66.7k SnoWFLakE0s Comments

  • This game is infuriatingly janky and there's no tutorials on anything. 2.2 years ago

    whenever I activate the button, I can not make the input turn off

    Read the patch notes-this is determined by the XML property interactionType for buttons. Try setting it to Toggle.

    +4
  • Spitfire mkVb gameplay 2.2 years ago

    @XD69 @MrShenanigans2020
    .
    Sound mod is in the works, and unfortunately it obviously will not be available for mobile. That being said, you cannot simply just "replace SimplePlanes sound files" on your own.

    +1
  • Spitfire mkVb gameplay 2.2 years ago

    @Tang0five
    .
    Something I have in the works might remedy that...

    +1
  • M1IP Abrams 2.2 years ago

    I still can't get over how well this is made. Beautifully simplistic, yet retains all key details and feels very complete. Controls are not to my liking but it's just my brain that's hard-wired to think WASD is for movement.
    .
    On a side note, wheel colliders stop floating if you begin by getting the y-axis scale with unscaled wheels first, then stretch them to match your needs.

    +2
  • 14.5" MK16 AR-15, Civilian Fighting Rifle 2.2 years ago

    A bit late, but that's some crazy detail

    +1
  • IA Image Importer Demo 2.2 years ago

    @PyrrhaNikos
    .
    This runs on python. A web based service would need something like PHP or JS... Which is a lot harder to do, and file management is a little trickier online.

  • IA Image Importer Demo 2.3 years ago

    @winterro
    .
    Mobile generally can't run root level programs

    +1
  • IA Image Importer 2.3 years ago

    Yeah sucks that you can't easily issue software certificates... Although a program that generates files of unknown content definitely does look suspicious

    +8
  • IA Image Importer Demo 2.3 years ago

    Very nice job! We all love ourselves a little Tkinter...

    +4
  • Cardboard Tomcat (Unfinished) 2.3 years ago

    While variables are nice, I would recommend keep them reasonable in order to keep code more portable.
    Personally I would only recommend it for logic processing uses which default FT cannot handle, or when you have long repeated segments.

  • Functional Bombsight - All-Altitude, All-Weather 2.3 years ago

    @Rakoval500k
    .
    You would have to recalculate the motion equations for the appropriate drag constant, which is quite difficult to do... But if you are able to find an approximate model that works, that could be sufficient.

  • Krakabloa Racer 2.3 years ago

    Congratulations on making me irrelevant. Why!!!

  • Medium Bomber Challenge 2.3 years ago

    Mhm.

  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 2.3 years ago

    Is it possible that cameras get a baseline zoom level/FOV setting? Would really help with certain applications.
    Amazing little QOL features that make everyone happy. Awesome work

    +2
  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 2.3 years ago

    Vertical curvature appears to only crush text and not actually curve it at the moment.

    +1
  • Temple of Andrew Garrison 2.3 years ago

    needs to be a game

    +6
  • New Moderator 2.3 years ago

    从现在开始用汉语说亵渎是不可能。我们知道你说什么!

  • Blackout Redout Effect 2.3 years ago

    Ooh! Cool way about storing more than one piece of info in a single variable. Was thinking about using this for string parsers.

  • SimpleDrone MK3 2.3 years ago

    I'm not a moderator, lol.
    I am close to one and will summon him here.
    @Vincent

  • In Game PID Tuner 2.3 years ago

    Excellent! Was planning to make one of these. If I were to add, a graph visualizer can also help a lot with identifying response patterns.

  • Normandy 2.3 years ago

    Nuts. What can I say

    +10
  • Engine RPM 2.3 years ago

    Funky Trees Documentation

    Not quite up to date with 1.11 & 1.12 yet, I've'nt had the time--but expect them to come fairly soon.
    EngineRPM should be an output variable for individual parts, you can assign a variable name to carry the data, and that variable can be used for reference.

    +3
  • Is it possible to make a "Glide Bomb"? 2.3 years ago

    Needs a lot of FT work, but definitely possible.

    +4
  • [v. 1.9.202] - Funky Trees Explanation Addendum 2.3 years ago

    @JamesDean
    .
    <color={a ? "FFFFFF" : "000000"}>
    White & black for an example. I'm sure you can infer from here on out

    +1
  • SimpleDrone MK1 (Funky Trees flight computer assisted) 2.3 years ago

    Neat, welcome to the realm of Funky Carpenters!

    +1
  • [Teaser] Variables is Painful But Useful 2.3 years ago

    @ItsHighbraker2912
    .
    They don't. Unless you somehow figured out something they do that I've never heard of...
    You don't need to declare variables explicitly, FT handles implicit declarations.

    +1
  • [Teaser] Variables is Painful But Useful 2.3 years ago

    Your last three variables are meaningless and do nothing.

    +7
  • Autosave and Backup 2.3 years ago

    Just another thought I had earlier--this would be much more useful if autosaves were timestamped.

    +1
  • Snek Game 2.3 years ago

    @ViSilvester
    .
    Arrays would have definitely made this fully complete, as it would allow for infinite tail cell generation (or so I am inclined to believe). Regardless, glad my code was straightforward. Snake isn't the most complicated game, and it translates over to FT quite well.

    +2
  • Andrew 2.4 years ago

    @hpgbproductions
    .
    Too bad. Now there's Python scripts floating around the SP dark webs making this far too easy for the average user.

    +3
  • The Ultimate Feature Suggestion Post For Stuff That Will Probably Never Be Added 2.4 years ago

    Cycle setting for rotators.

    sum(Input)
    With all due respect, some of you need to realize any reasonable part behavior is within reach with FT. Just ask around to players that know (hint hint) or do a little experimenting yourself... Default cycling options, especially for pistons, don't function in a manner that is ideal anyway.

  • Snek Game 2.4 years ago

    @MrShenanigans
    .
    I own that server..? Just leave me a message.

  • Snek Game 2.4 years ago

    @Charris969
    .
    Surprisingly, it is! New parts make for very efficient builds.

  • CAMERA AIM Phalanx CIWS 2.4 years ago

    @Ummmhelli
    .
    Simple camera state variables.

    +2
  • Snek Game 2.4 years ago

    @realSavageMan
    .
    There is a popular variation in which you can phase through the border and out the other end! I opted for it to make it a little more novel

  • SnoWFLakE0s's Snek Game 2.4 years ago

    Very nicely edited video! Glad you enjoyed playing with it :)

    +4
  • I hit 50!!!! 2.4 years ago

    Nice! Glad to see someone actually made it through. I couldn't myself!

    +1
  • Snek Game 2.4 years ago

    @AndrewGarrison
    .
    Can I steal Nicky's profile pic now?

  • Custom engines and gear in SimplePlanes 2.4 years ago

    Have you looked at any of the good builds of the year?

    +3
  • Winterland Trailer | Christmas special 2.4 years ago

    When SP starts looking like 4k video

    +4
  • Snek Game 2.4 years ago

    @klm747klm747
    .
    Yes. See gameplay #5. This is a common spin on snake.

  • Snek Game 2.4 years ago

    @Chaka
    .
    I aggregate information from official posts and dev comments. Everything else after that comes from personal experimentation and logic.

  • Snek Game 2.4 years ago

    @F104Deathtrap
    .
    Never, because I provide nothing of actual value for development.

    +4
  • Challenge: 1,000 points to the first three to complete this…in VR! 2.4 years ago

    @JoshuaW
    .
    Beat me to it lol.

  • Challenge: 1,000 points to the first three to complete this…in VR! 2.4 years ago

    What's more, upon receiving critical damage the ships stop moving. You could probably save helipad coordinates and just write a controller to do the job, which would make this 900% easier as piloting in VR is actually somewhat challenging.

    I don't have a headset though... I'll see what I can do.

  • Challenge: 1,000 points to the first three to complete this…in VR! 2.4 years ago

    This seems trivial if you just code the sequence such that it will fire mega-bombs on each of the targets as you land and then land on the destroyer pad right after...

  • Basic Numeric Integration and Derivation using Variables 2.4 years ago

    @spefyjerbf
    .
    Yeah. The recursion ability is incredibly powerful. I just got out of first semester and in winter break lol.

  • Basic Numeric Integration and Derivation using Variables 2.4 years ago

    @V
    .
    Mobile "low physics" runs 50 Hz.
    The VR headsets go from anywhere from about 60 to 120Hz.

    +1
  • Basic Numeric Integration and Derivation using Variables 2.4 years ago

    Ok. So I had the time to actually do the testing, and it appears that clock cycles run at 100Hz for normal speed, 800Hz for slow-mo and 100Hz for fast-forward. However, the timescales of each of these are different, so keep that in mind... slow-mo is the only setting that gets you more clock cycles per game "Time", 8 x the resolution to be exact.