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SimpleCheats - a slightly comprehensive guide

Dev WNP78  6.3 years ago

Mod, EternalDarkness and I have, of late put together a document to help users, new and old.
Mod and EternalDarkness have contributed a wide variety of website and game tips, whilst I have created a reference of all useable XML options, along with their datatypes and descriptions for all of them. This is for all the people who keep asking for which XML option is for this or that:

bit.ly/simplecheats

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    17.6k toorbokkot

    Deleted?????

    2 months ago
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    35.2k V

    Might as well comment here: use this document instead

    +1 4 months ago
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    27.3k 32

    file is gone :(

    +1 5 months ago
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    Hey, how do I connect my account to my oculus?

    +1 9 months ago
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    @Jandy ok, thanks for the help

    +1 10 months ago
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    2 Jandy

    @Guywhobuildsstuff check that your centrifuge is balanced perfectly. Maybe consider a counter-weight and another centrifuge to cancel out any torque. Or just go into overload and change the weight of the base of the centrifuge to 1E+21

    11 months ago
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    @Jandy yea, sorry for the lack of context, I want it to stop moving in the 3D world. I’m trying to make a centrifuge and it’s hard when the entire thing shakes

    11 months ago
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    2 Jandy

    @Guywhobuildsstuff in what context? instead of magnets you might want to just use the attachment editor to attach the part to another non-moving part.

    11 months ago
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    2 Jandy

    @WNP78 is it possible to influence the "original" input variables with other variables? I was trying to "overwrite" the code for the original input variables by making a new variable with the same name in the variable setters section, but no matter how high the priority it would still not work.
    ex:
    FireWeapons. = (Safety=1)&(SomethingElse=1)&(FireWeapons)?true:false

    edit: I found im getting the error message: invalid variable, FireWeapons is already a built in variable
    is there anyway to override this or share the variable, instead of a keybind or UI button fire weapons can be activated with FT code in the variable setter?

    11 months ago
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    I dunno if this is the place to ask, but is there a way to keep a specific part from moving and rotating? I’m using magnets but they won’t stop it

    11 months ago
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    Dev WNP78

    @DarthGo369 you'd have to make it a glass fuselage, the part type has different rendering and the other parts don't support transparency.

    11 months ago
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    how to change the normal fuselage's opacity with overload? need some help here :'D

    11 months ago
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    "Sorry, the file that you've requested has been deleted."
    Unable to access simplecheats ;-;

    11 months ago
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    364 JosephT

    @MuffinEngineer Okay thank you

    +1 1.1 years ago
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    @JosephT you just need to make it the light bigger like scaling it up atleast thats what worked for me

    +1 1.1 years ago
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    364 JosephT

    So on one build, I saw they were able to make the beacon light brighter, however not even here can I find it. did anyone get a clue?

    1.2 years ago
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    4,466 L0RR3B0RR3

    @Whatamievendoing, Thanks

    1.2 years ago
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    @L0RR3B0RR3 theres a new one

    +1 1.2 years ago
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    4,466 L0RR3B0RR3

    The file is gone

    +1 1.2 years ago
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    2,865 harryzhou

    The datatypes of some armed groups or activation groups for missiles and detachers should be updated to string (to be funky), and most input strings should be described as "Funky" to remind people that they can fill in any funky code.

    2.1 years ago
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    4,336 Stanmich

    CowlFlaps gets rid of the engine model attached, leaving only the hub and propeller itself

    +2 2.2 years ago
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    300 Xuoario2D

    @BlunderBirb Yeah..

    2.4 years ago
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    8,762 BlunderBirb

    This is in a dire need of update

    +16 2.5 years ago
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    2,121 SkylineAero

    hi developer, any update for simplecheats?, i need guide for cannon XML properties

    +18 2.7 years ago
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    If you do “something | something” in the inputs then you can do multiple to activate it

    +4 2.7 years ago
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