67.5k SnoWFLakE0s Comments

  • Smooth function what? could someone explain each variable of the function and its uses? and also a way to make landing gear doors? 5.7 years ago

    With the delivery of the new beta, it makes more sense to use GearDown for FT inputs rather than LandingGear. Make sure to use that instead.

  • Beta 1.9.204 5.7 years ago

    @X4JB
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    Boundaries? As in? I do have "irreversible" input controllers, but I'm not sure if that's what you're looking for. If you could clarify I could possibly help.

  • Beta 1.9.204 5.7 years ago

    @Kakhikotchauri1
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    You simply have to add a modifying constant. Do something like a*sum(Control), where a is some large number (try 10, 100, 1000 etc.)

  • Rockwell B1-B Lancer V2 5.7 years ago

    Not exactly the best FM, but nice. Glad to see you back in the field.

  • Beta 1.9.204 5.7 years ago

    @Kakhikotchauri1
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    Use sum(Control), where Control is the input type you want.

  • Beta 1.9.204 5.7 years ago

    @Jetjjj
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    This is the last place you should complaining about that to. Do you know why Android lost mod support?

  • Beta 1.9.204 5.7 years ago

    @Baldovino
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    AI do not use ordnance. Cannons are classified as ordnance. Not a bug.

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 5.7 years ago

    @Kakhikotchauri1
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    I'm sorry, I really can't understand what you're trying to say... If you want rotators to work without stopping, smooth(Time, clamp01(Control)) should work, where Control is any controllable user input boolean variable, e.g. FireWeapons.

  • Beta 1.9.204 5.7 years ago

    @Brields95
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    Game Controls -> Fire Weapons -> Change the bind.

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 5.7 years ago

    @Kakhikotchauri1
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    I can, but I don't quite understand what kind of function you want.

  • Beta 1.9.203 5.7 years ago

    @jelybaca
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    That is exactly what has been done.

  • Irreversible Boolean Activation System 5.7 years ago

    @SpiritusRaptor
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    Funky trees really expands your options, doesn't it... Lots more cool stuff will be coming from me as soon as the patch drops for everyone. Planning on my long lost SP dream a reality too.

  • Elapsed Time - Working Stopwatches 5.7 years ago

    @Adityo0502
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    Unless you have an specific objective in mind, I can't really help you. Otherwise refer to the explanation I posted above.

  • Elapsed Time - Working Stopwatches 5.7 years ago

    @Adityo0502
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    What exactly are you trying to do with double multiplied smooths?

  • Irreversible Boolean Activation System 5.7 years ago

    @SpiritusRaptor
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    Update, as in newer? This still works- it's a perfectly viable application still (as of 1.9.203).

  • Excavator 1.1 5.7 years ago

    So glad to see you back around. Awesome!

  • Mathematically generated game map vs. Old cartographer's game map. 5.7 years ago

    @jamesPLANESii
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    Sekrit data.

  • Mathematically generated game map vs. Old cartographer's game map. 5.7 years ago

    @vcharng
    .
    Yep, quickly going to run the distance formula on the center points.

  • Mathematically generated game map vs. Old cartographer's game map. 5.7 years ago

    @vcharng
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    I measured the direct center of islands + their size. Seems fairly consistent (as in being in a near vicinity). Islands are considerably large, Maywar stretching some 27km in width.

  • FT Heading hold Gyro? 5.7 years ago

    Probably possible with PID, although I'm not sure about the specifics (and it's fairly likely to cause drift).

  • Can Cannons Fire Simultaneously? 5.7 years ago

    @EGplanes
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    Not FT. Simply set the first cannon that fires to the delay you want, any others to 0.01.

  • A dangerous problem on my plane 5.7 years ago

    You've probably balanced your plane wrong- check CoM.

  • Irreversible Boolean Activation System 5.8 years ago

    @spefyjerbf
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    Sure!

  • Beta 1.9.203 5.8 years ago

    @DPSAircraft
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    What? That doesn't look like anything to me... Did you format it incorrectly? If you're talking about quotes and the sharps, then that's only for dev console.

  • Irreversible Boolean Activation System 5.8 years ago

    @CRJ900Pilot
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    Adds an extremely, extremely useful set of variables and functions.

  • Beta 1.9.203 5.8 years ago

    @Bacondoggie
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    Use projectileLifetime.

  • Beta 1.9.203 5.8 years ago

    @DeathStalker627
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    Set the second stage's detacher to ammo("FirstStage") = 0 (Or whatever your first stage is called). It should work, it works for me. It might be a connections issue, have you checked that?

  • Irreversible Boolean Activation 5.8 years ago

    @DickBrazen
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    Anything works as long as you can represent it mathematically. Try building a function for it first mathematically, if you have trouble converting that to FT I can help you there.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.8 years ago

    @EGplanes
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    No.

  • This issue may cost a lot of issues if not worked on 5.8 years ago

    @Hedero
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    It's usually under some directory titled AircraftDesigns, but idk where you can find that on iPad.

  • Beta 1.9.203 5.8 years ago

    @ChallengerHellcat
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    Well then follow instructions in Andrew's comment.

  • Beta 1.9.203 5.8 years ago

    @EGplanes
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    Game time may not be exactly in line with IRL time. Try checking time with the debug console.

  • Beta 1.9.203 5.8 years ago

    @ChallengerHellcat
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    Not for App Store.

  • Beta 1.9.203 5.8 years ago

    @CptJacobson
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    Unlikely, the reason why Overload & FineTuner was added in was because those mods were made by current devs. The Tracks mod is made by an inactive user, there's problems with trying to integrate such mods into the game. Think a good five minutes about why it's difficult.

  • This issue may cost a lot of issues if not worked on 5.8 years ago

    @Hedero
    .
    You've done something wrong. You can't load the file if:

    1. You've made a mistake in XML editing, creating loading problems
    2. You've messed with mods, but seeing as you are on iPad, this shouldn't be the case.

    So it's pretty clear that you've made a faulty XML edit that causes problems. If you can access the game files, then I can take a look at the problematic file and try to spot the error.

  • This is a major bug! 5.8 years ago

    Something went wrong. It's not a bug- if your plane file is corrupted, it won't load. Likely a bad XML edit.

  • Beta 1.9.203 5.8 years ago

    @vcharng
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    Yep. Check this for some useful info.

  • Realistic Case Ejection for Cannons 5.8 years ago

    @MakarnaliMussolini
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    Of course.

  • Ways to make Gatling Guns with cannons? 5.8 years ago

    @EGplanes
    .
    That's 25 rps, so 25 full loops per second... Set your rotator to 180º, one loop is input = 2, so input as 50*Time should get you 1500 rpm. Set the rotator speed to some really high value though. For your second request, right now the input for that particular system is bugged. Wait for next beta patch.

  • Elapsed Time - Working Stopwatches 5.8 years ago

    @ChisP
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    This does not use Time in any form.

  • Thrust Measurer 5.8 years ago

    @MAHADI
    .
    Utilization of the spring constant. If thrust is a net horizontal force, then thrust, T, can be put as t = kx.

  • Flag of France?? 5.8 years ago

    @Parshainaerospace
    .
    So it was a thing. Interesting, Wikipedia seems to differ from other sources, though...

  • Instrument approaches are now possible in SP! 5.8 years ago

    I'm thinking this could be further developed with a topographical map to create a minimap-esque design, with customizable spawn points. Vertical guidance is definitely possible, in fact, I'm fairly sure you could create a 3D map... Though making the map model is more effort than the funky trees.

  • "SelectedTarget" and other related Funky-Trees Suggestions. 5.8 years ago

    @LiamW
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    TargetXposition, TargetYposition, TargetZposition

    My only problem with these is that this should be relative measurement- making these absolute/global would be confusing as hell.

  • Beta 1.9.202 5.8 years ago

    @SenSkysh
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    The = operator is bugged right now and needs fixes. It will be fixed, hold tight.

  • Beta 1.9.202 5.8 years ago

    @EliteArsenals24
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    Hmm, mobile can't fire w/o the button onscreen, right? I think it should work, I'll try testing what you put there. Though, it might end up being just some weird GUI issue (like the VTOL or Trim bars not showing up last patch).

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.8 years ago

    @Nerfaddict
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    Derivatives is a part of PID.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.8 years ago

    @Nerfaddict
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    If you can use rate, you can use PID.

  • Realistic Case Ejection for Cannons 5.8 years ago

    @RYAviation
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    They're fuselage inlet pieces, not shells.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.8 years ago

    @Nerfaddict
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    You probably shouldn't use rate(x) to make FBW. You can, but you should most definitely use the PID instead. The reason why is freaks out is because Roll and Pitch are semi-boolean parameters. They change instantly. If you know anything about derviatives in calculus, that translates to rate(x) = infinity. No wonder it freaks out.