Part mass list
* This is a list that shows each parts mass so you can avoid any misalignment on the CoM ( Center of Mass ) I want this to be a feature because i have problems with finding a part with the incorrect mass
But you can set it to anything if it doesnt wobble violently or slightly
Gyroscopic Stability : i recommend 100-750
But you can set it to anything if it doesnt wobble violently or slightly
Also one thing i almost forgot, if your making your mech do melee, connect it to its crotch base and setting that part to have mass. And another thing Make sure your gyroscope has mass too ( idk if this makes a difference ) and its power proportional to the weight of the aircraft ( Which can be seen at the bottom at your screen when in designer ).
@VarisOnAviation first thing i noticed is ummm, some properties of the fuselages are default which is bad if your making a mecha IMO, i suggest having overload to set some of these properties to the right thing
Also You can set these in your own liking
PartCollisionResponse - Set it to None, this is to avoid the part being destroyed by terrain
DisableAircraftCollisions - Set it to True, use this for parts connected to a joint, or to avoid collisions of limbs
CalculateDrag - Put True for Drag but will make your craft lag, or False for no drag but wont make your craft lag
DragScale - This just means how much drag it makes
MassScale - This can be used to weight down an aircraft but really usefull for Joints, If you put the masses of these Joints for example:( SmallRotators, HingeRotators, JointRotators, ControlBases ) to a high number it will strengthen that joint, i recommended putting it between 10 - 100 but go for what you want. Also if you put mass on a part which a Joint is connected it will Strengthen that joint more but in expense having more Mass
But for the rest you could learn FT in your free time and ill try to make those joints, also i will try to add movement and i will tweak parts of your build
Can this be a suggestion?
Part mass list
+8* This is a list that shows each parts mass so you can avoid any misalignment on the CoM ( Center of Mass ) I want this to be a feature because i have problems with finding a part with the incorrect mass
hope they dont make the camera get stuck on the surface like on the vanilla version of sp1
+6huh what where is this in the map?!
+6Very cool the rockets have there own designs Nice!
+6can activate1 + fireguns work?
+5Can a radio be usefull or like audio block to replicate radios? i wanna add custom sound effects to mah builds in this ver ( if i get it )
+4@overlord5453 well i used a Comtrol base
+3what was That maneuver, straight out of an action movie
+3What in newtype magic is this
+3Im gonna cry because am i stupid Mobile user
+3what why is so good and cursed
+3can it work in mobile
+3Yeah my broke ass aint gonna get it, its prolly gonna be 200 P's in my region
+2i wonder how they'll make a mobile version, tbh i would not be suprised if they cant make one in the first place
+2probably best if you changed your profile username
+2but keep up the good work
Please let it be not in Google play store, i dont want SP2 to have no mod support for mobile😫
+2Im Hyped, cant wait to make the same thing ive done for 2 years
+2@VarisOnAviation sure! what kind of limbs ya want?
+2Thumbnail almost made me thought it was reshade
+2@DISHWASHER2005 put the number on the damper closer the the maximm force
+2@AfkSlot Bruh why you posting it in public man
+2@mechalover next year since i want this to be the last project in the year
+2@ObamaGrilledcheese still workin on it
+2@Gerbera Gusion next
+2@MSgundarmtech im going to release it after the Ein is done for some Screenshot purposes
+2how did you angle it?! it looks like labels also T
+22 videos in one day? awesome
+2@SETSUNA0414 lol
+2@MrCOPTY no and im the one that is stupid not Erc90f4ru
+2yess hes back
+2how to throw knife?
+2Do i make it fuctional or just for decor
+2@Dini20191 thank you so much! now i can upload some ibo screenshots
+2Can the place be discoverable?
+2Where's the android one when there's already one available you said is it link?
+2This looks intresting
+1@Solent Really? if so i think you can see it here or check my SN Acc link ( Not tryna shamelessly Pluging ) and go to the recent activity
+1Me like Car noise :]
+1Plane crazy ass helicopter
+1Huh couldve done that with the barbarex's tail, that is a wonderful idea to make the core fighter
+1Less go now i can do space scenes
+1feels like a deer going in the highway with a speeding vehicle
+1@mechalover elaborate... which one the new gundam or are you talking about the darilbalde
+1i lile the shape of this plane :)
+1@VarisOnAviation much obliged
Partner
also thank you for making me build this as a mech builder once again
+1@VarisOnAviation good to hear, also does the design fit the looks?
+1@VarisOnAviation How do you like how it looks
+1@VarisOnAviation ahh the gyros, Just set these
Gyroscopic Speed : i recommend
250-1000
Gyroscopic Stability : i recommend
100-750
Also one thing i almost forgot, if your making your mech do melee, connect it to its crotch base and setting that part to have mass. And another thing Make sure your gyroscope has mass too ( idk if this makes a difference ) and its power proportional to the weight of the aircraft ( Which can be seen at the bottom at your screen when in designer ).
+1@VarisOnAviation What speed thing?
+1@VarisOnAviation first thing i noticed is ummm, some properties of the fuselages are default which is bad if your making a mecha IMO, i suggest having overload to set some of these properties to the right thing
Also You can set these in your own liking
PartCollisionResponse - Set it to
None
, this is to avoid the part being destroyed by terrainDisableAircraftCollisions - Set it to
True
, use this for parts connected to a joint, or to avoid collisions of limbsCalculateDrag - Put
True
for Drag but will make your craft lag, orFalse
for no drag but wont make your craft lagDragScale - This just means how much drag it makes
MassScale - This can be used to weight down an aircraft but really usefull for Joints, If you put the masses of these Joints for example:( SmallRotators, HingeRotators, JointRotators, ControlBases ) to a high number it will strengthen that joint, i recommended putting it between 10 - 100 but go for what you want. Also if you put mass on a part which a Joint is connected it will Strengthen that joint more but in expense having more Mass
But for the rest you could learn FT in your free time and ill try to make those joints, also i will try to add movement and i will tweak parts of your build
+1