13.2k SnoWFLakE0s Comments

  • Glider - fly by cable (winch) 6 months ago

    @SpiritusRaptor Always exploring the limits of game mechanics, I see. Although, this seems pretty darn cool to work with.

    +5
  • 1.9 Beta is Now Available 22 hours ago

    @AndrewGarrison
    Hey Andrew, I've pinged this message over to Nicky, but I don't think he saw my message. I know you're super busy with the bug reports, can you just read this- it's not a bug per se, but still something I think requires attention.
    .
    The cannon projectile velocity is measured in miles per hour (even in the game code, as the XML values were in mph)- given that most other units in the game are SI units, shouldn't the projectile velocity be measured in m/s, as is the convention with IRL cannon projectiles as well? Just looking for a bit of consistency there.

    +4
  • Is tank always underrated in simpleplane? 4 months ago

    First of all, tank aren't underrated. They receive substantial amounts of upvotes. It's just that Bronze or Silver users are bronze and silver for a reason- their quality isn't high enough.
    Most tanks are also replicas. If you aren't faithful enough to the real thing, you likely won't receive good feedback.

    +3
  • Functional 70mm Smoke Launcher (No Mods) 4 months ago

    @EternalDarkness Cool, that's awesome. I was originally considering that option too, although I intentionally used detachers for the purpose of eliminating the process of having to go into ordnance tab and selecting the rockets. As I stated here:

    The launcher uses ingame rockets, but they will not show up as usable for offensive capability (and therefore does not interfere with preexisting builds that use rockets as tank rounds).

    Although, if it's something like an IFV I'd assume you don't use rockets on other areas of the vehicle... Just a little more for advocating the use of detachers: as an added plus, using detachers let you give a more "projectile-parabola" trajectory to the travel of the smoke grenades, giving them a slightly more authentic feel (which isn't possible to my knowledge without detachers.)
    .
    On a final note: thank you for being a nice member of the community and giving credit for what's just the concept. That made my day.

    +3
  • Advanced Destroyer-Whisper 4 months ago

    @Linethesmarty A 2013 Macbook can run it fine. Maybe you're not considering the fact that SP builds can get extremely detailed. Remove the "extra blocks"? Funny of you to say something like that when it's clear you don't recognize craftsmanship. When builders reach a certain point there isn't anything called unecessary parts. Everything is purposeful and there for a reason.

    +3
  • Area 51 Challenge [Closed] 4 months ago

    (xml modding is allowed off course)

    xml modding is allowed of course
    .
    Sorry.

    +3
  • Functional 70mm Smoke Launcher (No Mods) 5 months ago

    @ThomasRoderick It's not like I didn't know about that. Chaffs and flares don't create a large or somewhat lasting effect that visually masks a vehicle; they do work as a IR countermeasure, as certain types of irl smoke grenades do, but fail to give the visual effect most people want.

    Yes, I know how ATGMs work, and most gun launched ATGM types (usually SACLOS) are operator guided, which make a visual masking effective, but with IR detection devices this protection is rendered useless as well. The only effective smoke grenades still in modern use are those that mask the vehicle visually, thermally, and disrupt its silhouette effectively.

    +3
  • Fiverr 6 months ago

    An absolute mad lad

    +3
  • XMH-10 Multipurpose Hull 6 months ago

    Haha. Desc in 30 minutes. Why not pre-write and copypaste?

    +3
  • Im back 4 months ago

    Care to follow rules, buddy.

    +2
  • The original designer copied someone’s design! 4 months ago

    No, the Devs decide if they want to include it as a stock plane. The Devs ask the original creator if they can include it as a stock plane.

    +2
  • LSS-5 (USS Freedom) 4 months ago

    @randomusername
    Christ, you're really pumping out builds. Excellent craftsmanship.

    +2
  • Functional 70mm Smoke Launcher (No Mods) 5 months ago

    @KerlonceauxIndustries Thanks- but it was just a few tweaks here & there! I thought people must feel dissatisfied using chaffs and flares for smoke grenades.

    Edit: Just to say, the chaffs and flare people use for smokes otherwise don't last or give a large enough visual effect to seem like "smoke". That's what I was trying to alleviate with this build.

    +2
  • EWR VJ101C-X2 (My First Replica) 6 months ago

    @Mmdben Holy crap, you got all the spotlights you can possibly ever get. Congratulations on the amazing build and the crazy feedback you're getting.

    Well crap, you got a featured build way before I ever will...

    I can already see you reaching gold soon!

    +2
  • New Technologies: impactForce applications, realistic firearms/artillery 6 months ago

    @Imashovel Soon to be shaped into an ultra realistic artillery or blowback firearm.

    +2
  • M8A1 GMC, AKA "Mini Hellcats" 6 months ago

    Hate dealing with Hellcat spam at USSR 5.7 BR

    +2
  • Salvo-Cannons for Naval Enthusiasts 6 hours ago

    @PositivePlanes @Imashovel
    .
    Ask and you shall receive. Salvo Naval Cannons.

    +1
  • New Input System Explanation & Tutorial ("Funky Trees") [1.9 Beta] 9 hours ago

    @vcharng
    .
    Yep, I'm on board with @CoolPeach here. Try this particular example: Altitude-1 and Altitude - 1 yield different results. Personally, I'd say always use spaces to be safe (and consistency).

    +1
  • Jundroo, please implement the tracks mod into the game. 16 hours ago

    Possibly? Wait until 1.10. I don't expect more "new" parts to be added this patch.

    +1
  • New Input System Explanation & Tutorial ("Funky Trees") [1.9 Beta] 18 hours ago

    @CruzerBlade
    When they delete the designer and you can only use XML to build

    +1
  • New Input System Explanation & Tutorial (Funky Trees) 22 hours ago

    @jamesPLANESii
    .
    Yep, I think what most people were confused about was how to enter them into the actual XML system. Just some syntax! Glad I helped.

    +1
  • New Input System Explanation & Tutorial (Funky Trees) 22 hours ago

    @Minecraftpoweer @BlackhattAircraft @jamesPLANESii
    .
    Hey folks, just thought you guys might like to have this. Sorry if I bothered you!

    +1
  • 1.9 Beta is Now Available yesterday

    @WNP78
    I know you're busy with the update- but one last thing that I think is pretty important.
    The cannon projectile velocity is measured in miles per hour- given that most other units in the game are SI units, shouldn't the projectile velocity be measured in m/s, as is the convention with IRL cannon projectiles as well?
    Just looking for a bit of consistency there.

    +1
  • 1.9 Beta Quick Preview! yesterday

    @Minecraftpoweer Thanks!

    +1
  • Project GMC Part 1-1: Building the Piston Engine 19 days ago

    Something I've wanted to work on for a while. Hopefully I'll be back to a more active status as I work on this.

    +1
  • Horizontal Sliding Breech(Semi-automatic) 4 months ago

    @DarDragon


    I do recommend adding slanted mini-wings to the shell itself to give it the rifling effect and improve accuracy / stability.

    +1
  • 3 aircrafts per day problem 4 months ago

    the reason things got so stacked is because of the upload system and me losing access to SP for a year

    Never in your comment history or a forum post of some kind have I spotted this argument. Not really consistent, are we?

    drop it lad other wise ill get mods informed on this comment

    Did I break a rule? I'm just questioning how one produces 80 or so quality builds somehow, especially if you have so little time to invest in SP:

    have a job I have a life and only one device I play SP on and im sorry if I hang out with friends and Live a normal teens life

    I get that you've been unbanned, and probably for a credible argument about how you aren't taking parts, but I still haven't seen a proper clarification that I can comprehend. A general consensus between the community leads me to believe that there was a compelling reason to get you banned in the first place. I'm not accusing you of anything, I'm asking for clear, upfront clarification on the issue so we can all continue in peace. Surely a supposed 16 year old is capable of doing so, if I can take credit from the personal details provided on your profile. Is this too much to ask from you? I just tend to be a skeptical, especially on the Internet.

    +1
  • Problem with rotators and some questions (SOLVED) 4 months ago

    @IStoleYourMeme You could also go for a setup with oscillating pistons and a free rotator to create a more authentic mechanism.

    +1
  • RNSS-01 4 months ago

    @randomusername Congratulations. You possess 5 slots of the front page now.

    +1
  • I made the USS beast fly 4 months ago

    @Brimstone

    like this:
    .
    ![](image link in http form)
    .
    If it isn't http, it won't load.

    +1
  • Realistic Swing Set 5 months ago

    @ThatOneF15Eagle There is a hidden gun that powers the mechanism.

    +1
  • Variable fuselage 5 months ago

    @vcharng
    Uh...? Bomb bays do take just a minute. I think you should get to know how to use XML and FineTuner a bit better...

    Also, no offense to the creator of the mod, but no mod-part type mod has ever become "standard equipment" for builders in SP. Unless devs decide that this sort of function will be added to SP in the next update, this won't be so common, especially considering iOS users who have no access to mods whatsoever. Vanilla builds w/o mods are still mainstream and will remain so in the foreseeable future.

    +1
  • JTS8 5 months ago

    @EliteArsenals24 This intrigues me as well. Do deleted builds count towards points? That's the only way this makes any sense.

    +1
  • Blowback Gun - Bottom fed Mag v1.0 5 months ago

    @SpiritusRaptor The drum doesn't go backwards if you aren't pressing fire?

    By the way, working on a concept for belt-fed.

    +1
  • this things Acceleration is off the charts 5 months ago

    @09thiccfish

    *Acceleration.


    Wrong spelling won't get you good attention.

    +1
  • Air Defence Challenge RESULTS 1 6 months ago

    @EternalDarkness I thought pings with over 3 people didn't work? Or is that a mod thing?

    +1
  • Matilda II Tank 6 months ago

    @kshatria Reeee War Thunder gang

    +1
  • ShieldGenerator (Lag-free) 6 months ago

    @Axartar Hope this is useful for you!

    +1
  • FA-11 Multirole Fighter 6 months ago

    @AWESOMENESS360 like this

    +1
  • [Teaser] "My First replica" EWR VJ 101 X-2 6 months ago

    Cool! Looks like you have really great detailing.

    +1
  • 2S38 Derivatsiya PVO 6 months ago

    @Leehopard 오랜만이네요! 역시 잘 만드시네요~

    +1
  • Bofors 40 mm L/90X 6 months ago

    @EliteArsenals24 Just add pointless details like mine.... Haha.

    +1
  • [Suggestion 1.9 SP and SR2] Mechanical connections such as Scrap Mechanic and KSP 6 months ago

    @DPSAircraftManufacturer I like to make mechanical things in SP, but the addition of logic systems in-game is a no-no for me. There already are mechanical logic gate people built here already. As for mechanics in general, you can pretty much do anything, from gears to linkages.

    +1
  • Functional Semi-Automatic Rifle 6 months ago

    @X4JB haha sure

    +1
  • [Teaser][Released] Rejoice. I take back my previous statement. 6 months ago

    @EliteArsenals24 Haha, but I have a "workaround" for that :D

    +1
  • Working .50 cal Turret 6 months ago

    Rather lackluster, to be honest. I recommend you don't use the building blocks at all.

    +1
  • gun prototype 2 6 months ago

    @Roswell Hm. I get the idea, but my mechanism is vastly different from yours. Mine is much closer to a gas-piston long recoil type system found on rifles. Thanks for the link.

    +1
  • Auto aiming turret V2 6 months ago

    @Aizen The missile inside the turret guides itself towards the target. The turret is freely rotating, which lets the turret turn automatically to the target. You then fire. Simple concept really, but hard to make it not explode.

    +1
  • Wind-Powered Klann Walker 6 months ago

    @tsampoy @PvPSky @Spectre2520

    +1
  • Realistic AA Gun - Recoil Modeled 6 months ago

    @ThomasRoderick Currently going to test your claim, hold on tight...

    +1