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(HOS)Power Shield Test BB-03

19.4k DISHWASHER2005  1.2 years ago
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    Pinned 1.1 years ago
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    I'll tag those who requested Tags when its posted , I'm still uploading some screenshots

    Pinned 1.1 years ago
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    while i was experimenting with my Wave Motion gun effects in my Spacebattleships
    I stumbled upon this idea

    Pinned 1.2 years ago
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    Though there are gaps in the shield but I think its fine not to make it fully cover the ship. how are you even gonna see through it (orbit view well work)

    Pinned 1.2 years ago
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    @DISHWASHER2005 ohhhhh.

    T

    All so, I messed around a little with this concept and it didn't really work out for me.
    It didn't stop missiles and would damage the vehicle if it moved.

    +1 1.1 years ago
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    @overlord5453 means you want to be tagged when posted

    1.1 years ago
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    That's actually very cool. By the way What's "T" Supposed to be ? I have seen it a lot in comments.

    +1 1.1 years ago
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    17.3k Karroc9522

    How did you do that btw?

    1.1 years ago
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    17.3k Karroc9522

    T

    +1 1.1 years ago
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    7,601 M109simp

    @DISHWASHER2005 ah ok, I can't wait!

    +1 1.1 years ago
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    1,020 RYZ3N

    T

    +1 1.1 years ago
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    @IDK0 i already posted it as unlisted , I have to add some pictures

    1.1 years ago
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    7,601 M109simp

    T PLEASE! THIS LOOKS FRICKIN AWESOME @DISHWASHER2005

    +1 1.2 years ago
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    @ShinyGemsBro k

    1.2 years ago
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    @ThomasRoderick
    That is actually useful.👍

    +1 1.2 years ago
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    @DISHWASHER2005
    ... which way? For my sanity I'll just assume the visual effects isn't the shield itself.

    +1 1.2 years ago
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    6,138 DEADSHOT16

    T

    1.2 years ago
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    @ThomasRoderick I made the shield that way

    +1 1.2 years ago
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    @DISHWASHER2005

    Though there are gaps in the shield but I think its fine not to make it fully cover the ship. how are you even gonna see through it (orbit view well work)
    it stops missiles and fuselage that are non-XML modded

    Taking a page from @Sadboye12, @Spefyjerbf, and my own research, I'd say that the quickest solution for this sort of issue.... would be making another "bouquet o' guns", this time static and actually having full coverage. Set the roundsPerSecond to some arbitrarily large number, the burstCount to "1", the timeBetweenBursts to the actual wanted time between individual "shield updates", and the lifetime and muzzleVelocity to a set of numbers that multiplies into the ship's length. Or, if you're using pistons to "open" the shield, set both values to something small but none-zero.
    .
    .
    .
    As for how to hide the bullets.... make the bulletScale something like "0, [12.5× your ship's length in meters], 0".

    +3 1.2 years ago
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    Tag me.

    +1 1.2 years ago
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    11.4k StinkyRice

    how did you angle it?! it looks like labels also T

    +2 1.2 years ago
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    31.1k YarisSedan

    t

    +1 1.2 years ago
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    34.6k blt

    T

    +1 1.2 years ago
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    138 llFLMTll

    @DISHWASHER2005 How'd you do it exactly? and will you upload it?

    +1 1.2 years ago
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    48.6k 50CalChicken

    @DISHWASHER2005 that's genius man I love it

    1.2 years ago
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