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InflightDataDisplay

1,828 SeagullOnWood  2.0 years ago

Display inflight data of the last 0.5 seconds at 32fps
You can get the numbers by calculating
Panel upper limit * the percentage

Enter the input you wanted in the variables
DataInA, DataInB, DataInC, DataInD, DataInE, DataInF
It has 100+ variables.
96 of them are just used as storage
(The game only support 7 sig fig calculation)
It is highly recommended to build your plane on it or put your plane into the build as sub-assembly

Link to a wasp with this thing installed

BUT, if you only need one panel for decoration
You can take away panel A and enter the following 20 variables
Please enter the variables in the same order as below

Variable name: tickseconds
Expression: 0.03125

Variable name: DataInA
Expression: (put the input you want here)

Variable name: ulimA
Expression: 1
Activator: ulimA=0

Variable name: s16a
Expression: s15a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s15a
Expression: s14a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s14a
Expression: s13a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s13a
Expression: s12a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s12a
Expression: s11a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s11a
Expression: s10a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s10a
Expression: s9a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s9a
Expression: s8a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s8a
Expression: s7a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s7a
Expression: s6a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s6a
Expression: s5a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s5a
Expression: s4a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s4a
Expression: s3a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s3a
Expression: s2a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s2a
Expression: s1a
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: s1a
Expression: (sign(DataInA)+1) * 50000+((abs(DataInA)<10000)?(round(abs(DataInA)) * 10):(round(abs(DataInA) / pow(10,floor(log10(abs(DataInA)))-3)) * 10+floor(log10(abs(DataInA)))-3))
Activator: Time-repeat(Time,tickseconds)>tickcount

Variable name: ulimA
Expression: (floor(repeat(s1a,100000)/10) * pow(10,repeat(s1a,10))
Activator: (floor(repeat(s1a,100000)/10) * pow(10,repeat(s1a,10))>ulimA

Variable name: tickcount
Expression: Time-repeat(Time,tickseconds)
Activator: Time-repeat(Time,tickseconds)>tickcount

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 1.6ft (0.5m)
  • Length 4.9ft (1.5m)
  • Height 1.6ft (0.5m)
  • Empty Weight 628lbs (285kg)
  • Loaded Weight 628lbs (285kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 129

Parts

  • Number of Parts 14
  • Control Surfaces 0
  • Performance Cost 183
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  • Profile image
    66.7k SnoWFLakE0s
    +1 2.0 years ago
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    How was this made? I dont remember the game having this much depth. Returning player here,

    +2 2.0 years ago
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    1,506 Super737

    好是好但是这一堆默认变量嘛……
    建议出一个简易版(
    (虽然但是,做的好牛逼啊xwx

    +3 2.0 years ago
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    66.7k SnoWFLakE0s

    Dammit, you beat me to it! Excellent interface and all around great work!
    I would definitely say that there is a lot of room for optimization however--100 variables is a little finnicky to work with.

    +6 2.0 years ago
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    7,987 hardy57

    This is very impressive - you have my upvote!

    +2 2.0 years ago
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    12.0k dINE

    Could be a check up display, helicopters use those to check the engine status. Looks good already

    +2 2.0 years ago
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    6,143 GriseoCattus

    Ima literally upvote this because it looks cool despite not trying it out

    +3 2.0 years ago
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    Nice

    +1 2.0 years ago