@jamesPLANESii Assuming MP was readjusted to work on mobile devices, the mod itself might work.
But that won't solve the issue of limited server capacity. It'd be hard to enjoy MP when the one server that we have (publicly, and functional) is constantly overflowing with so many users.
Now, if mobile users could set up their own servers so that overloading becomes less of an issue, but I'm not sure if mobile devices can act as a server (some might).
This would be easier to solve if we had a wide variety of servers to choose from, but we don't have that luxury at the moment.
@Airheaddivision Sure! I can't guarantee that I'll be able to help with every problem, but I'll do what I can.
I won't be active for several hours though, so if you tag me during that time I likely won't respond for a little while.
Beautiful.
I've always liked the F-104. Not for any particular reason other than its proportions and power. It's just an amazing aircraft in its own way.
I run maximum physics and graphics settings on 8GB, and it works just fine. It also handles MP decently (as long as there aren't 2000 parts in the same place collectively).
@HuskyDynamics01 Interesting. The drag points changed with the addition of wing wheels (despite them not being anywhere near the pieces that increased in drag). I would assume this is simply a minor bug of sorts.
I'll manually edit the drag scale to something more suitable for sailplanes.
One thing I will say about wingflex is that it needs a rework. The way the joints translate instead of just rotating like an actual joint tends to make the wings/rotors look atrocious, leading to having to settle with Wing-2 wings (which is fine, but requires extra work to get ideal flex).
@L3FTxR1GHT Mod support was removed from mobile devices (mostly).
The only way as of now would be to have the mods included with the stock game upon purchase.
I'm not extremely experienced with building helicopters, but I can say that if you plan building a coaxial chopper I would definitely recommend adding stabilized yaw control to the rotors (not using a gyroscope).
Since I'm on the subject of gyros, I would simply avoid using them entirely. If you want an auto-hover system I would simply program it into the rotors. If the helicopter is a bit (or very) unstable then add a fly-by-wire system.
Again, I am by no means an expert on this subject. These are just my personal recommendations.
@GabrielSatori Much appreciated!
It's really just an XML modified Cleaver missile with several magnets holding it in place.
A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).
@IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).
@IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...
A cross-section editor would be a nice addition in my opinion.
It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.
@MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
If you nudge a hinge rotator into just the right position, it should move just fine.
Keep in mind is that just because it has enough horizontal thrust doesn't mean that it has enough vertical thrust.
Either increase the Collective Range or the engine power itself.
Do whatever your passion drives you to do.
+1The community is attracted to whatever they see as being a good build (or, a funny meme).
It works.
+1Very intimidating.
@jamesPLANESii Assuming MP was readjusted to work on mobile devices, the mod itself might work.
+1But that won't solve the issue of limited server capacity. It'd be hard to enjoy MP when the one server that we have (publicly, and functional) is constantly overflowing with so many users.
Now, if mobile users could set up their own servers so that overloading becomes less of an issue, but I'm not sure if mobile devices can act as a server (some might).
This would be easier to solve if we had a wide variety of servers to choose from, but we don't have that luxury at the moment.
Still publishing...
+1I am [the rate at which someone or something is able to move or operate].
Oh my... what have I done this time?
+1⊥
+1@Robomo00119 It can't. As I said in the description it's an unfinished project and it can't perform vertical landings.
+1@Airheaddivision Sure! I can't guarantee that I'll be able to help with every problem, but I'll do what I can.
+1I won't be active for several hours though, so if you tag me during that time I likely won't respond for a little while.
Beautiful.
+1I've always liked the F-104. Not for any particular reason other than its proportions and power. It's just an amazing aircraft in its own way.
@Airheaddivision No problem.
+1I won't be able to give an exact input expression without further details though.
+1You could give it an input that simulates floppy movement when activated and is locked when deactivated.
I've used something similar this method to simulate gear tilt on a cargo plane, and it works quite well.
+1When using postimages.org, use the Direct Link for images instead of the standard Link.
+1I run maximum physics and graphics settings on 8GB, and it works just fine. It also handles MP decently (as long as there aren't 2000 parts in the same place collectively).
+1@HuskyDynamics01 Interesting. The drag points changed with the addition of wing wheels (despite them not being anywhere near the pieces that increased in drag). I would assume this is simply a minor bug of sorts.
+1I'll manually edit the drag scale to something more suitable for sailplanes.
NASA has some UDF footage that can be used as a reference if needed. It should be pretty easy to find on YouTube.
+1Flexible fuselages would make a neat mod (though I can see why that would be a lag nightmare in certain cases).
+1One thing I will say about wingflex is that it needs a rework. The way the joints translate instead of just rotating like an actual joint tends to make the wings/rotors look atrocious, leading to having to settle with
+1Wing-2
wings (which is fine, but requires extra work to get ideal flex).Try this:
This may or may not work, since I haven't tested this.
+1You may need to adjust the number for more/less delay. The current delay is at 2 seconds.
@L3FTxR1GHT Mod support was removed from mobile devices (mostly).
+1The only way as of now would be to have the mods included with the stock game upon purchase.
@temporaryplanetester Alright then. I'll accept.
+1Hello there. I just received a notification about being added as a contributor on your new mod.
+1Was this intentional?
Looks pretty similar to a 2707.
+1@IceCraftGaming Thanks!
+1
+1
Is the image format.I would recommend either postimages.org (use the Direct Link for images), or Discord.
I'm not extremely experienced with building helicopters, but I can say that if you plan building a coaxial chopper I would definitely recommend adding stabilized yaw control to the rotors (not using a gyroscope).
+1Since I'm on the subject of gyros, I would simply avoid using them entirely. If you want an auto-hover system I would simply program it into the rotors. If the helicopter is a bit (or very) unstable then add a fly-by-wire system.
Again, I am by no means an expert on this subject. These are just my personal recommendations.
@V I thought that was exclusive to rockets.
+1Thanks for the information, I'll need to revisit that.
@o2o
Mess around with these and it should work decently.
+1I see you've made your account.
+1Welcome to the SP community!
I can't say I've seen a NASA NF-104 with a rocket booster in SP. I'm looking forward to seeing that if/when it comes out.
+1@GabrielSatori Much appreciated!
+1It's really just an XML modified Cleaver missile with several magnets holding it in place.
A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).
@temporaryplanetester I couldn't find any resolution properties, and scaling the views doesn't work either.
+1@WrightDefense
Sun rays:
Blur:
+1@TheTomatoLover No, I mean a menu that allows the user to edit the cross-section of a fuselage block.
+1@IDNSatyaUpdootGrinder Command console.
+1@IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).
+1@IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...
+1A cross-section editor would be a nice addition in my opinion.
+1It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.
@MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
+1If you nudge a hinge rotator into just the right position, it should move just fine.
Yes.
+1Generally if your aircraft is heavier, larger, etc., you want more engine power/more engines. This also depends on the aircraft.
@jamesPLANESii I also needed something for the title, and this is what came to mind, so I stuck with it.
+1@Droidy247 I plan to upload it this weekend.
+1Also, it looks very good.
+1I should probably design more helicopters; they're something I rarely bother with.
Congratulations, you've survived another trip around the Sun!
+1Keep in mind is that just because it has enough horizontal thrust doesn't mean that it has enough vertical thrust.
+1Either increase the Collective Range or the engine power itself.
Very informative. Thank you for addressing this in detail.
+1@Aviator01 Yep.
+1It might also work with the windmills as well, but I have yet to test that.
@Bryan5 Hmm...
+1Normally I would just say "fly higher", but if this happens at any altitude then I'm not sure how to help with that.
What altitude are you flying at?
+1@Red920 I've got several. However I've already posted most of them in previous forums.
+1