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(HOS)Power Shield Test BB-03

18.3k DISHWASHER2005  one year ago
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    Pinned one year ago
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    I'll tag those who requested Tags when its posted , I'm still uploading some screenshots

    Pinned one year ago
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    while i was experimenting with my Wave Motion gun effects in my Spacebattleships
    I stumbled upon this idea

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    Though there are gaps in the shield but I think its fine not to make it fully cover the ship. how are you even gonna see through it (orbit view well work)

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    @DISHWASHER2005 ohhhhh.

    T

    All so, I messed around a little with this concept and it didn't really work out for me.
    It didn't stop missiles and would damage the vehicle if it moved.

    +1 one year ago
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    @overlord5453 means you want to be tagged when posted

    one year ago
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    That's actually very cool. By the way What's "T" Supposed to be ? I have seen it a lot in comments.

    +1 one year ago
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    17.2k Karroc9522

    How did you do that btw?

    one year ago
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    17.2k Karroc9522

    T

    +1 one year ago
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    7,316 M109simp

    @DISHWASHER2005 ah ok, I can't wait!

    +1 one year ago
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    1,020 RYZ3N

    T

    +1 one year ago
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    @IDK0 i already posted it as unlisted , I have to add some pictures

    one year ago
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    7,316 M109simp

    T PLEASE! THIS LOOKS FRICKIN AWESOME @DISHWASHER2005

    +1 one year ago
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    @ShinyGemsBro k

    one year ago
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    @ThomasRoderick
    That is actually useful.👍

    +1 one year ago
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    @DISHWASHER2005
    ... which way? For my sanity I'll just assume the visual effects isn't the shield itself.

    +1 one year ago
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    6,116 DEADSHOT16

    T

    one year ago
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    @ThomasRoderick I made the shield that way

    +1 one year ago
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    @DISHWASHER2005

    Though there are gaps in the shield but I think its fine not to make it fully cover the ship. how are you even gonna see through it (orbit view well work)
    it stops missiles and fuselage that are non-XML modded

    Taking a page from @Sadboye12, @Spefyjerbf, and my own research, I'd say that the quickest solution for this sort of issue.... would be making another "bouquet o' guns", this time static and actually having full coverage. Set the roundsPerSecond to some arbitrarily large number, the burstCount to "1", the timeBetweenBursts to the actual wanted time between individual "shield updates", and the lifetime and muzzleVelocity to a set of numbers that multiplies into the ship's length. Or, if you're using pistons to "open" the shield, set both values to something small but none-zero.
    .
    .
    .
    As for how to hide the bullets.... make the bulletScale something like "0, [12.5× your ship's length in meters], 0".

    +3 one year ago
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    Tag me.

    +1 one year ago
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    10.9k StinkyRice

    how did you angle it?! it looks like labels also T

    +2 one year ago
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    30.8k YarisSedan

    t

    +1 one year ago
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    33.5k blt

    T

    +1 one year ago
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    138 llFLMTll

    @DISHWASHER2005 How'd you do it exactly? and will you upload it?

    +1 one year ago
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    48.5k 50CalChicken

    @DISHWASHER2005 that's genius man I love it

    one year ago
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