I was never able to get the subspace recombinator working, but I'll for sure upload a video of me using it to break the game over my knee once I get it at least functional on a device that can easily screen record
Using control bases as rotators and pistons, their 6dof capabilities are slept on. The only thing is that they're hard to program, which is why I've been taking so long with the arwing, ive been bashing my head against it trying to get the control bases to do what I want.
Oooo
(Thank God because I was really not looking forward to redoing everything for SP2)
feel free to steal stuff (with credit) from Simplecheats II, the stuff quoted from WNP78 is copy pasted directly from the original SimpleCheats document, so I don't mind you doing the same to me and planeflightX
Replace X with activation delay, replace Y with de-activation delay. DONT SET EITHER OF THEM TO ZERO
(This is designed to work with activation groups)
.
I didn't test this but I ran some numbers through it on paper and it should work
Didn't get around to solving the problem myself, I would have used control bases for the rotors and avoid the problem of using rotors in the design all together
@Rb2h you have to use the smooth() function to make the value gradually change.
.
With your desired min, max and mult values set, use this code: smooth(Activate1, X)
Replacing X with the rate of change that you want. The bigger the number, the slower it moves
.
Use GearDown Instead of the Landing gear input if you wanna do that.
I was never able to get the subspace recombinator working, but I'll for sure upload a video of me using it to break the game over my knee once I get it at least functional on a device that can easily screen record
+1No
+1signed up! cant wait to see how things go.
+1I was gonna do the month of tomfoolery, changing my username to 3 (short for :3) and getting up to some chicanery
+1You know what that means...
FISH
+1Congrats on platinum! Your okthxbye permit is in the mail
+1Why is fireGuns the throttle?
+1France
+1@Rb2h @TheMouse correct.
+1@OverlordPrime this. Cockpits in IRL planes aren't standardized either. The gauges are the same, but are not in the same spots.
+1What's the model of the phone? Backing up what is important and doing a factory reset does tend to help.
+1Using control bases as rotators and pistons, their 6dof capabilities are slept on. The only thing is that they're hard to program, which is why I've been taking so long with the arwing, ive been bashing my head against it trying to get the control bases to do what I want.
+1Congrats on platinum! Your okthxbye permit is in the mail
+1Haven't seen these two in many years. Fairly sure I have a game based on these two on an old wii
+1@TheMouse it's been my go-to for people who are out of ideas. I don't have any blueprints, let your imagination take hold.
+1@ElTruenito go to the official post pinned in the forums
+1@ElTruenito the link changed
+1@MrCOPTY only once. They were smited shortly after.
+1i backup controversial posts onto my alt
+1Hi john
+1The anti-gyroscope association dissaproves
+1wooo corporate tactics
+1Oooo
(Thank God because I was really not looking forward to redoing everything for SP2)
feel free to steal stuff (with credit) from Simplecheats II, the stuff quoted from WNP78 is copy pasted directly from the original SimpleCheats document, so I don't mind you doing the same to me and planeflightX
+1Huh
+1I am older and therefore superior
+1@50CalChicken just do the opposite.
Assuming you are using Activate1 as your input,
Replace X with activation delay, replace Y with de-activation delay. DONT SET EITHER OF THEM TO ZERO
+1(This is designed to work with activation groups)
.
I didn't test this but I ran some numbers through it on paper and it should work
Didn't get around to solving the problem myself, I would have used control bases for the rotors and avoid the problem of using rotors in the design all together
+1@PlaneFlightX do you have discord? You seem like a good fit
+1@Graingy arwing soon™
+1@MosquitowithaMachineGun
This will work but may lead to shaky results
+1Cooked it up outta nowhere, probably won't work.
+1@YarisSedan strange, must be device specific
+1Yea but now get rid of the last T
+1@overlord5453 FT can Interact with FT, but activation groups are separate from that
+1@overlord5453 you can't toggle activation groups through FT, you have to make a variable that you toggle between 2 numbers through FT
+1@overlord5453 you can do that to act as an actuator, but you have to do some FT nonsense to get a joystick base to toggle things
+1The game is on GOG, GOG shouldn't be blocked. You can find the link to it via the buy button
+1@PannerTerkins use postimg
+1@overlord5453 to keep cool
+1@PannerTerkins discord links expire after 24 hours
+1Tea please
+1Watch this become the next high upvote build controversy
+1There's always this
+1So, will multiplayer be hosted on central servers? Or will it be peer to peer and use either steam matchmaking or some other P2P matchmaking system
+1@Panzerwaifu69 you named the reader the newborn machine. Storks carry babies
+1This already exists.
+1Doesn't seem to work for me, I spawn it in and I just watch it drop like a brick
+1@Rb2h you have to use the smooth() function to make the value gradually change.
+1.
With your desired min, max and mult values set, use this code:
smooth(Activate1, X)
Replacing X with the rate of change that you want. The bigger the number, the slower it moves
.
Use
GearDown
Instead of the Landing gear input if you wanna do that.1
+1I officially stopped work on SimpleCheats, other than that, idk, I haven't been active either
+1