Profile image

WE NEED A ONE DIRECTION ROTATOR

711 AETHEN  3.8 years ago

PS:this is only for FireGuns and FireWeapons

What I mean? THE THING EVERYBODY WANTS!(IG ówò)

When you use a rotator it spins yes, but it spins backwards after you take your finger off the button (like when you use FireGuns as a logic)
We need a option to rotators like :
spinning direction=1 or 2 direction

After reading this it sounded weird but we need this

  • Log in to leave a comment
  • Profile image

    @PlanariaLab He means a rotator that turns a specific amount each time you use it without returning in the opposite direction. Like the cylinder of a revolver.

    Pinned 3.8 years ago
  • Profile image
    43.3k xSUPERTTx

    @PlanariaLab wow thanks (I dont know that its possible)

    3.7 years ago
  • Profile image
    711 AETHEN

    @asteroidbook345 not cool :/ I discover this game 5 month ego....

    3.7 years ago
  • Profile image

    @PlanariaLab Groovie, thanks. Also, no need to apologize for being helpful.

    +1 3.7 years ago
  • Profile image
    55.3k Beefy

    @TomekHellFire it's easy. It's basically combining math with inputs

    3.7 years ago
  • Profile image

    oh god, not funky trees...
    faints

    sorry, i just dont know how FT works in general. for me it's just too complicated.
    @Beefy

    3.7 years ago
  • Profile image
    55.3k Beefy

    @TomekHellFire sum(input*speed)

    +1 3.8 years ago
  • Profile image
    66.7k SnoWFLakE0s

    sum(FireWeapons) or sum(FireGuns) should fit the bill.

    +2 3.8 years ago
  • Profile image
    43.3k xSUPERTTx

    @PlanariaLab in some situations this dont help, for example then you use in input codes like Roll+FireGuns

    3.8 years ago
  • Profile image
    711 AETHEN

    @Axartar
    First, thanks for advice
    Second... Wut!?

    +1 3.8 years ago
  • Profile image
    19.0k Axartar

    if i'm not mistaken some magic using, clamp() or clamp01()

    +1 3.8 years ago
  • Profile image
    19.0k Axartar

    okay its possible, ive forgotten how tho. I personally don't know/remember and I understand why, try asking a funky trees genius like @SnoWFLakE0s . or other ppl. by the way don't ask the devs for stuff in the forums, in the stuff tab there's a section called user voice ask for stuff there. Good luck with your project

    3.8 years ago
  • Profile image

    sum(input)

    3.8 years ago
  • Profile image

    yes

    +1 3.8 years ago
  • Profile image
    711 AETHEN

    @Brendorkus no I it does not work I tried everything before I write this forum

    3.8 years ago
  • Profile image
    711 AETHEN

    @Beefy wat? I'm new to the game if you talking about me :/

    3.8 years ago
  • Profile image

    I was thinking about the rotators that spin forever, since those DO come back to 0° automatically. Now i want a forever-spinning rotator that doesn't rotate back to 0° after the input turns off.

    +1 3.8 years ago
  • Profile image

    Oh wait, i get it now

    +1 3.8 years ago
  • Profile image

    I tried setting InputController's "min" value to 0, but the rotator automatically resets the max range to 180 and it still rotates back. Any help?

    +1 3.8 years ago
  • Profile image
    55.3k Beefy

    Are you sending this in Internet Explorer? Because youre way too late

    +2 3.8 years ago
  • Profile image
    21.7k Brendorkus

    Go to the input section in overload, go to min, and set it to 0.

    +1 3.8 years ago
  • Profile image

    I think it's possible using funkytrees, but yes, this would be nice.

    +1 3.8 years ago