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Challenger 2

57.0k SnoWFLakE0s  11 months ago
Auto Credit Based on SnoWFLakE0s's Chally 2 - FM 1.1.10PB

After 8 months in development, hopefully it was worth the wait.
- A certain game developer.

Greetings commanders!

This is the FV4034 Challenger 2, specifically the Challenger 2 of the 1st Royal Tank Regiment, B squadron, DS 68 AA, replicated with cutthroat attention to detail and realism. Special thanks to @NumbersNumbersTheMan and @BaconAircraft- this build is dedicated to you folks- and SPMC & SPBC for testing and help (also Jimmy).

For those who want none else, I’ll cut right to the chase. Here’s the controls.


Controls

- Movement:
1. Gear Up/Down - Pitch
2. Turn - Roll
3. No input - Auto-Brake

- Combat:
1. Turret Rotation - Yaw
2. Gun Elevation - Trim
3. Camera 4: Gunner Sight
- AG1: Enable main gun
- AG3: Enable NVD
4. Landing Gear: Smoke Grenades x 2

- Utility:
1. AG2: Open optics armor coverings
2. AG8: Driving Lights
3. Camera 1: Commander's View
4. Camera 2: Commander’s Periscope
- VTOL: Rotate Periscope
5. Camera 3: Loader's View
- AG4: Enable Coaxial & GPMG
- VTOL: Rotate GPMG
- Trim: Elevate GPMG


Combat

This build faithfully replicates the real gunner sights of the Challenger 2. Reference below for gunner sight symbology.

Image intensifier night-vision devices are equipped on both the gunner sight and commander periscope.

Two types of ammunition for the main gun are provided: L27A1 APFSDS (CHARM 3) and L31A7 HESH.

There additionally is a L94A1 coaxial chain gun and a L37A2 (FN MAG) GPMG for the loader.

The L8 smoke system is also available with 10 smoke canisters.


Features

This build features excruciating detail! Please take the time to really look around it; there are tons of features and tidbits replicated with painstaking accuracy (dimensions, weight, you name it... and also an easter egg; please do tell me if you find it).

The smoke grenades are a new development; they work just like the real thing!


Closing Remarks

Wow. This has been in the works since April this year, and I finally got around to finishing it, just on time for Christmas! My first real build actually- it’s been quite a ride, and it’s almost a bit sad now that I’ve finished it. There definitely are things I want to improve on, but that’s for later when I have a better machine. I’ve really been testing the limits of my laptop with this one.

Either way, it’s definitely been a tough year everyone, but let’s look forward to the good things to come. Until my next project then-- see you all.

Have fun, as always-
- SnoWFLakE0s

P.S. Image gallery, if you would like!

Spotlights

General Characteristics

  • Predecessor Chally 2 - FM 1.1.10PB
  • Created On Mac
  • Wingspan 12.4ft (3.8m)
  • Length 41.0ft (12.5m)
  • Height 18.9ft (5.8m)
  • Empty Weight 143,016lbs (64,871kg)
  • Loaded Weight 143,415lbs (65,052kg)

Performance

  • Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2621

Parts

  • Number of Parts 2690
  • Control Surfaces 0
  • Performance Cost 12,213
  • Log in to leave a comment
  • Profile image
    6,589 X4JB

    This is a master piece. I have a few small annoyance with it though.
    You only used 1 colour for all the parts with the main camouflage colour. If you use multiple colours with slightly different brightnesses you can really accentuate details. Right now from some angles some details just disappear because they are the same colour as the background.
    My second annoyance is the thumbnail. Why didn't you use ReShade on it? I tested it and it looks amazing with ReShade turned on. Especially MXAO and rtgi really help. Also I personally think the pixelated SP shadows are very ugly, and I personally like to turn them off in screenshots.

    Pinned 11 months ago
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    16.7k DerVito

    Mmmmm, made in china

    Pinned 11 months ago
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    57.0k SnoWFLakE0s

    @uselessuser151
    .
    You need a variable-rate smooth function.

    3 months ago
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    May I ask is there a way to make the "LOADING" piston extending speed slower than its retracting speed?

    3 months ago
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    @DerVito @CRATE52PART2 my phone is heating, but is running it with 21 fps

    6 months ago
  • Profile image
    13.8k CRATE52PART2

    Bruv, even my gaming laptop is lagging trying to run this lmao

    +1 6 months ago
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    potato pc starts making French fries loading this masterpiece

    7 months ago
  • Profile image
    2,070 DeltaLCI

    spills tea

    8 months ago
  • Profile image
    57.0k SnoWFLakE0s

    @ArkRoyalTheDDhunter
    .
    Nope, completely unrelated. It's made using rockets. It's a further development of this system here.

    +1 8 months ago
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    Gotta say how do the smoke grenades work?
    Is it like using smoke from wheels hitting the ground?

    8 months ago
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    Can I ask what's mod map did you use about this background ?

    +3 9 months ago
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    I have a Mac, and it still freezes my game and the music keeps repeating at a certain part and gets stuck at 58%

    10 months ago
  • Profile image
    57.0k SnoWFLakE0s

    @spefyjerbf
    .
    Ha! Happens to me from time to time as well. No idea.

    +1 10 months ago
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    157k spefyjerbf

    Not sure how I missed this

    10 months ago
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    11.1k shipster

    Ah, no problem. Sorry xD @SnoWFLakE0s

    10 months ago
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    57.0k SnoWFLakE0s

    @shipster
    .
    Seems like a known issue. I've had one other report from a iOS user that the sights do not seem to function. Thank you for the notification.

    10 months ago
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    11.1k shipster

    It seems the gunner sight is not working for me on IOS. I’m not trying to talk trash, it looks absolutely phenomenal.

    10 months ago
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    17.5k SunFire

    Come and have a look, it's great!

    11 months ago
  • Profile image

    couldnt even download it

    11 months ago
  • Profile image

    Crashed my game

    11 months ago
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    引擎盖上那个Made in China确实有点东西233333

    11 months ago
  • Profile image
    9,641 BreadCarbs

    Oh no, it’s Russia

    +1 11 months ago
  • Profile image
    57.0k SnoWFLakE0s

    @X4JB
    .
    That might be a better option. Or I could attempt to touch up the shadows in PS as well; will look into all options.

    11 months ago
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    6,589 X4JB

    @SnoWFLakE0s Well, MXAO (ambient occlusion shader for reshade) is a sorta alternative to actual shadows. It more just makes tight indents darker and big surfaces lighter. You could also experiment with making a shadow manually in Photoshop I guess, but I haven't tried that.

    11 months ago
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    57.0k SnoWFLakE0s

    @X4JB
    .
    Thanks for the kind words. Here's my excuses for the annoyances:

    The color palette issue: I would have liked to color the details slightly differently, but I ran out of color spaces and the extra color management was too much to bother with especially since there were too many involved. Also had some issues getting the whole thing to work in the first place. My colors are out of order for some reason.
    .
    The thumbnail: it was taken with ReShade on by Numbers, and there were certain issues with RTGI that I disliked a lot and I told him to turn it off for the thumbnail.
    .
    Shadows: is there an alternative? I do like having shadows vs. no shadows.
    .
    Regardless thank you for the feedback. Will keep this stuff in mind for the next time I decide to commit 8 months to a project! If it's any excuse, this is my first build. No joke.

    11 months ago
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