?
It shows up there for me, I presume you deleted the post because you realised it was?
@Zanedavid yes, I did write the parser/compiler myself.
@Anthonyjr mod support was discontinued on android as per v1.9
+3@Looney no problem, if you managed that I'd love to see it!
@EngineerOtaku currently it's not supported on control surfaces, sorry
+1@SnoWFLakE0s yes, but just horizontal. It's like the horizontal equivalent of AngleOfAttack. Relative to airflow, not ground.
@jamesPLANESii I already tagged you explaining exactly why it was that way. It's a tool for debugging and developing, it's not designed for users. If you called another user's stuff half-assed and dumb I'd be removing it for starting drama, but I'll leave it here for now.
+9@robloxweponco something along those lines is on my personal list.
@Shnippy for me, everything works as intended... What platform are you on?
Do you have a craft that reliably creates this issue? I've tried what you described and can't get the issue to occur.
@Thorne not at the moment, but planned.
+2@FlipposMC Pretty sure it's the same units as AoA, ie -180 to 180
+1@Jerryzhere if you have 1.9 on iOS, there is a panel in the paint settings that does what this does, essentially this mod is now useless as the feature is in the game.
@arduino it appears the person who made it deleted their account so now it's deleted.
@Jakeisboss well there's your answer
+3@Jakeisboss I don't know, can you?
@Flyer24 Thank you, you just reminded me this mod still exists, I pulled the downloads and put that note in the description.
+2@Flyer24 This mod is obsolete in 1.9 - uninstall the mod, then go into the game settings from the main menu and set the "Unit System" field to metric.
+4@MethaManAircraft
+4lerp(a, b, t)
is a linear interpolation. It gives the value betweena
andb
at a proportion oft
So if
t
was0
, the output would bea
,if
t
was1
, the output would beb
.Between these values, it scales linearly between
a
andb
- for instance ift
was0.5
, then the output value would be half way betweena
andb
.@RamboJutter To do pitch and trim you do..
Pitch + (Trim / 8)
. This will make the trim travel an 8th of the pitch travel. Undercarriage doors, that's a bit more complex and I'm not sure it's doable in this version, but maybe with some upcoming features I have.It's disabled on older iOS devices because apparently the image picker doesn't work on them. That wasn't me, I haven't sold my soul away to the apple ecosystem so Andrew does the iOS specific stuff.
+5@Reuben201103 that looks like it'd be fine in itself, what are you using for
x
?@jamesPLANESii what attitude?
@klm747klm747 I wish you good luck finding that end... keep looking
+6@Zanedavid they're standard hexadecimal colour codes, and nothing to do with this post.
@jamesPLANESii and @Kakhikotchauri1 I've already said I'd like to make that in the future.
@DerekSP funky trees currently only works on beacons and inputcontrollers, not control surfaces. Activate1 is -1 when AG1 is disabled, so
+1Throttle - Activate1
=0 - (-1)
=1
@ChiyomiAnzai Andrew removed it on older iOS devices and versions as the image picker is unavailable on these
@SnoWFLakE0s it uses C# single precision floating point numbers. See here
I knew this would happen xD
+9@ChisP they're right there at the bottom of the list.
@ChisP are you talking about inverse trig functions, asin, acos, and atan?
the
+1clamp
function will help here.clamp(PitchAngle/90, -4, 20)
would limit the angle between -4 and 20.@Leehopard you mean the rate of change in x, like a derivative? I'd like to as well as a sum/integration, but it's of course more complex than other functions. It would have to be integrated into the compiler, but I did make the compiler so it's possible...
+3