66.7k SnoWFLakE0s Comments

  • XMH-10 Multipurpose Hull 5.0 years ago

    Haha. Desc in 30 minutes. Why not pre-write and copypaste?

    +3
  • IA Raycasting Demo 1.7 years ago

    Yep @BaconAircraft , saw this on the Labs... Nice job to IA

    +2
  • Challenger 2 1.8 years ago

    @TRD
    .
    Yes, because I harbor a small dislike for part-mods.

    +2
  • How do I set a range on a code 2.0 years ago

    Why do you have sum(0) in there? That's just, 0...

    +2
  • Northern Starliner 2.0 years ago

    Might not be a full return necessarily, but great to see your things pop up again!

    +2
  • It would be nice to have this in SimplePlanes. 2.1 years ago

    @WNP78
    .

    There were also a bunch of new designer inputs added

    Why wasn't this mentioned??

    +2
  • When pc broke but you still gonna keep on that ft grind 2.1 years ago

    @Hazerz
    .
    It's gonna take a while--everything is being rewritten.

    +2
  • DCom-2 Computer 2.1 years ago

    How did this go past me unnoticed??? Amazing job lad, dunno why this hasn't got more traffic!

    +2
  • I have an idea for SimplePlanes 2.1 years ago

    @SheriffHackdogMCPE
    .
    I'm assuming you're on mobile if you have this much trouble with pressing a single key. Settings > Tap on "Settings" word 5 times > Three finger tap to use.

    +2
  • I have an idea for SimplePlanes 2.1 years ago

    @SheriffHackdogMCPE
    .

    the dev console a default mod

    ??? It's not a mod, it's just a built-in feature..?

    +2
  • Funky Trees Vizualizer 2.1 years ago

    @Almost
    .
    No, like an oscilloscope.

    +2
  • M1IP Abrams 2.2 years ago

    I still can't get over how well this is made. Beautifully simplistic, yet retains all key details and feels very complete. Controls are not to my liking but it's just my brain that's hard-wired to think WASD is for movement.
    .
    On a side note, wheel colliders stop floating if you begin by getting the y-axis scale with unscaled wheels first, then stretch them to match your needs.

    +2
  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 2.3 years ago

    Is it possible that cameras get a baseline zoom level/FOV setting? Would really help with certain applications.
    Amazing little QOL features that make everyone happy. Awesome work

    +2
  • Snek Game 2.3 years ago

    @ViSilvester
    .
    Arrays would have definitely made this fully complete, as it would allow for infinite tail cell generation (or so I am inclined to believe). Regardless, glad my code was straightforward. Snake isn't the most complicated game, and it translates over to FT quite well.

    +2
  • CAMERA AIM Phalanx CIWS 2.4 years ago

    @Ummmhelli
    .
    Simple camera state variables.

    +2
  • Autosave and Backup 2.4 years ago

    Darn! I was thinking if I could be smart enough to make this a mod... Good job!

    +2
  • hoverCraft v3 TT2 2.5 years ago

    Overflows to the side of the page, try using code blocks instead for long expressions. We can now actually see the asterisks though! Thanks

    +2
  • Variable-Package Installer - v0.1 2.5 years ago

    @PlaneFlightX
    .
    Well, you can only be so different with basic functions. The key counter is just a simple enough program to test out the installer; I don't find it really of that much value. Probably the first thing I did with buttons. Lol.

    +2
  • jCalc FT 2.5 years ago

    @PoinX25tlessWhyShouldI
    .
    "Apple ecosystem"

    +2
  • Graphing Calculator JI-84 2.6 years ago

    @LotusCarsSub
    .
    Or updated O.o

    +2
  • The missile... 2.6 years ago

    Bad code, you failure

    +2
  • Graphing Calculator JI-84 2.6 years ago

    @Zue5s
    .
    There exists no generalized expression to perform the task you requested. Controlling an aircraft by wire is an extremely difficult task even in SP, and requires full knowledge of the characteristics of the aircraft you want to put it on because parameters are incredibly specific.

    +2
  • New engine type unlocked! 2.7 years ago

    Surprised you got it to spin fast enough.

    +2
  • [PINNED] Useful Links 2.8 years ago

    @Aweyer26 @DDVC
    .
    Sorry for that! I changed the directory and some overhauls are being made to the site overall. I added a redirect for those who aren't up to speed yet.

    +2
  • Builds delayed 2.8 years ago

    Also off to college to study engineering--only thing is I'm more than likely to continue playing. Well, good luck!

    +2
  • How to store and utilize memory in Funky Trees 2.8 years ago

    This also is the driving principle behind the workings of the stopwatch. What's more, you can even store longer numbers to specifically code for certain events and create processors.

    +2
  • Small Feature Wish List for v1.11 Update 2.8 years ago

    @Hascup
    .
    x^a = pow(x, a)
    .
    How many of you have actually read my FT guide >:(

    +2
  • IKEA Challenge (Closed) 2.8 years ago

    @gmmmsoares
    .
    Oh yeah! I forgot to add a deadline, I'd say two weeks is a good enough margin for decent submissions.

    +2
  • how does landing gear funky trees delay and stuff like that work? 2.8 years ago

    @Kangy
    .
    Not necessarily time, but instead the smooth section's output. Sort of.

    +2
  • M1A2 Abrams 3.0 years ago

    @ChrisPy
    .
    Personally disagree, I like to use WASD for movement controls. Throttle really doesn't make sense at all to me.

    +2
  • Graphing Calculator JI-84 3.0 years ago

    @skullshredder
    .
    Only took around a week from idea to product! Maybe 10 man-hours.

    +2
  • Graphing Calculator JI-84 3.0 years ago

    @JaeBeansS
    .
    Rip. Well, I'll see what I can do. Maybe.

    +2
  • Vector Aircraft 3.0 years ago

    Ok this is actually good
    How about scalars

    +2
  • The Founding Titan 3.2 years ago

    @asteroidbook345
    .
    Anime typically runs on 12-episode cours each season. A season may have one or two cours (the former is more common).

    +2
  • Challenger 2: Build Process 3.4 years ago

    @KingOog000
    .
    It's already out here!

    +2
  • 100K 3.5 years ago

    Go do your homework.

    +2
  • How to grow SP Drama in 3 easy steps 3.5 years ago

    Just one thing... build style != build accuracy. The two are separate. In building replicas there is no excuse for lacking build accuracy. The difference in style might come from possibly using different parts to replicate a structure, but overall accuracy is a non-negotiable area.
    .
    Questioning why you get flak for insulting a long standing tradition is simply ignorance and disrespect.

    +2
  • LEAVING TIME. 3.6 years ago

    x = 60/7

    +2
  • CPS Test 3.6 years ago

    Cool, nicely done. Here's a function that detects the total # of changes in a boolean variable that might be more universally applicable:
    .
    Change Counter Script:

    sum(abs(rate(EXP)))
    .
    This script returns the number of times a change in the variable EXP has occurred (best fit for boolean or fixed-interval change variables). For example, ammo("Cannon") can be substituted for EXP to count the number of shots fired (with some adjustment), or the variable LandingGear to count the number of times the LandingGear button was pressed.
    .
    It may aid in shortening code character count if you use this "change counter" instead. You could also theoretically have the first click automatically start a timer, and end the timer at a predetermined time, then divide recorded change count by said time interval to get the CPS result, which may be preferable over using smooth(). Just my $0.02.

    +2
  • New Beta - v1.10.103 3.7 years ago

    @CHLYB
    .
    MP is not an official gamemode. Besides, current MP is broken beyond belief in so many ways that people who aren't devs don't understand- you'll likely never see it officially implemented, Desktop or not.

    +2
  • 1.10 Beta Changelog Review! 3.7 years ago

    @ObliviousCed
    .
    Incoming.

    +2
  • How can I add an inputcontroller to a cannon? 3.7 years ago

    @FalconGT12
    .
    Start with sum(Yaw).

    +2
  • How to delay a hinge rotator? 3.7 years ago

    As in? Give me some context and FT can help.

    +2
  • How much lift do wings make depending on the Angle of Attack? Which aerofoil should I use? HERE IS YOUR ANSWER! 3.7 years ago

    @jamesPLANESii
    .
    Thanks for the snarky comment. I really don't get to make mistakes, apologize, and simply move on do I?

    +2
  • SpaceX Autoland System (With Explanation) 3.7 years ago

    Physics make me happy

    +2
  • WE NEED A ONE DIRECTION ROTATOR 3.8 years ago

    sum(FireWeapons) or sum(FireGuns) should fit the bill.

    +2
  • Havent played simpleplanes in 2 years, are they thinking of a sequel? 3.8 years ago

    A quick refresher- be sure to check out Funky Trees. In-depth documentation is available on my website. You were known for bombsights- check out the one made using Funky Trees, which works for all altitudes and plane orientations with exceptional accuracy.

    +2
  • Yaw & GearDown 3.8 years ago

    Yaw isn't a boolean.. It's a number. That explains the incorrect interaction with the and operator.

    For disabling something when a condition isn't fulfilled, you want to do something I call clamping a boolean. In this context, since we want Yaw input only when GearDown = true, we can simply do Yaw*clamp01(GearDown)- to which when GearDown = false, the clamp01() function will output 0, making any input from Yaw multiply out to 0.

    +2