66.7k SnoWFLakE0s Comments

  • 1050 hp & 1336 hp aircraft engine 1.9 years ago

    @Johnnyynf
    .
    I'm pretty sure the basic components have a mass as shown in the info panels.

  • 1050 hp & 1336 hp aircraft engine 1.9 years ago

    You can actually get the thrust output of the engine with a Hooke's law setup, or perhaps derive a torque calculation

  • Give mobile users better quality 2.0 years ago

    You literally pay less.

    +3
  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 2.0 years ago

    @airhermann
    .
    That is an archaic input type and not recommended for use.

  • Shonbori Rudolf 2.0 years ago

    うまぴょい

  • Trans Flag Prop w/ Bendable Flag Post (1:1) 2.0 years ago

    Your supposed anti-LGBT claims are unfounded. You have been specifically calling out an user who clearly was trying to deescalate a situation instigated by another, you repeatedly continue to assail these users regardless. Seems you're new over here, this type of disruptive behavior has never ended well.

    +10
  • Trans Flag Prop w/ Bendable Flag Post (1:1) 2.0 years ago

    Name-calling is generally not acceptable. You have repeatedly called out specific communities and users; this is a general disruption of nominal operation and subject to moderation. Don't expect this to fly well with them, i.e. your post may be subject to removal irrespective of how this community sees LGBTQ rights.

    +9
  • I need a way to make an AI track and fire at me with a cannon. 2.0 years ago

    @BLU3SCLU3S
    .
    Always late then never. It's also useful for really anything, a great tool to have under your belt.

  • I need a way to make an AI track and fire at me with a cannon. 2.0 years ago

    General firing solutions can be computed and used for a turret system using Funky Trees. AI occasionally fires its cannons should it simultaneously fire missiles.

  • Why are the SP Discord servers (and its users, incl mods) so crap ??? 2.0 years ago

    the highest of powers

    For starters the way you portray it is ridiculous... as if this is some court of government.
    .
    Your escalation of the problem, your depiction of actions that may not be savory but in no way are to the likes of which you describe them, and your inability to realize that a large community with various personalities will inevitably have different degrees of sensitivity to subjects is counterintuitive to the diversity agenda you are striving for.
    .
    No community tends to the lowest common denominator (if it even exists). It will always be somewhere in between with various natural compromises, and ability to realize that is a step for mental maturity. While this does sound condescending, you do have to realize your reaction is grossly disproportionate to the issue at hand. Given both sides of the case and that one party acknowledges this lapse in judgement, I see no reason for you to continue your crusade for justice.
    .
    +A little extras to help you understand a shift in the demographic (or lackthereof). The past year has seen a notable resurgence in a younger audiences for the game... which may contribute to the average mental maturity of a chat group, particularly Discord groups. Add that said demographic has more time on their hands than anyone of advanced age, and you have breeding grounds for a disproportionately higher number of potential "offenses" you might take. The community hasn't changed much... just the people you talk to. That all said, upon further review of the conversation your own responses to others have been as directed and inflammatory as theirs might have... consider your own failings as well.

    +5
  • Why are the SP Discord servers (and its users, incl mods) so crap ??? 2.0 years ago

    Your approach to this is not helping your case.

    +1
  • InflightDataDisplay 2.0 years ago

    Dammit, you beat me to it! Excellent interface and all around great work!
    I would definitely say that there is a lot of room for optimization however--100 variables is a little finnicky to work with.

    +6
  • horse 2.0 years ago

    ....AND RICH STRIKE IS COMING UP ON THE INSIDE! OH MY GOODNESS-
    Awfully well timed!

    +1
  • Basic Numeric Integration and Derivation using Variables 2.0 years ago

    @GuyFolk
    .
    In case you would like to read this article.

  • How to make an input invert? 2.0 years ago

    What @spefyjerbf said, but you can omit the 1 and just do -Input. Just don't add a space because that makes it a subtraction not a * -1.

    +1
  • AIDC F-CK-1 V 2.0 years ago

    @GuyFolk
    .
    For all intents and purposes, programming if and while loops are very much possible with variables. You can just run a trapezoidal method on a data stream value and use that to do your integral, with a low pass filter on the integral output and a conditional integral reset. Although coming from controller design experience I would not recommend using integral clearing excessively.

  • AIDC F-CK-1 V 2.0 years ago

    @GuyFolk
    .
    I don't know if you've ever looked at the code for my snake game, but everything in there is based on recursion and carefully controlled resets. I suggest you take a careful look at it to how to set up programming logic with variables (the magic happens in the variable activators).

  • AIDC F-CK-1 V 2.0 years ago

    @GuyFolk
    .
    Since it's not difficult to write a PID function, I would definitely suggest writing your own with a built in low-pass filter for the integral. Integral dumping/clearing might be an useful feature as well, although that might not necessarily be useful in all cases and could cause issues if improperly used.

  • AIDC F-CK-1 V 2.0 years ago

    any label or button or switch with this type of code will make them cost 27.1~28.1

    I've had a developer comment on this before, but there is no reasonable way in the current implementation to accurately estimate performance impact of dynamic input. Those values I believe are just a ballpark estimate.

  • Northern Starliner 2.0 years ago

    Might not be a full return necessarily, but great to see your things pop up again!

    +2
  • When Algebra II is applicable in your favorite videogame 2.0 years ago

    @ReinMcDeer
    .
    They lost me completely at gradients

    +1
  • When Algebra II is applicable in your favorite videogame 2.0 years ago

    Now this is where it still remains fun...
    Multivariable calculus be like:

    +3
  • 24 hours worth of points... 2.0 years ago

    @MrGreen
    .
    Using Chrome would be worse, and while I personally love Opera, Edge is still built on Chromium and is fine.

  • It would be nice to have this in SimplePlanes. 2.0 years ago

    @WNP78
    .

    There were also a bunch of new designer inputs added

    Why wasn't this mentioned??

    +2
  • Default Cockpit Part But It's A (Weird) Car 2.0 years ago

    That's really quite creative!

    +4
  • Funky Trees Guide Update - Updated for 1.12: Variables 2.0 years ago

    @SemedianIndustries
    .
    I can't comment on what's being added next to Funky Trees as I am not a dev, but that would certainly be a step in the right direction. Hopefully!

    +1
  • SP Tracks concept 2.0 years ago

    Torsion bars would certainly be interesting. It would actually be more interesting if they added them separately, and that would allow the first truly "elastic" part with multiple degrees of freedom.

    +3
  • When pc broke but you still gonna keep on that ft grind 2.0 years ago

    @Hazerz
    .
    Variables are a part of the larger Funky Trees framework. There is a fundamental understanding of FT mechanics required to use them in any meaningful capacity.

    +3
  • When pc broke but you still gonna keep on that ft grind 2.1 years ago

    @Hazerz
    .
    It's gonna take a while--everything is being rewritten.

    +2
  • What if SimplePlanes added waves 2.1 years ago

    @SheriffHackdogMCPE
    .
    Waves are already ridiculously demanding on PC.

    +7
  • Bug thread for v1.12.128 (current version) 2.1 years ago

    @PhilipTarpley
    .
    This is the Steam version, latest public.

  • Bug thread for v1.12.128 (current version) 2.1 years ago

    There is a constant recurring issue with the use of arrow keys on macOS Catalina, v.10.15.7. When arrow keys are used to navigate the cursor within a text entry field, arrow keys do not move the cursor, instead adds a ghost character. This has been recurring across all SimplePlanes UIs (not on Unity-based UIs like Overload), and is a fairly large inconvinience.

  • DCom-2 Computer 2.1 years ago

    How did this go past me unnoticed??? Amazing job lad, dunno why this hasn't got more traffic!

    +2
  • SimplePlanes OCD 2.1 years ago

    Not exactly sure how FT causes OCD, it either works as you intended or there's a software bug you've gotta catch

    +8
  • I have an idea for SimplePlanes 2.1 years ago

    @SheriffHackdogMCPE
    .
    I'm assuming you're on mobile if you have this much trouble with pressing a single key. Settings > Tap on "Settings" word 5 times > Three finger tap to use.

    +2
  • I have an idea for SimplePlanes 2.1 years ago

    @SheriffHackdogMCPE
    .
    What version are you on...?

    +1
  • I have an idea for SimplePlanes 2.1 years ago

    @SheriffHackdogMCPE
    .

    the dev console a default mod

    ??? It's not a mod, it's just a built-in feature..?

    +2
  • Any way to have more than 8 buttons? 2.1 years ago

    @MLGHerobrine
    .
    Oh ok lol. But all switches and buttons should have a inputId XML attribute it can write to.

  • Any way to have more than 8 buttons? 2.1 years ago

    isPressed

    If you're using this as your primary press detection mechanism you are doing it wrong! You're supposed to use inputId as your output variable. This should be present on any switch or button.

  • It's been a good ride. 2.1 years ago

    Love it Andrew, delivered with impeccable emotion

    +6
  • Funky Trees Vizualizer 2.1 years ago

    @Almost
    .
    No, like an oscilloscope.

    +2
  • Funky Trees Vizualizer 2.1 years ago

    You can code this with FT and build a display! If I can find the time to refine it into a scope, I would upload...

    +1
  • Funky Trees Guide Update - Updated for 1.12: Variables 2.1 years ago

    Hopefully I can find some time in-between my assignments to actually get the ball rolling on all these updates. If you're willing to contribute to authoring this guide, I'm always looking for an extra brain to help me out--please shoot me a message!

  • Graphing Device 2.1 years ago

    Was boutta make... Smh
    That being said this could use the features I planned, i.e. dynamic window resizing, bound setting, refresh rate settings etc for a cool data collection device.

  • This game is infuriatingly janky and there's no tutorials on anything. 2.1 years ago

    While I understand the frustration, we all have to gather the information from somewhere. The patch notes detail any new changes, special mechanics... A good read of them can help you piece together a complete picture of how things work.

    +3
  • This game is infuriatingly janky and there's no tutorials on anything. 2.1 years ago

    whenever I activate the button, I can not make the input turn off

    Read the patch notes-this is determined by the XML property interactionType for buttons. Try setting it to Toggle.

    +4