I've noticed random changes in drag points on my unfinished Condor sailplane that occur for seemingly no reason. A few days ago it was at 181 and it has now risen to 307 (it has risen and declined within that time period as well). I have checked dragScale and the drag viewer tool, and it seems that the increase in drag isn't from new parts (because their drag scale is set to 0), but rather existing parts having their drag changed.
Does anyone know why exactly this happens? Is there something I'm missing?
Thank you in advance.
@HuskyDynamics01 Interesting. The drag points changed with the addition of wing wheels (despite them not being anywhere near the pieces that increased in drag). I would assume this is simply a minor bug of sorts.
I'll manually edit the drag scale to something more suitable for sailplanes.
Drag points for a part are based not only on the part itself, but also the parts around it. The most basic example is connecting a nose cone to a fuselage block: the block's drag points change even if the nose cone is set to have a
dragScaleof 0.The main distinction here (I think) is that
dragScale = 0andcalculateDrag = falseare not the same.dragScale = 0merely removes all drag points for the particular part, while keeping the part itself as a factor in the drag calculations for other parts. Conversely,calculateDrag = falseremoves the part from the game's drag calculations entirely.